temp-fix: revert JitCache changes
Reverting this basically prevents it from resetting the JitCache which causes the crash when loading a second game/app process.
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99c1ca7446
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7a73362bf9
@ -24,7 +24,7 @@ namespace ARMeilleure.Translation.Cache
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private static JitCacheInvalidation _jitCacheInvalidator;
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private static List<CacheMemoryAllocator> _cacheAllocators = [];
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private static CacheMemoryAllocator _cacheAllocator;
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private static readonly List<CacheEntry> _cacheEntries = [];
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@ -40,48 +40,37 @@ namespace ARMeilleure.Translation.Cache
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public static void Initialize(IJitMemoryAllocator allocator)
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{
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if (_initialized)
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{
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return;
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}
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lock (_lock)
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{
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if (_initialized)
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{
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if (OperatingSystem.IsWindows())
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{
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JitUnwindWindows.RemoveFunctionTableHandler(
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_jitRegions[0].Pointer);
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}
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for (int i = 0; i < _jitRegions.Count; i++)
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{
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_jitRegions[i].Dispose();
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}
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_jitRegions.Clear();
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_cacheAllocators.Clear();
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return;
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}
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else
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{
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_initialized = true;
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}
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_activeRegionIndex = 0;
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ReservedRegion firstRegion = new(allocator, CacheSize);
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_jitRegions.Add(firstRegion);
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CacheMemoryAllocator firstCacheAllocator = new(CacheSize);
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_cacheAllocators.Add(firstCacheAllocator);
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_activeRegionIndex = 0;
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if (!OperatingSystem.IsWindows() && !OperatingSystem.IsMacOS())
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{
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_jitCacheInvalidator = new JitCacheInvalidation(allocator);
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}
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_cacheAllocator = new CacheMemoryAllocator(CacheSize);
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if (OperatingSystem.IsWindows())
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{
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JitUnwindWindows.InstallFunctionTableHandler(
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firstRegion.Pointer, CacheSize, firstRegion.Pointer + Allocate(_pageSize)
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);
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}
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_initialized = true;
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}
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}
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@ -147,7 +136,7 @@ namespace ARMeilleure.Translation.Cache
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if (TryFind(funcOffset, out CacheEntry entry, out int entryIndex) && entry.Offset == funcOffset)
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{
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_cacheAllocators[_activeRegionIndex].Free(funcOffset, AlignCodeSize(entry.Size));
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_cacheAllocator.Free(funcOffset, AlignCodeSize(entry.Size));
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_cacheEntries.RemoveAt(entryIndex);
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}
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@ -178,24 +167,30 @@ namespace ARMeilleure.Translation.Cache
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{
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codeSize = AlignCodeSize(codeSize);
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int allocOffset = _cacheAllocators[_activeRegionIndex].Allocate(codeSize);
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if (allocOffset >= 0)
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for (int i = _activeRegionIndex; i < _jitRegions.Count; i++)
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{
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_jitRegions[_activeRegionIndex].ExpandIfNeeded((ulong)allocOffset + (ulong)codeSize);
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return allocOffset;
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int allocOffset = _cacheAllocator.Allocate(codeSize);
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if (allocOffset >= 0)
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{
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_jitRegions[i].ExpandIfNeeded((ulong)allocOffset + (ulong)codeSize);
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_activeRegionIndex = i;
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return allocOffset;
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}
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}
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int exhaustedRegion = _activeRegionIndex;
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ReservedRegion newRegion = new(_jitRegions[0].Allocator, CacheSize);
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_jitRegions.Add(newRegion);
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_activeRegionIndex = _jitRegions.Count - 1;
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int newRegionNumber = _activeRegionIndex;
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Logger.Warning?.Print(LogClass.Cpu, $"JIT Cache Region {exhaustedRegion} exhausted, creating new Cache Region {_activeRegionIndex} ({((long)(_activeRegionIndex + 1) * CacheSize).Bytes()} Total Allocation).");
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Logger.Warning?.Print(LogClass.Cpu, $"JIT Cache Region {exhaustedRegion} exhausted, creating new Cache Region {newRegionNumber} ({((long)(newRegionNumber + 1) * CacheSize).Bytes()} Total Allocation).");
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_cacheAllocator = new CacheMemoryAllocator(CacheSize);
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_cacheAllocators.Add(new CacheMemoryAllocator(CacheSize));
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int allocOffsetNew = _cacheAllocators[_activeRegionIndex].Allocate(codeSize);
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int allocOffsetNew = _cacheAllocator.Allocate(codeSize);
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if (allocOffsetNew < 0)
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{
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throw new OutOfMemoryException("Failed to allocate in new Cache Region!");
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