1949 Commits

Author SHA1 Message Date
gdkchan
8fac09f618 Fix sampled multisample image size (#2984) 2022-01-10 08:45:25 +01:00
riperiperi
37eb834ccf Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
* Initial test for texture sync

* WIP new texture flushing setup

* Improve rules for incompatible overlaps

Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup.

* Cleanup, improvements

Improve rules for fast DMA

* Small tweak to group together flushes of overlapping handles.

* Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures.

Fixes the new Life is Strange game.

* Flush overlaps before init data, fix 3d texture size/overlap stuff

* Fix 3D Textures, faster single layer flush

Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods)

* Remove unused method

* Minor cleanup

* More cleanup

* Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too

This one's for metro

* Address feedback, ASTC+ETC to FormatClass

* Change offset to use Span slice rather than IntPtr Add

* Fix this too
2022-01-09 13:28:48 -03:00
gdkchan
895c0cfb0d Return error on DNS resolution when guest internet access is disabled (#2983)
* Return error on DNS resolution when guest internet access is disabled

* Log DNS lookup calls
2022-01-08 20:18:09 -03:00
riperiperi
142cdc54d9 Add support for render scale to vertex stage. (#2763)
* Add support for render scale to vertex stage.

Occasionally games read off textureSize on the vertex stage to inform the fragment shader what size a texture is without querying in there. Scales were not present in the vertex shader to correct the sizes, so games were providing the raw upscaled texture size to the fragment shader, which was incorrect.

One downside is that the fragment and vertex support buffer description must be identical, so the full size scales array must be defined when used. I don't think this will have an impact though. Another is that the fragment texture count must be updated when vertex shader textures are used. I'd like to correct this so that the update is folded into the update for the scales.

Also cleans up a bunch of things, like it making no sense to call CommitRenderScale for each stage.

Fixes render scale causing a weird offset bloom in Super Mario Party and Clubhouse Games. Clubhouse Games still has a pixelated look in a number of its games due to something else it does in the shader.

* Split out support buffer update, lazy updates.

* Commit support buffer before compute dispatch

* Remove unnecessary qualifier.

* Address Feedback
2022-01-08 14:48:48 -03:00
sharmander
bb116f3ea4 CPU - Implement FCVTMS (Vector) (#2937)
* Add FCVTMS_V Implementation to Armeilleure

* Fix opcode designation

* Add tests

* Amend Ptc version

* Fix OpCode / Tests

* Create Math.Floor helper method + Update implementation

* Address gdk comments

* Re-address gdk comments

* Update ARMeilleure/Decoders/OpCodeTable.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Tests to use 2S (4S) and 2D

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-01-04 16:45:28 -03:00
Mary
2998dcf89a sfdnsres: Implement NSD resolution (#2962)
This fix a missing implementation usage of NSD on IResolver when
requested on GetAddrInfoRequest* and GetHostByNameRequest*.
2022-01-03 22:12:50 +01:00
Emmanuel Hansen
ddb101675a fix build id case issue for enabled cheats (#2970) 2022-01-03 21:28:57 +01:00
MutantAura
9b5ca85f65 Implement analog stick range modifier (#2783)
* adjust position vector + GUI

* remove brackets

* Update configuration

* Update ConfigurationFileFormat.cs

* rebase + review changes

* spacing

* revert deletion

* fix profile loading

* spacing

* comment spacing
2022-01-03 12:49:29 +01:00
Ac_K
d0a10f4f8a ffmpeg: Add extra checks and error messages (#2951)
* ffmpeg: Add extra checks and error messages

This PR adds some checks and logging error messages related to the ffmpeg context creation, that will prevent users to open issues because they don't have the correct packages installed.
Close #2762

* Update FFmpegContext.cs
2022-01-03 12:38:21 +01:00
Emmanuel Hansen
54b0f3039b Add Cheat Manager (#2964)
* add cheatmanager

* use modloader to load cheats for manager

* addressed nits
2022-01-03 09:39:43 +01:00
Mary
70eb2b9a0f misc: Improve DNS blacklist for Nintendo servers (#2963)
This blocks more that have been seen in the wild
2022-01-03 08:57:03 +01:00
gdkchan
96f5f66ffc Force crop when presentation cached texture size mismatches (#2957) 2021-12-31 12:00:42 -03:00
gdkchan
86c0fff3d1 Add support for the R4G4 texture format (#2956) 2021-12-30 17:10:54 +01:00
gdkchan
0f6d4505d5 Fix A1B5G5R5 format for good (#2955) 2021-12-30 14:00:34 +01:00
Ac_K
13231a0ad9 friend: Stub IsFriendListCacheAvailable and EnsureFriendListAvailable (#2949)
* friend: Stub IsFriendListCacheAvailable and EnsureFriendListAvailable

This PR stubs IsFriendListCacheAvailable and EnsureFriendListAvailable call of friend service which close #2896.

