1
0
forked from MeloNX/MeloNX
MeloNX/src/Ryujinx/Ui/Windows/SettingsWindow.cs
TSRBerry 53bd4c9f60
Add ldn:u implementation, INetworkClient interface and DisabledLdnClient (#5652)
* Impl first attempt to LDN

* Make this work.

- Endianness swap on all IPs.
- Use local network IP for connections, rather than 127.0.0.1. This is to be changed when tunnelling or whatever.
- Mac addresses are now randomly assigned on the server. (fixes joining lobbies)
- Fixed the "connected" handler for stations to actually find a
- Added info retrieval when connected to a station.
- Users that disconnect are now removed from rooms they were in. (still need to broadcast tho)
- The communication service does a bit better with being closed now.
- Some locking around the game instance dictionary.

* We may just be "initialized". Ignore this for now.

* Lots of WIP

* Add Disconnect packet

* Improve signalling of internal events.

* Fix scan.

* Fix some more stupid things.

* Enable NoDelay on all sockets.

* Add station accept policy, disconnect function.

* Limit max number of games.

* Split out networking stuff from HLE, so it can be swapped.

* Update logging calls.

* Missed a spot.

* Call SignalDisconnect instead of SetState

* Add comment to GetNetworkInfo

* Update configuration + UI

Now has its own tab, more options.

* Refactoring IUserLocalCommunicationService

( Expected new issues :'( )

* some cleanup

* More fix

* Correctly handle errors when connecting.

* Disable *Private call and clean symbols

* Structs cleanup

* Big cleanup

* Fix InvalidHandle (in MK8D and other games)

* Add Reject and Private Network support (v1)

RyuLdn Version bumped to 1.

* Add Initialize Packet

Allows users to keep Mac Addresses assigned by the server.

* Add SetWirelessControllerRestriction and some cleanup

* LDN-2 Initial Rebase

Make this work.

- Endianness swap on all IPs.
- Use local network IP for connections, rather than 127.0.0.1. This is to be changed when tunnelling or whatever.
- Fixed the "connected" handler for stations to actually find a
- The communication service does a bit better with being closed now.
- Some locking around the game instance dictionary.

We may just be "initialized". Ignore this for now.

Lots of WIP

Implement scan filter.

Improve signalling of internal events.

Fix scan.

Fix 0 width data, scan reply end delay removed.

Fix some more stupid things.

Enable NoDelay on all sockets.

Add station accept policy, disconnect function.

Limit max number of games.

Split out networking stuff from HLE, so it can be swapped.

Update logging calls.

Missed a spot.

SetAdvertiseData when open, don't return games that have accept policy 1

Update configuration + UI

Now has its own tab, more options.

Don't Keepalive, it causes problems.

Refactoring IUserLocalCommunicationService

( Expected new issues :'( )

some cleanup

More fix

Correctly handle errors when connecting.

Disable *Private call and clean symbols

Structs cleanup

Big cleanup

Fix InvalidHandle (in MK8D and other games)

Add Reject and Private Network support (v1)

Disable TcpNoDelay option on linux.

Add SetWirelessControllerRestriction and some cleanup

Misc cleanup, implement broadcast flag.

* Misc Changes

* Fix GetNetworkInfo

* Fix some small issues

* Implement GetNetworkInfoLatestUpdate

* Hotfix when LocalCommunicationId = 0xFFFFFFFFFFFFFFFF

* Fix ARMS Scan (and other games using wrong LocalCommunicationId

* Fix latest update when host leaves

* Revert "Fix ARMS Scan (and other games using wrong LocalCommunicationId"

This reverts commit 519c283d3993e2fdfafb8ac6b4e0a98231f6fb75.

* Fix the localCommunicationId = -1

* Don't set Connect flag for nodes already in the room before joining.

* Make IUserLocalCommunicationService disposable

* Don't dispose if there's no client.

* LDN-2-2 Rebase

Make this work.

- Endianness swap on all IPs.
- Use local network IP for connections, rather than 127.0.0.1. This is to be changed when tunnelling or whatever.
- Fixed the "connected" handler for stations to actually find a
- The communication service does a bit better with being closed now.
- Some locking around the game instance dictionary.

We may just be "initialized". Ignore this for now.

Put sockets behind an interface, so that they can be swapped for something proxyable

Lots of WIP

Implement scan filter.

Improve signalling of internal events.

Fix scan.

Fix 0 width data, scan reply end delay removed.

Fix some more stupid things.

Enable NoDelay on all sockets.

Add station accept policy, disconnect function.

Limit max number of games.

Split out networking stuff from HLE, so it can be swapped.

Update logging calls.

Missed a spot.

SetAdvertiseData when open, don't return games that have accept policy 1

Update configuration + UI

Now has its own tab, more options.

Don't Keepalive, it causes problems.

Refactoring IUserLocalCommunicationService

( Expected new issues :'( )

some cleanup

More fix

Correctly handle errors when connecting.

Disable *Private call and clean symbols

Structs cleanup

Big cleanup

Fix InvalidHandle (in MK8D and other games)

Add Reject and Private Network support (v1)

Disable TcpNoDelay option on linux.

Add SetWirelessControllerRestriction and some cleanup

Misc cleanup, implement broadcast flag.

Misc Changes

Fix GetNetworkInfo

Fix some small issues

Disable LAN by default til the config is added.

