432 lines
18 KiB
Plaintext
432 lines
18 KiB
Plaintext
// swift-interface-format-version: 1.0
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// swift-compiler-version: Apple Swift version 6.0 effective-5.10 (swiftlang-6.0.0.3.38 clang-1600.0.20.6)
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// swift-module-flags: -target arm64e-apple-ios18.0 -enable-objc-interop -enable-library-evolution -swift-version 5 -enforce-exclusivity=unchecked -O -library-level api -enable-bare-slash-regex -user-module-version 12.0.31 -module-name GameController
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@_exported import GameController
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import Swift
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import UIKit
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import _Concurrency
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import _StringProcessing
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import _SwiftConcurrencyShims
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@available(macOS 13.0, iOS 16.0, tvOS 16.0, *)
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public struct GCPhysicalInputElementCollection<T> : Swift.Collection where T : GameController.GCPhysicalInputElement {
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#if compiler(>=5.3) && $NoncopyableGenerics
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public subscript(elementName: Swift.String) -> T? {
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get
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}
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#else
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public subscript(elementName: Swift.String) -> T? {
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get
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}
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#endif
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public typealias Element = T
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public struct Index : Swift.Comparable {
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public static func == (lhs: GameController.GCPhysicalInputElementCollection<T>.Index, rhs: GameController.GCPhysicalInputElementCollection<T>.Index) -> Swift.Bool
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public static func < (lhs: GameController.GCPhysicalInputElementCollection<T>.Index, rhs: GameController.GCPhysicalInputElementCollection<T>.Index) -> Swift.Bool
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}
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public subscript(position: GameController.GCPhysicalInputElementCollection<T>.Index) -> GameController.GCPhysicalInputElementCollection<T>.Element {
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get
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}
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public var startIndex: GameController.GCPhysicalInputElementCollection<T>.Index {
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get
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}
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public var endIndex: GameController.GCPhysicalInputElementCollection<T>.Index {
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get
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}
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public func index(after i: GameController.GCPhysicalInputElementCollection<T>.Index) -> GameController.GCPhysicalInputElementCollection<T>.Index
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@available(iOS 16.0, tvOS 16.0, macOS 13.0, *)
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public typealias Indices = Swift.DefaultIndices<GameController.GCPhysicalInputElementCollection<T>>
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@available(iOS 16.0, tvOS 16.0, macOS 13.0, *)
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public typealias Iterator = Swift.IndexingIterator<GameController.GCPhysicalInputElementCollection<T>>
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@available(iOS 16.0, tvOS 16.0, macOS 13.0, *)
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public typealias SubSequence = Swift.Slice<GameController.GCPhysicalInputElementCollection<T>>
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}
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@available(macOS 14.0, iOS 17.0, tvOS 17.0, *)
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public protocol GCPhysicalInputElementTypedName : Swift.Hashable, Swift.RawRepresentable, Swift.Sendable where Self.RawValue == Swift.String {
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associatedtype PhysicalInputElement : GameController.GCPhysicalInputElement
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}
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@available(macOS 13.0, iOS 16.0, tvOS 16.0, *)
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public struct GCPhysicalInputElementName : Swift.RawRepresentable, Swift.Hashable, Swift.Sendable {
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public init(rawValue: Swift.String)
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public var rawValue: Swift.String {
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get
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}
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@available(macOS 13.0, macCatalyst 16.0, *)
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@available(iOS, unavailable)
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@available(tvOS, unavailable)
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public static let shifter: GameController.GCPhysicalInputElementName
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@available(iOS 16.0, tvOS 16.0, macOS 13.0, *)
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public typealias RawValue = Swift.String
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}
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@available(macOS 14.0, iOS 17.0, tvOS 17.0, *)
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extension GameController.GCPhysicalInputElementName : GameController.GCPhysicalInputElementTypedName {
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public typealias PhysicalInputElement = GameController.GCPhysicalInputElement
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}
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@available(macOS 13.0, iOS 16.0, tvOS 16.0, *)
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extension GameController.GCPhysicalInputElementCollection where T == any GameController.GCPhysicalInputElement {
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#if compiler(>=5.3) && $NoncopyableGenerics
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public subscript(elementName: GameController.GCPhysicalInputElementName) -> T? {
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get
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}
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#else
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public subscript(elementName: GameController.GCPhysicalInputElementName) -> T? {
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get
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}
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#endif
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}
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@available(macOS 14.0, iOS 17.0, tvOS 17.0, *)
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extension GameController.GCPhysicalInputElementCollection {
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#if compiler(>=5.3) && $NoncopyableGenerics
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public subscript<Name>(elementName: Name) -> Name.PhysicalInputElement? where Name : GameController.GCPhysicalInputElementTypedName {
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get
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}
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#else
