WIP: Added a new window for shortcut configuration #607
@ -13,12 +13,14 @@ namespace Ryujinx.Common
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public const string BuildGitHash = "%%RYUJINX_BUILD_GIT_HASH%%";
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public const string BuildGitHash = "%%RYUJINX_BUILD_GIT_HASH%%";
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private const string ReleaseChannelName = "%%RYUJINX_TARGET_RELEASE_CHANNEL_NAME%%";
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private const string ReleaseChannelName = "%%RYUJINX_TARGET_RELEASE_CHANNEL_NAME%%";
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private const string ConfigFileName = "%%RYUJINX_CONFIG_FILE_NAME%%";
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private const string ConfigFileName = "%%RYUJINX_CONFIG_FILE_NAME%%";
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private const string ConfigFileNameOverride = "%%RYUJINX_CONFIG_FILE_NAME_OVERRIDE%%";
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public const string ReleaseChannelOwner = "%%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER%%";
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public const string ReleaseChannelOwner = "%%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER%%";
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public const string ReleaseChannelSourceRepo = "%%RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO%%";
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public const string ReleaseChannelSourceRepo = "%%RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO%%";
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public const string ReleaseChannelRepo = "%%RYUJINX_TARGET_RELEASE_CHANNEL_REPO%%";
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public const string ReleaseChannelRepo = "%%RYUJINX_TARGET_RELEASE_CHANNEL_REPO%%";
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public static string ConfigName => !ConfigFileName.StartsWith("%%") ? ConfigFileName : "Config.json";
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public static string ConfigName => !ConfigFileName.StartsWith("%%") ? ConfigFileName : "Config.json";
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public static string CustomConfigNameOverride => !ConfigFileNameOverride.StartsWith("%%") ? ConfigFileNameOverride : "CustomConfigOverride.json";
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public static bool IsValid =>
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public static bool IsValid =>
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!BuildGitHash.StartsWith("%%") &&
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!BuildGitHash.StartsWith("%%") &&
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@ -26,7 +28,8 @@ namespace Ryujinx.Common
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!ReleaseChannelOwner.StartsWith("%%") &&
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!ReleaseChannelOwner.StartsWith("%%") &&
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!ReleaseChannelSourceRepo.StartsWith("%%") &&
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!ReleaseChannelSourceRepo.StartsWith("%%") &&
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!ReleaseChannelRepo.StartsWith("%%") &&
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!ReleaseChannelRepo.StartsWith("%%") &&
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!ConfigFileName.StartsWith("%%");
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!ConfigFileName.StartsWith("%%") &&
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!ConfigFileNameOverride.StartsWith("%%");
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public static bool IsCanaryBuild => IsValid && ReleaseChannelName.Equals(CanaryChannel);
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public static bool IsCanaryBuild => IsValid && ReleaseChannelName.Equals(CanaryChannel);
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@ -160,6 +160,28 @@ namespace Ryujinx.Ava
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string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
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string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
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string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
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string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
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string overrideLocalConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.CustomConfigNameOverride);
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string overrideAppDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.CustomConfigNameOverride);
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// Copies and reloads the configuration file if the game was loaded with arguments
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// based on global configuration
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if (CommandLineState.CountArguments > 0)
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{
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if (File.Exists(localConfigurationPath))
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{
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File.Copy(localConfigurationPath, overrideLocalConfigurationPath, overwrite: true);
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}
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localConfigurationPath = overrideLocalConfigurationPath;
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if (File.Exists(appDataConfigurationPath))
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{
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File.Copy(appDataConfigurationPath, overrideAppDataConfigurationPath, overwrite: true);
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}
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appDataConfigurationPath = overrideAppDataConfigurationPath;
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}
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// Now load the configuration as the other subsystems are now registered
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// Now load the configuration as the other subsystems are now registered
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if (File.Exists(localConfigurationPath))
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if (File.Exists(localConfigurationPath))
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{
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{
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@ -232,8 +254,35 @@ namespace Ryujinx.Ava
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_ => ConfigurationState.Instance.HideCursor,
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_ => ConfigurationState.Instance.HideCursor,
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};
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};
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// Check if memoryManagerMode was overridden.
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if (CommandLineState.OverrideMemoryManagerMode is not null)
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if (Enum.TryParse(CommandLineState.OverrideMemoryManagerMode, true, out MemoryManagerMode result))
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{
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ConfigurationState.Instance.System.MemoryManagerMode.Value = result;
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}
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// Check if hardware-acceleration was overridden.
