88 lines
2.7 KiB
Objective-C
88 lines
2.7 KiB
Objective-C
//
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// GCLinearInput.h
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// GameController
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//
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// Copyright © 2021 Apple Inc. All rights reserved.
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//
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#import <Foundation/Foundation.h>
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@protocol GCPhysicalInputElement;
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@protocol GCPhysicalInputSource;
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NS_ASSUME_NONNULL_BEGIN
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/**
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An object conforming to \c GCLinearInput represents an input that produces
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normalized values in the unit interval - between [0, 1].
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*/
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API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
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@protocol GCLinearInput <NSObject>
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/**
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Set this block to be notified when the value of the input changes.
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@param element the element that has been modified.
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@param input the input that has been modified.
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@param value the value the axis was set to at the time the valueDidChangeHandler fired.
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*/
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@property (atomic, copy, nullable) void (^valueDidChangeHandler)(__kindof id<GCPhysicalInputElement> element, id<GCLinearInput> input, float value);
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/**
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A normalized value for the axis input, between 0 and 1 (inclusive). The values
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are deadzoned and saturated before they are returned so there is no value
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outside the range. Deadzoning does not remove values from the range, the full
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0 to 1 magnitude of values are possible from the input.
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You can rely on a value of 0 meaning the value is inside the deadzone. Any
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value greater than zero is not in the deadzone.
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*/
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@property (readonly) float value;
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/**
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Check if the input can support more than just digital values.
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If \c YES, the input can produce any value between [0, 1]. Otherwise, the
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input only produces the values 0 or 1.
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*/
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@property (readonly, getter = isAnalog) BOOL analog;
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/**
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Check if the input value "rolls over" when reaching either the extreme high
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or low value. For example, some dials can be rotated past the position that
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represents their maximum value, causing the next reported value to roll over.
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Defaults to NO for most inputs.
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*/
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@property (readonly) BOOL canWrap;
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/**
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The timestamp of the last value.
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This time interval is not relative to any specific point in time. You can
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subtract a previous timestamp from the current timestamp to determine the time
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(in seconds) between changes to the value.
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*/
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@property (readonly) NSTimeInterval lastValueTimestamp;
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/**
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The interval (in seconds) between the timestamp of the last event and the
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current time.
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This should be treated as a lower bound of the event latency. It may not
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include (wired or wireless) transmission latency, or latency accrued on
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the device before the event was transmitted to the host.
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*/
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@property (readonly) NSTimeInterval lastValueLatency;
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/**
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An object describing the physical action(s) the user performs to manipulate
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this input.
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*/
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@property (copy, readonly) NSSet<id<GCPhysicalInputSource>> *sources API_AVAILABLE(macos(14.0), ios(17.0), tvos(17.0));
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@end
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NS_ASSUME_NONNULL_END
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