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MeloNX
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Ryujinx.Graphics.Gpu
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gdkchan
49edf14a3e
Pass all inputs when geometry shader passthrough is enabled (
#2362
)
...
* Pass all inputs when geometry shader passthrough is enabled * Shader cache version bump
2021-06-23 23:04:59 +02:00
..
Engine
Do not clear gpu subchannel state on BindChannel (
#2348
)
2021-06-09 00:50:18 +02:00
Image
Fix separate bindless sampler at offset 0 (
#2360
)
2021-06-20 20:48:12 +02:00
Memory
POWER - Performance Optimizations With Extensive Ramifications (
#2286
)
2021-05-24 22:52:44 +02:00
Shader
Pass all inputs when geometry shader passthrough is enabled (
#2362
)
2021-06-23 23:04:59 +02:00
State
Do not clear gpu subchannel state on BindChannel (
#2348
)
2021-06-09 00:50:18 +02:00
Synchronization
Improved Logger (
#1292
)
2020-08-04 01:32:53 +02:00
ClassId.cs
Implement GPU syncpoints (
#980
)
2020-04-19 11:25:57 +10:00
Constants.cs
Improve linear texture compatibility rules (
#2099
)
2021-03-19 02:17:38 +01:00
GpuContext.cs
POWER - Performance Optimizations With Extensive Ramifications (
#2286
)
2021-05-24 22:52:44 +02:00
GraphicsConfig.cs
misc: Fix default value for GraphicsConfig.MaxAnisotropy (
#2274
)
2021-05-07 13:18:23 -03:00
MethodParams.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 5 (
#1694
)
2020-11-15 19:27:15 +01:00
ShadowRamControl.cs
Implement MME shadow RAM (
#987
)
2020-03-13 12:30:26 +11:00
Window.cs
Support for resources on non-contiguous GPU memory regions (
#1905
)
2021-01-17 19:44:34 +01:00