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MeloNX/Ryujinx.Graphics.Gpu
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gdkchan ff5df5d8a1
Support non-contiguous copies on I2M and DMA engines (#2473)
* Support non-contiguous copies on I2M and DMA engines

* Vector copy should start aligned on I2M

* Nits

* Zero extend the offset
2021-08-04 22:20:58 +02:00
..
Engine
Support non-contiguous copies on I2M and DMA engines (#2473)
2021-08-04 22:20:58 +02:00
Image
Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494)
2021-07-19 19:10:54 -03:00
Memory
Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494)
2021-07-19 19:10:54 -03:00
Shader
Fix shader compilation on shaders that uses rectangle textures (#2471)
2021-07-12 16:20:33 -03:00
Synchronization
Improved Logger (#1292)
2020-08-04 01:32:53 +02:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (#2099)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
GpuContext.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
GraphicsConfig.cs
misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274)
2021-05-07 13:18:23 -03:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 5 (#1694)
2020-11-15 19:27:15 +01:00
Window.cs
Initial support for separate GPU address spaces (#2394)
2021-06-29 19:32:02 +02:00
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