Pr 434 #523
@ -253,11 +253,23 @@ namespace Ryujinx.Input.SDL2
|
||||
return IGamepad.GetStateSnapshot(this);
|
||||
}
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||||
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||||
private static bool hotButtonMinus = false;
|
||||
private static bool hotExit = false;
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||||
|
||||
public bool SpecialExit()
|
||||
{
|
||||
if (hotButtonMinus)
|
||||
{
|
||||
hotButtonMinus = false;
|
||||
return hotExit;
|
||||
}
|
||||
return hotExit = false;
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||
{
|
||||
GamepadStateSnapshot rawState = GetStateSnapshot();
|
||||
GamepadStateSnapshot result = default;
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||||
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||||
lock (_userMappingLock)
|
||||
{
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||||
if (_buttonsUserMapping.Count == 0)
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||||
@ -270,6 +282,28 @@ namespace Ryujinx.Input.SDL2
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||||
if (!entry.IsValid)
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||||
continue;
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||||
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if (GamepadButtonInputId.Minus == entry.To)
|
||||
{
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if (rawState.IsPressed(entry.From) && !hotButtonMinus)
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{
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hotButtonMinus = true;
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||||
}
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else if (!result.IsPressed(entry.From) && hotButtonMinus)
|
||||
{
|
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hotButtonMinus = false;
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||||
}
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||||
}
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||||
|
||||
if (GamepadButtonInputId.Plus == entry.To)
|
||||
{
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||||
if (rawState.IsPressed(entry.To) && hotButtonMinus)
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||||
{
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||||
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||||
hotExit = true;
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||||
}
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||||
|
||||
}
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||||
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||||
// Do not touch state of button already pressed
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||||
if (!result.IsPressed(entry.To))
|
||||
{
|
||||
@ -376,5 +410,7 @@ namespace Ryujinx.Input.SDL2
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||||
|
||||
return SDL_GameControllerGetButton(_gamepadHandle, _buttonsDriverMapping[(int)inputId]) == 1;
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||||
}
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||||
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||||
|
||||
}
|
||||
}
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||||
|
@ -1,3 +1,4 @@
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||||
using Ryujinx.Common.Logging;
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||||
using Ryujinx.SDL2.Common;
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using System;
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using System.Collections.Generic;
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@ -36,6 +37,7 @@ namespace Ryujinx.Input.SDL2
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SDL2Driver.Instance.Initialize();
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SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
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SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
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SDL2Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
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||||
|
||||
// Add already connected gamepads
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int numJoysticks = SDL_NumJoysticks();
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@ -83,19 +85,30 @@ namespace Ryujinx.Input.SDL2
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||||
|
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private void HandleJoyStickDisconnected(int joystickInstanceId)
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{
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bool joyConPairDisconnected = false;
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if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
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return;
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lock (_lock)
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{
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||||
_gamepadsIds.Remove(id);
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if (!SDL2JoyConPair.IsCombinable(_gamepadsIds))
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{
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_gamepadsIds.Remove(SDL2JoyConPair.Id);
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joyConPairDisconnected = true;
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}
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}
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OnGamepadDisconnected?.Invoke(id);
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if (joyConPairDisconnected)
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{
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OnGamepadDisconnected?.Invoke(SDL2JoyConPair.Id);
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}
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}
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private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
|
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{
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bool joyConPairConnected = false;
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if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
|
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{
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||||
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
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@ -120,13 +133,29 @@ namespace Ryujinx.Input.SDL2
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_gamepadsIds.Insert(joystickDeviceId, id);
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else
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_gamepadsIds.Add(id);
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if (SDL2JoyConPair.IsCombinable(_gamepadsIds))
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{
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_gamepadsIds.Remove(SDL2JoyConPair.Id);
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_gamepadsIds.Add(SDL2JoyConPair.Id);
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joyConPairConnected = true;
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}
|
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}
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OnGamepadConnected?.Invoke(id);
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if (joyConPairConnected)
|
||||
{
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||||
OnGamepadConnected?.Invoke(SDL2JoyConPair.Id);
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}
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}
|
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}
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}
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private void HandleJoyBatteryUpdated(int joystickDeviceId, SDL_JoystickPowerLevel powerLevel)
|
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{
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Logger.Info?.Print(LogClass.Hid,
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$"{SDL_GameControllerNameForIndex(joystickDeviceId)} power level: {powerLevel}");
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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@ -157,6 +186,14 @@ namespace Ryujinx.Input.SDL2
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public IGamepad GetGamepad(string id)
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{
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if (id == SDL2JoyConPair.Id)
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{
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lock (_lock)
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{
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return SDL2JoyConPair.GetGamepad(_gamepadsIds);
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}
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}
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int joystickIndex = GetJoystickIndexByGamepadId(id);
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if (joystickIndex == -1)
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@ -165,12 +202,16 @@ namespace Ryujinx.Input.SDL2
