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MeloNX/Ryujinx.Graphics.Shader/Translation/Optimizations
History
Isaac Marovitz 8ac53c66b4
Remove Half Conversion (#4106)
* Remove HalfConversion

* Update `CodeGenVersion`
2022-12-14 21:13:23 -03:00
..
BindlessElimination.cs
Fix bindless 1D textures having a buffer type on the shader (#3697)
2022-09-13 08:53:55 +02:00
BindlessToIndexed.cs
Move shader resource descriptor creation out of the backend (#2290)
2021-05-19 23:15:26 +02:00
BranchElimination.cs
Initial work
2020-01-09 02:13:00 +01:00
ConstantFolding.cs
Remove Half Conversion (#4106)
2022-12-14 21:13:23 -03:00
GlobalToStorage.cs
Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)
2022-12-06 23:15:44 +00:00
Optimizer.cs
Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)
2022-12-06 23:15:44 +00:00
Simplification.cs
Initial work
2020-01-09 02:13:00 +01:00
Utils.cs
Fix bindless/global memory elimination with inverted predicates (#2826)
2021-11-08 12:57:28 -03:00
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