Merge 0282b216fdf28dd244ea35d7acd40c86a971862d into eb6b0e9adca0c2f010fa6ac093c806c4db199283

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Jacob 2025-02-22 07:31:41 -06:00 committed by GitHub
commit f7b522be44
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62 changed files with 1730 additions and 341 deletions

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@ -98,7 +98,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
// Make sure all pending uniform buffer data is written to memory.
_3dEngine.FlushUboDirty();
uint qmdAddress = _state.State.SendPcasA;
ComputeQmd qmd = _channel.MemoryManager.Read<ComputeQmd>((ulong)qmdAddress << 8);
@ -106,6 +106,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
ulong shaderGpuVa = ((ulong)_state.State.SetProgramRegionAAddressUpper << 32) | _state.State.SetProgramRegionB;
shaderGpuVa += (uint)qmd.ProgramOffset;
ShaderCache shaderCache = memoryManager.GetBackingMemory(shaderGpuVa).ShaderCache;
int localMemorySize = qmd.ShaderLocalMemoryLowSize + qmd.ShaderLocalMemoryHighSize;
@ -142,7 +144,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
sharedMemorySize,
_channel.BufferManager.HasUnalignedStorageBuffers);
CachedShaderProgram cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, samplerPoolMaximumId, poolState, computeState, shaderGpuVa);
CachedShaderProgram cs = shaderCache.GetComputeShader(_channel, samplerPoolMaximumId, poolState, computeState, shaderGpuVa);
_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
@ -156,10 +158,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
{
BufferDescriptor sb = info.SBuffers[index];
ulong sbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(sb.SbCbSlot);
(PhysicalMemory physical, ulong sbDescAddress) = _channel.BufferManager.GetComputeUniformBufferAddress(sb.SbCbSlot);
sbDescAddress += (ulong)sb.SbCbOffset * 4;
SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
SbDescriptor sbDescriptor = physical.Read<SbDescriptor>(sbDescAddress);
uint size;
if (sb.SbCbSlot == Constants.DriverReservedUniformBuffer)
@ -187,7 +189,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
sharedMemorySize,
_channel.BufferManager.HasUnalignedStorageBuffers);
cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, samplerPoolMaximumId, poolState, computeState, shaderGpuVa);
cs = shaderCache.GetComputeShader(_channel, samplerPoolMaximumId, poolState, computeState, shaderGpuVa);
_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
}

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@ -215,7 +215,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
_channel.TextureManager.RefreshModifiedTextures();
_3dEngine.CreatePendingSyncs();
_3dEngine.FlushUboDirty();
PhysicalMemory srcPhysical = memoryManager.GetBackingMemory(srcGpuVa);
PhysicalMemory dstPhysical = memoryManager.GetBackingMemory(dstGpuVa);
if (copy2D)
{
// Buffer to texture copy.
@ -293,7 +296,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
if (completeSource && completeDest && !srcLinear && isIdentityRemap)
{
Image.Texture source = memoryManager.Physical.TextureCache.FindTexture(
Image.Texture source = srcPhysical.TextureCache.FindTexture(
memoryManager,
srcGpuVa,
srcBpp,
@ -309,7 +312,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
{
source.SynchronizeMemory();
Image.Texture target = memoryManager.Physical.TextureCache.FindOrCreateTexture(
Image.Texture target = dstPhysical.TextureCache.FindOrCreateTexture(
memoryManager,
source.Info.FormatInfo,
dstGpuVa,
@ -339,7 +342,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
if (completeSource && completeDest && !(dstLinear && !srcLinear) && isIdentityRemap)
{
Image.Texture target = memoryManager.Physical.TextureCache.FindTexture(
Image.Texture target = dstPhysical.TextureCache.FindTexture(
memoryManager,
dstGpuVa,
dstBpp,
@ -462,6 +465,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
}
else
{
BufferCache bufferCache = dstPhysical.BufferCache;
if (remap &&
_state.State.SetRemapComponentsDstX == SetRemapComponentsDst.ConstA &&
_state.State.SetRemapComponentsDstY == SetRemapComponentsDst.ConstA &&
@ -472,7 +476,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
_state.State.SetRemapComponentsComponentSize == SetRemapComponentsComponentSize.Four)
{
// Fast path for clears when remap is enabled.
memoryManager.Physical.BufferCache.ClearBuffer(memoryManager, dstGpuVa, size * 4, _state.State.SetRemapConstA);
bufferCache.ClearBuffer(memoryManager, dstGpuVa, size * 4, _state.State.SetRemapConstA);
}
else
{
@ -492,7 +496,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
}
else
{
memoryManager.Physical.BufferCache.CopyBuffer(memoryManager, srcGpuVa, dstGpuVa, size);
BufferCache.CopyBuffer(_context,memoryManager, srcGpuVa, dstGpuVa, size);
}
}
}

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@ -185,7 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
// Right now the copy code at the bottom assumes that it is used on both which might be incorrect.
if (!_isLinear)
{
Image.Texture target = memoryManager.Physical.TextureCache.FindTexture(
Image.Texture target = memoryManager.GetBackingMemory(_dstGpuVa).TextureCache.FindTexture(
memoryManager,
_dstGpuVa,
1,

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@ -384,7 +384,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
ulong indirectBufferGpuVa = count.GpuVa;
BufferCache bufferCache = _processor.MemoryManager.Physical.BufferCache;
BufferCache bufferCache = _processor.MemoryManager.GetBackingMemory(indirectBufferGpuVa).BufferCache;
bool useBuffer = bufferCache.CheckModified(_processor.MemoryManager, indirectBufferGpuVa, IndirectIndexedDataEntrySize, out ulong indirectBufferAddress);
@ -394,6 +394,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
_processor.ThreedClass.DrawIndirect(
topology,
bufferCache,
null,
new MultiRange(indirectBufferAddress, IndirectIndexedDataEntrySize),
default,
1,
@ -491,22 +493,24 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
}
}
}
BufferCache bufferCache = _processor.MemoryManager.Physical.BufferCache;
BufferCache indirectBufferCache = _processor.MemoryManager.GetBackingMemory(indirectBufferGpuVa).BufferCache;
BufferCache parameterBufferCache = _processor.MemoryManager.GetBackingMemory(parameterBufferGpuVa).BufferCache;
ulong indirectBufferSize = (ulong)maxDrawCount * (ulong)stride;
MultiRange indirectBufferRange = bufferCache.TranslateAndCreateMultiBuffers(_processor.MemoryManager, indirectBufferGpuVa, indirectBufferSize, BufferStage.Indirect);
MultiRange parameterBufferRange = bufferCache.TranslateAndCreateMultiBuffers(_processor.MemoryManager, parameterBufferGpuVa, 4, BufferStage.Indirect);
MultiRange indirectBufferRange = indirectBufferCache.TranslateAndCreateMultiBuffers(_processor.MemoryManager, indirectBufferGpuVa, indirectBufferSize, BufferStage.Indirect);
MultiRange parameterBufferRange = parameterBufferCache.TranslateAndCreateMultiBuffers(_processor.MemoryManager, parameterBufferGpuVa, 4, BufferStage.Indirect);
_processor.ThreedClass.DrawIndirect(
topology,
indirectBufferCache,
parameterBufferCache,
indirectBufferRange,
parameterBufferRange,
maxDrawCount,
stride,
indexCount,
Threed.IndirectDrawType.DrawIndexedIndirectCount);
IndirectDrawType.DrawIndexedIndirectCount);
}
/// <summary>

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@ -11,6 +11,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
/// </summary>
class VtgAsComputeContext : IDisposable
{
private const int DummyBufferSize = 16;
private readonly GpuContext _context;
/// <summary>
@ -46,7 +48,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
1,
1,
1,
format.GetBytesPerElement(),
1,
format,
DepthStencilMode.Depth,
Target.TextureBuffer,
@ -519,6 +521,21 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
return new BufferRange(_geometryIndexDataBuffer.Handle, offset, size, write);
}
/// <summary>
/// Gets the range for a dummy 16 bytes buffer, filled with zeros.
/// </summary>
/// <returns>Dummy buffer range</returns>
public BufferRange GetDummyBufferRange()
{
if (_dummyBuffer == BufferHandle.Null)
{
_dummyBuffer = _context.Renderer.CreateBuffer(DummyBufferSize, BufferAccess.DeviceMemory);
_context.Renderer.Pipeline.ClearBuffer(_dummyBuffer, 0, DummyBufferSize, 0);
}
return new BufferRange(_dummyBuffer, 0, DummyBufferSize);
}
/// <summary>
/// Gets the range for a sequential index buffer, with ever incrementing index values.
/// </summary>

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@ -147,6 +147,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
{
_vacContext.VertexInfoBufferUpdater.SetVertexStride(index, 0, componentsCount);
_vacContext.VertexInfoBufferUpdater.SetVertexOffset(index, 0, 0);
SetDummyBufferTexture(_vertexAsCompute.Reservations, index, format);
continue;
}
@ -162,12 +163,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
{
_vacContext.VertexInfoBufferUpdater.SetVertexStride(index, 0, componentsCount);
_vacContext.VertexInfoBufferUpdater.SetVertexOffset(index, 0, 0);
SetDummyBufferTexture(_vertexAsCompute.Reservations, index, format);
continue;
}
int vbStride = vertexBuffer.UnpackStride();
ulong vbSize = GetVertexBufferSize(address, endAddress.Pack(), vbStride, _indexed, instanced, _firstVertex, _count);
ulong oldVbSize = vbSize;
ulong attributeOffset = (ulong)vertexAttrib.UnpackOffset();
int componentSize = format.GetScalarSize();
@ -196,11 +200,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
int vertexInfoBinding = _vertexAsCompute.Reservations.VertexInfoConstantBufferBinding;
BufferRange vertexInfoRange = new(_vacContext.VertexInfoBufferUpdater.Handle, 0, VertexInfoBuffer.RequiredSize);
_context.Renderer.Pipeline.SetUniformBuffers([new BufferAssignment(vertexInfoBinding, vertexInfoRange)]);
_context.Renderer.Pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(vertexInfoBinding, vertexInfoRange) });
int vertexDataBinding = _vertexAsCompute.Reservations.VertexOutputStorageBufferBinding;
BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize, write: true);
_context.Renderer.Pipeline.SetStorageBuffers([new BufferAssignment(vertexDataBinding, vertexDataRange)]);
_context.Renderer.Pipeline.SetStorageBuffers(stackalloc[] { new BufferAssignment(vertexDataBinding, vertexDataRange) });
_vacContext.VertexInfoBufferUpdater.Commit();
@ -228,7 +232,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
int vertexInfoBinding = _vertexAsCompute.Reservations.VertexInfoConstantBufferBinding;
BufferRange vertexInfoRange = new(_vacContext.VertexInfoBufferUpdater.Handle, 0, VertexInfoBuffer.RequiredSize);
_context.Renderer.Pipeline.SetUniformBuffers([new BufferAssignment(vertexInfoBinding, vertexInfoRange)]);
_context.Renderer.Pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(vertexInfoBinding, vertexInfoRange) });
int vertexDataBinding = _vertexAsCompute.Reservations.VertexOutputStorageBufferBinding;
@ -246,11 +250,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
BufferRange vertexBuffer = _vacContext.GetGeometryVertexDataBufferRange(_geometryVertexDataOffset, _geometryVertexDataSize, write: true);
BufferRange indexBuffer = _vacContext.GetGeometryIndexDataBufferRange(_geometryIndexDataOffset, _geometryIndexDataSize, write: true);
_context.Renderer.Pipeline.SetStorageBuffers([
_context.Renderer.Pipeline.SetStorageBuffers(stackalloc[]
{
new BufferAssignment(vertexDataBinding, vertexDataRange),
new BufferAssignment(geometryVbBinding, vertexBuffer),
new BufferAssignment(geometryIbBinding, indexBuffer)
]);
new BufferAssignment(geometryIbBinding, indexBuffer),
});
_context.Renderer.Pipeline.DispatchCompute(
BitUtils.DivRoundUp(primitivesCount, ComputeLocalSize),
@ -294,7 +299,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
_context.Renderer.Pipeline.SetProgram(_vertexPassthroughProgram);
_context.Renderer.Pipeline.SetIndexBuffer(indexBuffer, IndexType.UInt);
_context.Renderer.Pipeline.SetStorageBuffers([new BufferAssignment(vertexDataBinding, vertexBuffer)]);
_context.Renderer.Pipeline.SetStorageBuffers(stackalloc[] { new BufferAssignment(vertexDataBinding, vertexBuffer) });
_context.Renderer.Pipeline.SetPrimitiveRestart(true, -1);
_context.Renderer.Pipeline.SetPrimitiveTopology(GetGeometryOutputTopology(_geometryAsCompute.Info.GeometryVerticesPerPrimitive));
@ -309,7 +314,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize, write: false);
_context.Renderer.Pipeline.SetProgram(_vertexPassthroughProgram);
_context.Renderer.Pipeline.SetStorageBuffers([new BufferAssignment(vertexDataBinding, vertexDataRange)]);
_context.Renderer.Pipeline.SetStorageBuffers(stackalloc[] { new BufferAssignment(vertexDataBinding, vertexDataRange) });
_context.Renderer.Pipeline.Draw(_count, _instanceCount, 0, 0);
}
}
@ -340,6 +345,20 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
return maxOutputVertices / verticesPerPrimitive;
}
/// <summary>
/// Binds a dummy buffer as vertex buffer into a buffer texture.
/// </summary>
/// <param name="reservations">Shader resource binding reservations</param>
/// <param name="index">Buffer texture index</param>
/// <param name="format">Buffer texture format</param>
private readonly void SetDummyBufferTexture(ResourceReservations reservations, int index, Format format)
{
ITexture bufferTexture = _vacContext.EnsureBufferTexture(index + 2, format);
bufferTexture.SetStorage(_vacContext.GetDummyBufferRange());
_context.Renderer.Pipeline.SetTextureAndSampler(ShaderStage.Compute, reservations.GetVertexBufferTextureBinding(index), bufferTexture, null);
}
/// <summary>
/// Binds a vertex buffer into a buffer texture.
/// </summary>
@ -352,7 +371,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
{
MemoryManager memoryManager = _channel.MemoryManager;
BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(memoryManager.GetPhysicalRegions(address, size), BufferStage.VertexBuffer);
BufferRange range = memoryManager.GetBackingMemory(address).BufferCache.GetBufferRange(memoryManager.GetPhysicalRegions(address, size), BufferStage.VertexBuffer);
ITexture bufferTexture = _vacContext.EnsureBufferTexture(index + 2, format);
bufferTexture.SetStorage(range);
@ -394,7 +413,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
MemoryManager memoryManager = _channel.MemoryManager;
ulong misalign = address & ((ulong)_context.Capabilities.TextureBufferOffsetAlignment - 1);
BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(
BufferRange range = memoryManager.GetBackingMemory(address).BufferCache.GetBufferRange(
memoryManager.GetPhysicalRegions(address + indexOffset - misalign, size + misalign),
BufferStage.IndexBuffer);
misalignedOffset = (int)misalign >> shift;

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@ -16,6 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
// State associated with direct uniform buffer updates.
// This state is used to attempt to batch together consecutive updates.
private ulong _ubBeginGpuAddress = 0;
private ulong _ubBeginCpuAddress = 0;
private ulong _ubFollowUpAddress = 0;
private ulong _ubByteCount = 0;
@ -113,12 +114,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
if (_ubFollowUpAddress != 0)
{
MemoryManager memoryManager = _channel.MemoryManager;
PhysicalMemory physicalMemory = memoryManager.GetBackingMemory(_ubBeginGpuAddress);
Span<byte> data = MemoryMarshal.Cast<int, byte>(_ubData.AsSpan(0, (int)(_ubByteCount / 4)));
if (memoryManager.Physical.WriteWithRedundancyCheck(_ubBeginCpuAddress, data))
if (physicalMemory.WriteWithRedundancyCheck(_ubBeginCpuAddress, data))
{
memoryManager.Physical.BufferCache.ForceDirty(memoryManager, _ubFollowUpAddress - _ubByteCount, _ubByteCount);
physicalMemory.BufferCache.ForceDirty(memoryManager, _ubFollowUpAddress - _ubByteCount, _ubByteCount);
}
_ubFollowUpAddress = 0;

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@ -641,6 +641,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public void DrawIndirect(
ThreedClass engine,
PrimitiveTopology topology,
BufferCache indirectBufferCache,
BufferCache parameterBufferCache,
MultiRange indirectBufferRange,
MultiRange parameterBufferRange,
int maxDrawCount,
@ -662,8 +664,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
return;
}
PhysicalMemory memory = _channel.MemoryManager.Physical;
bool hasCount = (drawType & IndirectDrawType.Count) != 0;
bool indexed = (drawType & IndirectDrawType.Indexed) != 0;
@ -684,8 +684,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
if (hasCount)
{
BufferRange indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange, BufferStage.Indirect);
BufferRange parameterBuffer = memory.BufferCache.GetBufferRange(parameterBufferRange, BufferStage.Indirect);
BufferRange indirectBuffer = indirectBufferCache.GetBufferRange(indirectBufferRange, BufferStage.Indirect);
BufferRange parameterBuffer = parameterBufferCache.GetBufferRange(parameterBufferRange, BufferStage.Indirect);
if (indexed)
{
@ -698,7 +698,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
}
else
{
BufferRange indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange, BufferStage.Indirect);
BufferRange indirectBuffer = indirectBufferCache.GetBufferRange(indirectBufferRange, BufferStage.Indirect);
if (indexed)
{