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}
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nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
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if (gamepadHandle == nint.Zero)
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{
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return null;
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}
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if (SDL_GameControllerName(gamepadHandle).StartsWith(SDL2JoyCon.Prefix))
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{
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return new SDL2JoyCon(gamepadHandle, id);
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}
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return new SDL2Gamepad(gamepadHandle, id);
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}
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}
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|
409
src/Ryujinx.Input.SDL2/SDL2JoyCon.cs
Normal file
409
src/Ryujinx.Input.SDL2/SDL2JoyCon.cs
Normal file
@ -0,0 +1,409 @@
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Logging;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Threading;
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using static SDL2.SDL;
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namespace Ryujinx.Input.SDL2
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{
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internal class SDL2JoyCon : IGamepad
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{
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private bool HasConfiguration => _configuration != null;
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private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
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{
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public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
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}
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private StandardControllerInputConfig _configuration;
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private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _leftButtonsDriverMapping = new()
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{
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{ GamepadButtonInputId.LeftStick , SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK },
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{GamepadButtonInputId.DpadUp ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
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{GamepadButtonInputId.DpadDown ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
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{GamepadButtonInputId.DpadLeft ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
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{GamepadButtonInputId.DpadRight ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
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{GamepadButtonInputId.Minus ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
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{GamepadButtonInputId.LeftShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE2},
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{GamepadButtonInputId.LeftTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE4},
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{GamepadButtonInputId.SingleRightTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
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{GamepadButtonInputId.SingleLeftTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
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};
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private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _rightButtonsDriverMapping = new()
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{
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{GamepadButtonInputId.RightStick,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK},
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{GamepadButtonInputId.A,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
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{GamepadButtonInputId.B,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
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{GamepadButtonInputId.X,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
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{GamepadButtonInputId.Y,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
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{GamepadButtonInputId.Plus,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
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{GamepadButtonInputId.RightShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE1},
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{GamepadButtonInputId.RightTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE3},
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{GamepadButtonInputId.SingleRightTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
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{GamepadButtonInputId.SingleLeftTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER}
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};
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private readonly Dictionary<GamepadButtonInputId, SDL_GameControllerButton> _buttonsDriverMapping;
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private readonly Lock _userMappingLock = new();
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private readonly List<ButtonMappingEntry> _buttonsUserMapping;
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private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
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{
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StickInputId.Unbound, StickInputId.Left, StickInputId.Right,
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};
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public GamepadFeaturesFlag Features { get; }
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private nint _gamepadHandle;
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private enum JoyConType
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{
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Left, Right
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}
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public const string Prefix = "Nintendo Switch Joy-Con";
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public const string LeftName = "Nintendo Switch Joy-Con (L)";
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public const string RightName = "Nintendo Switch Joy-Con (R)";
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||||
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||||
private readonly JoyConType _joyConType;
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||||
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||||
public SDL2JoyCon(nint gamepadHandle, string driverId)
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{
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_gamepadHandle = gamepadHandle;
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_buttonsUserMapping = new List<ButtonMappingEntry>(10);
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||||
Name = SDL_GameControllerName(_gamepadHandle);
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Id = driverId;
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Features = GetFeaturesFlag();
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// Enable motion tracking
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if (Features.HasFlag(GamepadFeaturesFlag.Motion))
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||||
{
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if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL,
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||||
SDL_bool.SDL_TRUE) != 0)
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||||
{
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||||
Logger.Error?.Print(LogClass.Hid,
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||||
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_ACCEL}.");
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||||
}
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||||
|
||||
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO,
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||||
SDL_bool.SDL_TRUE) != 0)
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{
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Logger.Error?.Print(LogClass.Hid,
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||||
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_GYRO}.");
|
||||
}
|
||||
}
|
||||
|
||||
switch (Name)
|
||||
{
|
||||
case LeftName:
|
||||
{
|
||||
_buttonsDriverMapping = _leftButtonsDriverMapping;
|
||||
_joyConType = JoyConType.Left;
|
||||
break;
|
||||
}
|
||||
case RightName:
|
||||
{
|
||||
_buttonsDriverMapping = _rightButtonsDriverMapping;
|
||||
_joyConType = JoyConType.Right;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private GamepadFeaturesFlag GetFeaturesFlag()