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// Check if PPTC was overridden.
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if (CommandLineState.OverridePPTC is not null)
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if (Enum.TryParse(CommandLineState.OverridePPTC, true, out bool result))
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{
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ConfigurationState.Instance.System.EnablePtc.Value = result;
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}
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// Check if region was overridden.
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if (CommandLineState.OverrideSystemRegion is not null)
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if (Enum.TryParse(CommandLineState.OverrideSystemRegion, true, out Ryujinx.HLE.HOS.SystemState.RegionCode result))
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{
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ConfigurationState.Instance.System.Region.Value = (Utilities.Configuration.System.Region)result;
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}
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//Check if language was overridden.
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if (CommandLineState.OverrideSystemLanguage is not null)
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if (Enum.TryParse(CommandLineState.OverrideSystemLanguage, true, out Ryujinx.HLE.HOS.SystemState.SystemLanguage result))
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{
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ConfigurationState.Instance.System.Language.Value = (Utilities.Configuration.System.Language)result;
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}
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// Check if hardware-acceleration was overridden. MemoryManagerMode ( outdated! )
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if (CommandLineState.OverrideHardwareAcceleration != null)
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if (CommandLineState.OverrideHardwareAcceleration != null)
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UseHardwareAcceleration = CommandLineState.OverrideHardwareAcceleration.Value;
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UseHardwareAcceleration = CommandLineState.OverrideHardwareAcceleration.Value;
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}
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}
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@ -376,15 +376,11 @@ namespace Ryujinx.Ava.UI.Controls
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png.SaveTo(fileStream);
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png.SaveTo(fileStream);
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}
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}
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public void CreateApplicationShortcut_Click(object sender, RoutedEventArgs args)
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public async void CreateApplicationShortcut_Click(object sender, RoutedEventArgs args)
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{
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{
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if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
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if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
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ShortcutHelper.CreateAppShortcut(
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await new ArgumentsConfigWindows(viewModel).ShowDialog((Window)viewModel.TopLevel);
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viewModel.SelectedApplication.Path,
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viewModel.SelectedApplication.Name,
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viewModel.SelectedApplication.IdString,
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viewModel.SelectedApplication.Icon
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);
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}
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}
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public async void OpenApplicationCompatibility_Click(object sender, RoutedEventArgs args)
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public async void OpenApplicationCompatibility_Click(object sender, RoutedEventArgs args)
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@ -1,8 +1,10 @@
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using Avalonia.Collections;
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using Avalonia.Collections;
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using Avalonia.Controls;
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using Avalonia.Controls;
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using Avalonia.Media.Imaging;
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using Avalonia.Threading;
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using Avalonia.Threading;
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using CommunityToolkit.Mvvm.ComponentModel;
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using CommunityToolkit.Mvvm.ComponentModel;
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using Gommon;
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using Gommon;
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using LibHac.Tools.Fs;
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using LibHac.Tools.FsSystem;
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using LibHac.Tools.FsSystem;
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using Ryujinx.Audio.Backends.OpenAL;
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using Ryujinx.Audio.Backends.OpenAL;
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using Ryujinx.Audio.Backends.SDL2;
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using Ryujinx.Audio.Backends.SDL2;
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@ -26,6 +28,7 @@ using Ryujinx.HLE.HOS.Services.Time.TimeZone;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Collections.ObjectModel;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Net.NetworkInformation;
