1127 Commits

Author SHA1 Message Date
gdkchan
5f4591a8ac Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) 2018-06-02 00:50:56 -03:00
Ac_K
4178a45a1c Add an ASTC Decoder (Not currently used in Ryujinx) (#131)
* Add an ASTC Decoder (Not currently used in Ryujinx)

* Update ASTCDecoder.cs
2018-06-01 15:00:16 -03:00
gdkchan
4f35cdbb70 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 2018-05-29 20:37:10 -03:00
gdkchan
624bc35132 Initial work to support AArch32 with a interpreter, plus nvmm stubs (not used for now) 2018-05-26 17:50:47 -03:00
Starlet
1c74037fdb [IApplicationFunctions/INvDrvServices] Stub GetPseudoDeviceId, FinishInitialize and add more pctl service names. (#127)
* [INvDrvServices] Stub FinishInitialize

* [IApplicationFunctions] Stub GetPseudoDeviceId

* I need to proofread my shit...

* Also add more pctl service names
2018-05-25 18:33:09 -03:00
gdkchan
91e3bccb51 Fix wrong type on CMTST instruction 2018-05-23 12:57:28 -03:00
gdkchan
e5eea9c716 Remove some calls generated on the CPU for inexistent intrinsic methods 2018-05-23 00:27:48 -03:00
gdkchan
3f51356006 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time 2018-05-22 22:43:31 -03:00
Starlet
f36a10271a [SvcSystem/SvcMemory] Implement SvcGetInfo 16, SvcMapPhysicalMemory & SvcUnmapPhysicalMemory (#126)
* [SvcSystem] Implement SvcGetInfo 16

SvcGetInfo 16 always should be 1(?)

* Implement SvcMapPhysicalMemory &  SvcUnmapPhysicalMemory

* Adjusted to review.
2018-05-22 17:40:46 -03:00
Thomas Guillemard
460086e9ca Add a C++ demangler (#119)
* Add a C++ demangler for PrintStackTrace

This is a simple C++ demangler (only supporting name demangling) that will
probably be enough for any stacktrace cases.

* Create Ryujinx.Core.OsHle.Diagnostics.Demangler and move DemangleName

* Rename Demangler -> Demangle + Fix coding style

* Starting a real parsing for demangler (still simple and no compression support yet)

* Partially implement decompression

* Improve compression support (still need to fix errored compression indexing)

* Some cleanup

* Fix Demangle.Parse call in PrintStackTrace

* Trim parameters result to get more clear prototypes

* Rename Demangle -> Demangler and fix access level

* Fix substitution possible issues also improve code readability

* Redo compression indexing to be more accurate

* Add support of not nested function name
2018-05-22 17:40:02 -03:00
gdkchan
b97d75e798 Add scalar variants of FCVTZS/FCVTZU, fix a issue on Ryushader 2018-05-18 14:44:49 -03:00
gdkchan
822a71602c Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 2018-05-17 15:25:42 -03:00
gdkchan
db67938b97 Only use higher priority on yield, change reschedule to be per-thread instead of using SchedulerThread to store the reschedule flag 2018-05-15 23:49:57 -03:00
gdkchan
f2392b6bb0 Fix some races in SvcThreadSync and change the way how yield works 2018-05-15 22:37:54 -03:00
Ac_K
5232f923fb Update README.md 2018-05-15 18:57:22 +02:00
gdkchan
2bc5aeb721 Fix typo and update priority/avoid duplicates on UpdateMutexOwner 2018-05-14 03:09:08 -03:00
gdkchan
0d541bd956 Some improvements to SetThreadCoreMask, simplified implementation of wait lists 2018-05-14 03:01:10 -03:00
gdkchan
b117eee0bd Implement GetTpcMasks on nvservices 2018-05-13 22:10:45 -03:00
gdkchan
3b9c6532d0 Better implementation of SetThreadCoreMask that allows changing the Core Mask (untested, no clue if it actually works) 2018-05-13 22:00:29 -03:00
gdkchan
e65ea8506b Initial work to support changing thread core on the scheduler, also some cond var priority fixes 2018-05-13 00:22:42 -03:00
gdkchan
87ef9366f2 Allow using self thread id on some svcs (fixes #117) 2018-05-11 23:05:06 -03:00
gdkchan
fac208a31c Fix WidthInGobs on the GPU 2018-05-11 20:20:44 -03:00
gdkchan
c7a6426277 Update min sdk version on readme (for real this time) 2018-05-11 20:18:59 -03:00
gdkchan
e4eb60fa82 Update min sdk version on readme 2018-05-11 20:17:43 -03:00
gdkchan
9d789f99f9 Add intrinsics support (#121)
* Initial intrinsics support

* Update tests to work with the new Vector128 type and intrinsics

* Drop SSE4.1 requirement

* Fix copy-paste mistake
2018-05-11 20:10:27 -03:00
Starlet
c7e1cd61ce Fix NV stubs (#124)
* Fix NV stubs

* Compliant with feedback

* Oops, Compliant with feedback #2
2018-05-11 00:19:51 -03:00
Thomas Guillemard
53f6eb37d9 Implement ISystemDisplayService::GetDisplayMode & Add IManagerDisplayService::SetLayerVisibility stub (#118)
* Add ISystemDisplayService::GetDisplayMode & IManagerDisplayService::SetLayerVisibility