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public subscript<Name>(elementName: Name) -> Name.PhysicalInputElement? where Name : GameController.GCPhysicalInputElementTypedName {
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get
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}
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#endif
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#if compiler(>=5.3) && $NoncopyableGenerics
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public subscript<Name>(elementName: Name) -> (any GameController.GCPhysicalInputElement)? where T == any GameController.GCPhysicalInputElement, Name : GameController.GCPhysicalInputElementTypedName {
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get
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}
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#else
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public subscript<Name>(elementName: Name) -> (any GameController.GCPhysicalInputElement)? where T == any GameController.GCPhysicalInputElement, Name : GameController.GCPhysicalInputElementTypedName {
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get
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}
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#endif
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}
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extension GameController.GCDevicePhysicalInputStateDiff {
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#if compiler(>=5.3) && $NoncopyableGenerics
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@available(macOS 13.0, iOS 16.0, tvOS 16.0, *)
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@_transparent @_disfavoredOverload public func changedElements() -> Foundation.NSEnumerator? {
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return __changedElements()
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}
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#else
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@available(macOS 13.0, iOS 16.0, tvOS 16.0, *)
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@_transparent @_disfavoredOverload public func changedElements() -> Foundation.NSEnumerator? {
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return __changedElements()
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}
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#endif
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#if compiler(>=5.3) && $NoncopyableGenerics
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@available(macOS 13.0, iOS 16.0, tvOS 16.0, *)
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@backDeployed(before: macOS 14.0, iOS 17.0, tvOS 17.0)
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@inlinable public func changedElements() -> (some Swift.Sequence<any GameController.GCPhysicalInputElement>)? {
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return __changedElements()?.lazy.compactMap { $0 as? any GCPhysicalInputElement }
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}
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#else
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@available(macOS 13.0, iOS 16.0, tvOS 16.0, *)
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@backDeployed(before: macOS 14.0, iOS 17.0, tvOS 17.0)
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@inlinable public func changedElements() -> (some Swift.Sequence<any GameController.GCPhysicalInputElement>)? {
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return __changedElements()?.lazy.compactMap { $0 as? any GCPhysicalInputElement }
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}
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#endif
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}
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@available(macOS 13.0, iOS 16.0, tvOS 16.0, *)
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public struct GCAxisElementName : Swift.RawRepresentable, Swift.Hashable, Swift.Sendable {
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public init(rawValue: Swift.String)
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public var rawValue: Swift.String {
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get
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}
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@available(macOS 13.0, macCatalyst 16.0, *)
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@available(iOS, unavailable)
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@available(tvOS, unavailable)
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public static let steeringWheel: GameController.GCAxisElementName
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@available(iOS 16.0, tvOS 16.0, macOS 13.0, *)
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public typealias RawValue = Swift.String
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}
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@available(macOS 13.0, iOS 16.0, tvOS 16.0, *)
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extension GameController.GCPhysicalInputElementCollection where T == any GameController.GCAxisElement {
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#if compiler(>=5.3) && $NoncopyableGenerics
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public subscript(elementName: GameController.GCAxisElementName) -> T? {
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get
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}
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#else
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public subscript(elementName: GameController.GCAxisElementName) -> T? {
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get
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}
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#endif
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}
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@available(macOS 14.0, iOS 17.0, tvOS 17.0, *)
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extension GameController.GCAxisElementName : GameController.GCPhysicalInputElementTypedName {
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public typealias PhysicalInputElement = GameController.GCAxisElement
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}
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@available(macOS 13.0, iOS 16.0, tvOS 16.0, *)
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extension GameController.GCDevicePhysicalInputState {
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public var elements: GameController.GCPhysicalInputElementCollection<any GameController.GCPhysicalInputElement> {
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get
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}
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public var buttons: GameController.GCPhysicalInputElementCollection<any GameController.GCButtonElement> {
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get
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}
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public var axes: GameController.GCPhysicalInputElementCollection<any GameController.GCAxisElement> {
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get
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}
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public var switches: GameController.GCPhysicalInputElementCollection<any GameController.GCSwitchElement> {
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get
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}
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public var dpads: GameController.GCPhysicalInputElementCollection<any GameController.GCDirectionPadElement> {
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get
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}
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}
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@available(macOS 13.0, iOS 16.0, tvOS 16.0, *)
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public struct GCDirectionPadElementName : Swift.RawRepresentable, Swift.Hashable, Swift.Sendable {
