Fixed sorting of gamepads when reconnecting them.
This commit is contained in:
parent
ca5935f468
commit
fe123266b7
@ -115,7 +115,7 @@ namespace Ryujinx.Input.SDL2
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
_gamepadsIds.Add(id);
|
||||
_gamepadsIds.Insert(joystickDeviceId, id);
|
||||
}
|
||||
|
||||
OnGamepadConnected?.Invoke(id);
|
||||
|
Loading…
x
Reference in New Issue
Block a user