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@ -381,10 +381,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
BufferDescriptor sb = info.SBuffers[index];
ulong sbDescAddress = _channel.BufferManager.GetGraphicsUniformBufferAddress(stage, sb.SbCbSlot);
(PhysicalMemory physical, ulong sbDescAddress) = _channel.BufferManager.GetGraphicsUniformBufferAddress(stage, sb.SbCbSlot);
sbDescAddress += (ulong)sb.SbCbOffset * 4;
SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
SbDescriptor sbDescriptor = physical.Read<SbDescriptor>(sbDescAddress);
uint size;
if (sb.SbCbSlot == Constants.DriverReservedUniformBuffer)
@ -505,7 +505,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
rtNoAlphaMask |= 1u << index;
}
Image.Texture color = memoryManager.Physical.TextureCache.FindOrCreateTexture(
TextureCache colorTextureCache = memoryManager.GetBackingMemory(colorState.Address.Pack()).TextureCache;
Image.Texture color = colorTextureCache.FindOrCreateTexture(
memoryManager,
colorState,
_vtgWritesRtLayer || layered,
@ -513,7 +515,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
samplesInX,
samplesInY,
sizeHint);
changedScale |= _channel.TextureManager.SetRenderTargetColor(index, color);
if (color != null)
@ -543,8 +545,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
RtDepthStencilState dsState = _state.State.RtDepthStencilState;
Size3D dsSize = _state.State.RtDepthStencilSize;
depthStencil = memoryManager.Physical.TextureCache.FindOrCreateTexture(
TextureCache dsTextureCache = memoryManager.GetBackingMemory(dsState.Address.Pack()).TextureCache;
depthStencil = dsTextureCache.FindOrCreateTexture(
memoryManager,
dsState,
dsSize,
@ -1409,8 +1412,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
private void UpdateShaderState()
{
ShaderCache shaderCache = _channel.MemoryManager.Physical.ShaderCache;
_vtgWritesRtLayer = false;
ShaderAddresses addresses = new();
@ -1433,6 +1434,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
? _state.State.TexturePoolState.MaximumId
: _state.State.SamplerPoolState.MaximumId;
// Shader stages on different address spaces are not supported right now,
// but it should never happen in practice anyway.
ShaderCache shaderCache = _channel.MemoryManager.GetBackingMemory(addresses.VertexB).ShaderCache;
CachedShaderProgram gs = shaderCache.GetGraphicsShader(
ref _state.State,
ref _pipeline,

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@ -5,6 +5,7 @@ using Ryujinx.Graphics.Gpu.Engine.GPFifo;
using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
using Ryujinx.Graphics.Gpu.Engine.Threed.Blender;
using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.Synchronization;
using Ryujinx.Memory.Range;
using System;
@ -804,6 +805,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Performs a indirect draw, with parameters from a GPU buffer.
/// </summary>
/// <param name="topology">Primitive topology</param>
/// <param name="indirectBufferCache">Buffer cache owning the buffer with the draw parameters</param>
/// <param name="parameterBufferCache">Buffer cache owning the buffer with the draw count</param>
/// <param name="indirectBufferRange">Memory range of the buffer with the draw parameters, such as count, first index, etc</param>
/// <param name="parameterBufferRange">Memory range of the buffer with the draw count</param>
/// <param name="maxDrawCount">Maximum number of draws that can be made</param>
@ -812,6 +815,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// <param name="drawType">Type of the indirect draw, which can be indexed or non-indexed, with or without a draw count</param>
public void DrawIndirect(
PrimitiveTopology topology,
BufferCache indirectBufferCache,
BufferCache parameterBufferCache,
MultiRange indirectBufferRange,
MultiRange parameterBufferRange,
int maxDrawCount,
@ -819,7 +824,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
int indexCount,
IndirectDrawType drawType)
{
_drawManager.DrawIndirect(this, topology, indirectBufferRange, parameterBufferRange, maxDrawCount, stride, indexCount, drawType);
_drawManager.DrawIndirect(this, topology, indirectBufferCache, parameterBufferCache, indirectBufferRange, parameterBufferRange, maxDrawCount, stride, indexCount, drawType);
}
/// <summary>

View File

@ -233,6 +233,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
TwodTexture dstCopyTexture = Unsafe.As<uint, TwodTexture>(ref _state.State.SetDstFormat);
TwodTexture srcCopyTexture = Unsafe.As<uint, TwodTexture>(ref _state.State.SetSrcFormat);
TextureCache srcTextureCache = memoryManager.GetBackingMemory(srcCopyTexture.Address.Pack()).TextureCache;
TextureCache dstTextureCache = memoryManager.GetBackingMemory(dstCopyTexture.Address.Pack()).TextureCache;
long srcX = ((long)_state.State.SetPixelsFromMemorySrcX0Int << 32) | (long)(ulong)_state.State.SetPixelsFromMemorySrcX0Frac;
long srcY = ((long)_state.State.PixelsFromMemorySrcY0Int << 32) | (long)(ulong)_state.State.SetPixelsFromMemorySrcY0Frac;
@ -305,7 +308,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
// are the same, as we can't blit between different depth formats.
bool srcDepthAlias = srcCopyTexture.Format == dstCopyTexture.Format;
Image.Texture srcTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
Image.Texture srcTexture = srcTextureCache.FindOrCreateTexture(
memoryManager,
srcCopyTexture,
offset,
@ -326,7 +329,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
return;
}
memoryManager.Physical.TextureCache.Lift(srcTexture);
srcTextureCache.Lift(srcTexture);
// When the source texture that was found has a depth format,
// we must enforce the target texture also has a depth format,
@ -342,7 +345,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
dstCopyTextureFormat = dstCopyTexture.Format.Convert();
}
Image.Texture dstTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
Image.Texture dstTexture = dstTextureCache.FindOrCreateTexture(
memoryManager,
dstCopyTexture,
0,

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@ -58,22 +58,24 @@ namespace Ryujinx.Graphics.Gpu
public void BindMemory(MemoryManager memoryManager)
{
MemoryManager oldMemoryManager = Interlocked.Exchange(ref _memoryManager, memoryManager ?? throw new ArgumentNullException(nameof(memoryManager)));
if (oldMemoryManager == memoryManager)
{
return;
}
memoryManager.Physical.IncrementReferenceCount();
memoryManager.AttachToChannel(BufferManager.Rebind);
if (oldMemoryManager != null)
{
oldMemoryManager.Physical.BufferCache.NotifyBuffersModified -= BufferManager.Rebind;
oldMemoryManager.Physical.DecrementReferenceCount();
oldMemoryManager.DetachFromChannel(BufferManager.Rebind);
oldMemoryManager.MemoryUnmapped -= MemoryUnmappedHandler;
}
memoryManager.Physical.BufferCache.NotifyBuffersModified += BufferManager.Rebind;
memoryManager.MemoryUnmapped += MemoryUnmappedHandler;
// Since the memory manager changed, make sure we will get pools from addresses of the new memory manager.
TextureManager.ReloadPools();
memoryManager.Physical.BufferCache.QueuePrune();
memoryManager.QueuePrune();
}
/// <summary>
@ -86,7 +88,7 @@ namespace Ryujinx.Graphics.Gpu
TextureManager.ReloadPools();
MemoryManager memoryManager = Volatile.Read(ref _memoryManager);
memoryManager?.Physical.BufferCache.QueuePrune();
memoryManager?.QueuePrune();
}
/// <summary>
@ -141,8 +143,7 @@ namespace Ryujinx.Graphics.Gpu
MemoryManager oldMemoryManager = Interlocked.Exchange(ref _memoryManager, null);
if (oldMemoryManager != null)
{
oldMemoryManager.Physical.BufferCache.NotifyBuffersModified -= BufferManager.Rebind;
oldMemoryManager.Physical.DecrementReferenceCount();
oldMemoryManager.DetachFromChannel(BufferManager.Rebind);
oldMemoryManager.MemoryUnmapped -= MemoryUnmappedHandler;
}
}

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@ -6,6 +6,7 @@ using Ryujinx.Graphics.Gpu.Engine.GPFifo;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.Shader;
using Ryujinx.Graphics.Gpu.Synchronization;
using Ryujinx.Memory;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
@ -172,7 +173,7 @@ namespace Ryujinx.Graphics.Gpu
throw new ArgumentException("The PID is invalid or the process was not registered", nameof(pid));
}
return new MemoryManager(physicalMemory, cpuMemorySize);
return new MemoryManager(this, physicalMemory, cpuMemorySize);
}
/// <summary>
@ -197,7 +198,7 @@ namespace Ryujinx.Graphics.Gpu
/// <param name="pid">ID of the process that owns <paramref name="cpuMemory"/></param>
/// <param name="cpuMemory">Virtual memory owned by the process</param>
/// <exception cref="ArgumentException">Thrown if <paramref name="pid"/> was already registered</exception>
public void RegisterProcess(ulong pid, Cpu.IVirtualMemoryManagerTracked cpuMemory)
public void RegisterProcess(ulong pid, IVirtualMemoryManagerTracked cpuMemory)
{
PhysicalMemory physicalMemory = new(this, cpuMemory);
if (!PhysicalMemoryRegistry.TryAdd(pid, physicalMemory))

View File

@ -1,3 +1,4 @@
using Ryujinx.Graphics.Gpu.Memory;
using System;
using System.Collections.Generic;
@ -64,7 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="maximumId">Maximum ID of the texture pool</param>
/// <param name="bindingsArrayCache">Cache of texture array bindings</param>
/// <returns>The found or newly created texture pool</returns>
public T FindOrCreate(GpuChannel channel, ulong address, int maximumId, TextureBindingsArrayCache bindingsArrayCache)
public T FindOrCreate(GpuChannel channel, PhysicalMemory physicalMemory, ulong address, int maximumId, TextureBindingsArrayCache bindingsArrayCache)
{
// Remove old entries from the cache, if possible.
while (_pools.Count > MaxCapacity && (_currentTimestamp - _pools.First.Value.CacheTimestamp) >= MinDeltaForRemoval)
@ -99,7 +100,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
// If not found, create a new one.
pool = CreatePool(_context, channel, address, maximumId);
pool = CreatePool(_context, channel, physicalMemory, address, maximumId);
pool.CacheNode = _pools.AddLast(pool);
pool.CacheTimestamp = _currentTimestamp;
@ -112,9 +113,10 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="context">GPU context that the pool belongs to</param>
/// <param name="channel">GPU channel that the pool belongs to</param>
/// <param name="physicalMemory">GPU backing memory of the pool</param>
/// <param name="address">Address of the pool in guest memory</param>
/// <param name="maximumId">Maximum ID of the pool (equal to maximum minus one)</param>
protected abstract T CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId);
protected abstract T CreatePool(GpuContext context, GpuChannel channel, PhysicalMemory physicalMemory, ulong address, int maximumId);
public void Dispose()
{

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@ -1,3 +1,5 @@
using Ryujinx.Graphics.Gpu.Memory;
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
@ -20,11 +22,12 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="context">GPU context that the sampler pool belongs to</param>
/// <param name="channel">GPU channel that the texture pool belongs to</param>
/// <param name="physicalMemory">GPU backing memory of the pool</param>
/// <param name="address">Address of the sampler pool in guest memory</param>
/// <param name="maximumId">Maximum sampler ID of the sampler pool (equal to maximum samplers minus one)</param>
protected override SamplerPool CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId)
protected override SamplerPool CreatePool(GpuContext context, GpuChannel channel, PhysicalMemory physicalMemory, ulong address, int maximumId)
{
return new SamplerPool(context, channel.MemoryManager.Physical, address, maximumId);
return new SamplerPool(context, physicalMemory, address, maximumId);
}
}
}

View File

@ -660,6 +660,7 @@ namespace Ryujinx.Graphics.Gpu.Image
ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
BufferCache bufferCache = null;
for (int index = 0; index < length; index++)
{
@ -673,7 +674,7 @@ namespace Ryujinx.Graphics.Gpu.Image
else
{
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(index, bindingInfo.FormatInfo, out texture);
bufferCache = _channel.MemoryManager.GetBackingMemory(descriptor.UnpackAddress()).BufferCache;
if (texture != null)
{
entry.Textures[texture] = texture.InvalidatedSequence;
@ -702,11 +703,10 @@ namespace Ryujinx.Graphics.Gpu.Image
// to ensure we're not using a old buffer that was already deleted.
if (isImage)
{
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index);
}
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, bufferCache, texture.Range, bindingInfo, index); }
else
{
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index);
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, bufferCache, texture.Range, bindingInfo, index);
}
}
else if (isImage)
@ -797,11 +797,11 @@ namespace Ryujinx.Graphics.Gpu.Image
return;
}
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(textureBufferBounds.Range));
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(textureBufferBounds.Physical.GetSpan(textureBufferBounds.Range));
if (separateSamplerBuffer)
{
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(samplerBufferBounds.Range));
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(samplerBufferBounds.Physical.GetSpan(samplerBufferBounds.Range));
}
else
{
@ -828,11 +828,10 @@ namespace Ryujinx.Graphics.Gpu.Image
}
else
{
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(textureBufferBounds.Range));
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(textureBufferBounds.Physical.GetSpan(textureBufferBounds.Range));
if (separateSamplerBuffer)
{
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(samplerBufferBounds.Range));
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(samplerBufferBounds.Physical.GetSpan(samplerBufferBounds.Range));
}
else
{
@ -901,16 +900,18 @@ namespace Ryujinx.Graphics.Gpu.Image
if (hostTexture != null && texture.Target == Target.TextureBuffer)
{
BufferCache bufferCache = textureBufferBounds.BufferCache;
// Ensure that the buffer texture is using the correct buffer as storage.
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
// to ensure we're not using a old buffer that was already deleted.
if (isImage)
{
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index);
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, bufferCache, texture.Range, bindingInfo, index);
}
else
{
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index);
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, bufferCache, texture.Range, bindingInfo, index);
}
}
else if (isImage)

View File

@ -396,7 +396,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
ref BufferBounds bounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, textureBufferIndex);
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(bounds.Range));
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(bounds.Physical.GetSpan(bounds.Range));
cachedTextureBufferIndex = textureBufferIndex;
if (samplerBufferIndex == textureBufferIndex)
@ -410,7 +410,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
ref BufferBounds bounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, samplerBufferIndex);
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(bounds.Range));
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(bounds.Physical.GetSpan(bounds.Range));
cachedSamplerBufferIndex = samplerBufferIndex;
}
}
@ -524,7 +524,8 @@ namespace Ryujinx.Graphics.Gpu.Image
// Ensure that the buffer texture is using the correct buffer as storage.
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
// to ensure we're not using a old buffer that was already deleted.
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, false);
BufferCache bufferCache = _channel.MemoryManager.GetBackingMemory(descriptor.UnpackAddress()).BufferCache;
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, bufferCache, texture.Range, bindingInfo, false);
// Cache is not used for buffer texture, it must always rebind.
state.CachedTexture = null;
@ -659,7 +660,8 @@ namespace Ryujinx.Graphics.Gpu.Image
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
// to ensure we're not using a old buffer that was already deleted.
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, true);
BufferCache bufferCache = _channel.MemoryManager.GetBackingMemory(descriptor.UnpackAddress()).BufferCache;
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, bufferCache, texture.Range, bindingInfo, true);
// Cache is not used for buffer texture, it must always rebind.
state.CachedTexture = null;
@ -715,9 +717,10 @@ namespace Ryujinx.Graphics.Gpu.Image
int packedId = ReadPackedId(stageIndex, handle, textureBufferIndex, samplerBufferIndex);
int textureId = TextureHandle.UnpackTextureId(packedId);
PhysicalMemory physical = _channel.MemoryManager.GetBackingMemory(poolGpuVa);
ulong poolAddress = _channel.MemoryManager.Translate(poolGpuVa);
TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId, _bindingsArrayCache);
TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, physical, poolAddress, maximumId, _bindingsArrayCache);
TextureDescriptor descriptor;
@ -751,12 +754,12 @@ namespace Ryujinx.Graphics.Gpu.Image
{
(int textureWordOffset, int samplerWordOffset, TextureHandleType handleType) = TextureHandle.UnpackOffsets(wordOffset);
ulong textureBufferAddress = _isCompute
(PhysicalMemory texturePhysicalMemory, ulong textureBufferAddress) = _isCompute
? _channel.BufferManager.GetComputeUniformBufferAddress(textureBufferIndex)
: _channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, textureBufferIndex);
int handle = textureBufferAddress != MemoryManager.PteUnmapped
? _channel.MemoryManager.Physical.Read<int>(textureBufferAddress + (uint)textureWordOffset * 4)
? texturePhysicalMemory.Read<int>(textureBufferAddress + (uint)textureWordOffset * 4)
: 0;
// The "wordOffset" (which is really the immediate value used on texture instructions on the shader)
@ -771,12 +774,12 @@ namespace Ryujinx.Graphics.Gpu.Image
if (handleType != TextureHandleType.SeparateConstantSamplerHandle)
{
ulong samplerBufferAddress = _isCompute
(PhysicalMemory samplerPhysicalMemory, ulong samplerBufferAddress) = _isCompute
? _channel.BufferManager.GetComputeUniformBufferAddress(samplerBufferIndex)
: _channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, samplerBufferIndex);
samplerHandle = samplerBufferAddress != MemoryManager.PteUnmapped
? _channel.MemoryManager.Physical.Read<int>(samplerBufferAddress + (uint)samplerWordOffset * 4)
? samplerPhysicalMemory.Read<int>(samplerBufferAddress + (uint)samplerWordOffset * 4)
: 0;
}
else
@ -813,7 +816,8 @@ namespace Ryujinx.Graphics.Gpu.Image
if (poolAddress != MemoryManager.PteUnmapped)
{
texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, _texturePoolMaximumId, _bindingsArrayCache);
PhysicalMemory physical = _channel.MemoryManager.GetBackingMemory(_texturePoolGpuVa);
texturePool = _texturePoolCache.FindOrCreate(_channel, physical, poolAddress, _texturePoolMaximumId, _bindingsArrayCache);
_texturePool = texturePool;
}
}
@ -824,7 +828,8 @@ namespace Ryujinx.Graphics.Gpu.Image
if (poolAddress != MemoryManager.PteUnmapped)
{
samplerPool = _samplerPoolCache.FindOrCreate(_channel, poolAddress, _samplerPoolMaximumId, _bindingsArrayCache);
PhysicalMemory physical = _channel.MemoryManager.GetBackingMemory(_samplerPoolGpuVa);
samplerPool = _samplerPoolCache.FindOrCreate(_channel, physical, poolAddress, _samplerPoolMaximumId, _bindingsArrayCache);
_samplerPool = samplerPool;
}
}

