// // GCGameControllerSceneDelegate.h // GameControllerFramework // // Created by Chris Donegan on 1/26/24. // #import #import #import NS_HEADER_AUDIT_BEGIN(nullability, sendability) GAMECONTROLLER_EXTERN API_AVAILABLE(ios(18.0)) API_UNAVAILABLE(macCatalyst, tvos, visionos) API_UNAVAILABLE(macos) @protocol GCGameControllerSceneDelegate /** * The scene has activated in response to a game controller event. * * @param scene * The activated scene * * @param context * The game controller activation context */ - (void)scene:(UIScene *)scene didActivateGameControllerWithContext:(GCGameControllerActivationContext *)context; @end GAMECONTROLLER_EXTERN API_AVAILABLE(ios(18.0)) API_UNAVAILABLE(macCatalyst, tvos, visionos) API_UNAVAILABLE(macos) @interface UISceneConnectionOptions (GameController) /** * The activation context if the scene is being connected in response to a * game controller. */ @property (nonatomic, nullable, readonly) GCGameControllerActivationContext *gameControllerActivationContext; @end NS_HEADER_AUDIT_END(nullability, sendability)