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MeloNX
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MeloNX
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Ryujinx.Graphics.Shader
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History
gdkchan
8dbcae1ff8
Implement BGRA texture support (
#1418
)
...
* Implement BGRA texture support * Missing AppendLine * Remove empty lines * Address PR feedback
2020-07-26 00:03:40 -03:00
..
Optimizations
Implement shader LEA instruction and improve bindless image load/store (
#1355
)
2020-07-04 01:48:44 +02:00
AttributeConsts.cs
Implement BGRA texture support (
#1418
)
2020-07-26 00:03:40 -03:00
ControlFlowGraph.cs
Initial work
2020-01-09 02:13:00 +01:00
Dominance.cs
Initial work
2020-01-09 02:13:00 +01:00
EmitterContext.cs
Implement BGRA texture support (
#1418
)
2020-07-26 00:03:40 -03:00
EmitterContextInsts.cs
Initial support for double precision shader instructions. (
#963
)
2020-03-03 15:02:08 +01:00
FeatureFlags.cs
Implement Zero-Configuration Resolution Scaling (
#1365
)
2020-07-07 04:41:07 +02:00
GlobalMemory.cs
Support compute uniform buffers emulated with global memory (
#924
)
2020-02-11 01:10:05 +01:00
Lowering.cs
Support separate textures and samplers (
#1216
)
2020-05-27 16:07:10 +02:00
ShaderConfig.cs
Implement Zero-Configuration Resolution Scaling (
#1365
)
2020-07-07 04:41:07 +02:00
ShaderHeader.cs
Refactor shader GPU state and memory access (
#1203
)
2020-05-06 11:02:28 +10:00
Ssa.cs
Initial work
2020-01-09 02:13:00 +01:00
TranslationFlags.cs
Fix wrong face culling once and for all (
#1277
)
2020-05-28 09:03:07 +10:00
Translator.cs
Implement Zero-Configuration Resolution Scaling (
#1365
)
2020-07-07 04:41:07 +02:00