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@ -1,5 +1,6 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.Shader;
using System;
@ -385,8 +386,9 @@ namespace Ryujinx.Graphics.Gpu.Image
public TexturePool GetTexturePool(ulong poolGpuVa, int maximumId)
{
ulong poolAddress = _channel.MemoryManager.Translate(poolGpuVa);
PhysicalMemory physical = _channel.MemoryManager.GetBackingMemory(poolAddress);
TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId, _bindingsArrayCache);
TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, physical, poolAddress, maximumId, _bindingsArrayCache);
return texturePool;
}

View File

@ -160,9 +160,10 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="context">GPU context that the texture pool belongs to</param>
/// <param name="channel">GPU channel that the texture pool belongs to</param>
/// <param name="physicalMemory">Backing memory of the pool</param>
/// <param name="address">Address of the texture pool in guest memory</param>
/// <param name="maximumId">Maximum texture ID of the texture pool (equal to maximum textures minus one)</param>
public TexturePool(GpuContext context, GpuChannel channel, ulong address, int maximumId) : base(context, channel.MemoryManager.Physical, address, maximumId)
public TexturePool(GpuContext context, GpuChannel channel, PhysicalMemory physicalMemory, ulong address, int maximumId) : base(context, physicalMemory, address, maximumId)
{
_channel = channel;
_aliasLists = new Dictionary<Texture, TextureAliasList>();
@ -193,7 +194,9 @@ namespace Ryujinx.Graphics.Gpu.Image
}
TextureInfo info = GetInfo(descriptor, out int layerSize);
texture = PhysicalMemory.TextureCache.FindOrCreateTexture(_channel.MemoryManager, TextureSearchFlags.ForSampler, info, layerSize);
MemoryManager memoryManager = _channel.MemoryManager;
TextureCache textureCache = memoryManager.GetBackingMemory(descriptor.UnpackAddress()).TextureCache;
texture = textureCache.FindOrCreateTexture(memoryManager, TextureSearchFlags.ForSampler, info, layerSize);
// If this happens, then the texture address is invalid, we can't add it to the cache.
if (texture == null)
@ -421,7 +424,8 @@ namespace Ryujinx.Graphics.Gpu.Image
continue;
}
MultiRange range = _channel.MemoryManager.Physical.TextureCache.UpdatePartiallyMapped(_channel.MemoryManager, address, texture);
TextureCache textureCache = _channel.MemoryManager.GetBackingMemory(address).TextureCache;
MultiRange range = textureCache.UpdatePartiallyMapped(_channel.MemoryManager, address, texture);
// If the texture is not mapped at all, delete its reference.
@ -446,7 +450,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (!range.Equals(texture.Range))
{
// Part of the texture was mapped or unmapped. Replace the range and regenerate tracking handles.
if (!_channel.MemoryManager.Physical.TextureCache.UpdateMapping(texture, range))
if (!textureCache.UpdateMapping(texture, range))
{
// Texture could not be remapped due to a collision, just delete it.
if (Interlocked.Exchange(ref Items[request.ID], null) != null)
@ -481,6 +485,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="size">Size of the range being invalidated</param>
protected override void InvalidateRangeImpl(ulong address, ulong size)
{
MemoryManager memoryManager = _channel.MemoryManager;
ProcessDereferenceQueue();
ulong endAddress = address + size;
@ -505,7 +510,8 @@ namespace Ryujinx.Graphics.Gpu.Image
if (texture.HasOneReference())
{
_channel.MemoryManager.Physical.TextureCache.AddShortCache(texture, ref cachedDescriptor);
TextureCache textureCache = memoryManager.GetBackingMemory(descriptor.UnpackAddress()).TextureCache;
textureCache.AddShortCache(texture, ref cachedDescriptor);
}
if (Interlocked.Exchange(ref Items[id], null) != null)

View File

@ -1,3 +1,5 @@
using Ryujinx.Graphics.Gpu.Memory;
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
@ -20,11 +22,17 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="context">GPU context that the texture pool belongs to</param>
/// <param name="channel">GPU channel that the texture pool belongs to</param>
/// <param name="physicalMemory">Backing memory of the pool</param>
/// <param name="address">Address of the texture pool in guest memory</param>
/// <param name="maximumId">Maximum texture ID of the texture pool (equal to maximum textures minus one)</param>
protected override TexturePool CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId)
protected override TexturePool CreatePool(
GpuContext context,
GpuChannel channel,
PhysicalMemory physicalMemory,
ulong address,
int maximumId)
{
return new TexturePool(context, channel, address, maximumId);
return new TexturePool(context, channel, physicalMemory, address, maximumId);
}
}
}

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@ -9,6 +9,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
readonly struct BufferBounds : IEquatable<BufferBounds>
{
/// <summary>
/// Physical memory backing the buffer.
/// </summary>
public PhysicalMemory Physical { get; }
/// <summary>
/// Buffer cache that owns the buffer.
/// </summary>
public BufferCache BufferCache => Physical.BufferCache;
/// <summary>
/// Physical memory ranges where the buffer is mapped.
/// </summary>
@ -29,8 +39,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
/// <param name="range">Physical memory ranges where the buffer is mapped</param>
/// <param name="flags">Buffer usage flags</param>
public BufferBounds(MultiRange range, BufferUsageFlags flags = BufferUsageFlags.None)
public BufferBounds(PhysicalMemory physical, MultiRange range, BufferUsageFlags flags = BufferUsageFlags.None)
{
Physical = physical;
Range = range;
Flags = flags;
}

View File

@ -735,18 +735,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <remarks>
/// This does a GPU side copy.
/// </remarks>
/// <param name="context">GPU context</param>
/// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
/// <param name="srcVa">GPU virtual address of the copy source</param>
/// <param name="dstVa">GPU virtual address of the copy destination</param>
/// <param name="size">Size in bytes of the copy</param>
public void CopyBuffer(MemoryManager memoryManager, ulong srcVa, ulong dstVa, ulong size)
public static void CopyBuffer(GpuContext context, MemoryManager memoryManager, ulong srcVa, ulong dstVa, ulong size)
{
MultiRange srcRange = TranslateAndCreateMultiBuffersPhysicalOnly(memoryManager, srcVa, size, BufferStage.Copy);
MultiRange dstRange = TranslateAndCreateMultiBuffersPhysicalOnly(memoryManager, dstVa, size, BufferStage.Copy);
PhysicalMemory srcPhysical = memoryManager.GetBackingMemory(srcVa);
PhysicalMemory dstPhysical = memoryManager.GetBackingMemory(dstVa);
MultiRange srcRange = srcPhysical.BufferCache.TranslateAndCreateBuffer(memoryManager, srcVa, size, BufferStage.Copy);
MultiRange dstRange = dstPhysical.BufferCache.TranslateAndCreateBuffer(memoryManager, dstVa, size, BufferStage.Copy);
if (srcRange.Count == 1 && dstRange.Count == 1)
{
CopyBufferSingleRange(memoryManager, srcRange.GetSubRange(0).Address, dstRange.GetSubRange(0).Address, size);
CopyBufferSingleRange(context, srcPhysical, dstPhysical, srcRange.GetSubRange(0).Address, dstRange.GetSubRange(0).Address, size);
}
else
{
@ -777,7 +781,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong dstSize = dstSubRange.Size - dstOffset;
ulong copySize = Math.Min(srcSize, dstSize);
CopyBufferSingleRange(memoryManager, srcSubRange.Address + srcOffset, dstSubRange.Address + dstOffset, copySize);
CopyBufferSingleRange(context, srcPhysical, dstPhysical, srcSubRange.Address + srcOffset, dstSubRange.Address + dstOffset, copySize);
srcOffset += copySize;
dstOffset += copySize;
@ -793,18 +797,26 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// This does a GPU side copy.
/// </remarks>
/// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
/// <param name="srcPhysical">Physical memory backing the source buffer.</param>
/// <param name="dstPhysical">Physical memory backing the destination buffer.</param>
/// <param name="srcAddress">Physical address of the copy source</param>
/// <param name="dstAddress">Physical address of the copy destination</param>
/// <param name="size">Size in bytes of the copy</param>
private void CopyBufferSingleRange(MemoryManager memoryManager, ulong srcAddress, ulong dstAddress, ulong size)
private static void CopyBufferSingleRange(
GpuContext context,
PhysicalMemory srcPhysical,
PhysicalMemory dstPhysical,
ulong srcAddress,
ulong dstAddress,
ulong size)
{
Buffer srcBuffer = GetBuffer(srcAddress, size, BufferStage.Copy);
Buffer dstBuffer = GetBuffer(dstAddress, size, BufferStage.Copy);
Buffer srcBuffer = srcPhysical.BufferCache.GetBuffer(srcAddress, size, BufferStage.Copy);
Buffer dstBuffer = dstPhysical.BufferCache.GetBuffer(dstAddress, size, BufferStage.Copy);
int srcOffset = (int)(srcAddress - srcBuffer.Address);
int dstOffset = (int)(dstAddress - dstBuffer.Address);
_context.Renderer.Pipeline.CopyBuffer(
context.Renderer.Pipeline.CopyBuffer(
srcBuffer.Handle,
dstBuffer.Handle,
srcOffset,
@ -820,7 +832,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
// Optimization: If the data being copied is already in memory, then copy it directly instead of flushing from GPU.
dstBuffer.ClearModified(dstAddress, size);
memoryManager.Physical.WriteTrackedResource(dstAddress, memoryManager.Physical.GetSpan(srcAddress, (int)size), ResourceKind.Buffer);
dstPhysical.WriteTrackedResource(dstAddress, srcPhysical.GetSpan(srcAddress, (int)size), ResourceKind.Buffer);
}
dstBuffer.CopyToDependantVirtualBuffers(dstAddress, size);
@ -849,7 +861,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
_context.Renderer.Pipeline.ClearBuffer(buffer.Handle, offset, (int)subRange.Size, value);
memoryManager.Physical.FillTrackedResource(subRange.Address, subRange.Size, value, ResourceKind.Buffer);
memoryManager.GetBackingMemory(gpuVa).FillTrackedResource(subRange.Address, subRange.Size, value, ResourceKind.Buffer);
buffer.CopyToDependantVirtualBuffers(subRange.Address, subRange.Size);
}