Fix Splatoon 2

- Stub nfp IUser::StartDetection / IUser::StopDetection.
- Stub ntc IEnsureNetworkClockAvailabilityService and needed calls.

Cleanup previous fixes

Stub IAudioInManager/IAudioIn for Splatoon 2 LAN

Add LAN settings to multiplayer tab

LAN Play > LAN Mode

Implement GetNetworkInfoLatestUpdate

Hotfix when LocalCommunicationId = 0xFFFFFFFFFFFFFFFF

Fix ARMS Scan (and other games using wrong LocalCommunicationId

Fix latest update when host leaves

Revert "Fix ARMS Scan (and other games using wrong LocalCommunicationId"

This reverts commit 519c283d3993e2fdfafb8ac6b4e0a98231f6fb75.

Fix the localCommunicationId = -1

Don't set Connect flag for nodes already in the room before joining.

Make IUserLocalCommunicationService disposable

Fix crash when using LAN mode on linux.

Actually use that call

Don't dispose if there's no client.

Fix the settings window crash

Fix configurationFileUpdated

* Make LDN compatible with Ryujinx/Ryujinx#3805

* Ava: Add Ldn options to SettingsNetworkTab

* Ava: Add update events for multiplayer options

* Apply formatting

* Remove LdnHelper

* ldn: Fix hardcoded /24 subnet mask

* Fix naming rule violations

* Add missing summary doc tag

* Remove NetCoreServer dependency

* Address code style issues and typos

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Call CloseStation/CloseAccessPoint to reduce code duplication

* Fix typo

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Fix missing trailing commas

* Extract AddressList from AddressEntry

* Use AcceptPolicy as a type for LdnNetworkInfo.StationAcceptPolicy

* Add Flags attribute to ScanFilterFlag

* Rename struct members for LdnNetworkInfo

* Remove extra line

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Extract NetworkErrorMessage from NetworkError