|
||||
{
|
||||
GamepadFeaturesFlag result = GamepadFeaturesFlag.None;
|
||||
|
||||
if (SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL) == SDL_bool.SDL_TRUE &&
|
||||
SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO) == SDL_bool.SDL_TRUE)
|
||||
{
|
||||
result |= GamepadFeaturesFlag.Motion;
|
||||
}
|
||||
|
||||
int error = SDL_GameControllerRumble(_gamepadHandle, 0, 0, 100);
|
||||
|
||||
if (error == 0)
|
||||
{
|
||||
result |= GamepadFeaturesFlag.Rumble;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public string Id { get; }
|
||||
public string Name { get; }
|
||||
public bool IsConnected => SDL_GameControllerGetAttached(_gamepadHandle) == SDL_bool.SDL_TRUE;
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && _gamepadHandle != nint.Zero)
|
||||
{
|
||||
SDL_GameControllerClose(_gamepadHandle);
|
||||
|
||||
_gamepadHandle = nint.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
if (!Features.HasFlag(GamepadFeaturesFlag.Rumble))
|
||||
return;
|
||||
|
||||
ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
|
||||
ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
|
||||
|
||||
if (durationMs == uint.MaxValue)
|
||||
{
|
||||
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY) !=
|
||||
0)
|
||||
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
|
||||
}
|
||||
else if (durationMs > SDL_HAPTIC_INFINITY)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Hid, $"Unsupported rumble duration {durationMs}");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs) != 0)
|
||||
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputId)
|
||||
{
|
||||
SDL_SensorType sensorType = inputId switch
|
||||
{
|
||||
MotionInputId.Accelerometer => SDL_SensorType.SDL_SENSOR_ACCEL,
|
||||
MotionInputId.Gyroscope => SDL_SensorType.SDL_SENSOR_GYRO,
|
||||
_ => SDL_SensorType.SDL_SENSOR_INVALID
|
||||
};
|
||||
|
||||
if (!Features.HasFlag(GamepadFeaturesFlag.Motion) || sensorType is SDL_SensorType.SDL_SENSOR_INVALID)
|
||||
return Vector3.Zero;
|
||||
|
||||
const int ElementCount = 3;
|
||||
|
||||
unsafe
|
||||
{
|
||||
float* values = stackalloc float[ElementCount];
|
||||
|
||||
int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (nint)values, ElementCount);
|
||||
|
||||
if (result != 0)
|
||||
return Vector3.Zero;
|
||||
|
||||
Vector3 value = _joyConType switch
|
||||
{
|
||||
JoyConType.Left => new Vector3(-values[2], values[1], values[0]),
|
||||
JoyConType.Right => new Vector3(values[2], values[1], -values[0])
|
||||
};
|
||||
|
||||
return inputId switch
|
||||
{
|
||||
MotionInputId.Gyroscope => RadToDegree(value),
|
||||
MotionInputId.Accelerometer => GsToMs2(value),
|
||||
_ => value
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private static Vector3 RadToDegree(Vector3 rad) => rad * (180 / MathF.PI);
|
||||
|
||||
private static Vector3 GsToMs2(Vector3 gs) => gs / SDL_STANDARD_GRAVITY;
|
||||
|
||||
public void SetConfiguration(InputConfig configuration)
|
||||
{
|
||||
lock (_userMappingLock)
|
||||
{
|
||||
_configuration = (StandardControllerInputConfig)configuration;
|
||||
|
||||
_buttonsUserMapping.Clear();
|
||||
|
||||
// First update sticks
|
||||
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
|
||||
_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
|
||||
|
||||
|
||||
switch (_joyConType)
|
||||
{
|
||||
case JoyConType.Left:
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
|
||||
break;
|
||||
case JoyConType.Right:
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
SetTriggerThreshold(_configuration.TriggerThreshold);
|
||||
}
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetStateSnapshot()
|
||||
{
|
||||
return IGamepad.GetStateSnapshot(this);
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||
{
|
||||
GamepadStateSnapshot rawState = GetStateSnapshot();
|
||||
GamepadStateSnapshot result = default;
|
||||
|
||||
lock (_userMappingLock)
|
||||
{
|
||||
if (_buttonsUserMapping.Count == 0)
|
||||
return rawState;
|
||||
|
||||
|
||||
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
|
||||
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
|
||||
{
|
||||
if (!entry.IsValid)
|
||||
continue;
|
||||
|
||||
// Do not touch state of button already pressed
|
||||
if (!result.IsPressed(entry.To))
|
||||
{
|
||||
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
|
||||
}
|
||||
}
|
||||
|
||||
(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
|
||||
(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
|
||||
|
||||
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
|
||||
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
private static float ConvertRawStickValue(short value)
|
||||
{
|
||||
const float ConvertRate = 1.0f / (short.MaxValue + 0.5f);
|
||||
|
||||
return value * ConvertRate;
|
||||
}
|
||||
|
||||
private JoyconConfigControllerStick<GamepadInputId, Common.Configuration.Hid.Controller.StickInputId>
|
||||
GetLogicalJoyStickConfig(StickInputId inputId)
|
||||
{
|
||||
switch (inputId)
|
||||
{
|
||||
case StickInputId.Left:
|
||||
if (_configuration.RightJoyconStick.Joystick ==
|
||||
Common.Configuration.Hid.Controller.StickInputId.Left)
|
||||
return _configuration.RightJoyconStick;
|
||||
else
|
||||
return _configuration.LeftJoyconStick;
|
||||
case StickInputId.Right:
|
||||
if (_configuration.LeftJoyconStick.Joystick ==
|
||||
Common.Configuration.Hid.Controller.StickInputId.Right)
|
||||
return _configuration.LeftJoyconStick;
|
||||
else
|
||||
return _configuration.RightJoyconStick;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
public (float, float) GetStick(StickInputId inputId)
|
||||
{
|
||||
if (inputId == StickInputId.Unbound)
|
||||
return (0.0f, 0.0f);
|
||||
|
||||
if (inputId == StickInputId.Left && _joyConType == JoyConType.Right || inputId == StickInputId.Right && _joyConType == JoyConType.Left)
|
||||
{
|
||||
return (0.0f, 0.0f);
|
||||
}
|
||||
|
||||
(short stickX, short stickY) = GetStickXY();
|
||||
|
||||
float resultX = ConvertRawStickValue(stickX);
|
||||
float resultY = -ConvertRawStickValue(stickY);
|
||||
|
||||
if (HasConfiguration)
|
||||
{
|
||||
var joyconStickConfig = GetLogicalJoyStickConfig(inputId);
|
||||
|
||||
if (joyconStickConfig != null)
|
||||
{
|
||||
if (joyconStickConfig.InvertStickX)
|
||||
resultX = -resultX;
|
||||
|
||||
if (joyconStickConfig.InvertStickY)
|
||||
resultY = -resultY;
|
||||
|
||||
if (joyconStickConfig.Rotate90CW)
|
||||
{
|
||||
float temp = resultX;
|
||||
resultX = resultY;
|
||||
resultY = -temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return inputId switch
|
||||
{
|
||||
StickInputId.Left when _joyConType == JoyConType.Left => (resultY, -resultX),
|
||||
StickInputId.Right when _joyConType == JoyConType.Right => (-resultY, resultX),
|
||||
_ => (0.0f, 0.0f)
|
||||
};
|
||||
}
|
||||
|
||||
private (short, short) GetStickXY()
|
||||
{
|
||||
return (
|
||||
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTX),
|
||||
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTY));
|
||||
}
|
||||
|
||||
public bool IsPressed(GamepadButtonInputId inputId)
|
||||
{
|
||||
if (!_buttonsDriverMapping.TryGetValue(inputId, out var button))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return SDL_GameControllerGetButton(_gamepadHandle, button) == 1;
|
||||
}
|
||||
}
|
||||
}
|
142
src/Ryujinx.Input.SDL2/SDL2JoyConPair.cs
Normal file
142
src/Ryujinx.Input.SDL2/SDL2JoyConPair.cs
Normal file
@ -0,0 +1,142 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using static SDL2.SDL;
|
||||
|
||||
namespace Ryujinx.Input.SDL2
|
||||
{
|
||||
internal class SDL2JoyConPair(IGamepad left, IGamepad right) : IGamepad
|
||||
{
|
||||
private StandardControllerInputConfig _configuration;
|
||||
|
||||
private readonly StickInputId[] _stickUserMapping =
|
||||
[
|
||||
StickInputId.Unbound,
|
||||
StickInputId.Left,
|
||||
StickInputId.Right
|
||||
];
|
||||
|
||||
public GamepadFeaturesFlag Features => (left?.Features ?? GamepadFeaturesFlag.None) |
|
||||
(right?.Features ?? GamepadFeaturesFlag.None);
|
||||
|
||||
public const string Id = "JoyConPair";
|
||||
string IGamepad.Id => Id;
|
||||
|
||||
public string Name => "* Nintendo Switch Joy-Con (L/R)";
|
||||
public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
left?.Dispose();
|
||||
right?.Dispose();
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||
{
|
||||
return GetStateSnapshot();
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputId)
|
||||
{
|
||||
return inputId switch
|
||||
{
|
||||
MotionInputId.Accelerometer or
|
||||
MotionInputId.Gyroscope => left.GetMotionData(inputId),
|
||||
MotionInputId.SecondAccelerometer => right.GetMotionData(MotionInputId.Accelerometer),
|
||||
MotionInputId.SecondGyroscope => right.GetMotionData(MotionInputId.Gyroscope),
|
||||
_ => Vector3.Zero
|
||||
};
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetStateSnapshot()
|
||||
{
|
||||
return IGamepad.GetStateSnapshot(this);
|
||||
}
|
||||
|
||||
public (float, float) GetStick(StickInputId inputId)
|
||||
{
|
||||
return inputId switch
|
||||
{
|
||||
StickInputId.Left => left.GetStick(StickInputId.Left),
|
||||
StickInputId.Right => right.GetStick(StickInputId.Right),
|
||||
_ => (0, 0)
|
||||
};
|
||||
}
|
||||
|
||||
public bool IsPressed(GamepadButtonInputId inputId)
|
||||
{
|
||||
return left.IsPressed(inputId) || right.IsPressed(inputId);
