2024-10-08 18:33:13 +11:00

39 lines
1.1 KiB
Objective-C

//
// GCGearShifterElement.h
// GameController
//
// Copyright © 2022 Apple Inc. All rights reserved.
//
#import <GameController/GCPhysicalInputElement.h>
#import <GameController/GCSwitchPositionInput.h>
#import <GameController/GCRelativeInput.h>
NS_ASSUME_NONNULL_BEGIN
/**
A \c GCGearShifterElement object represents an attached gear shifter. Both
pattern and sequential gear shifters are supported.
*/
API_AVAILABLE(macos(13.0), macCatalyst(16.0)) API_UNAVAILABLE(ios, tvos)
@interface GCGearShifterElement : NSObject <GCPhysicalInputElement>
/**
Get the input reporting the position of the pattern gear shifter. If this
property is \c nil, the gear shifter is not a pattern gear shifter.
In the returned input, a position of \c -1 corresponds to the "reverse gear".
A position of \c 0 corresponds to the neutral gear.
*/
@property (readonly, nullable) id<GCSwitchPositionInput> patternInput;
/**
Get the input reporting changes to the sequential gear shifter. If this
property is \c nil, the gear shifter is not a sequential gear shifter.
*/
@property (readonly, nullable) id<GCRelativeInput> sequentialInput;
@end
NS_ASSUME_NONNULL_END