* Fix missing trailing commas

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-09-25 23:50:43 +02:00

846 lines
37 KiB
C#

using Gtk;
using LibHac.Tools.FsSystem;
using Ryujinx.Audio.Backends.OpenAL;
using Ryujinx.Audio.Backends.SDL2;
using Ryujinx.Audio.Backends.SoundIo;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Multiplayer;
using Ryujinx.Common.GraphicsDriver;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Services.Time.TimeZone;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Configuration.System;
using Ryujinx.Ui.Helper;
using Ryujinx.Ui.Widgets;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Net.NetworkInformation;
using System.Reflection;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using GUI = Gtk.Builder.ObjectAttribute;
namespace Ryujinx.Ui.Windows
{
public class SettingsWindow : Window
{
private readonly MainWindow _parent;
private readonly ListStore _gameDirsBoxStore;
private readonly ListStore _audioBackendStore;
private readonly TimeZoneContentManager _timeZoneContentManager;
private readonly HashSet<string> _validTzRegions;
private long _systemTimeOffset;
private float _previousVolumeLevel;
private bool _directoryChanged = false;
#pragma warning disable CS0649, IDE0044 // Field is never assigned to, Add readonly modifier
[GUI] CheckButton _traceLogToggle;
[GUI] CheckButton _errorLogToggle;
[GUI] CheckButton _warningLogToggle;
[GUI] CheckButton _infoLogToggle;
[GUI] CheckButton _stubLogToggle;
[GUI] CheckButton _debugLogToggle;
[GUI] CheckButton _fileLogToggle;
[GUI] CheckButton _guestLogToggle;
[GUI] CheckButton _fsAccessLogToggle;
[GUI] Adjustment _fsLogSpinAdjustment;
[GUI] ComboBoxText _graphicsDebugLevel;
[GUI] CheckButton _dockedModeToggle;
[GUI] CheckButton _discordToggle;
[GUI] CheckButton _checkUpdatesToggle;
[GUI] CheckButton _showConfirmExitToggle;
[GUI] RadioButton _hideCursorNever;
[GUI] RadioButton _hideCursorOnIdle;
[GUI] RadioButton _hideCursorAlways;
[GUI] CheckButton _vSyncToggle;
[GUI] CheckButton _shaderCacheToggle;
[GUI] CheckButton _textureRecompressionToggle;
[GUI] CheckButton _macroHLEToggle;
[GUI] CheckButton _ptcToggle;
[GUI] CheckButton _internetToggle;
[GUI] CheckButton _fsicToggle;
[GUI] RadioButton _mmSoftware;
[GUI] RadioButton _mmHost;
[GUI] RadioButton _mmHostUnsafe;
[GUI] CheckButton _expandRamToggle;
[GUI] CheckButton _ignoreToggle;
[GUI] CheckButton _directKeyboardAccess;
[GUI] CheckButton _directMouseAccess;
[GUI] ComboBoxText _systemLanguageSelect;
[GUI] ComboBoxText _systemRegionSelect;
[GUI] Entry _systemTimeZoneEntry;
[GUI] EntryCompletion _systemTimeZoneCompletion;
[GUI] Box _audioBackendBox;
[GUI] ComboBox _audioBackendSelect;
[GUI] Label _audioVolumeLabel;
[GUI] Scale _audioVolumeSlider;
[GUI] SpinButton _systemTimeYearSpin;
[GUI] SpinButton _systemTimeMonthSpin;
[GUI] SpinButton _systemTimeDaySpin;
[GUI] SpinButton _systemTimeHourSpin;
[GUI] SpinButton _systemTimeMinuteSpin;
[GUI] Adjustment _systemTimeYearSpinAdjustment;
[GUI] Adjustment _systemTimeMonthSpinAdjustment;
[GUI] Adjustment _systemTimeDaySpinAdjustment;
[GUI] Adjustment _systemTimeHourSpinAdjustment;
[GUI] Adjustment _systemTimeMinuteSpinAdjustment;
[GUI] ComboBoxText _multiLanSelect;
[GUI] ComboBoxText _multiModeSelect;
[GUI] CheckButton _custThemeToggle;
[GUI] Entry _custThemePath;
[GUI] ToggleButton _browseThemePath;
[GUI] Label _custThemePathLabel;
[GUI] TreeView _gameDirsBox;
[GUI] Entry _addGameDirBox;
[GUI] ComboBoxText _galThreading;
[GUI] Entry _graphicsShadersDumpPath;
[GUI] ComboBoxText _anisotropy;
[GUI] ComboBoxText _aspectRatio;
[GUI] ComboBoxText _antiAliasing;
[GUI] ComboBoxText _scalingFilter;
[GUI] ComboBoxText _graphicsBackend;
[GUI] ComboBoxText _preferredGpu;
[GUI] ComboBoxText _resScaleCombo;
[GUI] Entry _resScaleText;
[GUI] Adjustment _scalingFilterLevel;
[GUI] Scale _scalingFilterSlider;
[GUI] ToggleButton _configureController1;
[GUI] ToggleButton _configureController2;
[GUI] ToggleButton _configureController3;
[GUI] ToggleButton _configureController4;
[GUI] ToggleButton _configureController5;
[GUI] ToggleButton _configureController6;
[GUI] ToggleButton _configureController7;
[GUI] ToggleButton _configureController8;
[GUI] ToggleButton _configureControllerH;
#pragma warning restore CS0649, IDE0044
public SettingsWindow(MainWindow parent, VirtualFileSystem virtualFileSystem, ContentManager contentManager) : this(parent, new Builder("Ryujinx.Ui.Windows.SettingsWindow.glade"), virtualFileSystem, contentManager) { }
private SettingsWindow(MainWindow parent, Builder builder, VirtualFileSystem virtualFileSystem, ContentManager contentManager) : base(builder.GetRawOwnedObject("_settingsWin"))
{
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
_parent = parent;
builder.Autoconnect(this);
_timeZoneContentManager = new TimeZoneContentManager();
_timeZoneContentManager.InitializeInstance(virtualFileSystem, contentManager, IntegrityCheckLevel.None);
