fix: add missing implementation
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@ -275,6 +275,10 @@ namespace Ryujinx.Input.SDL2
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}
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}
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public void SetLed(uint packedRgb)
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{
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}
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public GamepadStateSnapshot GetStateSnapshot()
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{
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return IGamepad.GetStateSnapshot(this);
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@ -96,6 +96,10 @@ namespace Ryujinx.Input.SDL2
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right.SetConfiguration(configuration);
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}
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public void SetLed(uint packedRgb)
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{
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}
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public void SetTriggerThreshold(float triggerThreshold)
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{
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left.SetTriggerThreshold(triggerThreshold);
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