Sadly, Super Bomberman R Online is still stuck on the loading screen and keep calling `TryPopFromFriendInvitationStorageChannel`, probably because another issue somewhere.

* Add FW version

* Apply suggestions from gdkchan

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update IFriendService.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-12-30 11:42:22 +01:00
Ac_K
4766b53a3d am: Stub SetMediaPlaybackStateForApplication (#2952)
This PR stub `SetMediaPlaybackStateForApplication` of the am service. Accordingly to gdkchan it's needed by the Youtube app. This is checked by RE aswell.
2021-12-30 11:25:46 +01:00
Mary
8fc4cf064a kernel: Implement thread pinning support (#2840)
* kernel: Implement Thread pinning support

This commit adds support for 8.x thread pinning changes and implement SynchronizePreemptionState syscall.

Based on kernel 13.x reverse.

* Address gdkchan's comment

* kernel: fix missing critical section leave in SetActivity

Fix Unity games

* Implement missing bits on the interrupt handler and inline update pinning function as it cannot be generic

* Fix some bugs in SetActivity and SetCoreAndAffinityMask

* Address gdkchan's comments
2021-12-30 10:55:06 +01:00
gdkchan
19c85e36f3 Improve SocketOption handling (#2946) 2021-12-29 15:04:38 +01:00
Ac_K
651d5a8896 hid: A little cleanup (#2950)
While I'm looking to the code, I've found some syntax issue, and a little inconsistencie between `ActivateNpad` and `ActivateNpadWithRevision`. Nothing more.
2021-12-29 14:49:10 +01:00
gdkchan
77490dbb88 Flip scissor box when the YNegate bit is set (#2941)
* Flip scissor box when the YNegate bit is set

* Flip scissor based on screen scissor state, account for negative scissor Y

* No need for abs when we already know the value is negative
2021-12-28 08:37:23 -03:00
gdkchan
26f83ba614 Fix GetHostByNameRequestWithOptions and GetHostByAddrRequestWithOptions (#2943) 2021-12-28 08:22:58 -03:00
gdkchan
ab1d84153e Use minimum stream sample count on SDL2 audio backend (#2948) 2021-12-27 18:25:21 -03:00
gdkchan
9cfd0b6b11 Fix wrong title language (#2933)
* Fix wrong title language

* Sort
2021-12-27 18:10:49 -03:00
gdkchan
a891dc2e34 Fix DMA copy fast path line size when xCount < stride (#2942) 2021-12-26 13:05:26 -03:00
sharmander
10005511ac Fix missing default value of audio volume. (#2939) 2021-12-26 12:54:26 -03:00
gdkchan
90a1d67d1e Fix I2M texture copies when line length is not a multiple of 4 (#2938)
* Fix I2M texture copies when line length is not a multiple of 4

* Do not copy padding bytes for 1D copies

* Nit
2021-12-26 12:39:07 -03:00
gdkchan
81bb6c135f Fix GetAddrInfoWithOptions and some sockets issues (#2936)
* Fix GetAddrInfoWithOptions and some sockets issues

* Was not supposed to remove this log
2021-12-26 15:17:13 +01:00
gdkchan
fb321be510 Fix bug causing an audio buffer to be enqueued more than once (#2940) 2021-12-26 14:48:18 +01:00
Mary
5ca549f25c Revert "sdl2: Update to Ryujinx.SDL2-CS 2.0.19 (#2907)"
This reverts commit 457f93dd779d1d2295713b70da83625e5ae4ed33.
2021-12-24 00:03:23 +01:00
gdkchan
c0df916744 Remove PortRemoteClosed warning (#2928) 2021-12-23 14:43:30 -03:00
Mary
794548e286 misc: Update SPB to 0.0.4-build17 (#2903)
Update to a new SPB version targeting .NET 6.
2021-12-23 14:31:06 -03:00
Mary
457f93dd77 sdl2: Update to Ryujinx.SDL2-CS 2.0.19 (#2907) 2021-12-23 14:11:32 -03:00
Alex Barney
c07ce51fa7 Update to LibHac v0.14.3 (#2925)
* Update to LibHac v0.14.3

* Fix loading NCAs that don't have a data partition
2021-12-23 13:55:50 -03:00
sharmander
0f32349760 UI - Add Volume Controls + Mute Toggle (F2) (#2871)
* Add the ability to toggle mute in the status bar.

* Add the ability to toggle mute in the status bar.

* Formatting fixes

* Add hotkey (F2) to mute

* Add default hotkey to config.json

* Add ability to change volume via slider.