_validTzRegions = new HashSet<string>(_timeZoneContentManager.LocationNameCache.Length, StringComparer.Ordinal); // Zone regions are identifiers. Must match exactly.
// Bind Events.
_configureController1.Pressed += (sender, args) => ConfigureController_Pressed(sender, PlayerIndex.Player1);
_configureController2.Pressed += (sender, args) => ConfigureController_Pressed(sender, PlayerIndex.Player2);
_configureController3.Pressed += (sender, args) => ConfigureController_Pressed(sender, PlayerIndex.Player3);
_configureController4.Pressed += (sender, args) => ConfigureController_Pressed(sender, PlayerIndex.Player4);
_configureController5.Pressed += (sender, args) => ConfigureController_Pressed(sender, PlayerIndex.Player5);
_configureController6.Pressed += (sender, args) => ConfigureController_Pressed(sender, PlayerIndex.Player6);
_configureController7.Pressed += (sender, args) => ConfigureController_Pressed(sender, PlayerIndex.Player7);
_configureController8.Pressed += (sender, args) => ConfigureController_Pressed(sender, PlayerIndex.Player8);
_configureControllerH.Pressed += (sender, args) => ConfigureController_Pressed(sender, PlayerIndex.Handheld);
_systemTimeZoneEntry.FocusOutEvent += TimeZoneEntry_FocusOut;
_resScaleCombo.Changed += (sender, args) => _resScaleText.Visible = _resScaleCombo.ActiveId == "-1";
_scalingFilter.Changed += (sender, args) => _scalingFilterSlider.Visible = _scalingFilter.ActiveId == "2";
_galThreading.Changed += (sender, args) =>
{
if (_galThreading.ActiveId != ConfigurationState.Instance.Graphics.BackendThreading.Value.ToString())
{
GtkDialog.CreateInfoDialog("Warning - Backend Threading", "Ryujinx must be restarted after changing this option for it to apply fully. Depending on your platform, you may need to manually disable your driver's own multithreading when using Ryujinx's.");
}
};
// Setup Currents.
if (ConfigurationState.Instance.Logger.EnableTrace)
{
_traceLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableFileLog)
{
_fileLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableError)
{
_errorLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableWarn)
{
_warningLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableInfo)
{
_infoLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableStub)
{
_stubLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableDebug)
{
_debugLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableGuest)
{
_guestLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableFsAccessLog)
{
_fsAccessLogToggle.Click();
}
foreach (GraphicsDebugLevel level in Enum.GetValues<GraphicsDebugLevel>())
{
_graphicsDebugLevel.Append(level.ToString(), level.ToString());
}
_graphicsDebugLevel.SetActiveId(ConfigurationState.Instance.Logger.GraphicsDebugLevel.Value.ToString());
if (ConfigurationState.Instance.System.EnableDockedMode)
{
_dockedModeToggle.Click();
}
if (ConfigurationState.Instance.EnableDiscordIntegration)
{
_discordToggle.Click();
}
if (ConfigurationState.Instance.CheckUpdatesOnStart)
{
_checkUpdatesToggle.Click();
}
if (ConfigurationState.Instance.ShowConfirmExit)
{
_showConfirmExitToggle.Click();
}
switch (ConfigurationState.Instance.HideCursor.Value)
{
case HideCursorMode.Never:
_hideCursorNever.Click();
break;
case HideCursorMode.OnIdle:
_hideCursorOnIdle.Click();
break;
case HideCursorMode.Always:
_hideCursorAlways.Click();
break;
}
if (ConfigurationState.Instance.Graphics.EnableVsync)
{
_vSyncToggle.Click();
}
if (ConfigurationState.Instance.Graphics.EnableShaderCache)
{
_shaderCacheToggle.Click();
}
if (ConfigurationState.Instance.Graphics.EnableTextureRecompression)
{
_textureRecompressionToggle.Click();
}
if (ConfigurationState.Instance.Graphics.EnableMacroHLE)
{
_macroHLEToggle.Click();
}
if (ConfigurationState.Instance.System.EnablePtc)
{
_ptcToggle.Click();
}
if (ConfigurationState.Instance.System.EnableInternetAccess)
{
_internetToggle.Click();
}
if (ConfigurationState.Instance.System.EnableFsIntegrityChecks)
{
_fsicToggle.Click();
}
switch (ConfigurationState.Instance.System.MemoryManagerMode.Value)
{
case MemoryManagerMode.SoftwarePageTable:
_mmSoftware.Click();
break;
case MemoryManagerMode.HostMapped:
_mmHost.Click();
break;
case MemoryManagerMode.HostMappedUnsafe:
_mmHostUnsafe.Click();
break;
}
if (ConfigurationState.Instance.System.ExpandRam)
{
_expandRamToggle.Click();
}
if (ConfigurationState.Instance.System.IgnoreMissingServices)
{
_ignoreToggle.Click();
}
if (ConfigurationState.Instance.Hid.EnableKeyboard)
{
_directKeyboardAccess.Click();
}
if (ConfigurationState.Instance.Hid.EnableMouse)
{
_directMouseAccess.Click();
}
if (ConfigurationState.Instance.Ui.EnableCustomTheme)
{
_custThemeToggle.Click();
}
// Custom EntryCompletion Columns. If added to glade, need to override more signals
ListStore tzList = new(typeof(string), typeof(string), typeof(string));
