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MeloNX/Ryujinx.Graphics.Gpu
History
gdkchan c71ae9c85c
Fix shader texture LOD query (#2397)
2021-06-23 23:31:14 +02:00
..
Engine
Do not clear gpu subchannel state on BindChannel (#2348)
2021-06-09 00:50:18 +02:00
Image
Fix separate bindless sampler at offset 0 (#2360)
2021-06-20 20:48:12 +02:00
Memory
POWER - Performance Optimizations With Extensive Ramifications (#2286)
2021-05-24 22:52:44 +02:00
Shader
Fix shader texture LOD query (#2397)
2021-06-23 23:31:14 +02:00
State
Do not clear gpu subchannel state on BindChannel (#2348)
2021-06-09 00:50:18 +02:00
Synchronization
Improved Logger (#1292)
2020-08-04 01:32:53 +02:00
ClassId.cs
Implement GPU syncpoints (#980)
2020-04-19 11:25:57 +10:00
Constants.cs
Improve linear texture compatibility rules (#2099)
2021-03-19 02:17:38 +01:00
GpuContext.cs
POWER - Performance Optimizations With Extensive Ramifications (#2286)
2021-05-24 22:52:44 +02:00
GraphicsConfig.cs
misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274)
2021-05-07 13:18:23 -03:00
MethodParams.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 5 (#1694)
2020-11-15 19:27:15 +01:00
ShadowRamControl.cs
Implement MME shadow RAM (#987)
2020-03-13 12:30:26 +11:00
Window.cs
Support for resources on non-contiguous GPU memory regions (#1905)
2021-01-17 19:44:34 +01:00
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