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
if (lowFrequency != 0)
|
||||
{
|
||||
right.Rumble(lowFrequency, lowFrequency, durationMs);
|
||||
}
|
||||
|
||||
if (highFrequency != 0)
|
||||
{
|
||||
left.Rumble(highFrequency, highFrequency, durationMs);
|
||||
}
|
||||
|
||||
if (lowFrequency == 0 && highFrequency == 0)
|
||||
{
|
||||
left.Rumble(0, 0, durationMs);
|
||||
right.Rumble(0, 0, durationMs);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetConfiguration(InputConfig configuration)
|
||||
{
|
||||
left.SetConfiguration(configuration);
|
||||
right.SetConfiguration(configuration);
|
||||
}
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold)
|
||||
{
|
||||
left.SetTriggerThreshold(triggerThreshold);
|
||||
right.SetTriggerThreshold(triggerThreshold);
|
||||
}
|
||||
|
||||
public static bool IsCombinable(List<string> gamepadsIds)
|
||||
{
|
||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||
return leftIndex >= 0 && rightIndex >= 0;
|
||||
}
|
||||
|
||||
private static (int leftIndex, int rightIndex) DetectJoyConPair(List<string> gamepadsIds)
|
||||
{
|
||||
var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
|
||||
.Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
|
||||
int leftIndex = gamepadNames.IndexOf(SDL2JoyCon.LeftName);
|
||||
int rightIndex = gamepadNames.IndexOf(SDL2JoyCon.RightName);
|
||||
|
||||
return (leftIndex, rightIndex);
|
||||
}
|
||||
|
||||
public static IGamepad GetGamepad(List<string> gamepadsIds)
|
||||
{
|
||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||
if (leftIndex == -1 || rightIndex == -1)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
|
||||
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
|
||||
|
||||
if (leftGamepadHandle == nint.Zero || rightGamepadHandle == nint.Zero)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
return new SDL2JoyConPair(new SDL2JoyCon(leftGamepadHandle, gamepadsIds[leftIndex]),
|
||||
new SDL2JoyCon(rightGamepadHandle, gamepadsIds[rightIndex]));
|
||||
}
|
||||
}
|
||||
}
|
@ -329,6 +329,11 @@ namespace Ryujinx.Input.SDL2
|
||||
return result;
|
||||
}
|
||||
|
||||
public bool SpecialExit()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetStateSnapshot()
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
|
@ -25,6 +25,10 @@ namespace Ryujinx.Input.SDL2
|
||||
{
|
||||
_driver = driver;
|
||||
}
|
||||
public bool SpecialExit()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public Vector2 GetPosition()
|
||||
{
|
||||
|
@ -3,6 +3,7 @@ using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.Gpu;
|
||||
using Ryujinx.HLE.HOS.Services.Hid;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
@ -266,6 +267,7 @@ namespace Ryujinx.Input.HLE
|
||||
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
|
||||
{
|
||||
_leftMotionInput = new MotionInput();
|
||||
_rightMotionInput = new MotionInput();
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -273,15 +275,21 @@ namespace Ryujinx.Input.HLE
|
||||
}
|
||||
}
|
||||
|
||||
public void Update()
|
||||
public bool Update()
|
||||
{
|
||||
|
||||
// _gamepad may be altered by other threads
|
||||
var gamepad = _gamepad;
|
||||
|
||||
|
||||
if (gamepad != null && GamepadDriver != null)
|
||||
{
|
||||
State = gamepad.GetMappedStateSnapshot();
|
||||
|
||||
if (gamepad.SpecialExit())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (_config is StandardControllerInputConfig controllerConfig && controllerConfig.Motion.EnableMotion)
|
||||
{
|
||||
if (controllerConfig.Motion.MotionBackend == MotionInputBackendType.GamepadDriver)
|
||||
@ -298,7 +306,20 @@ namespace Ryujinx.Input.HLE
|
||||
|
||||
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
|
||||
{
|
||||
_rightMotionInput = _leftMotionInput;
|
||||
if (gamepad.Id== "JoyConPair")
|
||||
{
|
||||
Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
|
||||
Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
|
||||
|
||||
rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
|
||||
rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
|
||||
|
||||
_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
|
||||
}
|
||||
else
|
||||
{
|
||||
_rightMotionInput = _leftMotionInput;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -333,7 +354,9 @@ namespace Ryujinx.Input.HLE
|
||||
// Reset states
|
||||
State = default;
|
||||
_leftMotionInput = null;
|
||||
_rightMotionInput = null;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public GamepadInput GetHLEInputState()
|
||||
|
@ -200,8 +200,10 @@ namespace Ryujinx.Input.HLE
|
||||
ReloadConfiguration(inputConfig, enableKeyboard, enableMouse);
|
||||
}
|
||||
|
||||
public void Update(float aspectRatio = 1)
|
||||
public bool Update(float aspectRatio = 1)
|
||||
{
|
||||
bool specialExit = false;
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
List<GamepadInput> hleInputStates = new();
|
||||
@ -225,9 +227,10 @@ namespace Ryujinx.Input.HLE
|
||||
DriverConfigurationUpdate(ref controller, inputConfig);
|
||||
|
||||
controller.UpdateUserConfiguration(inputConfig);
|
||||
controller.Update();
|
||||
controller.UpdateRumble(_device.Hid.Npads.GetRumbleQueue(playerIndex));
|
||||
|
||||
specialExit = controller.Update(); //hotkey press check
|
||||
controller.UpdateRumble(_device.Hid.Npads.GetRumbleQueue(playerIndex));
|
||||
|
||||
inputState = controller.GetHLEInputState();
|
||||
|
||||
inputState.Buttons |= _device.Hid.UpdateStickButtons(inputState.LStick, inputState.RStick);
|
||||
@ -315,6 +318,8 @@ namespace Ryujinx.Input.HLE
|
||||
|
||||
_device.TamperMachine.UpdateInput(hleInputStates);
|
||||
}
|
||||
|
||||
return specialExit;
|
||||
}
|
||||
|
||||
internal InputConfig GetPlayerInputConfigByIndex(int index)
|
||||
|
@ -79,6 +79,12 @@ namespace Ryujinx.Input
|
||||
/// <returns>A remapped snaphost of the state of the gamepad.</returns>
|
||||
GamepadStateSnapshot GetMappedStateSnapshot();
|
||||
|
||||
/// <summary>
|
||||
/// Gets the state if the minus and plus buttons were pressed on the gamepad.
|
||||
/// </summary>
|
||||
/// <returns>returns true if the buttons were pressed.</returns>
|
||||
bool SpecialExit();
|
||||
|
||||
/// <summary>
|
||||
/// Get a snaphost of the state of the gamepad.
|
||||
/// </summary>
|
||||
|
@ -21,5 +21,17 @@ namespace Ryujinx.Input
|
||||
/// </summary>
|
||||
/// <remarks>Values are in degrees</remarks>
|
||||
Gyroscope,
|
||||
|
||||
/// <summary>
|
||||
/// Second accelerometer.
|
||||
/// </summary>
|
||||
/// <remarks>Values are in m/s^2</remarks>
|
||||
SecondAccelerometer,
|
||||
|
||||
/// <summary>
|
||||
/// Second gyroscope.
|
||||
/// </summary>
|
||||
/// <remarks>Values are in degrees</remarks>
|
||||
SecondGyroscope
|
||||
}
|
||||
}
|
||||
|
@ -25,14 +25,17 @@ namespace Ryujinx.SDL2.Common
|
||||
|
||||
public static Action<Action> MainThreadDispatcher { get; set; }
|
||||
|
||||
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
||||
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK |
|
||||
SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
||||
|
||||
private bool _isRunning;
|
||||
private uint _refereceCount;
|
||||
private Thread _worker;
|
||||
|
||||
private const uint SDL_JOYBATTERYUPDATED = 1543;
|
||||
public event Action<int, int> OnJoyStickConnected;
|
||||
public event Action<int> OnJoystickDisconnected;
|
||||
public event Action<int, SDL_JoystickPowerLevel> OnJoyBatteryUpdated;
|
||||
|
||||
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
|
||||
|
||||
@ -78,12 +81,14 @@ namespace Ryujinx.SDL2.Common
|
||||
// First ensure that we only enable joystick events (for connected/disconnected).
|
||||
if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application, "Couldn't change the state of game controller events.");
|
||||
Logger.Error?.PrintMsg(LogClass.Application,
|
||||
"Couldn't change the state of game controller events.");
|
||||
}
|
||||
|
||||
if (SDL_JoystickEventState(SDL_ENABLE) < 0)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application, $"Failed to enable joystick event polling: {SDL_GetError()}");
|
||||
Logger.Error?.PrintMsg(LogClass.Application,
|
||||
$"Failed to enable joystick event polling: {SDL_GetError()}");
|
||||
}
|
||||
|
||||
// Disable all joysticks information, we don't need them no need to flood the event queue for that.
|
||||
@ -143,7 +148,12 @@ namespace Ryujinx.SDL2.Common
|
||||
|
||||
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
|
||||
}
|
||||
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||
else if ((uint)evnt.type == SDL_JOYBATTERYUPDATED)
|
||||
{
|
||||
OnJoyBatteryUpdated?.Invoke(evnt.cbutton.which, (SDL_JoystickPowerLevel)evnt.user.code);
|
||||
}
|
||||
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN
|
||||
or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||
{
|
||||
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
|
||||
{
|
||||
|
@ -18,6 +18,7 @@ using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.Models;
|
||||
using Ryujinx.Ava.UI.Renderer;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Ava.UI.Views.Main;
|
||||
using Ryujinx.Ava.UI.Windows;
|
||||
using Ryujinx.Ava.Utilities;
|
||||
using Ryujinx.Ava.Utilities.AppLibrary;
|
||||
@ -70,6 +71,7 @@ namespace Ryujinx.Ava
|
||||
private const float MaxResolutionScale = 4.0f; // Max resolution hotkeys can scale to before wrapping.