_systemTimeZoneCompletion.Model = tzList;
CellRendererText offsetCol = new();
CellRendererText abbrevCol = new();
_systemTimeZoneCompletion.PackStart(offsetCol, false);
_systemTimeZoneCompletion.AddAttribute(offsetCol, "text", 0);
_systemTimeZoneCompletion.TextColumn = 1; // Regions Column
_systemTimeZoneCompletion.PackStart(abbrevCol, false);
_systemTimeZoneCompletion.AddAttribute(abbrevCol, "text", 2);
int maxLocationLength = 0;
foreach (var (offset, location, abbr) in _timeZoneContentManager.ParseTzOffsets())
{
var hours = Math.DivRem(offset, 3600, out int seconds);
var minutes = Math.Abs(seconds) / 60;
var abbr2 = (abbr.StartsWith('+') || abbr.StartsWith('-')) ? string.Empty : abbr;
tzList.AppendValues($"UTC{hours:+0#;-0#;+00}:{minutes:D2} ", location, abbr2);
_validTzRegions.Add(location);
maxLocationLength = Math.Max(maxLocationLength, location.Length);
}
_systemTimeZoneEntry.WidthChars = Math.Max(20, maxLocationLength + 1); // Ensure minimum Entry width
_systemTimeZoneEntry.Text = _timeZoneContentManager.SanityCheckDeviceLocationName(ConfigurationState.Instance.System.TimeZone);
_systemTimeZoneCompletion.MatchFunc = TimeZoneMatchFunc;
_systemLanguageSelect.SetActiveId(ConfigurationState.Instance.System.Language.Value.ToString());
_systemRegionSelect.SetActiveId(ConfigurationState.Instance.System.Region.Value.ToString());
_galThreading.SetActiveId(ConfigurationState.Instance.Graphics.BackendThreading.Value.ToString());
_resScaleCombo.SetActiveId(ConfigurationState.Instance.Graphics.ResScale.Value.ToString());
_anisotropy.SetActiveId(ConfigurationState.Instance.Graphics.MaxAnisotropy.Value.ToString());
_aspectRatio.SetActiveId(((int)ConfigurationState.Instance.Graphics.AspectRatio.Value).ToString());
_graphicsBackend.SetActiveId(((int)ConfigurationState.Instance.Graphics.GraphicsBackend.Value).ToString());
_antiAliasing.SetActiveId(((int)ConfigurationState.Instance.Graphics.AntiAliasing.Value).ToString());
_scalingFilter.SetActiveId(((int)ConfigurationState.Instance.Graphics.ScalingFilter.Value).ToString());
UpdatePreferredGpuComboBox();
_graphicsBackend.Changed += (sender, e) => UpdatePreferredGpuComboBox();
PopulateNetworkInterfaces();
_multiLanSelect.SetActiveId(ConfigurationState.Instance.Multiplayer.LanInterfaceId.Value);
_multiModeSelect.SetActiveId(ConfigurationState.Instance.Multiplayer.Mode.Value.ToString());
_custThemePath.Buffer.Text = ConfigurationState.Instance.Ui.CustomThemePath;
_resScaleText.Buffer.Text = ConfigurationState.Instance.Graphics.ResScaleCustom.Value.ToString();
_scalingFilterLevel.Value = ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value;
_resScaleText.Visible = _resScaleCombo.ActiveId == "-1";
_scalingFilterSlider.Visible = _scalingFilter.ActiveId == "2";
_graphicsShadersDumpPath.Buffer.Text = ConfigurationState.Instance.Graphics.ShadersDumpPath;
_fsLogSpinAdjustment.Value = ConfigurationState.Instance.System.FsGlobalAccessLogMode;
_systemTimeOffset = ConfigurationState.Instance.System.SystemTimeOffset;
_gameDirsBox.AppendColumn("", new CellRendererText(), "text", 0);
_gameDirsBoxStore = new ListStore(typeof(string));
_gameDirsBox.Model = _gameDirsBoxStore;
foreach (string gameDir in ConfigurationState.Instance.Ui.GameDirs.Value)
{
_gameDirsBoxStore.AppendValues(gameDir);
}
if (_custThemeToggle.Active == false)
{
_custThemePath.Sensitive = false;
_custThemePathLabel.Sensitive = false;
_browseThemePath.Sensitive = false;
}
// Setup system time spinners
UpdateSystemTimeSpinners();
_audioBackendStore = new ListStore(typeof(string), typeof(AudioBackend));
TreeIter openAlIter = _audioBackendStore.AppendValues("OpenAL", AudioBackend.OpenAl);
TreeIter soundIoIter = _audioBackendStore.AppendValues("SoundIO", AudioBackend.SoundIo);
TreeIter sdl2Iter = _audioBackendStore.AppendValues("SDL2", AudioBackend.SDL2);
TreeIter dummyIter = _audioBackendStore.AppendValues("Dummy", AudioBackend.Dummy);
_audioBackendSelect = ComboBox.NewWithModelAndEntry(_audioBackendStore);
_audioBackendSelect.EntryTextColumn = 0;
_audioBackendSelect.Entry.IsEditable = false;
switch (ConfigurationState.Instance.System.AudioBackend.Value)
{
case AudioBackend.OpenAl:
_audioBackendSelect.SetActiveIter(openAlIter);
break;
case AudioBackend.SoundIo:
_audioBackendSelect.SetActiveIter(soundIoIter);
break;
case AudioBackend.SDL2:
_audioBackendSelect.SetActiveIter(sdl2Iter);
break;
case AudioBackend.Dummy:
_audioBackendSelect.SetActiveIter(dummyIter);
break;
default:
throw new InvalidOperationException($"{nameof(ConfigurationState.Instance.System.AudioBackend)} contains an invalid value: {ConfigurationState.Instance.System.AudioBackend.Value}");
}
_audioBackendBox.Add(_audioBackendSelect);
_audioBackendSelect.Show();
_previousVolumeLevel = ConfigurationState.Instance.System.AudioVolume;
_audioVolumeLabel = new Label("Volume: ");
_audioVolumeSlider = new Scale(Orientation.Horizontal, 0, 100, 1);
