37 lines
1.0 KiB
Objective-C
37 lines
1.0 KiB
Objective-C
//
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// GCPhysicalInputElement.h
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// GameController
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//
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// Copyright © 2021 Apple Inc. All rights reserved.
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//
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#import <GameController/GCPhysicalInputElement.h>
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#import <GameController/GCAxisInput.h>
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#import <GameController/GCRelativeInput.h>
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NS_ASSUME_NONNULL_BEGIN
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API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
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@protocol GCAxisElement <GCPhysicalInputElement>
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/**
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The input reporting the value of the axis as the position between a lower and
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upper bound, if available.
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*/
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@property (readonly, nullable) id<GCAxisInput> absoluteInput;
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/**
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The input reporting axis values as the change (delta) since the last event.
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Certain kinds of axis elements are only able to report relative values. The
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tracking of a computer mouse, for example, has no fixed origin - only the
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change in position since the last event is reported. Some freely-rotating
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dials may also only report a value indicating which direction the dial was
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turned.
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*/
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@property (readonly) id<GCRelativeInput> relativeInput;
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@end
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NS_ASSUME_NONNULL_END
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