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using System.Net.NetworkInformation;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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@ -63,12 +66,56 @@ namespace Ryujinx.Ava.UI.ViewModels
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public event Action CloseWindow;
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public event Action CloseWindow;
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public event Action SaveSettingsEvent;
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public event Action SaveSettingsEvent;
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public event Action CompareSettingsEvent;
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private int _networkInterfaceIndex;
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private int _networkInterfaceIndex;
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private int _multiplayerModeIndex;
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private int _multiplayerModeIndex;
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private string _ldnPassphrase;
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private string _ldnPassphrase;
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[ObservableProperty] private string _ldnServer;
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[ObservableProperty] private string _ldnServer;
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public SettingsHacksViewModel DirtyHacks { get; }
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public SettingsHacksViewModel DirtyHacks { get; }
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public string GamePath { get; }
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public string GameName { get; }
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private Bitmap _gameIcon;
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private string _gameTitle;
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private string _gameId;
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public Bitmap GameIcon
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{
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get => _gameIcon;
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set
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{
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if (_gameIcon != value)
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{
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_gameIcon = value;
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}
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}
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}
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public string GameTitle
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{
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get => _gameTitle;
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set
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{
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if (_gameTitle != value)
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{
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_gameTitle = value;
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}
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}
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}
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public string GameId
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{
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get => _gameId;
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set
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{
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if (_gameId != value)
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{
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_gameId = value;
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}
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}
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}
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public int ResolutionScale
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public int ResolutionScale
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{
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{
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@ -344,6 +391,30 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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}
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}
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}
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public SettingsViewModel(VirtualFileSystem virtualFileSystem, ContentManager contentManager, string gamePath, string gameName, string gameId, byte[] gameIconData) : this()
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{
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_virtualFileSystem = virtualFileSystem;
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_contentManager = contentManager;
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if (gameIconData != null && gameIconData.Length > 0)
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{
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using (var ms = new MemoryStream(gameIconData))
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{
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GameIcon = new Bitmap(ms);
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}
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}
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GameTitle = gameName;
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GameId = gameId;
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if (Program.PreviewerDetached)
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{
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Task.Run(LoadTimeZones);
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DirtyHacks = new SettingsHacksViewModel(this);
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}
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}
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public SettingsViewModel()
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public SettingsViewModel()
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{
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{
