simplify + check for metal first
This commit is contained in:
parent
a9d7e227a8
commit
3bb115d690
@ -367,9 +367,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (_context.DirtyHacks.IsEnabled(DirtyHack.ShaderTranslationDelay))
|
if (_context.Capabilities.Api == TargetApi.Metal && _context.DirtyHacks.IsEnabled(DirtyHack.ShaderTranslationDelay))
|
||||||
if (_context.Capabilities.Api == TargetApi.Metal)
|
Thread.Sleep(_context.DirtyHacks[DirtyHack.ShaderTranslationDelay]);
|
||||||
Thread.Sleep(_context.DirtyHacks[DirtyHack.ShaderTranslationDelay]);
|
|
||||||
|
|
||||||
AsyncProgramTranslation asyncTranslation = new(guestShaders, specState, programIndex, isCompute);
|
AsyncProgramTranslation asyncTranslation = new(guestShaders, specState, programIndex, isCompute);
|
||||||
_asyncTranslationQueue.Add(asyncTranslation, _cancellationToken);
|
_asyncTranslationQueue.Add(asyncTranslation, _cancellationToken);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user