refactor: enhance AutoAssignController to utilize ViewModel and improve controller refresh logic

This commit is contained in:
uncavo-hdmi 2025-02-02 16:35:30 +01:00
parent ab4bb0a885
commit 3ff9d1e128
5 changed files with 59 additions and 138 deletions

View File

@ -4,6 +4,7 @@ using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Hid;
using System;
using System.Collections.Generic;
@ -40,7 +41,6 @@ namespace Ryujinx.Input.HLE
private List<InputConfig> _inputConfig;
private bool _enableKeyboard;
private bool _enableMouse;
private bool _enableAutoAssign;
private Switch _device;
public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
@ -53,7 +53,7 @@ namespace Ryujinx.Input.HLE
_mouseDriver = mouseDriver;
_inputConfig = new List<InputConfig>();
_gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
//_gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
_gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
}
@ -89,7 +89,7 @@ namespace Ryujinx.Input.HLE
}
}
ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
//ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
}
}
@ -130,7 +130,7 @@ namespace Ryujinx.Input.HLE
NpadController[] oldControllers = _controllers.ToArray();
List<InputConfig> validInputs = new();
foreach (InputConfig inputConfigEntry in inputConfig)
{
NpadController controller;
@ -160,129 +160,23 @@ namespace Ryujinx.Input.HLE
validInputs.Add(inputConfigEntry);
}
}
for (int i = 0; i < oldControllers.Length; i++)
{
// Disconnect any controllers that weren't reused by the new configuration.
oldControllers[i]?.Dispose();
oldControllers[i] = null;
}
_inputConfig = inputConfig;
_enableKeyboard = enableKeyboard;
_enableMouse = enableMouse;
_device.Hid.RefreshInputConfig(validInputs);
}
}
private InputConfig CreateConfigFromController(IGamepad controller)
{
if (controller == null) return null;
string id = controller.Id.Split(" ")[0];
bool isNintendoStyle = controller.Name.Contains("Nintendo");
ControllerType controllerType;
if (isNintendoStyle && !controller.Name.Contains("(L/R)"))
{
if (controller.Name.Contains("(L)"))
{
controllerType = ControllerType.JoyconLeft;
}
else if (controller.Name.Contains("(R)"))
{
controllerType = ControllerType.JoyconRight;
}
else
{
controllerType = ControllerType.ProController;
}
}
else
{
// if it's not a nintendo controller, we assume it's a pro controller or a joycon pair
controllerType = ControllerType.ProController;
}
InputConfig config = new StandardControllerInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.GamepadSDL2,
Id = id,
ControllerType = controllerType,
DeadzoneLeft = 0.1f,
DeadzoneRight = 0.1f,
RangeLeft = 1.0f,
RangeRight = 1.0f,
TriggerThreshold = 0.5f,
LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
{
DpadUp = (controllerType == ControllerType.JoyconLeft) ? ConfigGamepadInputId.Y : ConfigGamepadInputId.DpadUp,
DpadDown = (controllerType == ControllerType.JoyconLeft) ? ConfigGamepadInputId.A : ConfigGamepadInputId.DpadDown,
DpadLeft = (controllerType == ControllerType.JoyconLeft) ? ConfigGamepadInputId.B : ConfigGamepadInputId.DpadLeft,
DpadRight = (controllerType == ControllerType.JoyconLeft) ? ConfigGamepadInputId.X : ConfigGamepadInputId.DpadRight,
ButtonMinus = (controllerType == ControllerType.JoyconLeft) ? ConfigGamepadInputId.Plus : ConfigGamepadInputId.Minus,
ButtonL = ConfigGamepadInputId.LeftShoulder,
ButtonZl = ConfigGamepadInputId.LeftTrigger,
ButtonSl = (controllerType == ControllerType.JoyconLeft) ? ConfigGamepadInputId.LeftShoulder : ConfigGamepadInputId.Unbound,
ButtonSr = (controllerType == ControllerType.JoyconLeft) ? ConfigGamepadInputId.RightShoulder : ConfigGamepadInputId.Unbound,
},
LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
{
Joystick = ConfigStickInputId.Left,
StickButton = ConfigGamepadInputId.LeftStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = (controllerType == ControllerType.JoyconLeft),
},
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
{
ButtonA = ConfigGamepadInputId.B,
ButtonB = (controllerType == ControllerType.JoyconRight) ? ConfigGamepadInputId.Y : ConfigGamepadInputId.A,
ButtonX = (controllerType == ControllerType.JoyconRight) ? ConfigGamepadInputId.A : ConfigGamepadInputId.Y,
ButtonY = ConfigGamepadInputId.X,
ButtonPlus = ConfigGamepadInputId.Plus,
ButtonR = ConfigGamepadInputId.RightShoulder,
ButtonZr = ConfigGamepadInputId.RightTrigger,
ButtonSl = (controllerType == ControllerType.JoyconRight) ? ConfigGamepadInputId.LeftShoulder : ConfigGamepadInputId.Unbound,
ButtonSr = (controllerType == ControllerType.JoyconRight) ? ConfigGamepadInputId.RightShoulder : ConfigGamepadInputId.Unbound,
},
RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
{
Joystick = (controllerType == ControllerType.JoyconRight) ? ConfigStickInputId.Left : ConfigStickInputId.Right,
StickButton = ConfigGamepadInputId.RightStick,
InvertStickX = (controllerType == ControllerType.JoyconRight),
InvertStickY = (controllerType == ControllerType.JoyconRight),
Rotate90CW = (controllerType == ControllerType.JoyconRight),
},
Motion = new StandardMotionConfigController
{
MotionBackend = MotionInputBackendType.GamepadDriver,
EnableMotion = true,
Sensitivity = 100,
GyroDeadzone = 1,
},
Rumble = new RumbleConfigController
{
StrongRumble = 1f,
WeakRumble = 1f,
EnableRumble = false,
},
Led = new LedConfigController
{
EnableLed = false,
TurnOffLed = false,
UseRainbow = false,
LedColor = 0,
},
};
return config;
}
public void UnblockInputUpdates()
{
lock (_lock)