Also add some missing PrintStub calls

* Fix import ordering & Fix incorrect value for the third word in GetDisplayMode
2018-05-10 23:40:52 -03:00
gdkchan
354950c9d9 Fix regression caused by wrong endian on GetAudioRendererWorkBufferSize version check 2018-05-07 16:03:30 -03:00
gdkchan
570ac65025 NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl

* More work on NvHostCtrl

* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind

* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)

* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks

* Remove now unused code, add comment about probably wrong result codes
2018-05-07 15:53:23 -03:00
Ac_K
773bdea146 Update IAudioRendererManager.cs 2018-05-04 16:52:07 +02:00
Ac_K
a6e821b29e A REAL fix for some games. (#116)
* Update IAudioRendererManager.cs

* Update IAudioRendererManager.cs

* Update IAudioRendererManager.cs
2018-05-01 21:02:28 -03:00
gdkchan
a3410f482b Ignore ZR target texture color registers on shader 2018-04-30 14:32:54 -03:00
LDj3SNuD
222045bf49 Add Sqxtn_S, Sqxtn_V, Uqxtn_S, Uqxtn_V instructions and Tests (6). (#110)
* Update ILGeneratorEx.cs

* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update CpuTest.cs

* Update Pseudocode.cs

* Update Instructions.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdArithmetic.cs
2018-04-29 20:39:58 -03:00
gdkchan
5af1e9f82e Fix GetDesiredLanguage and expose a way to set the desired language, default to english 2018-04-29 20:18:46 -03:00
gdkchan
556298930f Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 2018-04-29 17:58:38 -03:00
gdkchan
b4ba08912b Remove unnecessary casts from NxSettings 2018-04-26 13:57:25 -03:00
gdkchan
e59ff06caf Add null terminator to audio device names when writing to the output buffer 2018-04-26 11:34:40 -03:00
gdkchan
50b01658fa Remove thread from the threads list when it finishes, remove debug code 2018-04-26 00:07:12 -03:00
LDj3SNuD
f02d8bd7b5 Update AOpCodeTable.cs (#108) 2018-04-25 23:26:41 -03:00
LDj3SNuD
e20c415768 Add Cls_V, Clz_V, Orn_V instructions. Add 18 Tests: And_V, Bic_V, Bif_V, Bit_V, Bsl_V, Cls_V, Clz_V, Orn_V, Orr_V. (#104)
* Update AOpCodeTable.cs

* Update AInstEmitSimdLogical.cs

* Update AInstEmitSimdArithmetic.cs

* Update ASoftFallback.cs

* Update AInstEmitAlu.cs

* Update Pseudocode.cs

* Update Instructions.cs

* Update CpuTestSimdReg.cs

* Update CpuTestSimd.cs
2018-04-25 23:20:22 -03:00
gdkchan
ab56c9b2af Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 2018-04-25 23:12:26 -03:00
Ac_K
7eba78608d Update ISystemSettingsServer.cs (#107)
* Update ISystemSettingsServer.cs

Implement `GetSettingsItemValue`.

* Add NxSettings.cs

Generated automatically from a Switch 3.0 config file (Tid: 0100000000000818).

* Update ISystemSettingsServer.cs

* Update ISystemSettingsServer.cs

* Update ISystemSettingsServer.cs
2018-04-25 21:52:22 -03:00
gdkchan
8b56aa9759 Update README.md 2018-04-24 21:06:49 -03:00
gdkchan
a7d611b011 [HLE/Audio] Use correct audio device names 2018-04-24 17:14:26 -03:00
gdkchan
ae8bb487db Improved logging (#103) 2018-04-24 15:57:39 -03:00
Ac_K
456da77838 Update IAudioController.cs 2018-04-23 05:02:30 +02:00
gdkchan
dcd0b977f8 Print guest stack trace on a few points that can throw exceptions 2018-04-22 02:48:17 -03:00
gdkchan
464195813f Stub a few services, add support for generating call stacks on the CPU 2018-04-22 01:22:46 -03:00
Ac_K
a407457783 Some implementations (#99)
* Some implementations

- ICommonStateGetter
* GetBootMode
- ISelfController
* SetHandlesRequestToDisplay
- IServiceGetterInterface
- ISystemUpdateInterface
- IVulnerabilityManagerInterface
- IPrepoService
- ISettingsServer
* GetLanguageCode
- ISystemSettingsServer
* GetFirmwareVersion2
- IHOSBinderDriver
* TransactParcelAuto

* Fix Implementations

* Fix Implementations 2
2018-04-21 20:04:43 -03:00
Ac_K
8c5ebddd32 Update am service (#98)
* am services implementations

Implement:
- IAllSystemAppletProxiesService
- IApplicationCreator
- IGlobalStateController
- IHomeMenuFunctions
  * RequestToGetForeground stub.
  * GetPopFromGeneralChannelEvent stub event.
- ISystemAppletProxy
  * GetCommonStateGetter
  * GetSelfController
  * GetWindowController
  * GetAudioController
  * GetDisplayController
  * GetLibraryAppletCreator
  * GetHomeMenuFunctions
  * GetGlobalStateController
  * GetApplicationCreator
  * GetDebugFunctions

* Update ServiceFactory.cs

* Update IHomeMenuFunctions.cs

* Update IHomeMenuFunctions.cs

* Update ServiceFactory.cs
2018-04-21 16:30:06 -03:00