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GameDirectories = [];
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GameDirectories = [];
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@ -716,6 +787,11 @@ namespace Ryujinx.Ava.UI.ViewModels
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SaveSettings();
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SaveSettings();
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}
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}
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public void CreateShortcut()
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{
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CompareSettingsEvent?.Invoke(); //raises an event to create a shortcut with arguments
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}
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public void OkButton()
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public void OkButton()
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{
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{
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SaveSettings();
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SaveSettings();
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237
src/Ryujinx/UI/Views/Settings/SettingsApplyOverride.axaml
Normal file
@ -0,0 +1,237 @@
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<UserControl
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x:Class="Ryujinx.Ava.UI.Views.Settings.SettingsApplyOverride"
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xmlns="https://github.com/avaloniaui"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
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xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
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xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
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mc:Ignorable="d"
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x:DataType="viewModels:SettingsViewModel">
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<Design.DataContext>
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<viewModels:SettingsViewModel />
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</Design.DataContext>
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<ScrollViewer
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Name="AllSettings"
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HorizontalAlignment="Stretch"
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VerticalAlignment="Stretch"
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HorizontalScrollBarVisibility="Disabled"
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VerticalScrollBarVisibility="Auto">
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<Border Classes="settings">
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<StackPanel
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Margin="10"
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HorizontalAlignment="Stretch"
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Orientation="Vertical"
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Spacing="10">
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<TextBlock Classes="h1" Text="{ext:Locale SettingsTabSystemCore}" />
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<StackPanel
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Margin="10,0,0,0"
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Orientation="Horizontal">
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<TextBlock VerticalAlignment="Center" Text="{ext:Locale SettingsTabSystemSystemRegion}" Width="250" />
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<ComboBox
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SelectedIndex="{Binding Region}"
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ToolTip.Tip="{ext:Locale RegionTooltip}"
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HorizontalContentAlignment="Left"
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Width="350">
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<ComboBoxItem>
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<TextBlock Text="{ext:Locale SettingsTabSystemSystemRegionJapan}" />
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</ComboBoxItem>
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<ComboBoxItem>
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<TextBlock Text="{ext:Locale SettingsTabSystemSystemRegionUSA}" />
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</ComboBoxItem>
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<ComboBoxItem>
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<TextBlock Text="{ext:Locale SettingsTabSystemSystemRegionEurope}" />
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</ComboBoxItem>
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<ComboBoxItem>
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<TextBlock Text="{ext:Locale SettingsTabSystemSystemRegionAustralia}" />
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</ComboBoxItem>
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<ComboBoxItem>
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<TextBlock Text="{ext:Locale SettingsTabSystemSystemRegionChina}" />
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</ComboBoxItem>
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<ComboBoxItem>
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|
<TextBlock Text="{ext:Locale SettingsTabSystemSystemRegionKorea}" />
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|
</ComboBoxItem>
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<ComboBoxItem>
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|
<TextBlock Text="{ext:Locale SettingsTabSystemSystemRegionTaiwan}" />
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</ComboBoxItem>
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</ComboBox>
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</StackPanel>
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<StackPanel
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|
Margin="10,0,0,0"
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|
Orientation="Horizontal">
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<TextBlock