View File

@ -66,18 +66,19 @@ namespace Ryujinx.Graphics.Gpu.Memory
Buffers = new BufferBounds[count];
Unaligned = new bool[count];
Buffers.AsSpan().Fill(new BufferBounds(new MultiRange(MemoryManager.PteUnmapped, 0UL)));
Buffers.AsSpan().Fill(new BufferBounds(null, new MultiRange(MemoryManager.PteUnmapped, 0UL)));
}
/// <summary>
/// Sets the region of a buffer at a given slot.
/// </summary>
/// <param name="index">Buffer slot</param>
/// <param name="physical">Physical memory backing the buffer</param>
/// <param name="range">Physical memory regions where the buffer is mapped</param>
/// <param name="flags">Buffer usage flags</param>
public void SetBounds(int index, MultiRange range, BufferUsageFlags flags = BufferUsageFlags.None)
public void SetBounds(int index, PhysicalMemory physical, MultiRange range, BufferUsageFlags flags = BufferUsageFlags.None)
{
Buffers[index] = new BufferBounds(range, flags);
Buffers[index] = new BufferBounds(physical, range, flags);
}
/// <summary>
@ -156,8 +157,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="type">Type of each index buffer element</param>
public void SetIndexBuffer(ulong gpuVa, ulong size, IndexType type)
{
MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStage.IndexBuffer);
BufferCache bufferCache = _channel.MemoryManager.GetBackingMemory(gpuVa).BufferCache;
MultiRange range = bufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStage.IndexBuffer);
_indexBuffer.BufferCache = bufferCache;
_indexBuffer.Range = range;
_indexBuffer.Type = type;
@ -186,11 +189,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="divisor">Vertex divisor of the buffer, for instanced draws</param>
public void SetVertexBuffer(int index, ulong gpuVa, ulong size, int stride, int divisor)
{
MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStage.VertexBuffer);
BufferCache bufferCache = _channel.MemoryManager.GetBackingMemory(gpuVa).BufferCache;
MultiRange range = bufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStage.VertexBuffer);
_vertexBuffers[index].Range = range;
_vertexBuffers[index].Stride = stride;
_vertexBuffers[index].Divisor = divisor;
ref VertexBuffer vb = ref _vertexBuffers[index];
vb.BufferCache = bufferCache;
vb.Range = range;
vb.Stride = stride;
vb.Divisor = divisor;
_vertexBuffersDirty = true;
@ -213,9 +220,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="size">Size in bytes of the transform feedback buffer</param>
public void SetTransformFeedbackBuffer(int index, ulong gpuVa, ulong size)
{
MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size, BufferStage.TransformFeedback);
PhysicalMemory physical = _channel.MemoryManager.GetBackingMemory(gpuVa);
MultiRange range = physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size, BufferStage.TransformFeedback);
_transformFeedbackBuffers[index] = new BufferBounds(range);
_transformFeedbackBuffers[index] = new BufferBounds(physical, range);
_transformFeedbackBuffersDirty = true;
}
@ -258,11 +266,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
RecordStorageAlignment(_cpStorageBuffers, index, gpuVa);
gpuVa = BitUtils.AlignDown<ulong>(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
gpuVa = BitUtils.AlignDown(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size, BufferStageUtils.ComputeStorage(flags));
PhysicalMemory physical = _channel.MemoryManager.GetBackingMemory(gpuVa);
MultiRange range = physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size, BufferStageUtils.ComputeStorage(flags));
_cpStorageBuffers.SetBounds(index, range, flags);
_cpStorageBuffers.SetBounds(index, physical, range, flags);
}
/// <summary>
@ -282,16 +291,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
RecordStorageAlignment(buffers, index, gpuVa);
gpuVa = BitUtils.AlignDown<ulong>(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
gpuVa = BitUtils.AlignDown(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size, BufferStageUtils.GraphicsStorage(stage, flags));
PhysicalMemory physical = _channel.MemoryManager.GetBackingMemory(gpuVa);
MultiRange range = physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size, BufferStageUtils.GraphicsStorage(stage, flags));
if (!buffers.Buffers[index].Range.Equals(range))
{
_gpStorageBuffersDirty = true;
}
buffers.SetBounds(index, range, flags);
buffers.SetBounds(index, physical, range, flags);
}
/// <summary>
@ -303,9 +313,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="size">Size in bytes of the storage buffer</param>
public void SetComputeUniformBuffer(int index, ulong gpuVa, ulong size)
{
MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStage.Compute);
PhysicalMemory physical = _channel.MemoryManager.GetBackingMemory(gpuVa);
MultiRange range = physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStage.Compute);
_cpUniformBuffers.SetBounds(index, range);
_cpUniformBuffers.SetBounds(index, physical, range);
}
/// <summary>
@ -318,9 +329,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="size">Size in bytes of the storage buffer</param>
public void SetGraphicsUniformBuffer(int stage, int index, ulong gpuVa, ulong size)
{
MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStageUtils.FromShaderStage(stage));
PhysicalMemory physical = _channel.MemoryManager.GetBackingMemory(gpuVa);
MultiRange range = _channel.MemoryManager.GetBackingMemory(gpuVa).BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStageUtils.FromShaderStage(stage));
_gpUniformBuffers[stage].SetBounds(index, range);
_gpUniformBuffers[stage].SetBounds(index, physical, range);
_gpUniformBuffersDirty = true;
}
@ -416,9 +428,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
/// <param name="index">Index of the uniform buffer binding</param>
/// <returns>The uniform buffer address, or an undefined value if the buffer is not currently bound</returns>
public ulong GetComputeUniformBufferAddress(int index)
public (PhysicalMemory, ulong) GetComputeUniformBufferAddress(int index)
{
return _cpUniformBuffers.Buffers[index].Range.GetSubRange(0).Address;
ref BufferBounds buffer = ref _cpUniformBuffers.Buffers[index];
return (buffer.Physical, buffer.Range.GetSubRange(0).Address);
}
/// <summary>
@ -437,9 +450,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="stage">Index of the shader stage</param>
/// <param name="index">Index of the uniform buffer binding</param>
/// <returns>The uniform buffer address, or an undefined value if the buffer is not currently bound</returns>
public ulong GetGraphicsUniformBufferAddress(int stage, int index)
public (PhysicalMemory, ulong) GetGraphicsUniformBufferAddress(int stage, int index)
{
return _gpUniformBuffers[stage].Buffers[index].Range.GetSubRange(0).Address;
ref BufferBounds buffer = ref _gpUniformBuffers[stage].Buffers[index];
return (buffer.Physical, buffer.Range.GetSubRange(0).Address);
}
/// <summary>
@ -478,12 +492,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
public void CommitComputeBindings()
{
BufferCache bufferCache = _channel.MemoryManager.Physical.BufferCache;
BindBuffers(_cpStorageBuffers, isStorage: true);
BindBuffers(_cpUniformBuffers, isStorage: false);
BindBuffers(bufferCache, _cpStorageBuffers, isStorage: true);
BindBuffers(bufferCache, _cpUniformBuffers, isStorage: false);
CommitBufferTextureBindings(bufferCache);
CommitBufferTextureBindings();
// Force rebind after doing compute work.
Rebind();
@ -495,14 +507,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Commit any queued buffer texture bindings.
/// </summary>
/// <param name="bufferCache">Buffer cache</param>
private void CommitBufferTextureBindings(BufferCache bufferCache)
private void CommitBufferTextureBindings()
{
if (_bufferTextures.Count > 0)
{
foreach (BufferTextureBinding binding in _bufferTextures)
{
bool isStore = binding.BindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
BufferRange range = bufferCache.GetBufferRange(binding.Range, BufferStageUtils.TextureBuffer(binding.Stage, binding.BindingInfo.Flags), isStore);
BufferRange range = binding.BufferCache.GetBufferRange(binding.Range, BufferStageUtils.TextureBuffer(binding.Stage, binding.BindingInfo.Flags), isStore);
binding.Texture.SetStorage(range);
// The texture must be rebound to use the new storage if it was updated.
@ -526,7 +538,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
foreach (BufferTextureArrayBinding<ITextureArray> binding in _bufferTextureArrays)
{
BufferRange range = bufferCache.GetBufferRange(binding.Range, BufferStage.None);
BufferRange range = binding.BufferCache.GetBufferRange(binding.Range, BufferStage.None);
binding.Texture.SetStorage(range);
textureArray[0] = binding.Texture;
@ -536,7 +548,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
foreach (BufferTextureArrayBinding<IImageArray> binding in _bufferImageArrays)
{
bool isStore = binding.BindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
BufferRange range = bufferCache.GetBufferRange(binding.Range, BufferStage.None, isStore);
BufferRange range = binding.BufferCache.GetBufferRange(binding.Range, BufferStage.None, isStore);
binding.Texture.SetStorage(range);
textureArray[0] = binding.Texture;
@ -555,8 +567,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="indexed">True if the index buffer is in use</param>
public void CommitGraphicsBindings(bool indexed)
{
BufferCache bufferCache = _channel.MemoryManager.Physical.BufferCache;
if (indexed)
{
if (_indexBufferDirty || _rebind)
@ -565,14 +575,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (!_indexBuffer.Range.IsUnmapped)
{
BufferRange buffer = bufferCache.GetBufferRange(_indexBuffer.Range, BufferStage.IndexBuffer);
BufferRange buffer = _indexBuffer.BufferCache.GetBufferRange(_indexBuffer.Range, BufferStage.IndexBuffer);
_context.Renderer.Pipeline.SetIndexBuffer(buffer, _indexBuffer.Type);
}
}
else if (!_indexBuffer.Range.IsUnmapped)
{
bufferCache.SynchronizeBufferRange(_indexBuffer.Range);
_indexBuffer.BufferCache.SynchronizeBufferRange(_indexBuffer.Range);
}
}
else if (_rebind)
@ -597,7 +607,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
continue;
}
BufferRange buffer = bufferCache.GetBufferRange(vb.Range, BufferStage.VertexBuffer);
BufferRange buffer = vb.BufferCache.GetBufferRange(vb.Range, BufferStage.VertexBuffer);
vertexBuffers[index] = new VertexBufferDescriptor(buffer, vb.Stride, vb.Divisor);
}
@ -615,7 +625,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
continue;
}
bufferCache.SynchronizeBufferRange(vb.Range);
vb.BufferCache.SynchronizeBufferRange(vb.Range);
}
}
@ -637,7 +647,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
continue;
}
tfbs[index] = bufferCache.GetBufferRange(tfb.Range, BufferStage.TransformFeedback, write: true);
tfbs[index] = tfb.BufferCache.GetBufferRange(tfb.Range, BufferStage.TransformFeedback, write: true);
}
_context.Renderer.Pipeline.SetTransformFeedbackBuffers(tfbs);
@ -684,7 +694,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
_context.SupportBufferUpdater.SetTfeOffset(index, tfeOffset);
buffers[index] = new BufferAssignment(index, bufferCache.GetBufferRange(range, BufferStage.TransformFeedback, write: true));
buffers[index] = new BufferAssignment(index, tfb.BufferCache.GetBufferRange(range, BufferStage.TransformFeedback, write: true));
}
}
@ -702,7 +712,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
continue;
}
bufferCache.SynchronizeBufferRange(tfb.Range);
tfb.BufferCache.SynchronizeBufferRange(tfb.Range);
}
}
@ -710,7 +720,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
_gpStorageBuffersDirty = false;
BindBuffers(bufferCache, _gpStorageBuffers, isStorage: true);
BindBuffers(_gpStorageBuffers, isStorage: true);
}
else
{
@ -721,14 +731,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
_gpUniformBuffersDirty = false;
BindBuffers(bufferCache, _gpUniformBuffers, isStorage: false);
BindBuffers(_gpUniformBuffers, isStorage: false);
}
else
{
UpdateBuffers(_gpUniformBuffers);
}
CommitBufferTextureBindings(bufferCache);
CommitBufferTextureBindings();
_rebind = false;
@ -742,7 +752,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="bindings">Buffer memory ranges to bind</param>
/// <param name="isStorage">True to bind as storage buffer, false to bind as uniform buffer</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void BindBuffers(BufferCache bufferCache, BuffersPerStage[] bindings, bool isStorage)
private void BindBuffers(BuffersPerStage[] bindings, bool isStorage)
{
int rangesCount = 0;
@ -763,8 +773,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
bool isWrite = bounds.Flags.HasFlag(BufferUsageFlags.Write);
BufferRange range = isStorage
? bufferCache.GetBufferRangeAligned(bounds.Range, bufferStage | BufferStageUtils.FromUsage(bounds.Flags), isWrite)
: bufferCache.GetBufferRange(bounds.Range, bufferStage);
? bounds.BufferCache.GetBufferRangeAligned(bounds.Range, bufferStage | BufferStageUtils.FromUsage(bounds.Flags), isWrite)
: bounds.BufferCache.GetBufferRange(bounds.Range, bufferStage);
ranges[rangesCount++] = new BufferAssignment(bindingInfo.Binding, range);
}
@ -780,11 +790,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// Bind respective buffer bindings on the host API.
/// </summary>
/// <param name="bufferCache">Buffer cache holding the buffers for the specified ranges</param>
/// <param name="buffers">Buffer memory ranges to bind</param>
/// <param name="isStorage">True to bind as storage buffer, false to bind as uniform buffer</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void BindBuffers(BufferCache bufferCache, BuffersPerStage buffers, bool isStorage)
private void BindBuffers(BuffersPerStage buffers, bool isStorage)
{
int rangesCount = 0;
@ -800,8 +809,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
bool isWrite = bounds.Flags.HasFlag(BufferUsageFlags.Write);
BufferRange range = isStorage
? bufferCache.GetBufferRangeAligned(bounds.Range, BufferStageUtils.ComputeStorage(bounds.Flags), isWrite)
: bufferCache.GetBufferRange(bounds.Range, BufferStage.Compute);
? bounds.BufferCache.GetBufferRangeAligned(bounds.Range, BufferStageUtils.ComputeStorage(bounds.Flags), isWrite)
: bounds.BufferCache.GetBufferRange(bounds.Range, BufferStage.Compute);
ranges[rangesCount++] = new BufferAssignment(bindingInfo.Binding, range);
}
@ -854,7 +863,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
continue;
}
_channel.MemoryManager.Physical.BufferCache.SynchronizeBufferRange(bounds.Range);
bounds.BufferCache.SynchronizeBufferRange(bounds.Range);
}
}
}
@ -871,13 +880,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
public void SetBufferTextureStorage(
ShaderStage stage,
ITexture texture,
BufferCache bufferCache,
MultiRange range,
TextureBindingInfo bindingInfo,
bool isImage)
{
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
bufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
_bufferTextures.Add(new BufferTextureBinding(stage, texture, range, bindingInfo, isImage));
_bufferTextures.Add(new BufferTextureBinding(stage, texture, bufferCache, range, bindingInfo, isImage));
}
/// <summary>
@ -894,13 +904,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
ShaderStage stage,
ITextureArray array,
ITexture texture,
BufferCache bufferCache,
MultiRange range,
TextureBindingInfo bindingInfo,
int index)
{
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
bufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
_bufferTextureArrays.Add(new BufferTextureArrayBinding<ITextureArray>(array, texture, range, bindingInfo, index));
_bufferTextureArrays.Add(new BufferTextureArrayBinding<ITextureArray>(array, texture, bufferCache, range, bindingInfo, index));
}
/// <summary>
@ -917,13 +928,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
ShaderStage stage,
IImageArray array,
ITexture texture,
BufferCache bufferCache,
MultiRange range,
TextureBindingInfo bindingInfo,
int index)
{
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
bufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
_bufferImageArrays.Add(new BufferTextureArrayBinding<IImageArray>(array, texture, range, bindingInfo, index));
_bufferImageArrays.Add(new BufferTextureArrayBinding<IImageArray>(array, texture, bufferCache, range, bindingInfo, index));
}
/// <summary>

View File

@ -19,6 +19,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
public ITexture Texture { get; }
/// <summary>
/// Buffer cache that owns the buffer.
/// </summary>
public BufferCache BufferCache { get; }
/// <summary>
/// Physical ranges of memory where the buffer texture data is located.
/// </summary>
@ -39,18 +44,21 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
/// <param name="array">Array</param>
/// <param name="texture">Buffer texture</param>
/// <param name="bufferCache">Buffer cache that owns the buffer</param>
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
/// <param name="bindingInfo">Binding info</param>
/// <param name="index">Index of the binding on the array</param>
public BufferTextureArrayBinding(
T array,
ITexture texture,
BufferCache bufferCache,
MultiRange range,
TextureBindingInfo bindingInfo,
int index)
{
Array = array;
Texture = texture;
BufferCache = bufferCache;
Range = range;
BindingInfo = bindingInfo;
Index = index;

View File

@ -20,6 +20,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
public ITexture Texture { get; }
/// <summary>
/// Buffer cache that owns the buffer.
/// </summary>
public BufferCache BufferCache { get; }
/// <summary>
/// Physical ranges of memory where the buffer texture data is located.
/// </summary>
@ -40,18 +45,21 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
/// <param name="stage">Shader stage accessing the texture</param>
/// <param name="texture">Buffer texture</param>
/// <param name="bufferCache">Buffer cache that owns the buffer</param>
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
/// <param name="bindingInfo">Binding info</param>
/// <param name="isImage">Whether the binding is for an image or a sampler</param>
public BufferTextureBinding(
ShaderStage stage,
ITexture texture,
BufferCache bufferCache,
MultiRange range,
TextureBindingInfo bindingInfo,
bool isImage)
{
Stage = stage;
Texture = texture;
BufferCache = bufferCache;
Range = range;
BindingInfo = bindingInfo;
IsImage = isImage;

View File

@ -8,6 +8,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
struct IndexBuffer
{
public BufferCache BufferCache;
public MultiRange Range;
public IndexType Type;
}

