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MeloNX/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions
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gdkchan 416dc8fde4
Fix out-of-bounds shader thread shuffle (#2605)
* Fix out-of-bounds shader thread shuffle

* Shader cache version bump
2021-08-30 14:02:40 -03:00
..
AtomicMinMaxS32Shared.glsl
Add support for shader atomic min/max (S32) (#1948)
2021-01-26 17:38:33 +11:00
AtomicMinMaxS32Storage.glsl
Add support for shader atomic min/max (S32) (#1948)
2021-01-26 17:38:33 +11:00
HelperFunctionNames.cs
Add support for shader atomic min/max (S32) (#1948)
2021-01-26 17:38:33 +11:00
MultiplyHighS32.glsl
Support shared color mask, implement more shader instructions
2020-01-09 02:13:00 +01:00
MultiplyHighU32.glsl
Support shared color mask, implement more shader instructions
2020-01-09 02:13:00 +01:00
Shuffle.glsl
Fix out-of-bounds shader thread shuffle (#2605)
2021-08-30 14:02:40 -03:00
ShuffleDown.glsl
Fix out-of-bounds shader thread shuffle (#2605)
2021-08-30 14:02:40 -03:00
ShuffleUp.glsl
Fix out-of-bounds shader thread shuffle (#2605)
2021-08-30 14:02:40 -03:00
ShuffleXor.glsl
Fix out-of-bounds shader thread shuffle (#2605)
2021-08-30 14:02:40 -03:00
SwizzleAdd.glsl
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
2020-01-09 02:13:00 +01:00
TexelFetchScale_cp.glsl
Replace BGRA and scale uniforms with a uniform block (#2496)
2021-08-11 21:33:43 +02:00
TexelFetchScale_fp.glsl
Replace BGRA and scale uniforms with a uniform block (#2496)
2021-08-11 21:33:43 +02:00
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