Jules Blok
2d2cb7e17b
NvGpuEngine3d: Fix uploading vertex arrays without index buffers. ( #173 )
2018-06-18 10:59:03 -03:00
gdkchan
43cfbf6c63
Do not read or write macros to main memory, use a separate memory instead (as this apparently what the real thing does)
2018-06-18 01:32:11 -03:00
gdkchan
8ac10d1d97
Add the FADDP (scalar) instruction
2018-06-18 00:41:28 -03:00
Ac_K
c1094d68ef
Implement NPDM files parser ( #169 )
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* Implement NPDM files parser
(Currently not used in Ryujinx)
* Add credits
* Add Swap32
* Update Npdm.cs
* Update ACI0.cs
* Update ACID.cs
* Update Npdm.cs
* Update EndianSwap.cs
* Update ACI0.cs
* Update ACID.cs
* Update KernelAccessControl.cs
* Update NpdmInfo.cs
* Update ServiceAccessControl.cs
* Update NpdmInfo.cs
2018-06-17 23:28:11 -03:00
Ac_K
c27161fa42
Merge pull request #152 from greggameplayer/patch-5
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Implement ListAudioOutsAuto & OpenAudioOutAuto
2018-06-17 04:16:16 +00:00
greggameplayer
e2417351ec
delete mixed tabs & spaces & use void for methods
2018-06-15 17:54:18 +02:00
greggameplayer
8a0120ae88
add a new Method for OpenAudioOut & OpenAudioOutAuto
2018-06-15 17:41:07 +02:00
greggameplayer
41066802bc
Implement ListAudioOutsAuto & OpenAudioOutAuto
2018-06-15 17:24:02 +02:00
Ac_K
31912b692d
Merge pull request #160 from greggameplayer/patch-7
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Implement GetAvailableLanguageCodes2 with a method
2018-06-13 15:40:37 +00:00
greggameplayer
be462841f1
change places of the args of GetAvailableLanguagesCodesMethod
2018-06-13 17:38:19 +02:00
riperiperi
e26af8f2b3
Faster soft implementation of smulh and umulh ( #134 )
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* Faster soft implementation of smulh and umulh
* smulh: Fixed mul with 0 acting like it had a negative result.
* Use compliment for negative smulh result.
2018-06-13 10:55:45 -03:00
gdkchan
72ae07e6f6
Partial GPU DMA support ( #158 )
2018-06-13 10:55:01 -03:00
greggameplayer
a616ebd5cd
correct whitespaces
2018-06-13 15:12:03 +02:00
greggameplayer
66a1dbe18e
Implement GetAvailableLanguageCodes2 with a method
2018-06-13 15:08:11 +02:00
Ac_K
2fab4145e3
Merge pull request #157 from Cyuubi/pctl-initialize-and-without-initialize
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[PCTL] Add CreateServiceWithoutInitialize and Initialize
2018-06-13 00:53:54 +00:00
Starlet
da92121d00
Compliant with review.
2018-06-12 20:51:59 -04:00
Ac_K
026e5a64cf
Merge pull request #148 from Lordmau5/ICommonStateGetter
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Implement GetDefaultDisplayResolution/+ChangeEvent on ICommonStateGetter
2018-06-12 23:30:45 +00:00
Lordmau5
0ea30a6494
Remove comment
2018-06-13 01:29:39 +02:00
Lordmau5
440397710f
Merge branch 'master' into ICommonStateGetter
2018-06-13 01:28:49 +02:00
Starlet
f163fb0c0f
[PCTL] Add CreateServiceWithoutInitialize and Initialize
2018-06-12 14:28:45 -04:00
Lordmau5
76c745f79d
Implement R16 texture format ( #147 )
2018-06-12 09:29:44 -03:00
Lordmau5
ffba9b94cf
Implement Fabs_V ( #146 )
2018-06-12 09:29:16 -03:00
gdkchan
f5f884f614
Minor shader fixes
2018-06-12 09:26:49 -03:00
Ac_K
9192d0b892
Merge pull request #153 from DatBoiJay3/hid-smo
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Fix input in SMO
2018-06-12 02:54:41 +00:00
DatBoiJay3
d1da6c2606
Neatness counts
2018-06-11 19:53:44 -07:00
DatBoiJay3
ae4406e70a
Fix input in SMO
...