_audioVolumeLabel.MarginStart = 10;
_audioVolumeSlider.ValuePos = PositionType.Right;
_audioVolumeSlider.WidthRequest = 200;
_audioVolumeSlider.Value = _previousVolumeLevel * 100;
_audioVolumeSlider.ValueChanged += VolumeSlider_OnChange;
_audioBackendBox.Add(_audioVolumeLabel);
_audioBackendBox.Add(_audioVolumeSlider);
_audioVolumeLabel.Show();
_audioVolumeSlider.Show();
bool openAlIsSupported = false;
bool soundIoIsSupported = false;
bool sdl2IsSupported = false;
Task.Run(() =>
{
openAlIsSupported = OpenALHardwareDeviceDriver.IsSupported;
soundIoIsSupported = !OperatingSystem.IsMacOS() && SoundIoHardwareDeviceDriver.IsSupported;
sdl2IsSupported = SDL2HardwareDeviceDriver.IsSupported;
});
// This function runs whenever the dropdown is opened
_audioBackendSelect.SetCellDataFunc(_audioBackendSelect.Cells[0], (layout, cell, model, iter) =>
{
cell.Sensitive = ((AudioBackend)_audioBackendStore.GetValue(iter, 1)) switch
{
AudioBackend.OpenAl => openAlIsSupported,
AudioBackend.SoundIo => soundIoIsSupported,
AudioBackend.SDL2 => sdl2IsSupported,
AudioBackend.Dummy => true,
_ => throw new InvalidOperationException($"{nameof(_audioBackendStore)} contains an invalid value for iteration {iter}: {_audioBackendStore.GetValue(iter, 1)}"),
};
});
if (OperatingSystem.IsMacOS())
{
var store = (_graphicsBackend.Model as ListStore);
store.GetIter(out TreeIter openglIter, new TreePath(new[] { 1 }));
store.Remove(ref openglIter);
_graphicsBackend.Model = store;
}
}
private void UpdatePreferredGpuComboBox()
{
_preferredGpu.RemoveAll();
if (Enum.Parse<GraphicsBackend>(_graphicsBackend.ActiveId) == GraphicsBackend.Vulkan)
{
var devices = Graphics.Vulkan.VulkanRenderer.GetPhysicalDevices();
string preferredGpuIdFromConfig = ConfigurationState.Instance.Graphics.PreferredGpu.Value;
string preferredGpuId = preferredGpuIdFromConfig;
bool noGpuId = string.IsNullOrEmpty(preferredGpuIdFromConfig);
foreach (var device in devices)
{
string dGpu = device.IsDiscrete ? " (dGPU)" : "";
_preferredGpu.Append(device.Id, $"{device.Name}{dGpu}");
// If there's no GPU selected yet, we just pick the first GPU.
// If there's a discrete GPU available, we always prefer that over the previous selection,
// as it is likely to have better performance and more features.
// If the configuration file already has a GPU selection, we always prefer that instead.
if (noGpuId && (string.IsNullOrEmpty(preferredGpuId) || device.IsDiscrete))
{
preferredGpuId = device.Id;
}
}
if (!string.IsNullOrEmpty(preferredGpuId))
{
_preferredGpu.SetActiveId(preferredGpuId);
}
}
}
private void PopulateNetworkInterfaces()
{
NetworkInterface[] interfaces = NetworkInterface.GetAllNetworkInterfaces();
foreach (NetworkInterface nif in interfaces)
{
string guid = nif.Id;
string name = nif.Name;
_multiLanSelect.Append(guid, name);
}
}
private void UpdateSystemTimeSpinners()
{
//Bind system time events
_systemTimeYearSpin.ValueChanged -= SystemTimeSpin_ValueChanged;
_systemTimeMonthSpin.ValueChanged -= SystemTimeSpin_ValueChanged;
_systemTimeDaySpin.ValueChanged -= SystemTimeSpin_ValueChanged;
_systemTimeHourSpin.ValueChanged -= SystemTimeSpin_ValueChanged;
_systemTimeMinuteSpin.ValueChanged -= SystemTimeSpin_ValueChanged;
//Apply actual system time + SystemTimeOffset to system time spin buttons
DateTime systemTime = DateTime.Now.AddSeconds(_systemTimeOffset);
_systemTimeYearSpinAdjustment.Value = systemTime.Year;
_systemTimeMonthSpinAdjustment.Value = systemTime.Month;
_systemTimeDaySpinAdjustment.Value = systemTime.Day;
_systemTimeHourSpinAdjustment.Value = systemTime.Hour;
_systemTimeMinuteSpinAdjustment.Value = systemTime.Minute;
//Format spin buttons text to include leading zeros
_systemTimeYearSpin.Text = systemTime.Year.ToString("0000");
_systemTimeMonthSpin.Text = systemTime.Month.ToString("00");
_systemTimeDaySpin.Text = systemTime.Day.ToString("00");
_systemTimeHourSpin.Text = systemTime.Hour.ToString("00");
_systemTimeMinuteSpin.Text = systemTime.Minute.ToString("00");
//Bind system time events
_systemTimeYearSpin.ValueChanged += SystemTimeSpin_ValueChanged;
_systemTimeMonthSpin.ValueChanged += SystemTimeSpin_ValueChanged;
_systemTimeDaySpin.ValueChanged += SystemTimeSpin_ValueChanged;
_systemTimeHourSpin.ValueChanged += SystemTimeSpin_ValueChanged;
_systemTimeMinuteSpin.ValueChanged += SystemTimeSpin_ValueChanged;
}
private void SaveSettings()
{
if (_directoryChanged)
{
List<string> gameDirs = new();
_gameDirsBoxStore.GetIterFirst(out TreeIter treeIter);
for (int i = 0; i < _gameDirsBoxStore.IterNChildren(); i++)
{
gameDirs.Add((string)_gameDirsBoxStore.GetValue(treeIter, 0));
_gameDirsBoxStore.IterNext(ref treeIter);
}
ConfigurationState.Instance.Ui.GameDirs.Value = gameDirs;
_directoryChanged = false;
}
HideCursorMode hideCursor = HideCursorMode.Never;
if (_hideCursorOnIdle.Active)
{
hideCursor = HideCursorMode.OnIdle;
}
