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Code Pull Requests Activity
MeloNX/Ryujinx.Graphics.Gpu
History
riperiperi a16f201a6f
Do not align sizes for buffer texture targets. (#1671)
This should fix a random crash in Hyrule Warriors, and potentially other games that use buffer textures.
2020-11-06 18:45:30 +01:00
..
Engine
Correct BPP of buffer to texture copies (#1670)
2020-11-06 18:37:05 +01:00
Image
Do not align sizes for buffer texture targets. (#1671)
2020-11-06 18:45:30 +01:00
Memory
Fix transform feedback errors caused by host pause/resume and multiple uses (#1634)
2020-10-25 17:23:42 -03:00
Shader
Fix image binding format (#1625)
2020-10-20 19:03:20 -03:00
State
Separate zeta from color formats (#1647)
2020-11-05 23:50:34 +01:00
Synchronization
Improved Logger (#1292)
2020-08-04 01:32:53 +02:00
ClassId.cs
Implement GPU syncpoints (#980)
2020-04-19 11:25:57 +10:00
Constants.cs
Initial transform feedback support (#1370)
2020-07-15 13:01:10 +10:00
GpuContext.cs
Remove GPU MemoryAccessor (#1423)
2020-07-25 16:39:45 +10:00
GraphicsConfig.cs
Implement a Macro JIT (#1445)
2020-08-03 03:36:57 +02:00
MethodParams.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj
New GPFifo and fast guest constant buffer updates (#1400)
2020-07-23 23:53:25 -03:00
ShadowRamControl.cs
Implement MME shadow RAM (#987)
2020-03-13 12:30:26 +11:00
Window.cs
Allow swizzles to match with "undefined" components (#1538)
2020-09-11 09:48:48 +10:00
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