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MeloNX/Ryujinx.Graphics.Gpu/Shader
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gdkchan 4770cfa920
Only enable clip distance if written to on shader (#2217)
* Only enable clip distance if written to on shader

* Signal InstanceId use through FeatureFlags

* Shader cache version bump
2021-04-20 12:33:54 +02:00
..
Cache
Only enable clip distance if written to on shader (#2217)
2021-04-20 12:33:54 +02:00
CachedGpuAccessor.cs
Implement Force Early Z Register (#1755)
2020-12-02 00:13:27 +01:00
GpuAccessor.cs
Implement Force Early Z Register (#1755)
2020-12-02 00:13:27 +01:00
ShaderAddresses.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919)
2020-04-21 07:59:59 +10:00
ShaderBundle.cs
Salieri: shader cache (#1701)
2020-11-13 00:15:34 +01:00
ShaderCache.cs
Only enable clip distance if written to on shader (#2217)
2021-04-20 12:33:54 +02:00
ShaderCacheState.cs
Fix inconsistencies in progress reporting (#2129)
2021-03-22 19:40:07 +01:00
ShaderCodeHolder.cs
Salieri: shader cache (#1701)
2020-11-13 00:15:34 +01:00
ShaderDumper.cs
Refactor shader GPU state and memory access (#1203)
2020-05-06 11:02:28 +10:00
TextureDescriptorCapableGpuAccessor.cs
shader cache: Fix invalid virtual address clean up (#1717)
2020-11-17 22:20:17 +01:00
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