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MeloNX/Ryujinx.Graphics.GAL/Multithreading
History
gdkchan 1080f64df9
Implement HLE macros for render target clears (#3528)
* Implement HLE macros for render target clears

* Add constants for the offsets
2022-08-04 21:30:08 +00:00
..
Commands
Implement HLE macros for render target clears (#3528)
2022-08-04 21:30:08 +00:00
Model
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
Resources
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
BufferMap.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
CommandHelper.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
CommandType.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
SyncMap.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
ThreadedHelpers.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
ThreadedPipeline.cs
Implement HLE macros for render target clears (#3528)
2022-08-04 21:30:08 +00:00
ThreadedRenderer.cs
Implement HLE macros for render target clears (#3528)
2022-08-04 21:30:08 +00:00
ThreadedWindow.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
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