41 lines
1.1 KiB
Objective-C
41 lines
1.1 KiB
Objective-C
//
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// GCButtonElement.h
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// GameController
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//
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// Copyright © 2021 Apple Inc. All rights reserved.
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//
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#import <GameController/GCPhysicalInputElement.h>
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#import <GameController/GCLinearInput.h>
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#import <GameController/GCPressedStateInput.h>
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#import <GameController/GCTouchedStateInput.h>
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NS_ASSUME_NONNULL_BEGIN
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/**
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An object conforming to \c GCButtonElement represents a momentary switch,
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such as a push button. A button's input only asserts while the user is
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interacting with it, and then returns to a preferred state (not pressed, not
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touched).
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*/
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API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
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@protocol GCButtonElement <GCPhysicalInputElement>
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/**
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Get the input containing the pressed state of the button.
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*/
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@property (readonly) id<GCPressedStateInput, GCLinearInput> pressedInput;
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/**
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Get the input containing the touched state of the button.
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Some buttons feature capacitive touch capabilities where the user can touch the
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button without pressing it.
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*/
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@property (readonly, nullable) id<GCTouchedStateInput> touchedInput;
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@end
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NS_ASSUME_NONNULL_END
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