Unsure if this will break other games though.
Please test. :)
2018-06-11 19:29:12 -07:00
Lordmau5
106dcb2899
Merge branch 'master' into ICommonStateGetter
2018-06-11 06:03:37 +02:00
gdkchan
74ef146653
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
2018-06-10 21:46:42 -03:00
Lordmau5
7134a0d05e
Fix bracket alignment
2018-06-11 02:10:09 +02:00
Lordmau5
da8fcc7a1c
Implement GetDefaultDisplayResolution/+ChangeEvent on ICommonStateGetter
2018-06-11 01:59:36 +02:00
Lordmau5
d2d4bcc1cd
Update README file ( #143 )
2018-06-10 20:44:48 -03:00
gdkchan
5844ee7ed0
Use sample counter on HID controller layouts
2018-06-10 19:32:39 -03:00
Tobias
a2ed51ad28
Add stubs for Nfp and Acc + SvcGetThreadCoreMask implementation ( #133 )
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* Stubs for NFP
* Stubs for ACC
* Implement SvcGetThreadCoreMask
* Fixup
* Fixup 2
* Fixup 3
* Address Cyuubi's feedback
2018-06-10 01:36:07 -03:00
gdkchan
0e8e116e5b
Fix a small size related issue on MapBufferEx and add the BC7U texture format
2018-06-10 01:00:43 -03:00
gdkchan
01b9b7f927
Fix a thread sync bug as is the usual...
2018-06-09 22:41:07 -03:00
gdkchan
a0bf293395
Somewhat better implementation of thread yield
2018-06-09 18:19:14 -03:00
gdkchan
10fd47e2ca
Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking
2018-06-09 13:05:41 -03:00
gdkchan
49b7864971
Use source texture size when doing reads for texure copy
2018-06-09 00:46:06 -03:00
gdkchan
ad5ce18fe8
Small cleanup in AMemory and removed some unused usings
2018-06-08 23:54:50 -03:00
gdkchan
6918afec93
Do not inline the scalar vector load methods as a workaround to a .net JIT bug
2018-06-08 23:49:53 -03:00
gdkchan
4d24e4a01d
Texture/Vertex/Index data cache ( #132 )
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* Initial implementation of the texture cache
* Cache vertex and index data aswell, some cleanup
* Improve handling of the cache by storing cached ranges on a list for each page
* Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
2018-06-08 21:15:56 -03:00
riperiperi
d7b4cc9ec7
ReadBytes function in AMemory, with cleaner range check. ( #136 )
2018-06-08 21:15:02 -03:00
greggameplayer
45ecda2c1d
Add & Correct ErrorModules ( #137 )
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* Add & Correct ErrorModules
* Remove LibNX specific ErrorModules
* Remove Homebrew Specific ErrorModules
2018-06-08 19:57:42 -03:00
gdkchan
0b25d0abcd
Force inline some of the vector read/write methods
2018-06-04 16:11:11 -03:00
gdkchan
3b03610245
Fix ILibraryAppletCreator CreateStorage, implement Write on IStorageAccessor
2018-06-04 02:09:41 -03:00
gdkchan
174909acfa
Use GetBufferType0x21 on TransactParcelAuto aswell
2018-06-02 20:40:26 -03:00
Starlet
ed2aa2378b
SMO stubs and implementations ( #129 )
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* WIP SMO stubs and implementations
* fixes?
* Add StorageHelper
* Whoops
* Compliant with review.
* Remove unnecessary usings
2018-06-02 19:46:09 -03:00
gdkchan
0447840a5a
Fix copy-paste mistake, also related to astc...
2018-06-02 13:39:52 -03:00
gdkchan
14a67565c8
Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code
2018-06-02 11:44:52 -03:00
gdkchan
4df1c5a9bc
Re add some texture formats that I somehow removed by accident on OGLEnumConverter
2018-06-02 00:53:50 -03:00