// // GCControllerInput.h // GameController // // Copyright © 2022 Apple Inc. All rights reserved. // #import NS_ASSUME_NONNULL_BEGIN API_AVAILABLE(macos(14.0), ios(17.0), tvos(17.0)) @interface GCControllerInputState : NSObject @end API_AVAILABLE(macos(14.0), ios(17.0), tvos(17.0)) @interface GCControllerLiveInput : GCControllerInputState /** * Get a view of the controller's input without any system-level control * remapping applied. * * Developers should avoid implementing their own control remapping * functionality and to instead direct users to the system game controller * settings to remap controls. If you choose to implement your own * control remapping functionality, or if your app streams controller input * to a remote device that implements control remapping functionality, you * should access controller physical input through this interface. */ @property (readonly, nullable) GCControllerLiveInput *unmappedInput; /* GCDevicePhysicalInput re-declarations with better type information. */ - (GCControllerInputState *)capture; - (nullable GCControllerInputState *)nextInputState; @end NS_ASSUME_NONNULL_END