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MeloNX/Ryujinx.Graphics.Gpu/Engine/Threed
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gdkchan d512ce122c
Initial tessellation shader support (#2534)
* Initial tessellation shader support

* Nits

* Re-arrange built-in table

* This is not needed anymore

* PR feedback
2021-10-18 18:38:04 -03:00
..
ConditionalRendering.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ConstantBufferUpdater.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
DrawManager.cs
Force index buffer update for games using Vulkan (#2726)
2021-10-12 23:46:42 +02:00
DrawState.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
IbStreamer.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
SemaphoreUpdater.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
StateUpdater.cs
Initial tessellation shader support (#2534)
2021-10-18 18:38:04 -03:00
StateUpdateTracker.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ThreedClass.cs
Force index buffer update for games using Vulkan (#2726)
2021-10-12 23:46:42 +02:00
ThreedClassState.cs
Initial tessellation shader support (#2534)
2021-10-18 18:38:04 -03:00
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