forked from MeloNX/MeloNX
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
138 lines
4.7 KiB
C#
138 lines
4.7 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.Arm;
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using System.Runtime.Intrinsics.X86;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public class MixCommand : ICommand
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public CommandType CommandType => CommandType.Mix;
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public uint EstimatedProcessingTime { get; set; }
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public ushort InputBufferIndex { get; }
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public ushort OutputBufferIndex { get; }
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public float Volume { get; }
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public MixCommand(uint inputBufferIndex, uint outputBufferIndex, int nodeId, float volume)
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{
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Enabled = true;
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NodeId = nodeId;
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InputBufferIndex = (ushort)inputBufferIndex;
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OutputBufferIndex = (ushort)outputBufferIndex;
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Volume = volume;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ProcessMixAvx(Span<float> outputMix, ReadOnlySpan<float> inputMix)
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{
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Vector256<float> volumeVec = Vector256.Create(Volume);
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ReadOnlySpan<Vector256<float>> inputVec = MemoryMarshal.Cast<float, Vector256<float>>(inputMix);
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Span<Vector256<float>> outputVec = MemoryMarshal.Cast<float, Vector256<float>>(outputMix);
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int sisdStart = inputVec.Length * 8;
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for (int i = 0; i < inputVec.Length; i++)
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{
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outputVec[i] = Avx.Add(outputVec[i], Avx.Ceiling(Avx.Multiply(inputVec[i], volumeVec)));
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}
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for (int i = sisdStart; i < inputMix.Length; i++)
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{
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outputMix[i] += FloatingPointHelper.MultiplyRoundUp(inputMix[i], Volume);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ProcessMixSse41(Span<float> outputMix, ReadOnlySpan<float> inputMix)
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{
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Vector128<float> volumeVec = Vector128.Create(Volume);
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ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(inputMix);
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Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(outputMix);
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int sisdStart = inputVec.Length * 4;
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for (int i = 0; i < inputVec.Length; i++)
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{
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outputVec[i] = Sse.Add(outputVec[i], Sse41.Ceiling(Sse.Multiply(inputVec[i], volumeVec)));
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}
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for (int i = sisdStart; i < inputMix.Length; i++)
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{
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outputMix[i] += FloatingPointHelper.MultiplyRoundUp(inputMix[i], Volume);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ProcessMixAdvSimd(Span<float> outputMix, ReadOnlySpan<float> inputMix)
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{
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Vector128<float> volumeVec = Vector128.Create(Volume);
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ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(inputMix);
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Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(outputMix);
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int sisdStart = inputVec.Length * 4;
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for (int i = 0; i < inputVec.Length; i++)
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{
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outputVec[i] = AdvSimd.Add(outputVec[i], AdvSimd.Ceiling(AdvSimd.Multiply(inputVec[i], volumeVec)));
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}
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for (int i = sisdStart; i < inputMix.Length; i++)
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{
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outputMix[i] += FloatingPointHelper.MultiplyRoundUp(inputMix[i], Volume);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ProcessMixSlowPath(Span<float> outputMix, ReadOnlySpan<float> inputMix)
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{
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for (int i = 0; i < inputMix.Length; i++)
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{
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outputMix[i] += FloatingPointHelper.MultiplyRoundUp(inputMix[i], Volume);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ProcessMix(Span<float> outputMix, ReadOnlySpan<float> inputMix)
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{
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if (Avx.IsSupported)
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{
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ProcessMixAvx(outputMix, inputMix);
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}
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else if (Sse41.IsSupported)
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{
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ProcessMixSse41(outputMix, inputMix);
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}
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else if (AdvSimd.IsSupported)
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{
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ProcessMixAdvSimd(outputMix, inputMix);
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}
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else
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{
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ProcessMixSlowPath(outputMix, inputMix);
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}
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}
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public void Process(CommandList context)
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{
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ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
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Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
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ProcessMix(outputBuffer, inputBuffer);
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}
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}
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}
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