forked from MeloNX/MeloNX
* Move support buffer update out of the backends * Fix render scale init and remove redundant state from SupportBufferUpdater * Stop passing texture scale to the backends * XML docs for SupportBufferUpdater
58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using Ryujinx.Graphics.GAL;
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using System;
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namespace Ryujinx.Graphics.OpenGL.Queries
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{
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class Counters : IDisposable
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{
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private readonly CounterQueue[] _counterQueues;
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public Counters()
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{
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int count = Enum.GetNames<CounterType>().Length;
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_counterQueues = new CounterQueue[count];
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}
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public void Initialize(Pipeline pipeline)
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{
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for (int index = 0; index < _counterQueues.Length; index++)
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{
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CounterType type = (CounterType)index;
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_counterQueues[index] = new CounterQueue(pipeline, type);
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}
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}
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public CounterQueueEvent QueueReport(CounterType type, EventHandler<ulong> resultHandler, float divisor, ulong lastDrawIndex, bool hostReserved)
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{
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return _counterQueues[(int)type].QueueReport(resultHandler, divisor, lastDrawIndex, hostReserved);
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}
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public void QueueReset(CounterType type)
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{
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_counterQueues[(int)type].QueueReset();
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}
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public void Update()
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{
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foreach (var queue in _counterQueues)
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{
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queue.Flush(false);
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}
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}
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public void Flush(CounterType type)
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{
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_counterQueues[(int)type].Flush(true);
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}
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public void Dispose()
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{
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foreach (var queue in _counterQueues)
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{
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queue.Dispose();
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}
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}
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}
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}
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