View File

@ -1,4 +1,5 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Memory;
using Ryujinx.Memory.Range;
using System;
@ -35,10 +36,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
public event EventHandler<UnmapEventArgs> MemoryUnmapped;
/// <summary>
/// Physical memory where the virtual memory is mapped into.
/// </summary>
internal PhysicalMemory Physical { get; }
private readonly GpuContext _context;
private readonly List<PhysicalMemory> _physicalMemoryList;
private readonly Dictionary<PhysicalMemory, byte> _physicalMemoryMap;
/// <summary>
/// Virtual range cache.
@ -53,19 +53,65 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// Creates a new instance of the GPU memory manager.
/// </summary>
/// <param name="context">GPU context</param>
/// <param name="physicalMemory">Physical memory that this memory manager will map into</param>
/// <param name="cpuMemorySize">The amount of physical CPU Memory Avaiable on the device.</param>
internal MemoryManager(PhysicalMemory physicalMemory, ulong cpuMemorySize)
internal MemoryManager(GpuContext context, PhysicalMemory physicalMemory, ulong cpuMemorySize)
{
Physical = physicalMemory;
_context = context;
_physicalMemoryList = new List<PhysicalMemory>()
{
physicalMemory
};
_physicalMemoryMap = new Dictionary<PhysicalMemory, byte>
{
{ physicalMemory, 0 }
};
VirtualRangeCache = new VirtualRangeCache(this);
CounterCache = new CounterCache();
_pageTable = new ulong[PtLvl0Size][];
MemoryUnmapped += Physical.TextureCache.MemoryUnmappedHandler;
MemoryUnmapped += Physical.BufferCache.MemoryUnmappedHandler;
MemoryUnmapped += physicalMemory.TextureCache.MemoryUnmappedHandler;
MemoryUnmapped += physicalMemory.BufferCache.MemoryUnmappedHandler;
MemoryUnmapped += VirtualRangeCache.MemoryUnmappedHandler;
MemoryUnmapped += CounterCache.MemoryUnmappedHandler;
Physical.TextureCache.Initialize(cpuMemorySize);
physicalMemory.TextureCache.Initialize(cpuMemorySize);
}
/// <summary>
/// Attaches the memory manager to a new GPU channel.
/// </summary>
/// <param name="rebind">Action to be performed when the buffer cache changes</param>
internal void AttachToChannel(Action rebind)
{
PhysicalMemory physicalMemory = GetOwnPhysicalMemory();
physicalMemory.IncrementReferenceCount();
physicalMemory.BufferCache.NotifyBuffersModified += rebind;
physicalMemory.BufferCache.QueuePrune();
}
/// <summary>
/// Attaches the memory manager to a new GPU channel.
/// </summary>
/// <param name="rebind">Action that was performed when the buffer cache changed</param>
internal void DetachFromChannel(Action rebind)
{
PhysicalMemory physicalMemory = GetOwnPhysicalMemory();
physicalMemory.BufferCache.NotifyBuffersModified -= rebind;
physicalMemory.DecrementReferenceCount();
}
/// <summary>
/// Queues a prune of invalid entries on the buffer cache.
/// </summary>
internal void QueuePrune()
{
GetOwnPhysicalMemory().BufferCache.QueuePrune();
}
/// <summary>
@ -81,15 +127,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (IsContiguous(va, size))
{
ulong address = Translate(va);
(PhysicalMemory physicalMemory, ulong address) = TranslateWithPhysicalMemory(va);
if (tracked)
{
return Physical.ReadTracked<T>(address);
return physicalMemory.ReadTracked<T>(address);
}
else
{
return Physical.Read<T>(address);
return physicalMemory.Read<T>(address);
}
}
else
@ -113,7 +159,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
if (IsContiguous(va, size))
{
return Physical.GetSpan(Translate(va), size, tracked);
(PhysicalMemory physicalMemory, ulong address) = TranslateWithPhysicalMemory(va);
return physicalMemory.GetSpan(address, size, tracked);
}
else
{
@ -138,7 +186,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
bool isContiguous = true;
int mappedSize;
if (ValidateAddress(va) && GetPte(va) != PteUnmapped && Physical.IsMapped(Translate(va)))
if (ValidateAddress(va) && IsMappedOnGpuAndPhysical(va))
{
ulong endVa = va + (ulong)size;
ulong endVaAligned = (endVa + PageMask) & ~PageMask;
@ -151,7 +199,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong nextVa = currentVa + PageSize;
ulong nextPa = Translate(nextVa);
if (!ValidateAddress(nextVa) || GetPte(nextVa) == PteUnmapped || !Physical.IsMapped(nextPa))
if (!ValidateAddress(nextVa) || !IsMappedOnGpuAndPhysical(nextVa))
{
break;
}
@ -180,7 +228,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (isContiguous)
{
return Physical.GetSpan(Translate(va), mappedSize, tracked);
(PhysicalMemory physicalMemory, ulong address) = TranslateWithPhysicalMemory(va);
return physicalMemory.GetSpan(address, mappedSize, tracked);
}
else
{
@ -192,6 +242,23 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
/// <summary>
/// Checks if a page of memory is mapped on the GPU and its backing memory.
/// </summary>
/// <param name="va">GPU virtual address of the page</param>
/// <returns>True if mapped, false otherwise</returns>
private bool IsMappedOnGpuAndPhysical(ulong va)
{
(PhysicalMemory physicalMemory, ulong address) = TranslateWithPhysicalMemory(va);
if (address == PteUnmapped)
{
return false;
}
return physicalMemory.IsMapped(address);
}
/// <summary>
/// Reads data from a possibly non-contiguous region of GPU mapped memory.
/// </summary>
@ -209,22 +276,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
if ((va & PageMask) != 0)
{
ulong pa = Translate(va);
(PhysicalMemory physicalMemory, ulong pa) = TranslateWithPhysicalMemory(va);
size = Math.Min(data.Length, (int)PageSize - (int)(va & PageMask));
Physical.GetSpan(pa, size, tracked).CopyTo(data[..size]);
physicalMemory.GetSpan(pa, size, tracked).CopyTo(data[..size]);
offset += size;
}
for (; offset < data.Length; offset += size)
{
ulong pa = Translate(va + (ulong)offset);
(PhysicalMemory physicalMemory, ulong pa) = TranslateWithPhysicalMemory(va + (ulong)offset);
size = Math.Min(data.Length - offset, (int)PageSize);
Physical.GetSpan(pa, size, tracked).CopyTo(data.Slice(offset, size));
physicalMemory.GetSpan(pa, size, tracked).CopyTo(data.Slice(offset, size));
}
}
@ -239,15 +306,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
if (IsContiguous(va, size))
{
return Physical.GetWritableRegion(Translate(va), size, tracked);
(PhysicalMemory physicalMemory, ulong address) = TranslateWithPhysicalMemory(va);
return physicalMemory.GetWritableRegion(address, size, tracked);
}
else
{
MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(size);
Memory<byte> memory = new byte[size];
ReadImpl(va, memoryOwner.Span, tracked);
GetSpan(va, size).CopyTo(memory.Span);
return new WritableRegion(this, va, memoryOwner, tracked);
return new WritableRegion(this, va, memory, tracked);
}
}
@ -269,7 +338,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="data">The data to be written</param>
public void Write(ulong va, ReadOnlySpan<byte> data)
{
WriteImpl(va, data, Physical.Write);
WriteImpl(va, data, (physical, va, data) => physical.Write(va, data));
}
/// <summary>
@ -279,7 +348,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="data">The data to be written</param>
public void WriteTrackedResource(ulong va, ReadOnlySpan<byte> data)
{
WriteImpl(va, data, Physical.WriteTrackedResource);
WriteImpl(va, data, (physical, va, data) => physical.WriteTrackedResource(va, data));
}
/// <summary>
@ -289,10 +358,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="data">The data to be written</param>
public void WriteUntracked(ulong va, ReadOnlySpan<byte> data)
{
WriteImpl(va, data, Physical.WriteUntracked);
WriteImpl(va, data, (physical, va, data) => physical.WriteUntracked(va, data));
}
private delegate void WriteCallback(ulong address, ReadOnlySpan<byte> data);
private delegate void WriteCallback(PhysicalMemory physicalMemory, ulong address, ReadOnlySpan<byte> data);
/// <summary>
/// Writes data to possibly non-contiguous GPU mapped memory.
@ -304,7 +373,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
if (IsContiguous(va, data.Length))
{
writeCallback(Translate(va), data);
(PhysicalMemory physicalMemory, ulong address) = TranslateWithPhysicalMemory(va);
writeCallback(physicalMemory, address, data);
}
else
{
@ -312,22 +383,67 @@ namespace Ryujinx.Graphics.Gpu.Memory
if ((va & PageMask) != 0)
{
ulong pa = Translate(va);
(PhysicalMemory physicalMemory, ulong pa) = TranslateWithPhysicalMemory(va);
size = Math.Min(data.Length, (int)PageSize - (int)(va & PageMask));
writeCallback(pa, data[..size]);
writeCallback(physicalMemory, pa, data[..size]);
offset += size;
}
for (; offset < data.Length; offset += size)
{
ulong pa = Translate(va + (ulong)offset);
(PhysicalMemory physicalMemory, ulong pa) = TranslateWithPhysicalMemory(va + (ulong)offset);
size = Math.Min(data.Length - offset, (int)PageSize);
writeCallback(pa, data.Slice(offset, size));
writeCallback(physicalMemory, pa, data.Slice(offset, size));
}
}
}
/// <summary>
/// Writes data to GPU mapped memory, stopping at the first unmapped page at the memory region, if any.
/// </summary>
/// <param name="va">GPU virtual address to write the data into</param>
/// <param name="data">The data to be written</param>
public void WriteMapped(ulong va, ReadOnlySpan<byte> data)
{
if (IsContiguous(va, data.Length))
{
(PhysicalMemory physicalMemory, ulong address) = TranslateWithPhysicalMemory(va);
physicalMemory.Write(address, data);
}
else
{
int offset = 0, size;
if ((va & PageMask) != 0)
{
(PhysicalMemory physicalMemory, ulong pa) = TranslateWithPhysicalMemory(va);
size = Math.Min(data.Length, (int)PageSize - (int)(va & PageMask));
if (pa != PteUnmapped && physicalMemory.IsMapped(pa))
{
physicalMemory.Write(pa, data[..size]);
}
offset += size;
}
for (; offset < data.Length; offset += size)
{
(PhysicalMemory physicalMemory, ulong pa) = TranslateWithPhysicalMemory(va + (ulong)offset);
size = Math.Min(data.Length - offset, (int)PageSize);
if (pa != PteUnmapped && physicalMemory.IsMapped(pa))
{
physicalMemory.Write(pa, data.Slice(offset, size));
}
}
}
}
@ -359,15 +475,51 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="size">Size in bytes of the mapping</param>
/// <param name="kind">Kind of the resource located at the mapping</param>
public void Map(ulong pa, ulong va, ulong size, PteKind kind)
{
MapImpl(pa, va, size, kind);
}
/// <summary>
/// Maps a given range of pages to the specified CPU virtual address from a different process.
/// </summary>
/// <remarks>
/// All addresses and sizes must be page aligned.
/// </remarks>
/// <param name="pa">CPU virtual address to map into</param>
/// <param name="va">GPU virtual address to be mapped</param>
/// <param name="size">Size in bytes of the mapping</param>
/// <param name="kind">Kind of the resource located at the mapping</param>
/// <param name="ownedPid">PID of the process that owns the mapping</param>
public void MapForeign(ulong pa, ulong va, ulong size, PteKind kind, ulong ownedPid)
{
if (_context.PhysicalMemoryRegistry.TryGetValue(ownedPid, out PhysicalMemory physicalMemory))
{
MapImpl(pa, va, size, kind, physicalMemory);
}
}
/// <summary>
/// Maps a given range of pages to the specified CPU virtual address.
/// </summary>
/// <remarks>
/// All addresses and sizes must be page aligned.
/// </remarks>
/// <param name="pa">CPU virtual address to map into</param>
/// <param name="va">GPU virtual address to be mapped</param>
/// <param name="size">Size in bytes of the mapping</param>
/// <param name="kind">Kind of the resource located at the mapping</param>
/// <param name="physicalMemory">Optional physical memory to import for the mapping</param>
private void MapImpl(ulong pa, ulong va, ulong size, PteKind kind, PhysicalMemory physicalMemory = null)
{
lock (_pageTable)
{
UnmapEventArgs e = new(va, size);
MemoryUnmapped?.Invoke(this, e);
byte pIndex = physicalMemory != null ? GetOrAddPhysicalMemory(physicalMemory) : (byte)0;
for (ulong offset = 0; offset < size; offset += PageSize)
{
SetPte(va + offset, PackPte(pa + offset, kind));
SetPte(va + offset, PackPte(pa + offset, pIndex, kind));
}
RunRemapActions(e);
@ -418,12 +570,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
for (int page = 0; page < pages - 1; page++)
{
if (!ValidateAddress(va + PageSize) || GetPte(va + PageSize) == PteUnmapped)
ulong nextPte = GetPte(va + PageSize);
if (!ValidateAddress(va + PageSize) || nextPte == PteUnmapped)
{
return false;
}
if (Translate(va) + PageSize != Translate(va + PageSize))
if (GetPte(va) + PageSize != nextPte)
{
return false;
}
@ -457,7 +611,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
int pages = (int)((endVaRounded - va) / PageSize);
List<MemoryRange> regions = [];
List<MemoryRange> regions = new();
for (int page = 0; page < pages - 1; page++)
{
@ -535,6 +689,49 @@ namespace Ryujinx.Graphics.Gpu.Memory
return true;
}
/// <summary>
/// Gets the backing memory for a given GPU virtual address.
/// </summary>
/// <param name="va">GPU virtual address to get the backing memory from</param>
/// <returns>The backing memory for the specified GPU virtual address</returns>
internal PhysicalMemory GetBackingMemory(ulong va)
{
ulong pte = GetPte(va);
if (pte == PteUnmapped)
{
return GetOwnPhysicalMemory();
}
return _physicalMemoryList[UnpackPIndexFromPte(pte)];
}
/// <summary>
/// Gets the backing memory that is owned by this GPU memory manager.
/// </summary>
/// <returns>The backing memory owned by this memory manager</returns>
private PhysicalMemory GetOwnPhysicalMemory()
{
return _physicalMemoryList[0];
}
/// <summary>
/// Gets the index for a given physical memory on the list, adding it to the list if needed.
/// </summary>
/// <param name="physicalMemory">Physical memory to get the index from</param>
/// <returns>The index of the physical memory on the list</returns>
private byte GetOrAddPhysicalMemory(PhysicalMemory physicalMemory)
{
if (!_physicalMemoryMap.TryGetValue(physicalMemory, out byte pIndex))
{
pIndex = checked((byte)_physicalMemoryList.Count);
_physicalMemoryList.Add(physicalMemory);
_physicalMemoryMap.Add(physicalMemory, pIndex);
}
return pIndex;
}
/// <summary>
/// Validates a GPU virtual address.
/// </summary>
@ -636,6 +833,28 @@ namespace Ryujinx.Graphics.Gpu.Memory
return Math.Min(maxSize, va - startVa);
}
/// <summary>
/// Translates a GPU virtual address to a CPU virtual address and the associated physical memory.
/// </summary>
/// <param name="va">GPU virtual address to be translated</param>
/// <returns>CPU virtual address with the physical memory, or <see cref="PteUnmapped"/> if unmapped</returns>
private (PhysicalMemory, ulong) TranslateWithPhysicalMemory(ulong va)
{
if (!ValidateAddress(va))
{
return (GetOwnPhysicalMemory(), PteUnmapped);
}
ulong pte = GetPte(va);
if (pte == PteUnmapped)
{
return (GetOwnPhysicalMemory(), PteUnmapped);
}
return (_physicalMemoryList[UnpackPIndexFromPte(pte)], UnpackPaFromPte(pte) + (va & PageMask));
}
/// <summary>
/// Gets the kind of a given memory page.
/// This might indicate the type of resource that can be allocated on the page, and also texture tiling.
@ -659,6 +878,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
return UnpackKindFromPte(pte);
}
public bool IsForeignMapping(ulong va)
{
ulong pte = GetPte(va);
if (pte == PteUnmapped)
{
return false;
}
return UnpackPIndexFromPte(pte) != 0;
}
/// <summary>
/// Gets the Page Table entry for a given GPU virtual address.
/// </summary>
@ -704,11 +935,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Creates a page table entry from a physical address and kind.
/// </summary>
/// <param name="pa">Physical address</param>
/// <param name="pIndex">Index of the physical memory on the list</param>
/// <param name="kind">Kind</param>
/// <returns>Page table entry</returns>
private static ulong PackPte(ulong pa, PteKind kind)
private static ulong PackPte(ulong pa, byte pIndex, PteKind kind)
{
return pa | ((ulong)kind << 56);
return pa | ((ulong)pIndex << 48) | ((ulong)kind << 56);
}
/// <summary>
@ -721,6 +953,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
return (PteKind)(pte >> 56);
}
/// <summary>
/// Unpacks the physical memory index in the list from a page table entry.
/// </summary>
/// <param name="pte">Page table entry</param>
/// <returns>Physical memory index</returns>
private static byte UnpackPIndexFromPte(ulong pte)
{
return (byte)(pte >> 48);
}
/// <summary>
/// Unpacks physical address from a page table entry.
/// </summary>
@ -728,7 +970,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <returns>Physical address</returns>
private static ulong UnpackPaFromPte(ulong pte)
{
return pte & 0xffffffffffffffUL;
return pte & 0xffffffffffffUL;
}
}
}

View File

@ -7,6 +7,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
struct VertexBuffer
{
public BufferCache BufferCache;
public MultiRange Range;
public int Stride;
public int Divisor;

View File

@ -1,5 +1,6 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
using System;
@ -66,11 +67,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <inheritdoc/>
public uint ConstantBuffer1Read(int offset)
{
ulong baseAddress = _compute
(PhysicalMemory physical, ulong baseAddress) = _compute
? _channel.BufferManager.GetComputeUniformBufferAddress(1)
: _channel.BufferManager.GetGraphicsUniformBufferAddress(_stageIndex, 1);
return _channel.MemoryManager.Physical.Read<uint>(baseAddress + (ulong)offset);
return physical.Read<uint>(baseAddress + (ulong)offset);
}
/// <inheritdoc/>

View File

@ -733,15 +733,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
byte[] codeB,
bool asCompute)
{
ulong cb1DataAddress = channel.BufferManager.GetGraphicsUniformBufferAddress(0, 1);
(PhysicalMemory physical, ulong cb1DataAddress) = channel.BufferManager.GetGraphicsUniformBufferAddress(0, 1);
MemoryManager memoryManager = channel.MemoryManager;
codeA ??= memoryManager.GetSpan(vertexA.Address, vertexA.Size).ToArray();
codeB ??= memoryManager.GetSpan(currentStage.Address, currentStage.Size).ToArray();
byte[] cb1DataA = ReadArray(memoryManager, cb1DataAddress, vertexA.Cb1DataSize);
byte[] cb1DataB = ReadArray(memoryManager, cb1DataAddress, currentStage.Cb1DataSize);
byte[] cb1DataA = ReadArray(physical, cb1DataAddress, vertexA.Cb1DataSize);
byte[] cb1DataB = ReadArray(physical, cb1DataAddress, currentStage.Cb1DataSize);
ShaderDumpPaths pathsA = default;
ShaderDumpPaths pathsB = default;
@ -775,11 +775,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
MemoryManager memoryManager = channel.MemoryManager;
ulong cb1DataAddress = context.Stage == ShaderStage.Compute
(PhysicalMemory physical, ulong cb1DataAddress) = context.Stage == ShaderStage.Compute
? channel.BufferManager.GetComputeUniformBufferAddress(1)
: channel.BufferManager.GetGraphicsUniformBufferAddress(StageToStageIndex(context.Stage), 1);
byte[] cb1Data = ReadArray(memoryManager, cb1DataAddress, context.Cb1DataSize);
byte[] cb1Data = ReadArray(physical, cb1DataAddress, context.Cb1DataSize);
code ??= memoryManager.GetSpan(context.Address, context.Size).ToArray();
ShaderDumpPaths paths = dumper?.Dump(code, context.Stage == ShaderStage.Compute) ?? default;
@ -793,18 +793,18 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Reads data from physical memory, returns an empty array if the memory is unmapped or size is 0.
/// </summary>
/// <param name="memoryManager">Memory manager with the physical memory to read from</param>
/// <param name="physicalMemory">Physical memory to read the data from, might be null</param>
/// <param name="address">Physical address of the region to read</param>
/// <param name="size">Size in bytes of the data</param>
/// <returns>An array with the data at the specified memory location</returns>
private static byte[] ReadArray(MemoryManager memoryManager, ulong address, int size)
private static byte[] ReadArray(PhysicalMemory physicalMemory, ulong address, int size)
{
if (address == MemoryManager.PteUnmapped || size == 0)
if (address == MemoryManager.PteUnmapped || size == 0 || physicalMemory == null)
{
return [];
}
return memoryManager.Physical.GetSpan(address, size).ToArray();
return physicalMemory.GetSpan(address, size).ToArray();
}
/// <summary>

View File

@ -696,7 +696,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
ref BufferBounds bounds = ref channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, textureBufferIndex);
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(channel.MemoryManager.Physical.GetSpan(bounds.Range));
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(bounds.Physical.GetSpan(bounds.Range));
cachedTextureBufferIndex = textureBufferIndex;
if (samplerBufferIndex == textureBufferIndex)
@ -710,7 +710,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
ref BufferBounds bounds = ref channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, samplerBufferIndex);
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(channel.MemoryManager.Physical.GetSpan(bounds.Range));
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(bounds.Physical.GetSpan(bounds.Range));
cachedSamplerBufferIndex = samplerBufferIndex;
}

