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MeloNX/Ryujinx.Graphics.Gpu
History
gdkchan cedd200745
Move gl_Layer to vertex shader if geometry is not supported (#4368)
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else

* Shader cache version bump

* PR feedback

* Fix typo
2023-02-25 10:39:51 +00:00
..
Engine
Account for multisample when calculating render target size hint (#4467)
2023-02-23 10:08:54 +01:00
Image
Add copy dependency for some incompatible texture formats (#4380)
2023-02-21 19:21:57 -03:00
Memory
Clear CPU side data on GPU buffer clears (#4125)
2023-02-16 18:28:49 -03:00
Shader
Move gl_Layer to vertex shader if geometry is not supported (#4368)
2023-02-25 10:39:51 +00:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (#2780)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
2022-11-17 18:47:41 +01:00
GpuChannel.cs
Fix NRE when MemoryUnmappedHandler is called for a destroyed channel (#4285)
2023-01-14 00:16:06 -03:00
GpuContext.cs
Vulkan: Don't flush commands when creating most sync (#4087)
2022-12-29 15:39:04 +01:00
GraphicsConfig.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 7 (#3795)
2022-11-09 20:22:43 +01:00
Window.cs
Handle mismatching texture size with copy dependencies (#4364)
2023-02-08 08:48:09 +01:00
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