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MeloNX
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src
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Ryujinx.Graphics.Gpu
History
Marco Carvalho
86de288142
Removing shift by 0 (
#5249
)
...
* Integral numbers should not be shifted by zero or more than their number of bits-1 * more
2023-06-09 11:23:44 +02:00
..
Engine
Removing shift by 0 (
#5249
)
2023-06-09 11:23:44 +02:00
Image
Texture: Fix layout conversion when gobs in z is used with depth = 1 (
#5220
)
2023-06-04 20:25:57 +00:00
Memory
Implement shader storage buffer operations using new Load/Store instructions (
#4993
)
2023-06-03 20:12:18 -03:00
Shader
Remove barrier on Intel if control flow is potentially divergent (
#5044
)
2023-06-08 17:43:16 -03:00
Synchronization
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (
#4711
)
2023-05-01 16:05:12 -03:00
ClassId.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
Constants.cs
Implement shader storage buffer operations using new Load/Store instructions (
#4993
)
2023-06-03 20:12:18 -03:00
GpuChannel.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
GpuContext.cs
GPU: Dispose Renderer after running deferred actions (
#5144
)
2023-05-31 21:43:20 +00:00
GraphicsConfig.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
Ryujinx.Graphics.Gpu.csproj
Move solution and projects to src
2023-04-27 23:51:14 +02:00
Window.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00