39 lines
1.1 KiB
Objective-C
39 lines
1.1 KiB
Objective-C
//
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// GCGearShifterElement.h
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// GameController
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//
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// Copyright © 2022 Apple Inc. All rights reserved.
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//
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#import <GameController/GCPhysicalInputElement.h>
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#import <GameController/GCSwitchPositionInput.h>
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#import <GameController/GCRelativeInput.h>
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NS_ASSUME_NONNULL_BEGIN
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/**
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A \c GCGearShifterElement object represents an attached gear shifter. Both
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pattern and sequential gear shifters are supported.
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*/
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API_AVAILABLE(macos(13.0), macCatalyst(16.0)) API_UNAVAILABLE(ios, tvos)
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@interface GCGearShifterElement : NSObject <GCPhysicalInputElement>
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/**
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Get the input reporting the position of the pattern gear shifter. If this
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property is \c nil, the gear shifter is not a pattern gear shifter.
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In the returned input, a position of \c -1 corresponds to the "reverse gear".
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A position of \c 0 corresponds to the neutral gear.
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*/
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@property (readonly, nullable) id<GCSwitchPositionInput> patternInput;
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/**
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Get the input reporting changes to the sequential gear shifter. If this
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property is \c nil, the gear shifter is not a sequential gear shifter.
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*/
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@property (readonly, nullable) id<GCRelativeInput> sequentialInput;
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@end
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NS_ASSUME_NONNULL_END
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