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public init(rawValue: Swift.String)
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public var rawValue: Swift.String {
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get
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}
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public static let directionPad: GameController.GCDirectionPadElementName
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public static let leftThumbstick: GameController.GCDirectionPadElementName
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public static let rightThumbstick: GameController.GCDirectionPadElementName
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@available(iOS 16.0, tvOS 16.0, macOS 13.0, *)
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public typealias RawValue = Swift.String
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}
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@available(macOS 13.0, iOS 16.0, tvOS 16.0, *)
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extension GameController.GCPhysicalInputElementCollection where T == any GameController.GCDirectionPadElement {
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#if compiler(>=5.3) && $NoncopyableGenerics
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public subscript(elementName: GameController.GCDirectionPadElementName) -> T? {
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get
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}
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#else
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public subscript(elementName: GameController.GCDirectionPadElementName) -> T? {
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get
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}
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#endif
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}
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@available(macOS 14.0, iOS 17.0, tvOS 17.0, *)
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extension GameController.GCDirectionPadElementName : GameController.GCPhysicalInputElementTypedName {
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public typealias PhysicalInputElement = GameController.GCDirectionPadElement
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}
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@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)
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@_alwaysEmitIntoClient public var GCInputButtonA: Swift.String {
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get { __GCInputButtonName.a.rawValue }
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}
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@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)
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@_alwaysEmitIntoClient public var GCInputButtonB: Swift.String {
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get { __GCInputButtonName.b.rawValue }
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}
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@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)
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@_alwaysEmitIntoClient public var GCInputButtonX: Swift.String {
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get { __GCInputButtonName.x.rawValue }
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}
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@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)
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@_alwaysEmitIntoClient public var GCInputButtonY: Swift.String {
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get { __GCInputButtonName.y.rawValue }
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}
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@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)
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@_alwaysEmitIntoClient public var GCInputDirectionPad: Swift.String {
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get { __GCInputDirectionPadName.directionPad.rawValue }
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}
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@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)
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@_alwaysEmitIntoClient public var GCInputLeftThumbstick: Swift.String {
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get { __GCInputDirectionPadName.leftThumbstick.rawValue }
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}
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@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)
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@_alwaysEmitIntoClient public var GCInputRightThumbstick: Swift.String {
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get { __GCInputDirectionPadName.rightThumbstick.rawValue }
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}
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@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)
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@_alwaysEmitIntoClient public var GCInputLeftShoulder: Swift.String {
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get { __GCInputButtonName.leftShoulder.rawValue }
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}
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@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)
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@_alwaysEmitIntoClient public var GCInputRightShoulder: Swift.String {
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get { __GCInputButtonName.rightShoulder.rawValue }
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}
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@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)
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@_alwaysEmitIntoClient public var GCInputLeftTrigger: Swift.String {
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get { __GCInputButtonName.leftTrigger.rawValue }
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}
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@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)
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@_alwaysEmitIntoClient public var GCInputRightTrigger: Swift.String {
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get { __GCInputButtonName.rightTrigger.rawValue }
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}
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@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)
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@_alwaysEmitIntoClient public var GCInputLeftThumbstickButton: Swift.String {
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get { __GCInputButtonName.leftThumbstickButton.rawValue }
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}
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@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)
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@_alwaysEmitIntoClient public var GCInputRightThumbstickButton: Swift.String {
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get { __GCInputButtonName.rightThumbstickButton.rawValue }
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}
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@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)
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@_alwaysEmitIntoClient public var GCInputButtonHome: Swift.String {
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get { __GCInputButtonName.home.rawValue }
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}
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@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)
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@_alwaysEmitIntoClient public var GCInputButtonMenu: Swift.String {
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get { __GCInputButtonName.menu.rawValue }
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}
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@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)