|
||||
private const int TargetFps = 60;
|
||||
private const float VolumeDelta = 0.05f;
|
||||
static bool SpecialExit = false;
|
||||
|
||||
private static readonly Cursor _invisibleCursor = new(StandardCursorType.None);
|
||||
private readonly nint _invisibleCursorWin;
|
||||
@ -96,6 +98,7 @@ namespace Ryujinx.Ava
|
||||
private bool _isCursorInRenderer = true;
|
||||
private bool _ignoreCursorState = false;
|
||||
|
||||
|
||||
private enum CursorStates
|
||||
{
|
||||
CursorIsHidden,
|
||||
@ -503,10 +506,15 @@ namespace Ryujinx.Ava
|
||||
_viewModel.Volume = ConfigurationState.Instance.System.AudioVolume.Value;
|
||||
|
||||
MainLoop();
|
||||
|
||||
|
||||
Exit();
|
||||
}
|
||||
|
||||
public bool IsSpecialExit()
|
||||
{
|
||||
return SpecialExit;
|
||||
}
|
||||
|
||||
private void UpdateIgnoreMissingServicesState(object sender, ReactiveEventArgs<bool> args)
|
||||
{
|
||||
if (Device != null)
|
||||
@ -589,6 +597,7 @@ namespace Ryujinx.Ava
|
||||
|
||||
_isStopped = true;
|
||||
Stop();
|
||||
|
||||
}
|
||||
|
||||
public void DisposeContext()
|
||||
@ -1135,6 +1144,7 @@ namespace Ryujinx.Ava
|
||||
string dockedMode = ConfigurationState.Instance.System.EnableDockedMode ? LocaleManager.Instance[LocaleKeys.Docked] : LocaleManager.Instance[LocaleKeys.Handheld];
|
||||
string vSyncMode = Device.VSyncMode.ToString();
|
||||
|
||||
|
||||
UpdateShaderCount();
|
||||
|
||||
if (GraphicsConfig.ResScale != 1)
|
||||
@ -1200,7 +1210,17 @@ namespace Ryujinx.Ava
|
||||
return false;
|
||||
}
|
||||
|
||||
NpadManager.Update(ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
|
||||
if (NpadManager.Update(ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat()))
|
||||
{
|
||||
if (ConfigurationState.Instance.Hid.SpecialExitEmulator.Value == 1)
|
||||
{
|
||||
SpecialExit = true; // close App
|
||||
}
|
||||
if (ConfigurationState.Instance.Hid.SpecialExitEmulator.Value > 0)
|
||||
{
|
||||
_isActive = false; //close game
|
||||
}
|
||||
}
|
||||
|
||||
if (_viewModel.IsActive)
|
||||
{
|
||||
@ -1335,6 +1355,8 @@ namespace Ryujinx.Ava
|
||||
|
||||
Device.Hid.DebugPad.Update();
|
||||
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -147,6 +147,31 @@
|
||||
"zh_TW": "滑鼠直接存取"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsExtraCloseApp",
|
||||
"Translations": {
|
||||
"ar_SA": "خروج سريع من التطبيق",
|
||||
"de_DE": "Schneller Ausstieg aus der Anwendung",
|
||||
"el_GR": "Γρήγορη έξοδος από την εφαρμογή",
|
||||
"en_US": "Quick Exit from Application",
|
||||
"es_ES": "Salida rápida de la aplicación",
|
||||
"fr_FR": "Sortie rapide de l'application",
|
||||
"he_IL": "יציאה מהירה מהאפליקציה",
|
||||
"it_IT": "Uscita rapida dall'applicazione",
|
||||
"ja_JP": "アプリケーションからの迅速な終了",
|
||||
"ko_KR": "애플리케이션에서 빠른 종료",
|
||||
"no_NO": "Rask avslutning av applikasjonen",
|
||||
"pl_PL": "Szybkie wyjście z aplikacji",
|
||||
"pt_BR": "Saída rápida do aplicativo",
|
||||
"ru_RU": "Быстрый выход из приложения",
|
||||
"sv_SE": "Snabb avslutning från applikationen",
|
||||
"th_TH": "ออกจากแอปพลิเคชันอย่างรวดเร็ว",
|
||||
"tr_TR": "Uygulamadan Hızlı Çıkış",
|
||||
"uk_UA": "Швидкий вихід з програми",
|
||||
"zh_CN": "快速退出应用程序",
|
||||
"zh_TW": "快速退出應用程式"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabSystemMemoryManagerMode",
|
||||
"Translations": {
|
||||
@ -11047,6 +11072,81 @@
|
||||
"zh_TW": "淺色"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabInputDisableExitHotKey",
|
||||
"Translations": {
|
||||
"ar_SA": "الخروج السريع معطل",
|
||||
"de_DE": "Schneller Ausstieg deaktiviert",
|
||||
"el_GR": "Η γρήγορη έξοδος είναι απενεργοποιημένη",
|
||||
"en_US": "Quick exit disabled",
|
||||
"es_ES": "Salida rápida desactivada",
|
||||
"fr_FR": "Sortie rapide désactivée",
|
||||
"he_IL": "יציאה מהירה מושבתת",
|
||||
"it_IT": "Uscita rapida disabilitata",
|
||||
"ja_JP": "クイック終了が無効です",
|
||||
"ko_KR": "빠른 종료 비활성화됨",
|
||||
"no_NO": "Rask avslutning er deaktivert",
|
||||
"pl_PL": "Szybkie wyjście wyłączone",
|
||||
"pt_BR": "Saída rápida desativada",
|
||||
"ru_RU": "Быстрый выход выключен",
|
||||
"sv_SE": "Snabb avslutning inaktiverad",
|
||||
"th_TH": "ปิดใช้งานออกอย่างรวดเร็ว",
|
||||
"tr_TR": "Hızlı çıkış devre dışı bırakıldı",
|
||||
"uk_UA": "Швидкий вихід вимкнено",
|
||||
"zh_CN": "快速退出已禁用",
|
||||
"zh_TW": "快速退出已停用"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabInputHotkeyIsCloseApp",
|
||||
"Translations": {
|
||||
"ar_SA": "إغلاق التطبيق بالضغط على الزرين '+' و '-'.",
|
||||
"de_DE": "App schließen mit den '+' und '-' Tasten.",
|
||||
"el_GR": "Κλείσιμο της εφαρμογής με τα κουμπιά '+' και '-'.",
|
||||
"en_US": "Close app by '+' and '-' buttons.",
|
||||
"es_ES": "Cerrar la aplicación pulsando los botones '+' y '-'.",
|
||||
"fr_FR": "Fermer l'application avec les boutons '+' et '-'.",
|
||||
"he_IL": "סגור את האפליקציה בלחיצה על '+' ו-'-'.",
|
||||
"it_IT": "Chiudi l'app premendo i pulsanti '+' e '-'.",
|
||||
"ja_JP": "「+」と「-」ボタンを押してアプリを終了します。",
|
||||
"ko_KR": "'+' 및 '-' 버튼을 눌러 앱을 종료합니다.",
|
||||
"no_NO": "Lukk appen med '+' og '-' knappene.",
|
||||
"pl_PL": "Zamknij aplikację przyciskiem '+' i '-'.",
|
||||
"pt_BR": "Fechar o aplicativo pressionando os botões '+' e '-'.",
|
||||
"ru_RU": "Закрыть приложение нажатием '+' и '-'.",
|
||||
"sv_SE": "Stäng appen med '+' och '-' knapparna.",
|
||||
"th_TH": "ปิดแอปโดยกดปุ่ม '+' และ '-'.",
|
||||
"tr_TR": "'+' ve '-' düğmelerine basarak uygulamayı kapatın.",
|
||||
"uk_UA": "Закрити додаток натисканням '+' та '-'.",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabInputHotkeyIsCloseGame",
|
||||
"Translations": {
|
||||
"ar_SA": "الخروج من اللعبة بالضغط على الزرين '+' و '-'.",
|
||||
"de_DE": "Spiel beenden mit den '+' und '-' Tasten.",
|
||||
"el_GR": "Έξοδος από το παιχνίδι με τα κουμπιά '+' και '-'.",
|
||||
"en_US": "Exit game by '+' and '-' buttons.",
|
||||
"es_ES": "Salir del juego pulsando los botones '+' y '-'.",
|
||||
"fr_FR": "Quitter le jeu avec les boutons '+' et '-'.",
|
||||
"he_IL": "יציאה מהמשחק בלחיצה על '+' ו-'-'.",
|
||||
"it_IT": "Esci dal gioco premendo i pulsanti '+' e '-'.",
|
||||
"ja_JP": "「+」と「-」ボタンを押してゲームを終了します。",
|
||||
"ko_KR": "'+' 및 '-' 버튼을 눌러 게임을 종료합니다.",
|
