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MeloNX
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Ryujinx.Graphics
/
Gal
/
OpenGL
History
Ac_K
437962a65d
Add BGR5A1 Image Format (
#495
)
...
* Add `BGR5A1` to ImageUtils.cs Add `BGR5A1` Image Format. * Add BGR5A1 to OGLEnumConverter.cs
2018-11-11 02:27:06 -02:00
..
DeleteValueCallback.cs
Texture/Vertex/Index data cache (
#132
)
2018-06-08 21:15:56 -03:00
ImageHandler.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
OGLCachedResource.cs
Fix regression caused by wrong time delta calculation on cache deletion methods
2018-10-30 11:42:27 -03:00
OGLConstBuffer.cs
Rendertarget attachments, texture and image changes (
#358
)
2018-08-19 22:25:26 -03:00
OGLEnumConverter.cs
Add BGR5A1 Image Format (
#495
)
2018-11-11 02:27:06 -02:00
OGLExtension.cs
Fix multiple rendertargets (
#427
)
2018-09-26 00:55:30 +02:00
OGLPipeline.cs
Implment common and independent blend properly (
fixes
#458
) (
#485
)
2018-11-01 01:22:24 -03:00
OGLRasterizer.cs
Improve texture tables (
#457
)
2018-10-17 18:02:23 -03:00
OGLRenderer.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (
#402
)
2018-09-08 14:51:50 -03:00
OGLRenderTarget.cs
Fix for render target and a shader compilation issue (
#471
)
2018-10-23 17:59:52 -03:00
OGLShader.cs
Improve texture tables (
#457
)
2018-10-17 18:02:23 -03:00
OGLShaderProgram.cs
Code style fixes and nits on the HLE project (
#355
)
2018-08-16 20:47:36 -03:00
OGLStreamBuffer.cs
Low level graphics API prerequisites (
#319
)
2018-08-10 01:09:40 -03:00
OGLTexture.cs
Fix for render target and a shader compilation issue (
#471
)
2018-10-23 17:59:52 -03:00