49 lines
1.2 KiB
Objective-C
49 lines
1.2 KiB
Objective-C
//
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// GCGameControllerSceneDelegate.h
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// GameControllerFramework
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//
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// Created by Chris Donegan on 1/26/24.
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//
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#import <Foundation/Foundation.h>
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#import <GameController/GCExtern.h>
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#import <GameController/GCGameControllerActivationContext.h>
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NS_HEADER_AUDIT_BEGIN(nullability, sendability)
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GAMECONTROLLER_EXTERN
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API_AVAILABLE(ios(18.0))
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API_UNAVAILABLE(macCatalyst, tvos, visionos)
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API_UNAVAILABLE(macos)
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@protocol GCGameControllerSceneDelegate <NSObject>
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/**
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* The scene has activated in response to a game controller event.
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*
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* @param scene
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* The activated scene
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*
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* @param context
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* The game controller activation context
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*/
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- (void)scene:(UIScene *)scene didActivateGameControllerWithContext:(GCGameControllerActivationContext *)context;
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@end
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GAMECONTROLLER_EXTERN
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API_AVAILABLE(ios(18.0))
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API_UNAVAILABLE(macCatalyst, tvos, visionos)
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API_UNAVAILABLE(macos)
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@interface UISceneConnectionOptions (GameController)
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/**
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* The activation context if the scene is being connected in response to a
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* game controller.
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*/
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@property (nonatomic, nullable, readonly) GCGameControllerActivationContext *gameControllerActivationContext;
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@end
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NS_HEADER_AUDIT_END(nullability, sendability)
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