||||
"no_NO": "Avslutt spillet med '+' og '-' knappene.",
|
||||
"pl_PL": "Wyjście z gry przyciskiem '+' i '-'.",
|
||||
"pt_BR": "Sair do jogo pressionando os botões '+' e '-'.",
|
||||
"ru_RU": "Выйти из игры нажатием '+' и '-'.",
|
||||
"sv_SE": "Avsluta spelet med '+' och '-' knapparna.",
|
||||
"th_TH": "ออกจากเกมโดยกดปุ่ม '+' และ '-'.",
|
||||
"tr_TR": "'+' ve '-' düğmelerine basarak oyundan çıkın.",
|
||||
"uk_UA": "Вийти з гри натисканням '+' та '-'.",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "ControllerSettingsConfigureGeneral",
|
||||
"Translations": {
|
||||
@ -15147,6 +15247,31 @@
|
||||
"zh_TW": "支援滑鼠直接存取 (HID)。遊戲可將滑鼠作為指向裝置使用。\n\n僅適用於在 Switch 硬體上原生支援滑鼠控制的遊戲,這類遊戲很少。\n\n啟用後,觸控螢幕功能可能無法使用。\n\n如果不確定,請保持關閉狀態。"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SpecialExitTooltip",
|
||||
"Translations": {
|
||||
"ar_SA": "يقوم بتفعيل مفاتيح الاختصار 'زائد' و 'ناقص'.\nاضغط على زرّي زائد وناقص في نفس الوقت لتنفيذ إحدى العمليات:\n\n1) إغلاق التطبيق باستخدام مفاتيح الاختصار.\n2) الخروج من اللعبة دون إغلاق التطبيق.\n\nيعمل فقط مع أذرع التحكم.",
|
||||
"de_DE": "Aktiviert die Hotkeys 'Plus' und 'Minus'.\nDrücken Sie gleichzeitig die Plus- und Minus-Tasten, um eine der folgenden Aktionen auszuführen:\n\n1) Schließt die Anwendung durch Drücken der Hotkeys.\n2) Beendet das Spiel, ohne die Anwendung zu schließen.\n\nFunktioniert nur mit Gamepads.",
|
||||
"el_GR": "Ενεργοποιεί τα πλήκτρα πρόσβασης 'συν' και 'πλην'.\nΠατήστε ταυτόχρονα τα κουμπιά συν και πλην για μία από τις ενέργειες:\n\n1) Κλείνει την εφαρμογή πατώντας τα πλήκτρα πρόσβασης.\n2) Εξέρχεται από το παιχνίδι χωρίς να κλείσει η εφαρμογή.\n\nΛειτουργεί μόνο με gamepads.",
|
||||
"en_US": "Activates the hot keys 'plus' and 'minus'.\nPress buttons plus and minus at the same time to get one of the actions:\n\n1) Closes the application by pressing the hot keys.\n2) Exits the game without closing the application.\n\nWorks only with gamepads.",
|
||||
"es_ES": "Activa las teclas rápidas 'más' y 'menos'.\nPresiona los botones más y menos al mismo tiempo para realizar una de las siguientes acciones:\n\n1) Cierra la aplicación presionando las teclas rápidas.\n2) Salir del juego sin cerrar la aplicación.\n\nFunciona solo con mandos.",
|
||||
"fr_FR": "Active les raccourcis 'plus' et 'moins'.\nAppuyez simultanément sur les boutons plus et moins pour effectuer l'une des actions suivantes :\n\n1) Ferme l'application en appuyant sur les raccourcis.\n2) Quitte le jeu sans fermer l'application.\n\nFonctionne uniquement avec les manettes.",
|
||||
"he_IL": "מפעיל את המקשים הקצרים 'פלוס' ו-'מינוס'.\nלחץ על הכפתורים פלוס ומינוס בו זמנית כדי לבצע אחת מהפעולות:\n\n1) סוגר את היישום באמצעות המקשים הקצרים.\n2) יוצא מהמשחק מבלי לסגור את היישום.\n\nפועל רק עם בקרי משחק.",
|
||||
"it_IT": "Attiva i tasti rapidi 'più' e 'meno'.\nPremere i pulsanti più e meno contemporaneamente per eseguire una delle seguenti azioni:\n\n1) Chiude l'applicazione premendo i tasti rapidi.\n2) Esce dal gioco senza chiudere l'applicazione.\n\nFunziona solo con i gamepad.",
|
||||
"ja_JP": "ホットキー「プラス」と「マイナス」を有効化します。\nプラスとマイナスのボタンを同時に押して、次のいずれかの操作を実行します:\n\n1) ホットキーを押すことでアプリを閉じます。\n2) アプリを閉じずにゲームを終了します。\n\nゲームパッドでのみ動作します。",
|
||||
"ko_KR": "'플러스' 및 '마이너스' 단축키를 활성화합니다.\n플러스 및 마이너스 버튼을 동시에 눌러 다음 작업 중 하나를 수행합니다:\n\n1) 단축키를 눌러 애플리케이션을 닫습니다.\n2) 애플리케이션을 닫지 않고 게임을 종료합니다.\n\n게임패드에서만 작동합니다.",
|
||||
"no_NO": "Aktiverer hurtigtastene 'pluss' og 'minus'.\nTrykk på knappene pluss og minus samtidig for å utføre en av følgende handlinger:\n\n1) Lukker applikasjonen ved å trykke på hurtigtastene.\n2) Avslutter spillet uten å lukke applikasjonen.\n\nFungerer kun med spillkontroller.",
|
||||
"pl_PL": "Aktywuje klawisze skrótu 'plus' i 'minus'.\nNaciśnij jednocześnie przyciski plus i minus, aby wykonać jedną z akcji:\n\n1) Zamknij aplikację, naciskając klawisze skrótu.\n2) Wyjdź z gry bez zamykania aplikacji.\n\nDziała tylko z gamepadami.",
|
||||
"pt_BR": "Ativa as teclas de atalho 'mais' e 'menos'.\nPressione os botões mais e menos ao mesmo tempo para realizar uma das ações:\n\n1) Fecha o aplicativo pressionando as teclas de atalho.\n2) Sai do jogo sem fechar o aplicativo.\n\nFunciona apenas com gamepads.",
|
||||
"ru_RU": "Активирует горячие клавиши 'плюс' и 'минус'.\nНажмите одновременно кнопки плюс и минус чтобы получить одно из действий:\n\n1) Закрывает приложение по нажатию горячих кнопок.\n2) Выходит из игры без закрытия приложения.\n\nРаботает только с геймпадами.",
|
||||
"sv_SE": "Aktiverar snabbtangenterna 'plus' och 'minus'.\nTryck samtidigt på plus- och minusknapparna för att utföra en av följande åtgärder:\n\n1) Stänger applikationen med snabbtangenterna.\n2) Avslutar spelet utan att stänga applikationen.\n\nFungerar bara med spelkontroller.",
|
||||
"th_TH": "เปิดใช้งานปุ่มลัด '+' และ '-'.\nกดปุ่ม '+' และ '-' พร้อมกันเพื่อทำการอย่างใดอย่างหนึ่ง:\n\n1) ปิดแอปพลิเคชันด้วยการกดปุ่มลัด\n2) ออกจากเกมโดยไม่ปิดแอปพลิเคชัน\n\nใช้งานได้เฉพาะกับจอยเกม",
|
||||
"tr_TR": "'Artı' ve 'eksi' kısayol tuşlarını etkinleştirir.\nArtı ve eksi tuşlarına aynı anda basarak aşağıdaki işlemlerden birini gerçekleştirin:\n\n1) Kısayol tuşlarına basarak uygulamayı kapatır.\n2) Uygulamayı kapatmadan oyundan çıkar.\n\nYalnızca gamepad'lerle çalışır.",
|
||||
"uk_UA": "Активує гарячі клавіші '+' та '-'.\nНатисніть одночасно кнопки плюс та мінус для виконання однієї з дій:\n\n1) Закриває додаток за допомогою гарячих клавіш.\n2) Виходить із гри без закриття додатка.\n\nПрацює лише з геймпадами.",
|
||||
"zh_CN": "激活快捷键“加号”和“减号”。\n同时按下加号和减号按钮以执行以下操作之一:\n\n1) 按快捷键关闭应用程序。\n2) 退出游戏而不关闭应用程序。\n\n仅适用于游戏手柄。",
|
||||
"zh_TW": "啟用快捷鍵「加號」和「減號」。\n同時按下加號和減號按鈕以執行以下其中一項操作:\n\n1) 按快捷鍵關閉應用程式。\n2) 離開遊戲而不關閉應用程式。\n\n僅適用於遊戲手柄。"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "RegionTooltip",
|
||||
"Translations": {
|
||||
|
@ -350,11 +350,11 @@ namespace Ryujinx.Headless
|
||||
{
|
||||
return options.GraphicsBackend switch
|
||||
{
|
||||
GraphicsBackend.Vulkan => new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet),
|
||||
GraphicsBackend.Vulkan => new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet, options.SpecialExit),
|
||||
GraphicsBackend.Metal => OperatingSystem.IsMacOS() ?