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VerticalAlignment="Center"
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|
Text="{ext:Locale SettingsTabSystemSystemLanguage}"
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|
ToolTip.Tip="{ext:Locale LanguageTooltip}"
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|
Width="250" />
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|
<ComboBox
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|
SelectedIndex="{Binding Language}"
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|
ToolTip.Tip="{ext:Locale LanguageTooltip}"
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|
HorizontalContentAlignment="Left"
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|
Width="350">
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|
<ComboBoxItem>
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|
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageJapanese}" />
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|
</ComboBoxItem>
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<ComboBoxItem>
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|
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageAmericanEnglish}" />
|
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|
</ComboBoxItem>
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|
<ComboBoxItem>
|
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|
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageFrench}" />
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|
</ComboBoxItem>
|
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|
<ComboBoxItem>
|
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|
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageGerman}" />
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|
</ComboBoxItem>
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|
<ComboBoxItem>
|
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|
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageItalian}" />
|
||||||
|
</ComboBoxItem>
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|
<ComboBoxItem>
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|
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageSpanish}" />
|
||||||
|
</ComboBoxItem>
|
||||||
|
<ComboBoxItem>
|
||||||
|
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageChinese}" />
|
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|
</ComboBoxItem>
|
||||||
|
<ComboBoxItem>
|
||||||
|
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageKorean}" />
|
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|
</ComboBoxItem>
|
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|
<ComboBoxItem>
|
||||||
|
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageDutch}" />
|
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|
</ComboBoxItem>
|
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|
<ComboBoxItem>
|
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|
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguagePortuguese}" />
|
||||||
|
</ComboBoxItem>
|
||||||
|
<ComboBoxItem>
|
||||||
|
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageRussian}" />
|
||||||
|
</ComboBoxItem>
|
||||||
|
<ComboBoxItem>
|
||||||
|
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageTaiwanese}" />
|
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|
</ComboBoxItem>
|
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|
<ComboBoxItem>
|
||||||
|
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageBritishEnglish}" />
|
||||||
|
</ComboBoxItem>
|
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|
<ComboBoxItem>
|
||||||
|
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageCanadianFrench}" />
|
||||||
|
</ComboBoxItem>
|
||||||
|
<ComboBoxItem>
|
||||||
|
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageLatinAmericanSpanish}" />
|
||||||
|
</ComboBoxItem>
|
||||||
|
<ComboBoxItem>
|
||||||
|
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageSimplifiedChinese}" />
|
||||||
|
</ComboBoxItem>
|
||||||
|
<ComboBoxItem>
|
||||||
|
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageTraditionalChinese}" />
|
||||||
|
</ComboBoxItem>
|
||||||
|
<ComboBoxItem>
|
||||||
|
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageBrazilianPortuguese}" />
|
||||||
|
</ComboBoxItem>
|
||||||
|
<ComboBoxItem>
|
||||||
|
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageSwedish}" />
|
||||||
|
</ComboBoxItem>
|
||||||
|
<ComboBoxItem>
|
||||||
|
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageNorwegian}" />
|
||||||
|
</ComboBoxItem>
|
||||||
|
</ComboBox>
|
||||||
|
</StackPanel>
|
||||||
|
<Separator Height="1" />
|
||||||
|
|
||||||
|
<TextBlock Classes="h1" Text="{ext:Locale SettingsTabCpu}" />
|
||||||
|
<StackPanel
|
||||||
|
Margin="10,0,0,0"
|
||||||
|
HorizontalAlignment="Stretch"
|
||||||
|
Orientation="Vertical">
|
||||||
|
<CheckBox IsChecked="{Binding EnablePptc}">
|
||||||
|
<TextBlock Text="{ext:Locale SettingsTabSystemEnablePptc}"
|
||||||
|
ToolTip.Tip="{ext:Locale PptcToggleTooltip}" />
|
||||||
|
</CheckBox>
|
||||||
|
</StackPanel>
|
||||||
|
<StackPanel
|
||||||
|
Margin="10,0,0,0"
|
||||||
|
HorizontalAlignment="Stretch"
|
||||||
|
Orientation="Vertical">
|
||||||
|
<StackPanel Orientation="Horizontal">
|
||||||
|
<TextBlock VerticalAlignment="Center"
|
||||||
|
Text="{ext:Locale SettingsTabSystemMemoryManagerMode}"
|
||||||
|
ToolTip.Tip="{ext:Locale MemoryManagerTooltip}"
|
||||||
|
Width="250" />
|
||||||
|
<ComboBox SelectedIndex="{Binding MemoryMode}"
|
||||||
|
ToolTip.Tip="{ext:Locale MemoryManagerTooltip}"
|
||||||
|
HorizontalContentAlignment="Left"
|
||||||
|
Width="350">
|
||||||
|
<ComboBoxItem
|
||||||
|
ToolTip.Tip="{ext:Locale MemoryManagerSoftwareTooltip}">
|
||||||
|
<TextBlock
|
||||||
|
Text="{ext:Locale SettingsTabSystemMemoryManagerModeSoftware}" />
|
||||||
|
</ComboBoxItem>
|
||||||
|
<ComboBoxItem
|
||||||
|
ToolTip.Tip="{ext:Locale MemoryManagerHostTooltip}">
|
||||||
|
<TextBlock Text="{ext:Locale SettingsTabSystemMemoryManagerModeHost}" />
|
||||||
|
</ComboBoxItem>
|
||||||
|
<ComboBoxItem
|
||||||
|
ToolTip.Tip="{ext:Locale MemoryManagerUnsafeTooltip}">
|
||||||
|
<TextBlock
|
||||||
|
Text="{ext:Locale SettingsTabSystemMemoryManagerModeHostUnchecked}" />
|
||||||
|
</ComboBoxItem>
|
||||||
|
</ComboBox>
|
||||||
|
</StackPanel>
|
||||||
|
