removed unnecessary logging, formatting and imports.
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c6e82046dd
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@ -1,4 +1,3 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.SDL2.Common;
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using Ryujinx.SDL2.Common;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -96,8 +95,7 @@ namespace Ryujinx.Input.SDL2
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}
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}
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private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
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private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
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{
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{
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Logger.Warning?.Print(LogClass.Application, "(SDL2GamepadDriver) Joystick connected: " + joystickDeviceId + " " + joystickInstanceId);
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if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
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if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
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{
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{
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if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
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if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
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@ -1,10 +1,6 @@
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Configuration.Hid.Controller.Motion;
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using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
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using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
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using Ryujinx.Common.Configuration.Hid.Keyboard;
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using Ryujinx.Common.Configuration.Hid.Keyboard;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Services.Hid;
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using Ryujinx.HLE.HOS.Services.Hid;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -52,7 +52,6 @@ namespace Ryujinx.Ava.Input
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List<InputConfig> newConfig = ControllerAssignmentManager.GetConfiguredControllers(
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List<InputConfig> newConfig = ControllerAssignmentManager.GetConfiguredControllers(
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controllers, oldConfig, out bool hasNewControllersConnected);
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controllers, oldConfig, out bool hasNewControllersConnected);
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if (!hasNewControllersConnected)
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if (!hasNewControllersConnected)
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{
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{
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// there is no *new* controller, we must switch the order of the controllers in
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// there is no *new* controller, we must switch the order of the controllers in
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