View File

@ -9,11 +9,18 @@ using System.Threading;
namespace Ryujinx.Graphics.Gpu
{
using Texture = Image.Texture;
public record TextureData(int Width, int Height, byte[] Data);
/// <summary>
/// GPU image presentation window.
/// </summary>
public class Window
{
private const int CaptureTextureWidth = 1280;
private const int CaptureTextureHeight = 720;
private readonly GpuContext _context;
/// <summary>
@ -85,7 +92,21 @@ namespace Ryujinx.Graphics.Gpu
}
}
private class PresentedTexture
{
public readonly Texture Texture;
public readonly ImageCrop Crop;
public PresentedTexture(Texture texture, ImageCrop crop)
{
Texture = texture;
Crop = crop;
}
}
private readonly ConcurrentQueue<PresentationTexture> _frameQueue;
private PresentedTexture _lastPresentedTexture;
private ITexture _captureTexture;
private int _framesAvailable;
@ -188,6 +209,51 @@ namespace Ryujinx.Graphics.Gpu
return true;
}
public TextureData GetLastPresentedData()
{
PresentedTexture pt = Volatile.Read(ref _lastPresentedTexture);
if (pt != null)
{
byte[] inputData = CaptureLastFrame(pt.Texture.HostTexture, pt.Crop);
int size = SizeCalculator.GetBlockLinearTextureSize(
CaptureTextureWidth,
CaptureTextureHeight,
1,
1,
1,
1,
1,
4,
16,
1,
1).TotalSize;
byte[] data = new byte[size];
LayoutConverter.ConvertLinearToBlockLinear(data, CaptureTextureWidth, CaptureTextureHeight, CaptureTextureWidth * 4, 4, 16, inputData);
return new TextureData(CaptureTextureWidth, CaptureTextureHeight, data);
}
return new TextureData(0, 0, Array.Empty<byte>());
}
public TextureData GetLastPresentedDataLinear()
{
PresentedTexture pt = Volatile.Read(ref _lastPresentedTexture);
if (pt != null)
{
byte[] inputData = CaptureLastFrame(pt.Texture.HostTexture, new ImageCrop());
return new TextureData(pt.Texture.Info.Width, pt.Texture.Info.Height, inputData);
}
return new TextureData(0, 0, Array.Empty<byte>());
}
/// <summary>
/// Presents a texture on the queue.
/// If the queue is empty, then no texture is presented.
@ -205,6 +271,10 @@ namespace Ryujinx.Graphics.Gpu
pt.Cache.Tick();
EnsureCaptureTexture();
Volatile.Write(ref _lastPresentedTexture, new PresentedTexture(texture, pt.Crop));
texture.SynchronizeMemory();
ImageCrop crop = new(
@ -244,6 +314,96 @@ namespace Ryujinx.Graphics.Gpu
}
}
private void EnsureCaptureTexture()
{
if (_captureTexture == null)
{
_captureTexture = _context.Renderer.CreateTexture(new TextureCreateInfo(
1280,
720,
1,
1,
1,
1,
1,
4,
Format.R8G8B8A8Unorm,
DepthStencilMode.Depth,
Target.Texture2D,
SwizzleComponent.Red,
SwizzleComponent.Green,
SwizzleComponent.Blue,
SwizzleComponent.Alpha));
}
}
private byte[] CaptureLastFrame(ITexture lastFrame, ImageCrop crop)
{
int cropLeft, cropRight, cropTop, cropBottom;
if (crop.Left == 0 && crop.Right == 0)
{
cropLeft = 0;
cropRight = lastFrame.Width;
}
else
{
cropLeft = crop.Left;
cropRight = crop.Right;
}
if (crop.Top == 0 && crop.Bottom == 0)
{
cropTop = 0;
cropBottom = lastFrame.Height;
}
else
{
cropTop = crop.Top;
cropBottom = crop.Bottom;
}
int x1, y1, x2, y2;
if (crop.FlipX)
{
x1 = cropRight;
x2 = cropLeft;
}
else
{
x1 = cropLeft;
x2 = cropRight;
}
if (crop.FlipY)
{
y1 = cropBottom;
y2 = cropTop;
}
else
{
y1 = cropTop;
y2 = cropBottom;
}
Extents2D srcRegion = new(x1, y1, x2, y2);
Extents2D dstRegion = new(0, 0, CaptureTextureWidth, CaptureTextureHeight);
byte[] outputData = null;
_context.Renderer.BackgroundContextAction(() =>
{
lastFrame.CopyTo(_captureTexture, srcRegion, dstRegion, true);
using var data = _captureTexture.GetData();
outputData = data.Get().ToArray();
});
return outputData;
}
/// <summary>
/// Indicate that a frame on the queue is ready to be acquired.
/// </summary>

View File

@ -24,7 +24,7 @@ namespace Ryujinx.HLE.HOS
private readonly ICpuContext _cpuContext;
private T _memoryManager;
public IVirtualMemoryManager AddressSpace => _memoryManager;
public IVirtualMemoryManagerTracked AddressSpace => _memoryManager;
public ulong AddressSpaceSize { get; }

View File

@ -75,7 +75,7 @@ namespace Ryujinx.HLE.HOS
internal ServerBase TimeServer { get; private set; }
internal ServerBase ViServer { get; private set; }
internal ServerBase ViServerM { get; private set; }
internal ServerBase ViServerS { get; private set; }
internal ViServer ViServerS { get; private set; }
internal ServerBase LdnServer { get; private set; }
internal KSharedMemory HidSharedMem { get; private set; }
@ -254,7 +254,7 @@ namespace Ryujinx.HLE.HOS
TimeServer = new ServerBase(KernelContext, "TimeServer");
ViServer = new ServerBase(KernelContext, "ViServerU");
ViServerM = new ServerBase(KernelContext, "ViServerM");
ViServerS = new ServerBase(KernelContext, "ViServerS");
ViServerS = new ViServer(KernelContext, "ViServerS");
LdnServer = new ServerBase(KernelContext, "LdnServer");
StartNewServices();

View File

@ -6,7 +6,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
{
interface IProcessContext : IDisposable
{
IVirtualMemoryManager AddressSpace { get; }
IVirtualMemoryManagerTracked AddressSpace { get; }
ulong AddressSpaceSize { get; }

View File

@ -86,7 +86,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
private IProcessContextFactory _contextFactory;
public IProcessContext Context { get; private set; }
public IVirtualMemoryManager CpuMemory => Context.AddressSpace;
public IVirtualMemoryManagerTracked CpuMemory => Context.AddressSpace;
public HleProcessDebugger Debugger { get; private set; }

View File

@ -6,11 +6,11 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
{
class ProcessContext : IProcessContext
{
public IVirtualMemoryManager AddressSpace { get; }
public IVirtualMemoryManagerTracked AddressSpace { get; }
public ulong AddressSpaceSize { get; }
public ProcessContext(IVirtualMemoryManager asManager, ulong addressSpaceSize)
public ProcessContext(IVirtualMemoryManagerTracked asManager, ulong addressSpaceSize)
{
AddressSpace = asManager;
AddressSpaceSize = addressSpaceSize;

View File

@ -0,0 +1,105 @@
using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.OverlayAppletProxy;
using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy;
namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService
{
class IOverlayAppletProxy : IpcService
{
private readonly ulong _pid;
public IOverlayAppletProxy(ulong pid)
{
_pid = pid;
}
[CommandCmif(0)]
// GetCommonStateGetter() -> object<nn::am::service::ICommonStateGetter>
public ResultCode GetCommonStateGetter(ServiceCtx context)
{
MakeObject(context, new ICommonStateGetter(context));
return ResultCode.Success;
}
[CommandCmif(1)]
// GetSelfController() -> object<nn::am::service::ISelfController>
public ResultCode GetSelfController(ServiceCtx context)
{
MakeObject(context, new ISelfController(context, _pid));
return ResultCode.Success;
}
[CommandCmif(2)]
// GetWindowController() -> object<nn::am::service::IWindowController>
public ResultCode GetWindowController(ServiceCtx context)
{
MakeObject(context, new IWindowController(_pid));
return ResultCode.Success;
}
[CommandCmif(3)]
// GetAudioController() -> object<nn::am::service::IAudioController>
public ResultCode GetAudioController(ServiceCtx context)
{
MakeObject(context, new IAudioController());
return ResultCode.Success;
}
[CommandCmif(4)]
// GetDisplayController() -> object<nn::am::service::IDisplayController>
public ResultCode GetDisplayController(ServiceCtx context)
{
MakeObject(context, new IDisplayController(context));
return ResultCode.Success;
}
[CommandCmif(11)]
// GetLibraryAppletCreator() -> object<nn::am::service::ILibraryAppletCreator>
public ResultCode GetLibraryAppletCreator(ServiceCtx context)
{
MakeObject(context, new ILibraryAppletCreator());
return ResultCode.Success;
}
[CommandCmif(20)]
// GetOverlayFunctions() -> object<nn::am::service::IOverlayFunctions>
public ResultCode GetOverlayFunctions(ServiceCtx context)
{
MakeObject(context, new IOverlayFunctions(context.Device.System));
return ResultCode.Success;
}
[CommandCmif(21)]
// GetAppletCommonFunctions() -> object<nn::am::service::IAppletCommonFunctions>
public ResultCode GetAppletCommonFunctions(ServiceCtx context)
{
MakeObject(context, new IAppletCommonFunctions());
return ResultCode.Success;
}
[CommandCmif(23)]
// GetGlobalStateController() -> object<nn::am::service::IGlobalStateController>
public ResultCode GetGlobalStateController(ServiceCtx context)
{
MakeObject(context, new IGlobalStateController());
return ResultCode.Success;
}
[CommandCmif(1000)]
// GetDebugFunctions() -> object<nn::am::service::IDebugFunctions>
public ResultCode GetDebugFunctions(ServiceCtx context)
{
MakeObject(context, new IDebugFunctions());
return ResultCode.Success;
}
}
}

View File

@ -0,0 +1,155 @@
using LibHac.Util;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.Horizon.Common;
using System;
namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.OverlayAppletProxy
{
class IOverlayFunctions : IpcService
{
public IOverlayFunctions(Horizon system)
{
}
[CommandCmif(0)]
// BeginToWatchShortHomeButtonMessage()
public ResultCode BeginToWatchShortHomeButtonMessage(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceAm);
return ResultCode.Success;
}
[CommandCmif(1)]
// EndToWatchShortHomeButtonMessage()
public ResultCode EndToWatchShortHomeButtonMessage(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceAm);
return ResultCode.Success;
}
[CommandCmif(2)]
// GetApplicationIdForLogo() -> nn::ncm::ApplicationId
public ResultCode GetApplicationIdForLogo(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceAm);
context.ResponseData.Write(0L);
return ResultCode.Success;
}
[CommandCmif(3)]
// SetGpuTimeSliceBoost(u64)
public ResultCode SetGpuTimeSliceBoost(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceAm);
return ResultCode.Success;
}
[CommandCmif(4)]
// SetAutoSleepTimeAndDimmingTimeEnabled(u8)
public ResultCode SetAutoSleepTimeAndDimmingTimeEnabled(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceAm);
return ResultCode.Success;
}
[CommandCmif(5)]
// TerminateApplicationAndSetReason(u32)
public ResultCode TerminateApplicationAndSetReason(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceAm);
return ResultCode.Success;
}
[CommandCmif(6)]
// SetScreenShotPermissionGlobally(u8)
public ResultCode SetScreenShotPermissionGlobally(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceAm);
return ResultCode.Success;
}
[CommandCmif(10)]
// StartShutdownSequenceForOverlay()
public ResultCode StartShutdownSequenceForOverlay(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceAm);
return ResultCode.Success;
}
[CommandCmif(11)]
// StartRebootSequenceForOverlay()
public ResultCode StartRebootSequenceForOverlay(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceAm);
return ResultCode.Success;
}
[CommandCmif(20)]
// SetHandlingHomeButtonShortPressedEnabled(u8)
public ResultCode SetHandlingHomeButtonShortPressedEnabled(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceAm);
return ResultCode.Success;
}
[CommandCmif(21)]
// SetHandlingTouchScreenInputEnabled(u8)
public ResultCode SetHandlingTouchScreenInputEnabled(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceAm);
return ResultCode.Success;
}
[CommandCmif(30)]
// SetHealthWarningShowingState(u8)
public ResultCode SetHealthWarningShowingState(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceAm);
return ResultCode.Success;
}
[CommandCmif(31)]
// IsHealthWarningRequired() -> bool
public ResultCode IsHealthWarningRequired(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceAm);
context.ResponseData.Write(false);
return ResultCode.Success;
}
[CommandCmif(90)]
// SetRequiresGpuResourceUse(u8)
public ResultCode SetRequiresGpuResourceUse(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceAm);
return ResultCode.Success;
}
[CommandCmif(101)]
// BeginToObserveHidInputForDevelop()
public ResultCode BeginToObserveHidInputForDevelop(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceAm);
return ResultCode.Success;
}
}
}

View File

@ -102,5 +102,34 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
return ResultCode.Success;
}
[CommandCmif(22)]
// AcquireLastApplicationCaptureSharedBuffer() -> (b8, u32)
public ResultCode AcquireLastApplicationCaptureSharedBuffer(ServiceCtx context)
{
context.ResponseData.Write(1);
context.ResponseData.Write(context.Device.System.ViServerS.GetApplicationLastPresentedFrameHandle(context.Device.Gpu));
return ResultCode.Success;
}
[CommandCmif(26)]
// AcquireCallerAppletCaptureSharedBuffer() -> (b8, u32)
public ResultCode AcquireCallerAppletCaptureSharedBuffer(ServiceCtx context)
{
// TODO: How does the handling for applets differ from the one for applications?
context.ResponseData.Write(1);
context.ResponseData.Write(context.Device.System.ViServerS.GetApplicationLastPresentedFrameHandle(context.Device.Gpu));
return ResultCode.Success;
}
[CommandCmif(27)]
public ResultCode ReleaseCallerAppletCaptureSharedBuffer(ServiceCtx context)
{
context.ResponseData.Write(2);
return ResultCode.Success;
}
}
}

View File

@ -225,7 +225,6 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
public ResultCode CreateManagedDisplayLayer(ServiceCtx context)
{
context.Device.System.SurfaceFlinger.CreateLayer(out long layerId, _pid);
context.Device.System.SurfaceFlinger.SetRenderLayer(layerId);
context.ResponseData.Write(layerId);
@ -236,18 +235,27 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
// IsSystemBufferSharingEnabled()
public ResultCode IsSystemBufferSharingEnabled(ServiceCtx context)
{
// NOTE: Service checks a private field and return an error if the SystemBufferSharing is disabled.
return ResultCode.NotImplemented;
// TODO: Implement this once we have a way to check if we're not an AppletId.Application
return ResultCode.Success;
}
[CommandCmif(42)] // 4.0.0+
// GetSystemSharedLayerHandle() -> (nn::vi::fbshare::SharedBufferHandle, nn::vi::fbshare::SharedLayerHandle)
public ResultCode GetSystemSharedLayerHandle(ServiceCtx context)
{
context.ResponseData.Write((ulong)context.Device.System.ViServerS.GetSharedBufferNvMapId());
context.ResponseData.Write(context.Device.System.ViServerS.GetSharedLayerId());
return ResultCode.Success;
}
[CommandCmif(44)] // 10.0.0+
// CreateManagedDisplaySeparableLayer() -> (u64, u64)
public ResultCode CreateManagedDisplaySeparableLayer(ServiceCtx context)
{
context.Device.System.SurfaceFlinger.CreateLayer(out long displayLayerId, _pid);
context.Device.System.SurfaceFlinger.CreateLayer(out long recordingLayerId, _pid);
context.Device.System.SurfaceFlinger.SetRenderLayer(displayLayerId);
//context.Device.System.SurfaceFlinger.SetRenderLayer(displayLayerId);
context.ResponseData.Write(displayLayerId);
context.ResponseData.Write(recordingLayerId);

View File

@ -26,6 +26,15 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE
return ResultCode.Success;
}
[CommandCmif(300)]
// OpenOverlayAppletProxy(pid, handle<copy>) -> object<nn::am::service::IOverlayAppletProxy>
public ResultCode OpenOverlayAppletProxy(ServiceCtx context)
{
MakeObject(context, new IOverlayAppletProxy(context.Request.HandleDesc.PId));
return ResultCode.Success;
}
[CommandCmif(350)]
// OpenSystemApplicationProxy(u64, pid, handle<copy>) -> object<nn::am::service::IApplicationProxy>

View File

@ -35,6 +35,8 @@ namespace Ryujinx.HLE.HOS.Services.Hid
public Dictionary<PlayerIndex, ConcurrentQueue<(VibrationValue, VibrationValue)>> RumbleQueues = new();
public Dictionary<PlayerIndex, (VibrationValue, VibrationValue)> LastVibrationValues = new();
internal PlayerIndex LastActiveNpad { get; set; }
public NpadDevices(Switch device, bool active = true) : base(device, active)
{
@ -384,6 +386,8 @@ namespace Ryujinx.HLE.HOS.Services.Hid
return;
}
LastActiveNpad = state.PlayerId;
ref RingLifo<NpadCommonState> lifo = ref GetCommonStateLifo(ref currentNpad);
NpadCommonState newState = new()
@ -639,5 +643,20 @@ namespace Ryujinx.HLE.HOS.Services.Hid
return rumbleQueue;
}
public NpadIdType GetLastActiveNpadId()
{
return LastActiveNpad switch {
PlayerIndex.Player1 => NpadIdType.Player1,
PlayerIndex.Player2 => NpadIdType.Player2,
PlayerIndex.Player3 => NpadIdType.Player3,
PlayerIndex.Player4 => NpadIdType.Player4,
PlayerIndex.Player5 => NpadIdType.Player5,
PlayerIndex.Player6 => NpadIdType.Player6,
PlayerIndex.Player7 => NpadIdType.Player7,
PlayerIndex.Player8 => NpadIdType.Player8,
_ => NpadIdType.Handheld,
};
}
}
}

View File

@ -24,15 +24,9 @@ namespace Ryujinx.HLE.HOS.Services.Hid
// GetLastActiveNpad(u32) -> u8, u8
public ResultCode GetLastActiveNpad(ServiceCtx context)
{
// TODO: RequestData seems to have garbage data, reading an extra uint seems to fix the issue.
context.RequestData.ReadUInt32();
context.ResponseData.Write((byte)context.Device.Hid.Npads.GetLastActiveNpadId());
ResultCode resultCode = GetAppletFooterUiTypeImpl(context, out AppletFooterUiType appletFooterUiType);
context.ResponseData.Write((byte)appletFooterUiType);
context.ResponseData.Write((byte)0);
return resultCode;
return ResultCode.Success;
}
[CommandCmif(307)]