* Fix Headless

* Fix SDL2 Problem : Credits to d3xMachina

* Remove unnecessary work

* Address gdk comments

* Toggling with Hotkey now properly restores volume to original level.

* Toggling with Hotkey now properly restores volume to original level.

* Update UI to show Volume % instead of Muted/Unmuted

* Clean up the volume ui a bit.

* Undo unintentionally committed code.

* Implement AudRen Support

* Restore intiial volume level in function definition.

* Finalize UI

* Finalize UI

* Use clamp for bounds check

* Use Math.Clamp for volume in soundio

* Address comments by gdkchan

* Address remaining comments

* Fix missing semicolon

* Address remaining gdkchan comment

* Fix comment

* Change /* to //

* Allow volume slider to change volume immediately.
Also force label text to cast to int to prevent decimals from showing in status bar

* Remove blank line

* Undo setting of volume level when "Cancel" is pressed.

* Fix allignment for settings window code
2021-12-23 13:33:56 -03:00
gdkchan
00beeeac59 Fix for texture pool not being updated when it should + buffer texture related fixes (#2911) 2021-12-19 11:50:44 -03:00
riperiperi
ec2a9be763 Add support for releasing a semaphore to DmaClass (#2926)
* Add support for releasing a semaphore to DmaClass

Fixes freezes in OpenGL games, primarily GameMaker ones such as Undertale.

* Address Feedback
2021-12-19 11:32:52 -03:00
gdkchan
d702144cc3 Implement CSDB instruction (#2927) 2021-12-19 11:19:05 -03:00
VocalFan
2637d6c50f Using more intense lossless compression. (#2811) 2021-12-19 09:50:34 -03:00
Mary
ec2919e7b3 Remove debug configuration and schema (#2920)
The debug configuration can be created by the emulator and is an
artefact of the past.

I also took the liberty of removing the _schema.json file as most of the
time it is left unused/outdated.
2021-12-15 17:40:08 +01:00
Mary
2a1ce9849d Remove unused empty Ryujinx.Audio.Backends project (#2919) 2021-12-14 18:05:25 -03:00
Mary
5f13b3dfc3 misc: Sync Config.json default debug config (#2904) 2021-12-12 23:12:57 +01:00
gdkchan
63de118842 Fix SUATOM and other texture shader instructions with RZ dest (#2885)
* Fix SUATOM and other texture shader instructions with RZ dest

* Shader cache version bump
2021-12-08 18:36:09 -03:00
Mary
b618f41102 Remove usage of Mono.Posix.NETStandard accross all projects (#2906)
* Remove usage of Mono.Posix.NETStandard in Ryujinx project

* Remove usage of Mono.Posix.NETStandard in ARMeilleure project

* Remove usage of Mono.Posix.NETStandard in Ryujinx.Memory project

* Address gdkchan's comments
2021-12-08 18:24:26 -03:00
riperiperi
b5f12e02e0 Move texture anisotropy check to SetInfo (#2843)
Rather than calculating this for every sampler, this PR calculates if a texture can force anisotropy when its info is set, and exposes the value via a public boolean.

This should help texture/sampler heavy games when anisotropic filtering is not Auto, like UE4 ones (or so i hear?). There is another cost where samplers are created twice when anisotropic filtering is enabled, but I'm not sure how relevant this one is.
2021-12-08 18:09:36 -03:00
gdkchan
b74332e17d Implement remaining shader double-precision instructions (#2845)
* Implement remaining shader double-precision instructions

* Shader cache version bump
2021-12-08 17:54:12 -03:00
Mary
eadab5eb86 misc: Fix alsoft.ini being present on Linux releases (#2902) 2021-12-08 17:43:02 -03:00
Piyachet Kanda
1e580fbd5b Implement UHADD8 instruction (#2908)
* Implement UHADD8 instruction along with a test unit

* Update PTC revision number
2021-12-08 17:05:59 -03:00
gdkchan
9effc3e9ff Fix FLO.SH shader instruction with a input of 0 (#2876)
* Fix FLO.SH shader instruction with a input of 0

* Shader cache version bump
2021-12-05 13:25:05 +01:00
Mary
48ad2bf56c kernel: Improve GetInfo readability and update to 13.0.0 (#2900)
* kernel: Define InfoTYpe and make it less obscure when reading GetInfo

Also map ThreadTickCount to 25 instead of 0xF0000002 like 13.x kernel.

* kernel: Implement GetInfo IsApplication

* kernel: Implement GetInfo FreeThreadCount
2021-12-04 20:23:26 -03:00
Mary
a4ab8bdf91 misc: Migrate usage of RuntimeInformation to OperatingSystem (#2901)
Very basic migration across the codebase.
2021-12-04 20:02:30 -03:00