forked from MeloNX/MeloNX
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
116 lines
3.4 KiB
C#
116 lines
3.4 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Renderer.Dsp
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{
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public static class FloatingPointHelper
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float MultiplyRoundDown(float a, float b)
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{
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return RoundDown(a * b);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float RoundDown(float a)
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{
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return MathF.Round(a, 0);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float RoundUp(float a)
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{
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return MathF.Round(a);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float MultiplyRoundUp(float a, float b)
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{
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return RoundUp(a * b);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float Pow10(float x)
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{
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// NOTE: Nintendo implementation uses Q15 and a LUT for this, we don't.
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// As such, we support the same ranges as Nintendo to avoid unexpected behaviours.
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if (x >= 0.0f)
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{
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return 1.0f;
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}
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if (x <= -5.3f)
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{
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return 0.0f;
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}
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return MathF.Pow(10, x);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float Log10(float x)
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{
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// NOTE: Nintendo uses an approximation of log10, we don't.
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// As such, we support the same ranges as Nintendo to avoid unexpected behaviours.
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return MathF.Pow(10, MathF.Max(x, 1.0e-10f));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float MeanSquare(ReadOnlySpan<float> inputs)
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{
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float res = 0.0f;
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foreach (float input in inputs)
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{
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res += (input * input);
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}
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res /= inputs.Length;
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return res;
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}
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/// <summary>
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/// Map decibel to linear.
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/// </summary>
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/// <param name="db">The decibel value to convert</param>
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/// <returns>Converted linear value/returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float DecibelToLinear(float db)
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{
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return MathF.Pow(10.0f, db / 20.0f);
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}
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/// <summary>
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/// Map decibel to linear in [0, 2] range.
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/// </summary>
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/// <param name="db">The decibel value to convert</param>
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/// <returns>Converted linear value in [0, 2] range</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float DecibelToLinearExtended(float db)
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{
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float tmp = MathF.Log2(DecibelToLinear(db));
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return MathF.Truncate(tmp) + MathF.Pow(2.0f, tmp - MathF.Truncate(tmp));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float DegreesToRadians(float degrees)
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{
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return degrees * MathF.PI / 180.0f;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float Cos(float value)
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{
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return MathF.Cos(DegreesToRadians(value));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float Sin(float value)
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{
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return MathF.Sin(DegreesToRadians(value));
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}
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}
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}
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