<CheckBox IsChecked="{Binding UseHypervisor}"
|
||||||
|
IsVisible="{x:Static helper:RunningPlatform.IsArmMac}"
|
||||||
|
ToolTip.Tip="{ext:Locale UseHypervisorTooltip}">
|
||||||
|
<TextBlock Text="{ext:Locale SettingsTabSystemUseHypervisor}"
|
||||||
|
ToolTip.Tip="{ext:Locale UseHypervisorTooltip}" />
|
||||||
|
</CheckBox>
|
||||||
|
</StackPanel>
|
||||||
|
<Separator Height="1" />
|
||||||
|
|
||||||
|
<TextBlock Classes="h1" Text="{ext:Locale SettingsTabGraphics}" />
|
||||||
|
<StackPanel Margin="10,0,0,0" Orientation="Vertical" Spacing="10">
|
||||||
|
<StackPanel Orientation="Horizontal">
|
||||||
|
<TextBlock VerticalAlignment="Center"
|
||||||
|
ToolTip.Tip="{ext:Locale SettingsTabGraphicsBackendTooltip}"
|
||||||
|
Text="{ext:Locale SettingsTabGraphicsBackend}"
|
||||||
|
Width="250" />
|
||||||
|
<ComboBox
|
||||||
|
Name="GraphicsBackendSelector"
|
||||||
|
Width="350"
|
||||||
|
HorizontalContentAlignment="Left"
|
||||||
|
ToolTip.Tip="{ext:Locale SettingsTabGraphicsBackendTooltip}"
|
||||||
|
SelectedIndex="{Binding GraphicsBackendIndex}">
|
||||||
|
<ComboBoxItem IsVisible="{Binding IsVulkanAvailable}" ToolTip.Tip="{ext:Locale SettingsTabGraphicsBackendAutoTooltip}" >
|
||||||
|
<TextBlock Text="{ext:Locale SettingsTabGraphicsBackendAuto}" />
|
||||||
|
</ComboBoxItem>
|
||||||
|
<ComboBoxItem IsVisible="{Binding IsVulkanAvailable}">
|
||||||
|
<TextBlock Text="Vulkan" />
|
||||||
|
</ComboBoxItem>
|
||||||
|
<ComboBoxItem IsEnabled="{Binding IsOpenGLAvailable}">
|
||||||
|
<TextBlock Text="OpenGL" />
|
||||||
|
</ComboBoxItem>
|
||||||
|
<ComboBoxItem IsEnabled="{x:Static helper:RunningPlatform.IsArmMac}">
|
||||||
|
<TextBlock Text="Metal (ARM Mac only, Experimental)" />
|
||||||
|
</ComboBoxItem>
|
||||||
|
</ComboBox>
|
||||||
|
</StackPanel>
|
||||||
|
<StackPanel Orientation="Horizontal">
|
||||||
|
<TextBlock VerticalAlignment="Center"
|
||||||
|
ToolTip.Tip="{ext:Locale GraphicsBackendThreadingTooltip}"
|
||||||
|
Text="{ext:Locale SettingsTabGraphicsBackendMultithreading}"
|
||||||
|
Width="250" />
|
||||||
|
<ComboBox Width="350"
|
||||||
|
HorizontalContentAlignment="Left"
|
||||||
|
ToolTip.Tip="{ext:Locale GalThreadingTooltip}"
|
||||||
|
SelectedIndex="{Binding GraphicsBackendMultithreadingIndex}">
|
||||||
|
<ComboBoxItem>
|
||||||
|
<TextBlock Text="{ext:Locale CommonAuto}" />
|
||||||
|
</ComboBoxItem>
|
||||||
|
<ComboBoxItem>
|
||||||
|
<TextBlock Text="{ext:Locale CommonOff}" />
|
||||||
|
</ComboBoxItem>
|
||||||
|
<ComboBoxItem>
|
||||||
|
<TextBlock Text="{ext:Locale CommonOn}" />
|
||||||
|
</ComboBoxItem>
|
||||||
|
</ComboBox>
|
||||||
|
</StackPanel>
|
||||||
|
</StackPanel>
|
||||||
|
</StackPanel>
|
||||||
|
</Border>
|
||||||
|
</ScrollViewer>
|
||||||
|
</UserControl>
|
12
src/Ryujinx/UI/Views/Settings/SettingsApplyOverride.axaml.cs
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
using Avalonia.Controls;
|
||||||
|
|
||||||
|
namespace Ryujinx.Ava.UI.Views.Settings
|
||||||
|
{
|
||||||
|
public partial class SettingsApplyOverride : UserControl
|
||||||
|
{
|
||||||
|
public SettingsApplyOverride()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
105
src/Ryujinx/UI/Windows/ArgumentsConfigWindows.axaml
Normal file
@ -0,0 +1,105 @@
|
|||||||
|
<window:StyleableAppWindow
|
||||||
|
x:Class="Ryujinx.Ava.UI.Windows.ArgumentsConfigWindows"
|
||||||
|
xmlns="https://github.com/avaloniaui"
|
||||||
|
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
|
||||||
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
|
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
|
||||||
|
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||||
|
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||||
|
xmlns:window="clr-namespace:Ryujinx.Ava.UI.Windows"
|
||||||
|
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||||
|
xmlns:settings="clr-namespace:Ryujinx.Ava.UI.Views.Settings"
|
||||||
|
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
|
||||||
|
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
|
||||||
|
Width="1100"
|
||||||
|
Height="768"
|
||||||
|
MinWidth="800"
|
||||||
|
MinHeight="480"
|
||||||
|
WindowStartupLocation="CenterOwner"
|
||||||
|
x:DataType="viewModels:SettingsViewModel"
|
||||||
|
mc:Ignorable="d"
|
||||||
|
Focusable="True">
|
||||||
|
<Design.DataContext>
|
||||||
|
<viewModels:SettingsViewModel />
|
||||||
|
</Design.DataContext>
|
||||||
|
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch" MinWidth="600" RowDefinitions="Auto,*,Auto">
|
||||||
|
<ContentPresenter
|
||||||
|
x:Name="ContentPresenter"
|
||||||
|
Grid.Row="1"
|
||||||
|
IsVisible="False"
|
||||||
|
KeyboardNavigation.IsTabStop="False"/>
|
||||||
|
<Grid Name="Pages" IsVisible="False" Grid.Row="2">
|
||||||
|
<settings:SettingsApplyOverride Name="AllSettings" />
|
||||||
|
</Grid>
|
||||||
|
<ui:NavigationView
|
||||||
|
Grid.Row="1"
|
||||||
|
IsSettingsVisible="False"
|
||||||
|
Name="NavPanel"
|
||||||
|
IsBackEnabled="False"
|
||||||
|
PaneDisplayMode="Left"
|
||||||
|
Margin="2,10,10,0"
|
||||||
|
VerticalAlignment="Stretch"
|
||||||
|
HorizontalAlignment="Stretch"
|
||||||
|
OpenPaneLength="200"
|
||||||
|
IsPaneToggleButtonVisible="False">
|
||||||
|
|
||||||
|
<!-- For image -->
|
||||||
|
<ui:NavigationView.PaneHeader>
|
||||||
|
<Grid HorizontalAlignment="Center" VerticalAlignment="Center">
|
||||||
|
<Grid.RowDefinitions>
|
||||||
|
<RowDefinition Height="Auto"/>
|
||||||
|
<RowDefinition Height="Auto"/>
|
||||||
|
<RowDefinition Height="Auto"/>
|
||||||
|
<RowDefinition Height="5"/>
|
||||||
|
</Grid.RowDefinitions>
|
||||||
|
<TextBlock Text="{Binding GameId}"
|
||||||
|
HorizontalAlignment="Center"
|
||||||
|
VerticalAlignment="Center"
|
||||||
|
Margin="0,0,0,10"
|
||||||
|
TextAlignment="Center" Grid.Row="0" />
|
||||||
|
<Image Source="{Binding GameIcon}"
|
||||||
|
Width="160"
|
||||||
|
Height="160"
|
||||||
|
Grid.Row="1"
|
||||||
|
Margin="0,0,0,10"
|
||||||
|
HorizontalAlignment="Center" />
|
||||||
|
<TextBlock Text="{Binding GameTitle}"
|
||||||
|
HorizontalAlignment="Center"
|
||||||
|
VerticalAlignment="Center"
|
||||||
|
Margin="0,0,0,10"
|
||||||
|
TextAlignment="Center" Grid.Row="2" />
|
||||||
|
<Separator Height="1" Grid.Row="3" Margin="0,0,0,10" HorizontalAlignment="Stretch"/>
|
||||||
|
</Grid>
|
||||||
|
</ui:NavigationView.PaneHeader>
|
||||||
|
|
||||||
|
<ui:NavigationView.MenuItems>
|
