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MeloNX/Ryujinx.Graphics/Gal/OpenGL
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gdkchan 47100ec8c1 [GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing
2018-04-13 22:42:55 -03:00
..
FbFragShader.glsl
Somewhat better NvFlinger (I guess) (fixes #30)
2018-02-23 18:48:27 -03:00
FbVtxShader.glsl
Enable hardware frame buffer texture scaling
2018-02-28 23:37:40 -03:00
OGLBlend.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
OGLEnumConverter.cs
Fix for current framebuffer issues (#78)
2018-04-13 15:12:58 -03:00
OGLFrameBuffer.cs
[GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing
2018-04-13 22:42:55 -03:00
OGLRasterizer.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
OGLShader.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
OGLTexture.cs
Fix for current framebuffer issues (#78)
2018-04-13 15:12:58 -03:00
OpenGLRenderer.cs
Fix for current framebuffer issues (#78)
2018-04-13 15:12:58 -03:00
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