Pomelo/Frameworks/GameController.framework/Headers/GCGameControllerSceneDelegate.h
2024-10-08 18:33:13 +11:00

49 lines
1.2 KiB
Objective-C

//
// GCGameControllerSceneDelegate.h
// GameControllerFramework
//
// Created by Chris Donegan on 1/26/24.
//
#import <Foundation/Foundation.h>
#import <GameController/GCExtern.h>
#import <GameController/GCGameControllerActivationContext.h>
NS_HEADER_AUDIT_BEGIN(nullability, sendability)
GAMECONTROLLER_EXTERN
API_AVAILABLE(ios(18.0))
API_UNAVAILABLE(macCatalyst, tvos, visionos)
API_UNAVAILABLE(macos)
@protocol GCGameControllerSceneDelegate <NSObject>
/**
* The scene has activated in response to a game controller event.
*
* @param scene
* The activated scene
*
* @param context
* The game controller activation context
*/
- (void)scene:(UIScene *)scene didActivateGameControllerWithContext:(GCGameControllerActivationContext *)context;
@end
GAMECONTROLLER_EXTERN
API_AVAILABLE(ios(18.0))
API_UNAVAILABLE(macCatalyst, tvos, visionos)
API_UNAVAILABLE(macos)
@interface UISceneConnectionOptions (GameController)
/**
* The activation context if the scene is being connected in response to a
* game controller.
*/
@property (nonatomic, nullable, readonly) GCGameControllerActivationContext *gameControllerActivationContext;
@end
NS_HEADER_AUDIT_END(nullability, sendability)