||||||
|
<ui:NavigationViewItem
|
||||||
|
Margin="2,10,10,0"
|
||||||
|
Content="{ext:Locale Settings}"
|
||||||
|
Tag="AllSettings">
|
||||||
|
<ui:NavigationViewItem.IconSource>
|
||||||
|
<ui:FontIconSource
|
||||||
|
FontFamily="avares://Ryujinx/Assets/Fonts#Segoe Fluent Icons"
|
||||||
|
Glyph="{helpers:GlyphValueConverter Chip}" />
|
||||||
|
</ui:NavigationViewItem.IconSource>
|
||||||
|
</ui:NavigationViewItem>
|
||||||
|
</ui:NavigationView.MenuItems>
|
||||||
|
</ui:NavigationView>
|
||||||
|
|
||||||
|
<ReversibleStackPanel
|
||||||
|
Grid.Row="2"
|
||||||
|
Margin="10"
|
||||||
|
Spacing="10"
|
||||||
|
Orientation="Horizontal"
|
||||||
|
HorizontalAlignment="Right"
|
||||||
|
ReverseOrder="{x:Static helper:RunningPlatform.IsMacOS}">
|
||||||
|
<Button
|
||||||
|
Content="{ext:Locale GameListContextMenuCreateShortcut}"
|
||||||
|
Command="{Binding CreateShortcut}" />
|
||||||
|
<Button
|
||||||
|
HotKey="Escape"
|
||||||
|
Content="{ext:Locale ControllerSettingsClose}"
|
||||||
|
Command="{Binding CancelButton}" />
|
||||||
|
</ReversibleStackPanel>
|
||||||
|
</Grid>
|
||||||
|
</window:StyleableAppWindow>
|
162
src/Ryujinx/UI/Windows/ArgumentsConfigWindows.axaml.cs
Normal file
@ -0,0 +1,162 @@
|
|||||||
|
|||||||
|
using Avalonia;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
using Avalonia.Controls;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
using Avalonia.Controls.Shapes;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
using Avalonia.Input;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
using Avalonia.Media.Imaging;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
using FluentAvalonia.Core;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
using FluentAvalonia.UI.Controls;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
using Projektanker.Icons.Avalonia;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
using Ryujinx.Ava.Common.Locale;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
using Ryujinx.Ava.UI.Models;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
using Ryujinx.Ava.UI.ViewModels;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
using Ryujinx.Ava.UI.ViewModels.Input;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
using Ryujinx.Ava.Utilities;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
using Ryujinx.Ava.Utilities.Configuration;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
using Ryujinx.Common.Configuration;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
using Ryujinx.HLE.FileSystem;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
using Ryujinx.HLE.HOS.SystemState;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
using Ryujinx.Input;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
using System;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
using System.IO;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
using System.Linq;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
using Key = Avalonia.Input.Key;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
namespace Ryujinx.Ava.UI.Windows
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
{
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
public partial class ArgumentsConfigWindows : StyleableAppWindow
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
{
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
internal readonly SettingsViewModel ViewModel;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
public string GamePath { get; }
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
public string GameName { get; }
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
public string GameId { get; }
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
public byte[] GameIconData { get; }
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
public static int OverrideBackendThreading { get; private set; }
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
public static int OverrideGraphicsBackend { get; private set; }
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
public static int OverrideSystemLanguage { get; private set; }
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
public static int OverrideSystemRegion { get; private set; }
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
public static bool OverridePPTC { get; private set; }
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
public static int OverrideMemoryManagerMode { get; private set; }
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
public ArgumentsConfigWindows(MainWindowViewModel viewModel)
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
{
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
Title = RyujinxApp.FormatTitle(LocaleKeys.Settings);
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
DataContext = ViewModel = new SettingsViewModel(
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
viewModel.VirtualFileSystem,
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
viewModel.ContentManager,
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
viewModel.SelectedApplication.Path,
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
viewModel.SelectedApplication.Name,
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
viewModel.SelectedApplication.IdString,
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
viewModel.SelectedApplication.Icon);
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
GamePath = viewModel.SelectedApplication.Path;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
GameName = viewModel.SelectedApplication.Name;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
GameId = viewModel.SelectedApplication.IdString;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
GameIconData = viewModel.SelectedApplication.Icon;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
OverrideBackendThreading = ViewModel.GraphicsBackendMultithreadingIndex;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
OverrideGraphicsBackend = ViewModel.GraphicsBackendIndex;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
OverrideSystemLanguage = ViewModel.Language;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
OverrideSystemRegion = ViewModel.Region;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
OverridePPTC = ViewModel.EnablePptc;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
OverrideMemoryManagerMode = ViewModel.MemoryMode;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