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@_alwaysEmitIntoClient public var GCInputButtonOptions: Swift.String {
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get { __GCInputButtonName.options.rawValue }
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}
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@available(macOS 12.0, iOS 15.0, tvOS 15.0, *)
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@_alwaysEmitIntoClient public var GCInputButtonShare: Swift.String {
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get { __GCInputButtonName.share.rawValue }
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}
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@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)
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@_alwaysEmitIntoClient public var GCInputXboxPaddleOne: Swift.String {
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get { __GCInputButtonName.xboxPaddleOne.rawValue }
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}
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@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)
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@_alwaysEmitIntoClient public var GCInputXboxPaddleTwo: Swift.String {
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get { __GCInputButtonName.xboxPaddleTwo.rawValue }
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}
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@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)
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@_alwaysEmitIntoClient public var GCInputXboxPaddleThree: Swift.String {
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get { __GCInputButtonName.xboxPaddleThree.rawValue }
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}
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@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)
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@_alwaysEmitIntoClient public var GCInputXboxPaddleFour: Swift.String {
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get { __GCInputButtonName.xboxPaddleFour.rawValue }
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}
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@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)
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@_alwaysEmitIntoClient public var GCInputDualShockTouchpadOne: Swift.String {
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get { __GCInputDirectionPadName.dualShockTouchpadOne.rawValue }
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}
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@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)
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@_alwaysEmitIntoClient public var GCInputDualShockTouchpadTwo: Swift.String {
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get { __GCInputDirectionPadName.dualShockTouchpadTwo.rawValue }
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}
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@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)
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@_alwaysEmitIntoClient public var GCInputDualShockTouchpadButton: Swift.String {
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get { __GCInputButtonName.dualShockTouchpadButton.rawValue }
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}
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@available(macOS 13.0, macCatalyst 16.0, *)
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@available(iOS, unavailable)
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@available(tvOS, unavailable)
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@_alwaysEmitIntoClient public var GCInputSteeringWheel: Swift.String {
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get { __GCInputAxisName.steeringWheel.rawValue }
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}
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@available(macOS 13.0, macCatalyst 16.0, *)
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@available(iOS, unavailable)
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@available(tvOS, unavailable)
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@_alwaysEmitIntoClient public var GCInputShifter: Swift.String {
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get { __GCInputElementName.shifter.rawValue }
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}
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@available(macOS 13.0, macCatalyst 16.0, *)
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@available(iOS, unavailable)
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@available(tvOS, unavailable)
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@_alwaysEmitIntoClient public var GCInputPedalAccelerator: Swift.String {
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get { __GCInputButtonName.pedalAccelerator.rawValue }
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}
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@available(macOS 13.0, macCatalyst 16.0, *)
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@available(iOS, unavailable)
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@available(tvOS, unavailable)
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@_alwaysEmitIntoClient public var GCInputPedalBrake: Swift.String {
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get { __GCInputButtonName.pedalBrake.rawValue }
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}
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@available(macOS 13.0, macCatalyst 16.0, *)
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@available(iOS, unavailable)
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@available(tvOS, unavailable)
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@_alwaysEmitIntoClient public var GCInputPedalClutch: Swift.String {
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get { __GCInputButtonName.pedalClutch.rawValue }
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}
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@available(macOS 13.0, macCatalyst 16.0, *)
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@available(iOS, unavailable)
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@available(tvOS, unavailable)
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@_alwaysEmitIntoClient public var GCInputLeftPaddle: Swift.String {
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get { __GCInputButtonName.leftPaddle.rawValue }
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}
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@available(macOS 13.0, macCatalyst 16.0, *)
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@available(iOS, unavailable)
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@available(tvOS, unavailable)
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@_alwaysEmitIntoClient public var GCInputRightPaddle: Swift.String {
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get { __GCInputButtonName.rightPaddle.rawValue }
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}
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@available(macOS 13.0, iOS 16.0, tvOS 16.0, *)
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public struct GCSwitchElementName : Swift.RawRepresentable, Swift.Hashable, Swift.Sendable {
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public init(rawValue: Swift.String)
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public var rawValue: Swift.String {
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get
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}
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@available(iOS 16.0, tvOS 16.0, macOS 13.0, *)
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public typealias RawValue = Swift.String
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}
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@available(macOS 13.0, iOS 16.0, tvOS 16.0, *)
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extension GameController.GCPhysicalInputElementCollection where T == any GameController.GCSwitchElement {
