Fixed sorting of gamepads when reconnecting them.

This commit is contained in:
Vova 2024-10-27 12:23:11 +10:00
parent ca5935f468
commit fe123266b7

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@ -115,7 +115,7 @@ namespace Ryujinx.Input.SDL2
{
lock (_lock)
{
_gamepadsIds.Add(id);
_gamepadsIds.Insert(joystickDeviceId, id);
}
OnGamepadConnected?.Invoke(id);