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MeloNX/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions
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gdkchan ed2f5ede0f
Fix texture sampling with depth compare and LOD level or bias (#2404)
* Fix texture sampling with depth compare and LOD level or bias

* Shader cache version bump

* nit: Sorting
2021-06-25 00:54:50 +02:00
..
InstGen.cs
Move shader resource descriptor creation out of the backend (#2290)
2021-05-19 23:15:26 +02:00
InstGenCall.cs
Implement CAL and RET shader instructions (#1618)
2020-10-25 17:00:44 -03:00
InstGenHelper.cs
Support multiple destination operands on shader IR and shuffle predicates (#1964)
2021-01-28 10:59:47 +11:00
InstGenMemory.cs
Fix texture sampling with depth compare and LOD level or bias (#2404)
2021-06-25 00:54:50 +02:00
InstGenPacking.cs
Initial support for double precision shader instructions. (#963)
2020-03-03 15:02:08 +01:00
InstInfo.cs
Initial work
2020-01-09 02:13:00 +01:00
InstType.cs
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
2020-01-09 02:13:00 +01:00
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