MeloNX/src/LibRyujinx/Android/Audio/Oboe/OboeHardwareDeviceSession.cs
2024-01-22 22:55:06 +00:00

170 lines
4.8 KiB
C#

using Ryujinx.Audio.Backends.Common;
using Ryujinx.Audio.Common;
using Ryujinx.Memory;
using System;
using System.Collections.Generic;
using System.Threading;
namespace LibRyujinx.Shared.Audio.Oboe
{
internal class OboeHardwareDeviceSession : HardwareDeviceSessionOutputBase
{
private OboeHardwareDeviceDriver _driver;
private bool _isWorkerActive;
private Queue<OboeAudioBuffer> _queuedBuffers;
private bool _isActive;
private ulong _playedSampleCount;
private Thread _workerThread;
private ManualResetEvent _updateRequiredEvent;
private IntPtr _session;
private object _queueLock = new object();
private object _trackLock = new object();
public OboeHardwareDeviceSession(OboeHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{
_driver = driver;
_isActive = false;
_playedSampleCount = 0;
_isWorkerActive = true;
_queuedBuffers = new Queue<OboeAudioBuffer>();
_updateRequiredEvent = driver.GetUpdateRequiredEvent();
_session = OboeInterop.CreateSession((int)requestedSampleFormat, requestedSampleRate, requestedChannelCount);
_workerThread = new Thread(Update);
_workerThread.Name = $"HardwareDeviceSession.Android.Track";
_workerThread.Start();
SetVolume(requestedVolume);
}
public override void UnregisterBuffer(AudioBuffer buffer) { }
public unsafe void Update(object ignored)
{
while (_isWorkerActive)
{
bool needUpdate = false;
bool hasBuffer;
OboeAudioBuffer buffer;
lock (_queueLock)
{
hasBuffer = _queuedBuffers.TryPeek(out buffer);
}
while (hasBuffer)
{
StartIfNotPlaying();
fixed(byte* ptr = buffer.Data)
OboeInterop.WriteToSession(_session, (ulong)ptr, buffer.SampleCount);
lock (_queueLock)
{
_playedSampleCount += buffer.SampleCount;
_queuedBuffers.TryDequeue(out _);
}
needUpdate = true;
lock (_queueLock)
{
hasBuffer = _queuedBuffers.TryPeek(out buffer);
}
}
if (needUpdate)
{
_updateRequiredEvent.Set();
}
// No work
Thread.Sleep(5);
}
}
public override void Dispose()
{
OboeInterop.CloseSession(_session);
}
public override void PrepareToClose()
{
_isWorkerActive = false;
_workerThread.Join();
}
private void StartIfNotPlaying()
{
lock (_trackLock)
{
if (OboeInterop.IsPlaying(_session) == 0)
{
Start();
}
}
}
public override void QueueBuffer(AudioBuffer buffer)
{
lock (_queueLock)
{
OboeAudioBuffer driverBuffer = new OboeAudioBuffer(buffer.DataPointer, buffer.Data, GetSampleCount(buffer));
_queuedBuffers.Enqueue(driverBuffer);
if (_isActive)
{
StartIfNotPlaying();
}
}
}
public override float GetVolume()
{
return OboeInterop.GetSessionVolume(_session);
}
public override ulong GetPlayedSampleCount()
{
lock (_queueLock)
{
return _playedSampleCount;
}
}
public override void SetVolume(float volume)
{
volume = 1;
OboeInterop.SetSessionVolume(_session, volume);
}
public override void Start()
{
OboeInterop.StartSession(_session);
}
public override void Stop()
{
OboeInterop.StopSession(_session);
}
public override bool WasBufferFullyConsumed(AudioBuffer buffer)
{
lock (_queueLock)
{
if (!_queuedBuffers.TryPeek(out OboeAudioBuffer driverBuffer))
{
return true;
}
return driverBuffer.DriverIdentifier != buffer.DataPointer;
}
}
}
}