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#if compiler(>=5.3) && $NoncopyableGenerics
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public subscript(elementName: GameController.GCSwitchElementName) -> T? {
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get
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}
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#else
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public subscript(elementName: GameController.GCSwitchElementName) -> T? {
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get
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}
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#endif
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}
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@available(macOS 14.0, iOS 17.0, tvOS 17.0, *)
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extension GameController.GCSwitchElementName : GameController.GCPhysicalInputElementTypedName {
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public typealias PhysicalInputElement = GameController.GCSwitchElement
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}
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@available(macOS 13.0, iOS 16.0, tvOS 16.0, *)
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public struct GCButtonElementName : Swift.RawRepresentable, Swift.Hashable, Swift.Sendable {
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public init(rawValue: Swift.String)
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public var rawValue: Swift.String {
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get
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}
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public static let a: GameController.GCButtonElementName
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public static let b: GameController.GCButtonElementName
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public static let x: GameController.GCButtonElementName
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public static let y: GameController.GCButtonElementName
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public static let leftShoulder: GameController.GCButtonElementName
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public static let rightShoulder: GameController.GCButtonElementName
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@available(macOS 14.4, iOS 17.4, tvOS 17.4, visionOS 1.1, *)
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public static let leftBumper: GameController.GCButtonElementName
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@available(macOS 14.4, iOS 17.4, tvOS 17.4, visionOS 1.1, *)
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public static let rightBumper: GameController.GCButtonElementName
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public static let leftTrigger: GameController.GCButtonElementName
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public static let rightTrigger: GameController.GCButtonElementName
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public static let leftThumbstickButton: GameController.GCButtonElementName
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public static let rightThumbstickButton: GameController.GCButtonElementName
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@available(macOS 14.4, iOS 17.4, tvOS 17.4, visionOS 1.1, *)
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public static func backLeftButton(position: Swift.Int) -> GameController.GCButtonElementName
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@available(macOS 14.4, iOS 17.4, tvOS 17.4, visionOS 1.1, *)
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public static func backRightButton(position: Swift.Int) -> GameController.GCButtonElementName
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public static let home: GameController.GCButtonElementName
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public static let menu: GameController.GCButtonElementName
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public static let options: GameController.GCButtonElementName
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public static let share: GameController.GCButtonElementName
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@available(macOS 13.0, macCatalyst 16.0, *)
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@available(iOS, unavailable)
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@available(tvOS, unavailable)
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public static let pedalAccelerator: GameController.GCButtonElementName
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@available(macOS 13.0, macCatalyst 16.0, *)
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@available(iOS, unavailable)
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@available(tvOS, unavailable)
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public static let pedalBrake: GameController.GCButtonElementName
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@available(macOS 13.0, macCatalyst 16.0, *)
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@available(iOS, unavailable)
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@available(tvOS, unavailable)
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public static let pedalClutch: GameController.GCButtonElementName
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@available(macOS 13.0, macCatalyst 16.0, *)
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@available(iOS, unavailable)
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@available(tvOS, unavailable)
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public static let leftPaddle: GameController.GCButtonElementName
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@available(macOS 13.0, macCatalyst 16.0, *)
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@available(iOS, unavailable)
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@available(tvOS, unavailable)
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public static let rightPaddle: GameController.GCButtonElementName
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@available(macOS 14.0, iOS 17.0, tvOS 17.0, *)
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public static func arcadeButton(row: Swift.Int, column: Swift.Int) -> GameController.GCButtonElementName
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@available(iOS 16.0, tvOS 16.0, macOS 13.0, *)
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public typealias RawValue = Swift.String
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}
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@available(macOS 13.0, iOS 16.0, tvOS 16.0, *)
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extension GameController.GCPhysicalInputElementCollection where T == any GameController.GCButtonElement {
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#if compiler(>=5.3) && $NoncopyableGenerics
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public subscript(elementName: GameController.GCButtonElementName) -> T? {
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get
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}
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#else
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public subscript(elementName: GameController.GCButtonElementName) -> T? {
|
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get
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}
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#endif
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}
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@available(macOS 14.0, iOS 17.0, tvOS 17.0, *)
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extension GameController.GCButtonElementName : GameController.GCPhysicalInputElementTypedName {
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public typealias PhysicalInputElement = GameController.GCButtonElement
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}
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