View File

@ -17,16 +17,20 @@ namespace Ryujinx.Ava
public class AutoAssignController
{
private readonly InputManager _inputManager;
private readonly MainWindowViewModel _viewModel;
private readonly ConfigurationState _configurationState;
private readonly IGamepad[] _controllers;
public AutoAssignController(InputManager inputManager)
public AutoAssignController(InputManager inputManager, MainWindowViewModel mainWindowViewModel)
{
_configurationState = ConfigurationState.Instance;
_inputManager = inputManager;
_viewModel = mainWindowViewModel;
_configurationState = ConfigurationState.Instance;
_inputManager.GamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
_inputManager.GamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
RefreshControllers();
}
public void RefreshControllers(List<InputConfig> inputConfig = null)
@ -34,32 +38,47 @@ namespace Ryujinx.Ava
if (!_configurationState.Hid.EnableAutoAssign) return;
List<IGamepad> controllers = _inputManager.GamepadDriver.GetGamepads().ToList();
if (controllers.Count == 0) return;
MainWindow _mainWindow = RyujinxApp.MainWindow;
//if (controllers.Count == 0) return;
// Get every controller config and update the configuration state
List<InputConfig> newConfig = new();
List<InputConfig> oldConfigs = (inputConfig != null) ? inputConfig : ConfigurationState.Instance.Hid.InputConfig.Value.Where(x => x != null).ToList();
Logger.Warning?.Print(LogClass.Application, $"inputConfig: {inputConfig != null}");
int index = 0;
foreach (var controller in controllers)
if (inputConfig != null)
{
InputConfig config = oldConfigs.FirstOrDefault(x => x.Id == controller.Id) ?? CreateConfigFromController(controller);
config.PlayerIndex = (PlayerIndex)index;
newConfig.Add(config);
index++;
newConfig = inputConfig;
}
_mainWindow.ViewModel.AppHost?.NpadManager.ReloadConfiguration(newConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse);
else
{
if (!_configurationState.Hid.EnableAutoAssign) return;
List<InputConfig> oldConfig = _configurationState.Hid.InputConfig.Value.Where(x => x != null).ToList();
int index = 0;
foreach (var controller in controllers)
{
if(controller == null) continue;
InputConfig config = oldConfig.FirstOrDefault(x => x.Id == controller.Id) ?? CreateConfigFromController(controller);
config.PlayerIndex = (PlayerIndex)index;
newConfig.Add(config);
index++;
}
}
_viewModel.AppHost?.NpadManager.ReloadConfiguration(newConfig, _configurationState.Hid.EnableKeyboard, _configurationState.Hid.EnableMouse);
Logger.Warning?.Print(LogClass.Application, $"(AAC) NpadManager: {_viewModel.AppHost?.NpadManager.GetHashCode()}");
ConfigurationState.Instance.Hid.InputConfig.Value = newConfig;
_configurationState.Hid.InputConfig.Value = newConfig;
Logger.Warning?.Print(LogClass.Application, $"inputConfig: {newConfig.Count}");
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
}
private void HandleOnGamepadConnected(string id)
{
Logger.Warning?.Print(LogClass.Application, $"Gamepad disconnected: {id}");
Logger.Warning?.Print(LogClass.Application, $"Gamepad connected: {id}");
RefreshControllers();
}

