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MeloNX
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src
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Ryujinx.Graphics.Gpu
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gdkchan
0b58f46266
Extend bindless elimination to see through Phis with the same results (
#5957
)
...
* Extend bindless elimination to see through Phis with the same results * Shader cache version bump
2023-11-19 15:10:44 -03:00
..
Engine
Fix missing texture flush for draw then DMA copy sequence without render target change (
#5933
)
2023-11-15 21:36:25 -03:00
Image
Fix missing texture flush for draw then DMA copy sequence without render target change (
#5933
)
2023-11-15 21:36:25 -03:00
Memory
Geometry shader emulation for macOS (
#5551
)
2023-08-29 21:10:34 -03:00
Shader
Extend bindless elimination to see through Phis with the same results (
#5957
)
2023-11-19 15:10:44 -03:00
Synchronization
Migrate to .NET 8 (
#5887
)
2023-11-15 17:41:31 +01:00
ClassId.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
Constants.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
GpuChannel.cs
Geometry shader emulation for macOS (
#5551
)
2023-08-29 21:10:34 -03:00
GpuContext.cs
Move support buffer update out of the backends (
#5411
)
2023-07-11 14:07:41 -03:00
GraphicsConfig.cs
Implement color space passthrough option (
#5531
)
2023-08-07 18:54:05 +01:00
Ryujinx.Graphics.Gpu.csproj
Migrate to .NET 8 (
#5887
)
2023-11-15 17:41:31 +01:00
Window.cs
GPU: Discard data when getting texture before full clear (
#5719
)
2023-09-25 23:07:03 +02:00