|
||||
new MetalWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableKeyboard, options.HideCursorMode, options.IgnoreControllerApplet) :
|
||||
new MetalWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableKeyboard, options.HideCursorMode, options.IgnoreControllerApplet, options.SpecialExit) :
|
||||
throw new Exception("Attempted to use Metal renderer on non-macOS platform!"),
|
||||
_ => new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet)
|
||||
_ => new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet, options.SpecialExit)
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -23,8 +23,9 @@ namespace Ryujinx.Headless
|
||||
AspectRatio aspectRatio,
|
||||
bool enableMouse,
|
||||
HideCursorMode hideCursorMode,
|
||||
bool ignoreControllerApplet)
|
||||
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet) { }
|
||||
bool ignoreControllerApplet,
|
||||
int specialExitEmulator)
|
||||
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet, specialExitEmulator) { }
|
||||
|
||||
public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_METAL;
|
||||
|
||||
|
@ -118,8 +118,9 @@ namespace Ryujinx.Headless
|
||||
AspectRatio aspectRatio,
|
||||
bool enableMouse,
|
||||
HideCursorMode hideCursorMode,
|
||||
bool ignoreControllerApplet)
|
||||
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet)
|
||||
bool ignoreControllerApplet,
|
||||
int specialExitEmulator)
|
||||
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet, specialExitEmulator)
|
||||
{
|
||||
_glLogLevel = glLogLevel;
|
||||
}
|
||||
|
@ -150,7 +150,10 @@ namespace Ryujinx.Headless
|
||||
|
||||
if (NeedsOverride(nameof(IgnoreControllerApplet)))
|
||||
IgnoreControllerApplet = configurationState.IgnoreApplet;
|
||||
|
||||
|
||||
if (NeedsOverride(nameof(SpecialExit)))
|
||||
SpecialExit = configurationState.Hid.SpecialExitEmulator;
|
||||
|
||||
return;
|
||||
|
||||
bool NeedsOverride(string argKey) => originalArgs.None(arg => arg.TrimStart('-').EqualsIgnoreCase(OptionName(argKey)));
|
||||
@ -274,6 +277,9 @@ namespace Ryujinx.Headless
|
||||
[Option("enable-mouse", Required = false, Default = false, HelpText = "Enable or disable mouse support.")]
|
||||
public bool EnableMouse { get; set; }
|
||||
|
||||
[Option("enable-press-hotkeys-to-exit", Required = false, Default = 0, HelpText = "press the minus and plus buttons to: 0 -disable, 1 - exit app, 2 - exit game.")]
|
||||
public int SpecialExit { get; set; }
|
||||
|
||||
[Option("hide-cursor", Required = false, Default = HideCursorMode.OnIdle, HelpText = "Change when the cursor gets hidden.")]
|
||||
public HideCursorMode HideCursorMode { get; set; }
|
||||
|
||||
@ -414,6 +420,7 @@ namespace Ryujinx.Headless
|
||||
[Option("ignore-controller-applet", Required = false, Default = false, HelpText = "Enable ignoring the controller applet when your game loses connection to your controller.")]
|
||||
public bool IgnoreControllerApplet { get; set; }
|
||||
|
||||
|
||||
// Values
|
||||
|
||||
[Value(0, MetaName = "input", HelpText = "Input to load.", Required = true)]
|
||||
|
@ -18,8 +18,9 @@ namespace Ryujinx.Headless
|
||||
AspectRatio aspectRatio,
|
||||
bool enableMouse,
|
||||
HideCursorMode hideCursorMode,
|
||||
bool ignoreControllerApplet)
|
||||
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet)
|
||||
bool ignoreControllerApplet,
|
||||
int specialExitEmulator)
|
||||
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet, specialExitEmulator)
|
||||
{
|
||||
_glLogLevel = glLogLevel;
|
||||
}
|
||||
|
@ -88,6 +88,7 @@ namespace Ryujinx.Headless
|
||||
|
||||
private readonly AspectRatio _aspectRatio;
|
||||
private readonly bool _enableMouse;
|
||||
private readonly int _specialExitEmulator;
|
||||
private readonly bool _ignoreControllerApplet;
|
||||
|
||||
public WindowBase(
|
||||
@ -96,7 +97,8 @@ namespace Ryujinx.Headless
|
||||
AspectRatio aspectRatio,
|
||||
bool enableMouse,
|
||||
HideCursorMode hideCursorMode,
|
||||
bool ignoreControllerApplet)
|
||||
bool ignoreControllerApplet,
|
||||
int specialExitEmulator)
|
||||
{
|
||||
MouseDriver = new SDL2MouseDriver(hideCursorMode);
|
||||
_inputManager = inputManager;
|
||||
@ -112,6 +114,7 @@ namespace Ryujinx.Headless
|
||||
_gpuDoneEvent = new ManualResetEvent(false);
|
||||
_aspectRatio = aspectRatio;
|
||||
_enableMouse = enableMouse;
|
||||
_specialExitEmulator = specialExitEmulator;
|
||||
_ignoreControllerApplet = ignoreControllerApplet;
|
||||
HostUITheme = new HeadlessHostUiTheme();
|
||||
|
||||
|
@ -30,6 +30,11 @@ namespace Ryujinx.Ava.Input
|
||||
public readonly Key From = from;
|
||||
}
|
||||
|
||||
public bool SpecialExit()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public AvaloniaKeyboard(AvaloniaKeyboardDriver driver, string id, string name)
|
||||
{
|
||||
_buttonsUserMapping = [];
|
||||
|
@ -13,6 +13,11 @@ namespace Ryujinx.Ava.Input
|
||||
public string Id => "0";
|
||||
public string Name => "AvaloniaMouse";
|
||||
|
||||
public bool SpecialExit()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool IsConnected => true;
|
||||
public GamepadFeaturesFlag Features => throw new NotImplementedException();
|
||||
public bool[] Buttons => _driver.PressedButtons;
|
||||
|
@ -1049,6 +1049,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
private void InitializeGame()
|
||||
{
|
||||
|
||||
RendererHostControl.WindowCreated += RendererHost_Created;
|
||||
|
||||
AppHost.StatusUpdatedEvent += Update_StatusBar;
|
||||
@ -1058,7 +1059,13 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
AppHost?.Start();
|
||||
|
||||
if (AppHost?.IsSpecialExit() == true)
|
||||
{
|
||||
Window.ForceExit();
|
||||
}
|
||||
|
||||
AppHost?.DisposeContext();
|
||||
|
||||
}
|
||||
|
||||
private async Task HandleRelaunch()
|
||||
|
@ -128,6 +128,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
public bool EnableDockedMode { get; set; }
|
||||
public bool EnableKeyboard { get; set; }
|
||||
public bool EnableMouse { get; set; }
|
||||
public int EnableSpecialExit { get; set; }
|
||||
public VSyncMode VSyncMode
|
||||
{
|
||||
get => _vSyncMode;
|
||||
@ -259,6 +260,8 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
public int OpenglDebugLevel { get; set; }
|
||||
public int MemoryMode { get; set; }
|
||||
public int BaseStyleIndex { get; set; }
|
||||
|
||||
|
||||
public int GraphicsBackendIndex
|
||||
{
|
||||
get => _graphicsBackendIndex;
|