View File

@ -1,3 +1,4 @@
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Threading;
@ -105,6 +106,26 @@ namespace Ryujinx.HLE.HOS.Services.Nifm.StaticService
return ResultCode.Success;
}
[CommandCmif(6)]
// SetRequirementPreset(u32)
public ResultCode SetRequirementPreset(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceNifm);
return ResultCode.Success;
}
[CommandCmif(9)]
// SetNetworkProfileId(nn::util::Uuid)
public ResultCode SetNetworkProfileId(ServiceCtx context)
{
UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
Logger.Stub?.PrintStub(LogClass.ServiceNifm, new { uuid });
return ResultCode.Success;
}
[CommandCmif(11)]
// SetConnectionConfirmationOption(i8)
public ResultCode SetConnectionConfirmationOption(ServiceCtx context)
@ -142,5 +163,38 @@ namespace Ryujinx.HLE.HOS.Services.Nifm.StaticService
return ResultCode.Success;
}
[CommandCmif(23)]
// SetKeptInSleep(bool)
public ResultCode SetKeptInSleep(ServiceCtx context)
{
bool keptInSleep = context.RequestData.ReadBoolean();
Logger.Stub?.PrintStub(LogClass.ServiceNifm, new { keptInSleep });
return ResultCode.Success;
}
[CommandCmif(24)]
// RegisterSocketDescriptor(s32)
public ResultCode RegisterSocketDescriptor(ServiceCtx context)
{
int socketDescriptor = context.RequestData.ReadInt32();
Logger.Stub?.PrintStub(LogClass.ServiceNifm, new { socketDescriptor });
return ResultCode.Success;
}
[CommandCmif(25)]
// UnregisterSocketDescriptor(s32)
public ResultCode UnregisterSocketDescriptor(ServiceCtx context)
{
int socketDescriptor = context.RequestData.ReadInt32();
Logger.Stub?.PrintStub(LogClass.ServiceNifm, new { socketDescriptor });
return ResultCode.Success;
}
}
}

View File

@ -245,8 +245,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostAsGpu
}
}
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(Owner, arguments.NvMapHandle);
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(arguments.NvMapHandle);
if (map == null)
{
Logger.Warning?.Print(LogClass.ServiceNv, $"Invalid NvMap handle 0x{arguments.NvMapHandle:x8}!");
@ -282,7 +282,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostAsGpu
{
if (_asContext.ValidateFixedBuffer(arguments.Offset, size, pageSize))
{
_asContext.Gmm.Map(physicalAddress, arguments.Offset, size, (PteKind)arguments.Kind);
Map(physicalAddress, arguments.Offset, size, (PteKind)arguments.Kind, map.OwnerPid);
}
else
{
@ -301,7 +301,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostAsGpu
_memoryAllocator.AllocateRange(va, size, freeAddressStartPosition);
}
_asContext.Gmm.Map(physicalAddress, va, size, (PteKind)arguments.Kind);
Map(physicalAddress, va, size, (PteKind)arguments.Kind, map.OwnerPid);
arguments.Offset = va;
}
@ -380,8 +380,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostAsGpu
ulong mapOffs = (ulong)argument.MapOffset << 16;
PteKind kind = (PteKind)argument.Kind;
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(Owner, nvmapHandle);
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(nvmapHandle);
if (map == null)
{
Logger.Warning?.Print(LogClass.ServiceNv, $"Invalid NvMap handle 0x{nvmapHandle:x8}!");
@ -389,13 +389,25 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostAsGpu
return NvInternalResult.InvalidInput;
}
gmm.Map(mapOffs + map.Address, gpuVa, size, kind);
Map(mapOffs + map.Address, gpuVa, size, kind, map.OwnerPid);
}
}
return NvInternalResult.Success;
}
private void Map(ulong pa, ulong va, ulong size, PteKind kind, ulong ownerPid)
{
if (Owner == ownerPid)
{
_asContext.Gmm.Map(pa, va, size, kind);
}
else
{
_asContext.Gmm.MapForeign(pa, va, size, kind, ownerPid);
}
}
public override void Close() { }
}
}

View File

@ -167,8 +167,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel
foreach (CommandBuffer commandBuffer in commandBuffers)
{
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(Owner, commandBuffer.Mem);
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(commandBuffer.Mem);
ReadOnlySpan<byte> data = _memory.GetSpan(map.Address + commandBuffer.Offset, commandBuffer.WordsCount * 4);
_host1xContext.Host1x.Submit(MemoryMarshal.Cast<byte, int>(data), _contextId);
@ -237,8 +237,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel
foreach (ref CommandBufferHandle commandBufferEntry in commandBufferEntries)
{
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(Owner, commandBufferEntry.MapHandle);
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(commandBufferEntry.MapHandle);
if (map == null)
{
Logger.Warning?.Print(LogClass.ServiceNv, $"Invalid handle 0x{commandBufferEntry.MapHandle:x8}!");
@ -279,8 +279,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel
foreach (ref CommandBufferHandle commandBufferEntry in commandBufferEntries)
{
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(Owner, commandBufferEntry.MapHandle);
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(commandBufferEntry.MapHandle);
if (map == null)
{
Logger.Warning?.Print(LogClass.ServiceNv, $"Invalid handle 0x{commandBufferEntry.MapHandle:x8}!");

View File

@ -71,8 +71,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap
uint size = BitUtils.AlignUp(arguments.Size, (uint)MemoryManager.PageSize);
arguments.Handle = CreateHandleFromMap(new NvMapHandle(size));
arguments.Handle = CreateHandleFromMap(new NvMapHandle(size) { OwnerPid = Owner });
Logger.Debug?.Print(LogClass.ServiceNv, $"Created map {arguments.Handle} with size 0x{size:x8}!");
return NvInternalResult.Success;
@ -80,8 +80,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap
private NvInternalResult FromId(ref NvMapFromId arguments)
{
NvMapHandle map = GetMapFromHandle(Owner, arguments.Id);
NvMapHandle map = GetMapFromHandle(arguments.Id);
if (map == null)
{
Logger.Warning?.Print(LogClass.ServiceNv, $"Invalid handle 0x{arguments.Handle:x8}!");
@ -98,8 +98,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap
private NvInternalResult Alloc(ref NvMapAlloc arguments)
{
NvMapHandle map = GetMapFromHandle(Owner, arguments.Handle);
NvMapHandle map = GetMapFromHandle(arguments.Handle);
if (map == null)
{
Logger.Warning?.Print(LogClass.ServiceNv, $"Invalid handle 0x{arguments.Handle:x8}!");
@ -152,8 +152,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap
private NvInternalResult Free(ref NvMapFree arguments)
{
NvMapHandle map = GetMapFromHandle(Owner, arguments.Handle);
NvMapHandle map = GetMapFromHandle(arguments.Handle);
if (map == null)
{
Logger.Warning?.Print(LogClass.ServiceNv, $"Invalid handle 0x{arguments.Handle:x8}!");
@ -179,8 +179,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap
private NvInternalResult Param(ref NvMapParam arguments)
{
NvMapHandle map = GetMapFromHandle(Owner, arguments.Handle);
NvMapHandle map = GetMapFromHandle(arguments.Handle);
if (map == null)
{
Logger.Warning?.Print(LogClass.ServiceNv, $"Invalid handle 0x{arguments.Handle:x8}!");
@ -217,8 +217,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap
private NvInternalResult GetId(ref NvMapGetId arguments)
{
NvMapHandle map = GetMapFromHandle(Owner, arguments.Handle);
NvMapHandle map = GetMapFromHandle(arguments.Handle);
if (map == null)
{
Logger.Warning?.Print(LogClass.ServiceNv, $"Invalid handle 0x{arguments.Handle:x8}!");
@ -237,25 +237,30 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap
// _maps.TryRemove(GetOwner(), out _);
}
private int CreateHandleFromMap(NvMapHandle map)
public static int CreateMap(ulong pid, ulong address, uint size)
{
return CreateHandleFromMap(new NvMapHandle(size) { Address = address, OwnerPid = pid });
}
private static int CreateHandleFromMap(NvMapHandle map)
{
return _maps.Add(map);
}
private static bool DeleteMapWithHandle(ulong pid, int handle)
private static bool DeleteMapWithHandle(int handle)
{
return _maps.Delete(handle) != null;
}
public static void IncrementMapRefCount(ulong pid, int handle)
{
GetMapFromHandle(pid, handle)?.IncrementRefCount();
GetMapFromHandle(handle)?.IncrementRefCount();
}
public static bool DecrementMapRefCount(ulong pid, int handle)
{
NvMapHandle map = GetMapFromHandle(pid, handle);
NvMapHandle map = GetMapFromHandle(handle);
if (map == null)
{
return false;
@ -263,8 +268,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap
if (map.DecrementRefCount() <= 0)
{
DeleteMapWithHandle(pid, handle);
DeleteMapWithHandle(handle);
Logger.Debug?.Print(LogClass.ServiceNv, $"Deleted map {handle}!");
return true;
@ -275,7 +280,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap
}
}
public static NvMapHandle GetMapFromHandle(ulong pid, int handle)
public static NvMapHandle GetMapFromHandle(int handle)
{
return _maps.Get(handle);
}

View File

@ -14,7 +14,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap
public ulong Address;
public bool Allocated;
public ulong DmaMapAddress;
public ulong OwnerPid;
private long _dupes;
public NvMapHandle()

View File

@ -172,6 +172,15 @@ namespace Ryujinx.HLE.HOS.Services
{
ServerLoop();
}
protected virtual ulong CalculateRequiredHeapSize()
{
return 0UL;
}
protected virtual void CustomInit(KernelContext context, ulong pid, ulong heapAddress)
{
}
private void ServerLoop()
{
@ -196,10 +205,14 @@ namespace Ryujinx.HLE.HOS.Services
Result result = _selfProcess.HandleTable.GenerateHandle(_wakeEvent.ReadableEvent, out _wakeHandle);
InitDone.Set();
ulong heapSize = CalculateRequiredHeapSize() + PointerBufferSize;
ulong messagePtr = _selfThread.TlsAddress;
_context.Syscall.SetHeapSize(out ulong heapAddr, 0x200000);
_context.Syscall.SetHeapSize(out ulong heapAddr, BitUtils.AlignUp(heapSize, 0x200000UL));
CustomInit(_context, _selfProcess.Pid, heapAddr + PointerBufferSize);
_selfProcess.CpuMemory.Write(messagePtr + 0x0, 0);
_selfProcess.CpuMemory.Write(messagePtr + 0x4, 2 << 10);
_selfProcess.CpuMemory.Write(messagePtr + 0x8, heapAddr | ((ulong)PointerBufferSize << 48));

View File

@ -4,6 +4,7 @@ using Ryujinx.Common.Logging;
using Ryujinx.Common.PreciseSleep;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
using System;
using System.Collections.Generic;
@ -38,8 +39,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
private readonly Lock _lock = new();
public long RenderLayerId { get; private set; }
private class Layer
{
public int ProducerBinderId;
@ -60,7 +59,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
_device = device;
_layers = new Dictionary<long, Layer>();
RenderLayerId = 0;
_composerThread = new Thread(HandleComposition)
{
@ -239,34 +237,12 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
private void CloseLayer(long layerId, Layer layer)
{
// If the layer was removed and the current in use, we need to change the current layer in use.
if (RenderLayerId == layerId)
{
// If no layer is availaible, reset to default value.
if (_layers.Count == 0)
{
SetRenderLayer(0);
}
else
{
SetRenderLayer(_layers.Last().Key);
}
}
if (layer.State == LayerState.ManagedOpened)
{
layer.State = LayerState.ManagedClosed;
}
}
public void SetRenderLayer(long layerId)
{
lock (_lock)
{
RenderLayerId = layerId;
}
}
private Layer GetLayerByIdLocked(long layerId)
{
foreach (KeyValuePair<long, Layer> pair in _layers)
@ -360,41 +336,55 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
lock (_lock)
{
// TODO: support multilayers (& multidisplay ?)
if (RenderLayerId == 0)
foreach (var (layerId, layer) in _layers)
{
return;
}
Layer layer = GetLayerByIdLocked(RenderLayerId);
Status acquireStatus = layer.Consumer.AcquireBuffer(out BufferItem item, 0);
if (acquireStatus == Status.Success)
{
if (_device.VSyncMode == VSyncMode.Unbounded)
if (layer.State == LayerState.NotInitialized || layer.State == LayerState.ManagedClosed)
continue;
if (_device.System.KernelContext.Processes.TryGetValue(layer.Owner, out var process))
{
if (_swapInterval != 0)
if (process.State == ProcessState.Exiting || process.State == ProcessState.Exited)
{
UpdateSwapInterval(0);
_vSyncMode = _device.VSyncMode;
HOSBinderDriverServer.UnregisterBinderObject(layer.ProducerBinderId);
if (_layers.Remove(layerId))
{
CloseLayer(layerId, layer);
}
continue;
}
}
else if (_device.VSyncMode != _vSyncMode)
Status acquireStatus = layer.Consumer.AcquireBuffer(out BufferItem item, 0);
if (acquireStatus == Status.Success)
{
UpdateSwapInterval(_device.VSyncMode == VSyncMode.Unbounded ? 0 : item.SwapInterval);
_vSyncMode = _device.VSyncMode;
}
else if (item.SwapInterval != _swapInterval || _device.TargetVSyncInterval != _targetVSyncInterval)
{
UpdateSwapInterval(item.SwapInterval);
}
if (_device.VSyncMode == VSyncMode.Unbounded)
{
if (_swapInterval != 0)
{
UpdateSwapInterval(0);
_vSyncMode = _device.VSyncMode;
}
}
else if (_device.VSyncMode != _vSyncMode)
{
UpdateSwapInterval(_device.VSyncMode == VSyncMode.Unbounded ? 0 : item.SwapInterval);
_vSyncMode = _device.VSyncMode;
}
else if (item.SwapInterval != _swapInterval || _device.TargetVSyncInterval != _targetVSyncInterval)
{
UpdateSwapInterval(item.SwapInterval);
}
PostFrameBuffer(layer, item);
}
else if (acquireStatus != Status.NoBufferAvailaible && acquireStatus != Status.InvalidOperation)
{
throw new InvalidOperationException();
PostFrameBuffer(layer, item);
}
else if (acquireStatus != Status.NoBufferAvailaible && acquireStatus != Status.InvalidOperation)
{
Logger.Warning?.Print(LogClass.SurfaceFlinger, $"Failed to acquire buffer for layer {layerId} (status: {acquireStatus})");
continue;
}
}
}
}
@ -413,8 +403,8 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
ulong bufferOffset = (ulong)item.GraphicBuffer.Object.Buffer.Surfaces[0].Offset;
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(layer.Owner, nvMapHandle);
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(nvMapHandle);
ulong frameBufferAddress = map.Address + bufferOffset;
Format format = ConvertColorFormat(item.GraphicBuffer.Object.Buffer.Surfaces[0].ColorFormat);

View File

@ -1,3 +1,4 @@
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
@ -36,6 +37,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
public int PlanesCount;
[FieldOffset(0x34)]
public NvGraphicBufferSurfaceArray Surfaces;
public Array3<NvGraphicBufferSurface> Surfaces;
}
}

View File

@ -40,7 +40,6 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
ulong pid = context.Device.System.AppletState.AppletResourceUserIds.GetData<ulong>((int)appletResourceUserId);
context.Device.System.SurfaceFlinger.CreateLayer(out long layerId, pid);
context.Device.System.SurfaceFlinger.SetRenderLayer(layerId);
context.ResponseData.Write(layerId);

