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MeloNX/Ryujinx.Graphics.Shader/CodeGen/Glsl
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gdkchan 524fe3bea4
Implement shader HelperThreadNV (#2163)
* Implement shader HelperThreadNV

* Bump shader cache version

* Use gl_HelperInvocation since its supported across all vendors

* Nit
2021-04-02 21:50:35 +11:00
..
HelperFunctions
Support multiple destination operands on shader IR and shuffle predicates (#1964)
2021-01-28 10:59:47 +11:00
Instructions
Improve Buffer Textures and flush Image Stores (#2088)
2021-03-08 18:43:39 -03:00
CodeGenContext.cs
Simplify logic for bindless texture handling (#1667)
2020-11-09 19:35:04 -03:00
Declarations.cs
Implement shader HelperThreadNV (#2163)
2021-04-02 21:50:35 +11:00
DefaultNames.cs
Implement CAL and RET shader instructions (#1618)
2020-10-25 17:00:44 -03:00
GlslGenerator.cs
Implement geometry shader passthrough (#1961)
2021-01-29 14:38:51 +11:00
GlslProgram.cs
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
NumberFormatter.cs
Support single precision contants for double precision operations (#1673)
2020-11-06 18:54:13 +01:00
OperandManager.cs
Implement shader HelperThreadNV (#2163)
2021-04-02 21:50:35 +11:00
TypeConversion.cs
Support shader F32 to Bool reinterpretation (#1969)
2021-01-27 09:19:30 +01:00
Varying.cs
Initial transform feedback support (#1370)
2020-07-15 13:01:10 +10:00
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