fix right JoyCon stick

This commit is contained in:
madwind 2024-12-29 01:49:25 +08:00
parent 68c03051ad
commit 8e50dd9fa6

View File

@ -67,23 +67,21 @@ namespace Ryujinx.Input.SDL2
public (float, float) GetStick(StickInputId inputId)
{
if (inputId == StickInputId.Left)
switch (inputId)
{
switch (_joyConType)
{
case JoyConType.Left:
{
(float x, float y) = _gamepad.GetStick(inputId);
return (y, -x);
}
case JoyConType.Right:
{
(float x, float y) = _gamepad.GetStick(inputId);
return (-y, x);
}
}
}
return (0, 0);
case StickInputId.Left when _joyConType == JoyConType.Left:
{
(float x, float y) = _gamepad.GetStick(inputId);
return (y, -x);
}
case StickInputId.Right when _joyConType == JoyConType.Right:
{
(float x, float y) = _gamepad.GetStick(StickInputId.Left);
return (-y, x);
}
default:
return (0, 0);
}
}
public GamepadFeaturesFlag Features => _gamepad.Features;