if (_hideCursorAlways.Active)
{
hideCursor = HideCursorMode.Always;
}
if (!float.TryParse(_resScaleText.Buffer.Text, out float resScaleCustom) || resScaleCustom <= 0.0f)
{
resScaleCustom = 1.0f;
}
if (_validTzRegions.Contains(_systemTimeZoneEntry.Text))
{
ConfigurationState.Instance.System.TimeZone.Value = _systemTimeZoneEntry.Text;
}
MemoryManagerMode memoryMode = MemoryManagerMode.SoftwarePageTable;
if (_mmHost.Active)
{
memoryMode = MemoryManagerMode.HostMapped;
}
if (_mmHostUnsafe.Active)
{
memoryMode = MemoryManagerMode.HostMappedUnsafe;
}
BackendThreading backendThreading = Enum.Parse<BackendThreading>(_galThreading.ActiveId);
if (ConfigurationState.Instance.Graphics.BackendThreading != backendThreading)
{
DriverUtilities.ToggleOGLThreading(backendThreading == BackendThreading.Off);
}
ConfigurationState.Instance.Logger.EnableError.Value = _errorLogToggle.Active;
ConfigurationState.Instance.Logger.EnableTrace.Value = _traceLogToggle.Active;
ConfigurationState.Instance.Logger.EnableWarn.Value = _warningLogToggle.Active;
ConfigurationState.Instance.Logger.EnableInfo.Value = _infoLogToggle.Active;
ConfigurationState.Instance.Logger.EnableStub.Value = _stubLogToggle.Active;
ConfigurationState.Instance.Logger.EnableDebug.Value = _debugLogToggle.Active;
ConfigurationState.Instance.Logger.EnableGuest.Value = _guestLogToggle.Active;
ConfigurationState.Instance.Logger.EnableFsAccessLog.Value = _fsAccessLogToggle.Active;
ConfigurationState.Instance.Logger.EnableFileLog.Value = _fileLogToggle.Active;
ConfigurationState.Instance.Logger.GraphicsDebugLevel.Value = Enum.Parse<GraphicsDebugLevel>(_graphicsDebugLevel.ActiveId);
ConfigurationState.Instance.System.EnableDockedMode.Value = _dockedModeToggle.Active;
ConfigurationState.Instance.EnableDiscordIntegration.Value = _discordToggle.Active;
ConfigurationState.Instance.CheckUpdatesOnStart.Value = _checkUpdatesToggle.Active;
ConfigurationState.Instance.ShowConfirmExit.Value = _showConfirmExitToggle.Active;
ConfigurationState.Instance.HideCursor.Value = hideCursor;
ConfigurationState.Instance.Graphics.EnableVsync.Value = _vSyncToggle.Active;
ConfigurationState.Instance.Graphics.EnableShaderCache.Value = _shaderCacheToggle.Active;
ConfigurationState.Instance.Graphics.EnableTextureRecompression.Value = _textureRecompressionToggle.Active;
ConfigurationState.Instance.Graphics.EnableMacroHLE.Value = _macroHLEToggle.Active;
ConfigurationState.Instance.System.EnablePtc.Value = _ptcToggle.Active;
ConfigurationState.Instance.System.EnableInternetAccess.Value = _internetToggle.Active;
ConfigurationState.Instance.System.EnableFsIntegrityChecks.Value = _fsicToggle.Active;
ConfigurationState.Instance.System.MemoryManagerMode.Value = memoryMode;
ConfigurationState.Instance.System.ExpandRam.Value = _expandRamToggle.Active;
ConfigurationState.Instance.System.IgnoreMissingServices.Value = _ignoreToggle.Active;
ConfigurationState.Instance.Hid.EnableKeyboard.Value = _directKeyboardAccess.Active;
ConfigurationState.Instance.Hid.EnableMouse.Value = _directMouseAccess.Active;
ConfigurationState.Instance.Ui.EnableCustomTheme.Value = _custThemeToggle.Active;
ConfigurationState.Instance.System.Language.Value = Enum.Parse<Language>(_systemLanguageSelect.ActiveId);
ConfigurationState.Instance.System.Region.Value = Enum.Parse<Common.Configuration.System.Region>(_systemRegionSelect.ActiveId);
ConfigurationState.Instance.System.SystemTimeOffset.Value = _systemTimeOffset;
ConfigurationState.Instance.Ui.CustomThemePath.Value = _custThemePath.Buffer.Text;
ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = _graphicsShadersDumpPath.Buffer.Text;
ConfigurationState.Instance.System.FsGlobalAccessLogMode.Value = (int)_fsLogSpinAdjustment.Value;
ConfigurationState.Instance.Graphics.MaxAnisotropy.Value = float.Parse(_anisotropy.ActiveId, CultureInfo.InvariantCulture);
ConfigurationState.Instance.Graphics.AspectRatio.Value = Enum.Parse<AspectRatio>(_aspectRatio.ActiveId);
ConfigurationState.Instance.Graphics.BackendThreading.Value = backendThreading;
ConfigurationState.Instance.Graphics.GraphicsBackend.Value = Enum.Parse<GraphicsBackend>(_graphicsBackend.ActiveId);
ConfigurationState.Instance.Graphics.PreferredGpu.Value = _preferredGpu.ActiveId;
ConfigurationState.Instance.Graphics.ResScale.Value = int.Parse(_resScaleCombo.ActiveId);
ConfigurationState.Instance.Graphics.ResScaleCustom.Value = resScaleCustom;
ConfigurationState.Instance.System.AudioVolume.Value = (float)_audioVolumeSlider.Value / 100.0f;
ConfigurationState.Instance.Graphics.AntiAliasing.Value = Enum.Parse<AntiAliasing>(_antiAliasing.ActiveId);
ConfigurationState.Instance.Graphics.ScalingFilter.Value = Enum.Parse<ScalingFilter>(_scalingFilter.ActiveId);
ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value = (int)_scalingFilterLevel.Value;
ConfigurationState.Instance.Multiplayer.LanInterfaceId.Value = _multiLanSelect.ActiveId;