View File

@ -1,4 +1,11 @@
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
using Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService.Types.Fbshare;
using Ryujinx.Horizon.Common;
using System;
namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
{
@ -7,6 +14,9 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
#pragma warning disable IDE0052 // Remove unread private member
private readonly IApplicationDisplayService _applicationDisplayService;
#pragma warning restore IDE0052
private KEvent _sharedFramebufferAcquirableEvent;
private int _sharedFramebufferAcquirableEventHandle;
public ISystemDisplayService(IApplicationDisplayService applicationDisplayService)
{
@ -57,5 +67,138 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
return ResultCode.Success;
}
[CommandCmif(8225)] // 4.0.0+
// GetSharedBufferMemoryHandleId()
public ResultCode GetSharedBufferMemoryHandleId(ServiceCtx context)
{
context.ResponseData.Write((ulong)context.Device.System.ViServerS.GetSharedBufferNvMapId());
context.ResponseData.Write(context.Device.System.ViServerS.GetSharedBufferSize());
(ulong mapAddress, ulong mapSize) = context.Request.GetBufferType0x22();
context.Memory.Write(mapAddress, context.Device.System.ViServerS.GetSharedBufferMap());
return ResultCode.Success;
}
[CommandCmif(8250)] // 4.0.0+
// OpenSharedLayer(nn::vi::fbshare::SharedLayerHandle, nn::applet::AppletResourceUserId, pid)
public ResultCode OpenSharedLayer(ServiceCtx context)
{
long sharedLayerHandle = context.RequestData.ReadInt64();
long appletResourceUserId = context.RequestData.ReadInt64();
context.Device.System.ViServerS.OpenSharedLayer(sharedLayerHandle);
return ResultCode.Success;
}
[CommandCmif(8251)] // 4.0.0+
// CloseSharedLayer(nn::vi::fbshare::SharedLayerHandle)
public ResultCode CloseSharedLayer(ServiceCtx context)
{
long sharedLayerHandle = context.RequestData.ReadInt64();
context.Device.System.ViServerS.CloseSharedLayer(sharedLayerHandle);
return ResultCode.Success;
}
[CommandCmif(8252)] // 4.0.0+
// ConnectSharedLayer(nn::vi::fbshare::SharedLayerHandle)
public ResultCode ConnectSharedLayer(ServiceCtx context)
{
long sharedLayerHandle = context.RequestData.ReadInt64();
context.Device.System.ViServerS.ConnectSharedLayer(sharedLayerHandle);
return ResultCode.Success;
}
[CommandCmif(8253)] // 4.0.0+
// DisconnectSharedLayer(nn::vi::fbshare::SharedLayerHandle)
public ResultCode DisconnectSharedLayer(ServiceCtx context)
{
long sharedLayerHandle = context.RequestData.ReadInt64();
context.Device.System.ViServerS.DisconnectSharedLayer(sharedLayerHandle);
return ResultCode.Success;
}
[CommandCmif(8254)] // 4.0.0+
// AcquireSharedFrameBuffer(nn::vi::fbshare::SharedLayerHandle) -> (nn::vi::native::NativeSync, nn::vi::fbshare::SharedLayerTextureIndexList, u64)
public ResultCode AcquireSharedFrameBuffer(ServiceCtx context)
{
long sharedLayerHandle = context.RequestData.ReadInt64();
int slot = context.Device.System.ViServerS.DequeueFrameBuffer(sharedLayerHandle, out AndroidFence fence);
var indexList = new SharedLayerTextureIndexList();
for (int i = 0; i < indexList.Indices.Length; i++)
{
indexList.Indices[i] = context.Device.System.ViServerS.GetFrameBufferMapIndex(i);
}
context.ResponseData.WriteStruct(fence);
context.ResponseData.WriteStruct(indexList);
context.ResponseData.Write(0); // Padding
context.ResponseData.Write((ulong)slot);
return ResultCode.Success;
}
[CommandCmif(8255)] // 4.0.0+
// PresentSharedFrameBuffer(nn::vi::native::NativeSync, nn::vi::CropRegion, u32, u32, nn::vi::fbshare::SharedLayerHandle, u64)
public ResultCode PresentSharedFrameBuffer(ServiceCtx context)
{
AndroidFence nativeSync = context.RequestData.ReadStruct<AndroidFence>();
Rect cropRegion = context.RequestData.ReadStruct<Rect>();
NativeWindowTransform transform = (NativeWindowTransform)context.RequestData.ReadUInt32();
int swapInterval = context.RequestData.ReadInt32();
int padding = context.RequestData.ReadInt32();
long sharedLayerHandle = context.RequestData.ReadInt64();
ulong slot = context.RequestData.ReadUInt64();
context.Device.System.ViServerS.QueueFrameBuffer(sharedLayerHandle, (int)slot, cropRegion, transform, swapInterval, nativeSync);
return ResultCode.Success;
}
[CommandCmif(8256)] // 4.0.0+
// GetSharedFrameBufferAcquirableEvent(nn::vi::fbshare::SharedLayerHandle) -> handle<copy>
public ResultCode GetSharedFrameBufferAcquirableEvent(ServiceCtx context)
{
if (_sharedFramebufferAcquirableEventHandle == 0)
{
_sharedFramebufferAcquirableEvent = new KEvent(context.Device.System.KernelContext);
_sharedFramebufferAcquirableEvent.WritableEvent.Signal();
if (context.Process.HandleTable.GenerateHandle(_sharedFramebufferAcquirableEvent.ReadableEvent, out _sharedFramebufferAcquirableEventHandle) != Result.Success)
{
throw new InvalidOperationException("Out of handles!");
}
}
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(_sharedFramebufferAcquirableEventHandle);
return ResultCode.Success;
}
[CommandCmif(8258)] // 5.0.0+
// CancelSharedFrameBuffer(nn::vi::fbshare::SharedLayerHandle, u64)
public ResultCode CancelSharedFrameBuffer(ServiceCtx context)
{
long sharedLayerHandle = context.RequestData.ReadInt64();
ulong slot = context.RequestData.ReadUInt64();
context.Device.System.ViServerS.CancelFrameBuffer(sharedLayerHandle, (int)slot);
return ResultCode.Success;
}
}
}

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@ -0,0 +1,11 @@
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService.Types.Fbshare
{
[StructLayout(LayoutKind.Sequential, Size = 0x10, Pack = 0x4)]
struct SharedLayerTextureIndexList
{
public Array4<int> Indices;
}
}

View File

@ -248,8 +248,6 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
return result;
}
context.Device.System.SurfaceFlinger.SetRenderLayer(layerId);
using Parcel parcel = new(0x28, 0x4);
parcel.WriteObject(producer, "dispdrv\0");
@ -285,9 +283,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
// TODO: support multi display.
IBinder producer = context.Device.System.SurfaceFlinger.CreateLayer(out long layerId, 0, LayerState.Stray);
context.Device.System.SurfaceFlinger.SetRenderLayer(layerId);
using Parcel parcel = new(0x28, 0x4);
parcel.WriteObject(producer, "dispdrv\0");

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@ -0,0 +1,19 @@
using Ryujinx.Common.Memory;
namespace Ryujinx.HLE.HOS.Services.Vi.Types
{
struct SharedBufferMap
{
public struct Entry
{
public ulong Offset;
public ulong Size;
public uint Width;
public uint Height;
}
public int Count;
public int Padding;
public Array16<Entry> SharedBuffers;
}
}

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@ -0,0 +1,235 @@
using Ryujinx.Common;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.HOS.Kernel;
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
using Ryujinx.HLE.HOS.Services.Vi.Types;
using Ryujinx.Memory;
using System.Runtime.CompilerServices;
namespace Ryujinx.HLE.HOS.Services
{
class ViServer : ServerBase
{
private const int TotalFramebuffers = 16;
private SurfaceFlinger.SurfaceFlinger _surfaceFlinger;
private readonly uint _fbWidth;
private readonly uint _fbHeight;
private readonly PixelFormat _fbFormat;
private readonly int _fbUsage;
private readonly uint _fbCount;
private uint _fbSlotsRequested;
private ulong _pid;
private ulong _fbsBaseAddress;
private int _bufferNvMapId;
private SharedBufferMap _bufferMap;
private long _sharedLayerId;
public ViServer(KernelContext context, string name) : base(context, name)
{
_fbWidth = 1280;
_fbHeight = 720;
_fbFormat = PixelFormat.Rgba8888;
_fbUsage = 0x100 | 0x200 | 0x800;
_fbCount = 4;
}
protected override ulong CalculateRequiredHeapSize()
{
return GetSharedBufferSize();
}
protected override void CustomInit(KernelContext context, ulong pid, ulong heapAddress)
{
_pid = pid;
_fbsBaseAddress = heapAddress;
context.Device.Gpu.RegisterProcess(pid, KernelStatic.GetCurrentProcess().CpuMemory);
ulong bufferSize = CalculateFramebufferSize();
ulong totalSize = bufferSize * TotalFramebuffers;
KernelStatic.GetCurrentProcess().CpuMemory.Fill(heapAddress, totalSize, 0xff);
int mapId = NvMapDeviceFile.CreateMap(pid, heapAddress, (uint)totalSize);
_bufferNvMapId = mapId;
_bufferMap.Count = TotalFramebuffers;
ulong offset = 0;
for (int i = 0; i < TotalFramebuffers; i++)
{
_bufferMap.SharedBuffers[i].Offset = offset;
_bufferMap.SharedBuffers[i].Size = bufferSize;
_bufferMap.SharedBuffers[i].Width = _fbWidth;
_bufferMap.SharedBuffers[i].Height = _fbHeight;
offset += bufferSize;
}
_surfaceFlinger = context.Device.System.SurfaceFlinger;
_surfaceFlinger.CreateLayer(out _sharedLayerId, pid);
}
public void OpenSharedLayer(long layerId)
{
_surfaceFlinger.OpenLayer(_pid, layerId, out _);
}
public void CloseSharedLayer(long layerId)
{
_surfaceFlinger.CloseLayer(layerId);
}
public void ConnectSharedLayer(long layerId)
{
IGraphicBufferProducer producer = _surfaceFlinger.GetProducerByLayerId(layerId);
producer.Connect(null, NativeWindowApi.NVN, false, out IGraphicBufferProducer.QueueBufferOutput output);
GraphicBuffer graphicBuffer = new GraphicBuffer();
int gobHeightLog2 = 4;
int blockHeight = 8 * (1 << gobHeightLog2);
uint widthAlignedBytes = BitUtils.AlignUp(_fbWidth * 4, 64u);
uint widthAligned = widthAlignedBytes / 4;
uint heightAligned = BitUtils.AlignUp(_fbHeight, (uint)blockHeight);
uint totalSize = widthAlignedBytes * heightAligned;
graphicBuffer.Header.Magic = 0x47424652;
graphicBuffer.Header.Width = (int)_fbWidth;
graphicBuffer.Header.Height = (int)_fbHeight;
graphicBuffer.Header.Stride = (int)widthAligned;
graphicBuffer.Header.Format = _fbFormat;
graphicBuffer.Header.Usage = _fbUsage;
graphicBuffer.Header.IntsCount = (Unsafe.SizeOf<GraphicBuffer>() - Unsafe.SizeOf<GraphicBufferHeader>()) / sizeof(int);
graphicBuffer.Buffer.NvMapId = _bufferNvMapId;
graphicBuffer.Buffer.Magic = unchecked((int)0xDAFFCAFF);
graphicBuffer.Buffer.Pid = 42;
graphicBuffer.Buffer.Usage = _fbUsage;
graphicBuffer.Buffer.PixelFormat = (int)_fbFormat;
graphicBuffer.Buffer.ExternalPixelFormat = (int)_fbFormat;
graphicBuffer.Buffer.Stride = (int)widthAligned;
graphicBuffer.Buffer.FrameBufferSize = (int)totalSize;
graphicBuffer.Buffer.PlanesCount = 1;
graphicBuffer.Buffer.Surfaces[0].Width = _fbWidth;
graphicBuffer.Buffer.Surfaces[0].Height = _fbHeight;
graphicBuffer.Buffer.Surfaces[0].ColorFormat = ColorFormat.A8B8G8R8;
graphicBuffer.Buffer.Surfaces[0].Layout = 3; // Block linear
graphicBuffer.Buffer.Surfaces[0].Pitch = (int)widthAlignedBytes;
graphicBuffer.Buffer.Surfaces[0].Kind = 0xfe; // Generic 16Bx2
graphicBuffer.Buffer.Surfaces[0].BlockHeightLog2 = gobHeightLog2;
graphicBuffer.Buffer.Surfaces[0].Size = (int)totalSize;
for (int slot = 0; slot < _fbCount; slot++)
{
graphicBuffer.Buffer.Surfaces[0].Offset = slot * (int)totalSize;
producer.SetPreallocatedBuffer(slot, new AndroidStrongPointer<GraphicBuffer>(graphicBuffer));
}
_fbSlotsRequested = 0;
}
public void DisconnectSharedLayer(long layerId)
{
IGraphicBufferProducer producer = _surfaceFlinger.GetProducerByLayerId(layerId);
producer.Disconnect(NativeWindowApi.NVN);
}
public int DequeueFrameBuffer(long layerId, out AndroidFence fence)
{
IGraphicBufferProducer producer = _surfaceFlinger.GetProducerByLayerId(layerId);
Status status = producer.DequeueBuffer(out int slot, out fence, false, _fbWidth, _fbHeight, _fbFormat, (uint)_fbUsage);
if (status == Status.Success)
{
if ((_fbSlotsRequested & (1u << slot)) == 0)
{
status = producer.RequestBuffer(slot, out _);
if (status != Status.Success)
{
producer.CancelBuffer(slot, ref fence);
}
_fbSlotsRequested |= 1u << slot;
}
}
return slot;
}
public void QueueFrameBuffer(long layerId, int slot, Rect crop, NativeWindowTransform transform, int swapInterval, AndroidFence fence)
{
IGraphicBufferProducer producer = _surfaceFlinger.GetProducerByLayerId(layerId);
IGraphicBufferProducer.QueueBufferInput input = new();
input.Crop = crop;
input.Transform = transform;
input.SwapInterval = swapInterval;
input.Fence = fence;
Status status = producer.QueueBuffer(slot, ref input, out _);
}
public void CancelFrameBuffer(long layerId, int slot)
{
IGraphicBufferProducer producer = _surfaceFlinger.GetProducerByLayerId(layerId);
AndroidFence fence = default;
producer.CancelBuffer(slot, ref fence);
}
public int GetFrameBufferMapIndex(int index)
{
return (uint)index < _fbCount ? index : 0;
}
public int GetSharedBufferNvMapId()
{
return _bufferNvMapId;
}
public ulong GetSharedBufferSize()
{
return CalculateFramebufferSize() * TotalFramebuffers;
}
public long GetSharedLayerId()
{
return _sharedLayerId;
}
private ulong CalculateFramebufferSize()
{
// Each GOB dimension is 512 bytes x 8 lines.
// Assume 16 GOBs, for a total of 16 x 8 = 128 lines.
return BitUtils.AlignUp(_fbWidth * 4, 512u) * BitUtils.AlignUp(_fbHeight, 128u);
}
public SharedBufferMap GetSharedBufferMap()
{
return _bufferMap;
}
public int GetApplicationLastPresentedFrameHandle(GpuContext gpuContext)
{
TextureData texture = gpuContext.Window.GetLastPresentedData();
IVirtualMemoryManagerTracked selfAs = KernelStatic.GetProcessByPid(_pid).CpuMemory;
int fbIndex = (int)_fbCount; // Place it after all our frame buffers.
selfAs.Write(_fbsBaseAddress + _bufferMap.SharedBuffers[fbIndex].Offset, texture.Data);
return fbIndex;
}
}
}

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@ -1,10 +1,13 @@
using LibHac.Common;
using LibHac.Ncm;
using LibHac.Ns;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Audio.Backends.CompatLayer;
using Ryujinx.Audio.Integration;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.Exceptions;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Apm;
@ -158,5 +161,18 @@ namespace Ryujinx.HLE
Shared = null;
}
}
public bool LoadSystemProgramId(ulong programId)
{
string contentPath = System.ContentManager.GetInstalledContentPath(programId, StorageId.BuiltInSystem, NcaContentType.Program);
string filePath = VirtualFileSystem.SwitchPathToSystemPath(contentPath);
if (string.IsNullOrWhiteSpace(filePath))
{
throw new InvalidSystemResourceException("Specified title ID is not installed on the system.");
}
return Processes.LoadNca(filePath);
}
}
}

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@ -1,4 +1,5 @@
using Ryujinx.Memory.Range;
using Ryujinx.Memory.Tracking;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
@ -9,7 +10,7 @@ namespace Ryujinx.Memory
/// Represents a address space manager.
/// Supports virtual memory region mapping, address translation and read/write access to mapped regions.
/// </summary>
public sealed class AddressSpaceManager : VirtualMemoryManagerBase, IVirtualMemoryManager
public sealed class AddressSpaceManager : VirtualMemoryManagerBase, IVirtualMemoryManagerTracked
{
/// <inheritdoc/>
public bool UsesPrivateAllocations => false;
@ -21,6 +22,8 @@ namespace Ryujinx.Memory
private readonly MemoryBlock _backingMemory;
private readonly PageTable<nuint> _pageTable;
private readonly MemoryTracking _tracking;
private bool _writeTracked;
protected override ulong AddressSpaceSize { get; }
@ -44,6 +47,7 @@ namespace Ryujinx.Memory
AddressSpaceSize = asSize;
_backingMemory = backingMemory;
_pageTable = new PageTable<nuint>();
_tracking = new MemoryTracking(this, 0x1000);
}
/// <inheritdoc/>
@ -227,7 +231,7 @@ namespace Ryujinx.Memory
/// <inheritdoc/>
public void TrackingReprotect(ulong va, ulong size, MemoryPermission protection, bool guest = false)
{
throw new NotImplementedException();
_writeTracked = true;
}
protected unsafe override Memory<byte> GetPhysicalAddressMemory(nuint pa, int size)
@ -240,5 +244,29 @@ namespace Ryujinx.Memory
protected override nuint TranslateVirtualAddressUnchecked(ulong va)
=> GetHostAddress(va);
/// <inheritdoc/>
public override void SignalMemoryTracking(ulong va, ulong size, bool write, bool precise = false, int? exemptId = null)
{
if (_writeTracked)
{
_tracking.VirtualMemoryEvent(va, size, write, precise);
}
}
/// <inheritdoc/>
public RegionHandle BeginTracking(ulong address, ulong size, int id, RegionFlags flags = RegionFlags.None)
{
return _tracking.BeginTracking(address, size, id, flags);
}
/// <inheritdoc/>
public MultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity, int id, RegionFlags flags = RegionFlags.None)
{
return _tracking.BeginGranularTracking(address, size, handles, granularity, id, flags);
}
/// <inheritdoc/>
public SmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity, int id)
{
return _tracking.BeginSmartGranularTracking(address, size, granularity, id);
}
}
}

View File

@ -3,7 +3,7 @@ using Ryujinx.Memory.Tracking;
using System;
using System.Collections.Generic;
namespace Ryujinx.Cpu
namespace Ryujinx.Memory
{
public interface IVirtualMemoryManagerTracked : IVirtualMemoryManager
{

View File

@ -41,6 +41,7 @@ using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.HLE.Loaders.Processes;
using Ryujinx.Input;
using Ryujinx.Input.HLE;
using SkiaSharp;
@ -672,6 +673,7 @@ namespace Ryujinx.Ava
DiscordIntegrationModule.GuestAppStartedAt = Timestamps.Now;
InitEmulatedSwitch();
Device.LoadSystemProgramId(0x010000000000100C);
MainWindow.UpdateGraphicsConfig();
SystemVersion firmwareVersion = ContentManager.GetCurrentFirmwareVersion();