View File

@ -810,7 +810,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
{
IsModified = false;
List<InputConfig> newConfig = new();
List<InputConfig> newConfig = [];
newConfig.AddRange(ConfigurationState.Instance.Hid.InputConfig.Value);
@ -851,12 +851,12 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
newConfig[i] = config;
}
}
//_mainWindow.ViewModel.AppHost?.NpadManager.ReloadConfiguration(newConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse);
_mainWindow.ViewModel.AppHost?.NpadManager.ReloadConfiguration(newConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse);
// Atomically replace and signal input change.
// NOTE: Do not modify InputConfig.Value directly as other code depends on the on-change event.
//ConfigurationState.Instance.Hid.InputConfig.Value = newConfig;
_mainWindow.AutoAssignController.RefreshControllers(newConfig);
ConfigurationState.Instance.Hid.InputConfig.Value = newConfig;
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
}

View File

@ -620,6 +620,7 @@ namespace Ryujinx.Ava.UI.ViewModels
config.System.EnableDockedMode.Value = EnableDockedMode;
config.Hid.EnableKeyboard.Value = EnableKeyboard;
config.Hid.EnableMouse.Value = EnableMouse;
bool activatingAutoAssign = EnableAutoAssign && !config.Hid.EnableAutoAssign;
config.Hid.EnableAutoAssign.Value = EnableAutoAssign;
// Keyboard Hotkeys
@ -715,7 +716,14 @@ namespace Ryujinx.Ava.UI.ViewModels
MainWindow.UpdateGraphicsConfig();
RyujinxApp.MainWindow.ViewModel.VSyncModeSettingChanged();
SaveSettingsEvent?.Invoke();
if(activatingAutoAssign)
{
RyujinxApp.MainWindow.AutoAssignController.RefreshControllers();
}
else
{
SaveSettingsEvent?.Invoke();
}
GameDirectoryChanged = false;
AutoloadDirectoryChanged = false;

View File

@ -110,7 +110,7 @@ namespace Ryujinx.Ava.UI.Windows
if (Program.PreviewerDetached)
{
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver());
AutoAssignController = new AutoAssignController(InputManager);
AutoAssignController = new AutoAssignController(InputManager, ViewModel);
_ = this.GetObservable(IsActiveProperty).Subscribe(it => ViewModel.IsActive = it);
this.ScalingChanged += OnScalingChanged;