_previousVolumeLevel = ConfigurationState.Instance.System.AudioVolume.Value;
ConfigurationState.Instance.Multiplayer.Mode.Value = Enum.Parse<MultiplayerMode>(_multiModeSelect.ActiveId);
ConfigurationState.Instance.Multiplayer.LanInterfaceId.Value = _multiLanSelect.ActiveId;
if (_audioBackendSelect.GetActiveIter(out TreeIter activeIter))
{
ConfigurationState.Instance.System.AudioBackend.Value = (AudioBackend)_audioBackendStore.GetValue(activeIter, 1);
}
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
MainWindow.UpdateGraphicsConfig();
ThemeHelper.ApplyTheme();
}
//
// Events
//
private void TimeZoneEntry_FocusOut(object sender, FocusOutEventArgs e)
{
if (!_validTzRegions.Contains(_systemTimeZoneEntry.Text))
{
_systemTimeZoneEntry.Text = _timeZoneContentManager.SanityCheckDeviceLocationName(ConfigurationState.Instance.System.TimeZone);
}
}
private bool TimeZoneMatchFunc(EntryCompletion compl, string key, TreeIter iter)
{
key = key.Trim().Replace(' ', '_');
return ((string)compl.Model.GetValue(iter, 1)).Contains(key, StringComparison.OrdinalIgnoreCase) || // region
((string)compl.Model.GetValue(iter, 2)).StartsWith(key, StringComparison.OrdinalIgnoreCase) || // abbr
((string)compl.Model.GetValue(iter, 0))[3..].StartsWith(key); // offset
}
private void SystemTimeSpin_ValueChanged(object sender, EventArgs e)
{
int year = _systemTimeYearSpin.ValueAsInt;
int month = _systemTimeMonthSpin.ValueAsInt;
int day = _systemTimeDaySpin.ValueAsInt;
int hour = _systemTimeHourSpin.ValueAsInt;
int minute = _systemTimeMinuteSpin.ValueAsInt;
if (!DateTime.TryParse(year + "-" + month + "-" + day + " " + hour + ":" + minute, out DateTime newTime))
{
UpdateSystemTimeSpinners();
return;
}
newTime = newTime.AddSeconds(DateTime.Now.Second).AddMilliseconds(DateTime.Now.Millisecond);
long systemTimeOffset = (long)Math.Ceiling((newTime - DateTime.Now).TotalMinutes) * 60L;
if (_systemTimeOffset != systemTimeOffset)
{
_systemTimeOffset = systemTimeOffset;
UpdateSystemTimeSpinners();
}
}
private void AddDir_Pressed(object sender, EventArgs args)
{
if (Directory.Exists(_addGameDirBox.Buffer.Text))
{
_gameDirsBoxStore.AppendValues(_addGameDirBox.Buffer.Text);
_directoryChanged = true;
}
else
{
FileChooserNative fileChooser = new("Choose the game directory to add to the list", this, FileChooserAction.SelectFolder, "Add", "Cancel")
{
SelectMultiple = true,
};
if (fileChooser.Run() == (int)ResponseType.Accept)
{
_directoryChanged = false;
foreach (string directory in fileChooser.Filenames)
{
if (_gameDirsBoxStore.GetIterFirst(out TreeIter treeIter))
{
do
{
if (directory.Equals((string)_gameDirsBoxStore.GetValue(treeIter, 0)))
{
break;
}
} while (_gameDirsBoxStore.IterNext(ref treeIter));
}
if (!_directoryChanged)
{
_gameDirsBoxStore.AppendValues(directory);
}
}
_directoryChanged = true;
}
fileChooser.Dispose();
}
_addGameDirBox.Buffer.Text = "";
((ToggleButton)sender).SetStateFlags(StateFlags.Normal, true);
}
private void RemoveDir_Pressed(object sender, EventArgs args)
{
TreeSelection selection = _gameDirsBox.Selection;
if (selection.GetSelected(out TreeIter treeIter))
{
_gameDirsBoxStore.Remove(ref treeIter);
_directoryChanged = true;
}
((ToggleButton)sender).SetStateFlags(StateFlags.Normal, true);
}
private void CustThemeToggle_Activated(object sender, EventArgs args)
{
_custThemePath.Sensitive = _custThemeToggle.Active;
_custThemePathLabel.Sensitive = _custThemeToggle.Active;
_browseThemePath.Sensitive = _custThemeToggle.Active;
}
private void BrowseThemeDir_Pressed(object sender, EventArgs args)
{
using (FileChooserNative fileChooser = new("Choose the theme to load", this, FileChooserAction.Open, "Select", "Cancel"))
{
FileFilter filter = new()
{
Name = "Theme Files",
};
filter.AddPattern("*.css");
fileChooser.AddFilter(filter);
if (fileChooser.Run() == (int)ResponseType.Accept)
{
_custThemePath.Buffer.Text = fileChooser.Filename;
}
}
_browseThemePath.SetStateFlags(StateFlags.Normal, true);
}
private void ConfigureController_Pressed(object sender, PlayerIndex playerIndex)
{
((ToggleButton)sender).SetStateFlags(StateFlags.Normal, true);
ControllerWindow controllerWindow = new(_parent, playerIndex);
controllerWindow.SetSizeRequest((int)(controllerWindow.DefaultWidth * Program.WindowScaleFactor), (int)(controllerWindow.DefaultHeight * Program.WindowScaleFactor));
controllerWindow.Show();
}
private void VolumeSlider_OnChange(object sender, EventArgs args)
{
ConfigurationState.Instance.System.AudioVolume.Value = (float)(_audioVolumeSlider.Value / 100);
}
private void SaveToggle_Activated(object sender, EventArgs args)
{
SaveSettings();
Dispose();
}
private void ApplyToggle_Activated(object sender, EventArgs args)
{
SaveSettings();
}
private void CloseToggle_Activated(object sender, EventArgs args)
{
ConfigurationState.Instance.System.AudioVolume.Value = _previousVolumeLevel;
Dispose();
}
}
}