||||
@ -511,6 +514,13 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
EnableDockedMode = config.System.EnableDockedMode;
|
||||
EnableKeyboard = config.Hid.EnableKeyboard;
|
||||
EnableMouse = config.Hid.EnableMouse;
|
||||
EnableSpecialExit = config.Hid.SpecialExitEmulator.Value switch
|
||||
{
|
||||
0 => 0, // "Hotkey 'Exit' is Disabled"
|
||||
1 => 1, // "Close app. by hotkey"
|
||||
2 => 2, // "Close game by hotkey"
|
||||
_ => 0
|
||||
};
|
||||
|
||||
// Keyboard Hotkeys
|
||||
KeyboardHotkey = new HotkeyConfig(config.Hid.Hotkeys.Value);
|
||||
@ -618,6 +628,13 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
config.System.EnableDockedMode.Value = EnableDockedMode;
|
||||
config.Hid.EnableKeyboard.Value = EnableKeyboard;
|
||||
config.Hid.EnableMouse.Value = EnableMouse;
|
||||
config.Hid.SpecialExitEmulator.Value = EnableSpecialExit switch
|
||||
{
|
||||
0 => 0, // "Hotkey 'Exit' is Disabled",
|
||||
1 => 1, // "Close app. by hotkey",
|
||||
2 => 2, // "Close game by hotkey",
|
||||
_ => 0
|
||||
};
|
||||
|
||||
// Keyboard Hotkeys
|
||||
config.Hid.Hotkeys.Value = KeyboardHotkey.GetConfig();
|
||||
|
@ -1,4 +1,4 @@
|
||||
<UserControl
|
||||
<UserControl
|
||||
x:Class="Ryujinx.Ava.UI.Views.Settings.SettingsInputView"
|
||||
xmlns="https://github.com/avaloniaui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
@ -58,6 +58,20 @@
|
||||
<TextBlock
|
||||
Text="{ext:Locale SettingsTabInputDirectMouseAccess}" />
|
||||
</CheckBox>
|
||||
<ComboBox SelectedIndex="{Binding EnableSpecialExit}"
|
||||
ToolTip.Tip="{ext:Locale SpecialExitTooltip}"
|
||||
HorizontalContentAlignment="Left"
|
||||
MinWidth="160">
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{ext:Locale SettingsTabInputDisableExitHotKey}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{ext:Locale SettingsTabInputHotkeyIsCloseApp}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{ext:Locale SettingsTabInputHotkeyIsCloseGame}" />
|
||||
</ComboBoxItem>
|
||||
</ComboBox>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
|
@ -45,6 +45,7 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
internal readonly AvaHostUIHandler UiHandler;
|
||||
|
||||
private bool _isLoading;
|
||||
private bool _isExitWithoutConfirm = false;
|
||||
private bool _applicationsLoadedOnce;
|
||||
|
||||
private UserChannelPersistence _userChannelPersistence;
|
||||
@ -571,11 +572,11 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
|
||||
protected override void OnClosing(WindowClosingEventArgs e)
|
||||
{
|
||||
if (!ViewModel.IsClosing && ViewModel.AppHost != null && ConfigurationState.Instance.ShowConfirmExit)
|
||||
if (!ViewModel.IsClosing && ViewModel.AppHost != null && ConfigurationState.Instance.ShowConfirmExit && !_isExitWithoutConfirm)
|
||||
{
|
||||
e.Cancel = true;
|
||||
|
||||
ConfirmExit();
|
||||
ConfirmExit();
|
||||
|
||||
return;
|
||||
}
|
||||
@ -616,6 +617,12 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
base.OnClosing(e);
|
||||
}
|
||||
|
||||
public void ForceExit()
|
||||
{
|
||||
_isExitWithoutConfirm = true;
|
||||
Close();
|
||||
}
|
||||
|
||||
private void ConfirmExit()
|
||||
{
|
||||
Dispatcher.UIThread.InvokeAsync(async () =>
|
||||
|
@ -17,7 +17,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
/// <summary>
|
||||
/// The current version of the file format
|
||||
/// </summary>
|
||||
public const int CurrentVersion = 59;
|
||||
public const int CurrentVersion = 60;
|
||||
|
||||
/// <summary>
|
||||
/// Version of the configuration file format
|
||||
@ -366,6 +366,12 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
/// </summary>
|
||||
public bool EnableMouse { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Allows you to choose one of several behaviors when pressing hotkeys:
|
||||
/// 0 - Do nothing, 1 - Close the emulator application, 2 - Exit the game.
|
||||
/// </summary>
|
||||
public int SpecialExitEmulator { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Hotkey Keyboard Bindings
|
||||
/// </summary>
|
||||
|
@ -136,6 +136,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
|
||||
Hid.EnableKeyboard.Value = cff.EnableKeyboard;
|
||||
Hid.EnableMouse.Value = cff.EnableMouse;
|
||||
Hid.SpecialExitEmulator.Value = cff.SpecialExitEmulator;
|
||||
Hid.Hotkeys.Value = cff.Hotkeys;
|
||||
Hid.InputConfig.Value = cff.InputConfig ?? [];
|
||||
|
||||
@ -414,6 +415,10 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
// This was accidentally enabled by default when it was PRed. That is not what we want,
|
||||
// so as a compromise users who want to use it will simply need to re-enable it once after updating.
|
||||
cff.IgnoreApplet = false;
|
||||
}),
|
||||
(60, static cff =>
|
||||
{
|
||||
cff.SpecialExitEmulator = 0;
|
||||
})
|
||||
);
|
||||
}
|
||||
|
@ -420,6 +420,13 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
/// </summary>
|
||||
public ReactiveObject<bool> EnableMouse { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Allows you to choose one of several behaviors when pressing hotkeys:
|
||||
/// 0 - Do nothing, 1 - Close the emulator application, 2 - Exit the game.
|
||||
/// </summary>
|
||||
public ReactiveObject<int> SpecialExitEmulator { get; private set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Hotkey Keyboard Bindings
|
||||
/// </summary>
|
||||
@ -436,6 +443,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
{
|
||||
EnableKeyboard = new ReactiveObject<bool>();
|
||||
EnableMouse = new ReactiveObject<bool>();
|
||||
SpecialExitEmulator = new ReactiveObject<int>();
|
||||
Hotkeys = new ReactiveObject<KeyboardHotkeys>();
|
||||
InputConfig = new ReactiveObject<List<InputConfig>>();
|
||||
}
|
||||
|
@ -128,6 +128,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
ShowConsole = UI.ShowConsole,
|
||||
EnableKeyboard = Hid.EnableKeyboard,
|
||||
EnableMouse = Hid.EnableMouse,
|
||||
SpecialExitEmulator = Hid.SpecialExitEmulator,
|
||||
Hotkeys = Hid.Hotkeys,
|
||||
KeyboardConfig = [],
|
||||
ControllerConfig = [],
|
||||
@ -241,6 +242,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
UI.WindowStartup.WindowMaximized.Value = false;
|
||||
Hid.EnableKeyboard.Value = false;
|
||||
Hid.EnableMouse.Value = false;
|
||||
Hid.SpecialExitEmulator.Value = 0;
|
||||
Hid.Hotkeys.Value = new KeyboardHotkeys
|
||||
{
|
||||
ToggleVSyncMode = Key.F1,
|
||||
|
Loading…
x
Reference in New Issue
Block a user