ViewModel.CloseWindow += Close;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
ViewModel.CompareSettingsEvent += CompareConfiguration;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
InitializeComponent();
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
Load();
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
#if DEBUG
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
this.AttachDevTools(new KeyGesture(Key.F12, KeyModifiers.Alt));
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
#endif
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
}
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
public void CompareConfiguration()
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
{
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
ShortcutHelper.CreateAppShortcut(
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
GamePath,
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
GameName,
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
GameId,
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
GameIconData,
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
GetArguments()
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
);
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
}
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
private string GetArguments()
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
{
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
string line = "";
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
if (OverrideBackendThreading != ViewModel.GraphicsBackendMultithreadingIndex)
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
{
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
string _result = Enum.GetName(typeof(BackendThreading), ViewModel.GraphicsBackendMultithreadingIndex);
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
line += " --backend-threading " + _result;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
}
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
if (OverrideGraphicsBackend != ViewModel.GraphicsBackendIndex)
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
{
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
string _result = Enum.GetName(typeof(GraphicsBackend), ViewModel.GraphicsBackendIndex);
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
line += " -g " + _result;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
}
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
if (OverridePPTC != ViewModel.EnablePptc)
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
{
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
string _result = ViewModel.EnablePptc.ToString();
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
line += " --pptc " + _result;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
}
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
if (OverrideMemoryManagerMode != ViewModel.MemoryMode)
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
{
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
string _result = Enum.GetName(typeof(MemoryManagerMode), ViewModel.MemoryMode);
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
line += " -m " + _result;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
}
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
if (OverrideSystemRegion != ViewModel.Region)
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
{
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
string _result = Enum.GetName(typeof(RegionCode), ViewModel.Region);
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
line += " --system-region " + _result;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
}
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
if (OverrideSystemLanguage != ViewModel.Language)
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
{
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
string _result = Enum.GetName(typeof(SystemLanguage), ViewModel.Language);
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
line += " --system-language " + _result;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
}
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
return line;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
}
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
private void Load()
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
{
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
Pages.Children.Clear();
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
NavPanel.SelectionChanged += NavPanelOnSelectionChanged;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
NavPanel.SelectedItem = NavPanel.MenuItems.ElementAt(0);
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
}
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
private void NavPanelOnSelectionChanged(object sender, NavigationViewSelectionChangedEventArgs e)
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
{
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
if (e.SelectedItem is NavigationViewItem navItem && navItem.Tag is not null)
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
{
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
switch (navItem.Tag.ToString())
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
{
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
case nameof(AllSettings):
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
NavPanel.Content = AllSettings;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
break;
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
default:
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
throw new NotImplementedException();
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
}
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
}
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
}
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
protected override void OnClosing(WindowClosingEventArgs e)
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
{
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
base.OnClosing(e);
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
}
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
}
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
|||||||
|
}
|
||||||
![]() I don't think the LED clearing logic is needed here I don't think the LED clearing logic is needed here
![]() Drop the brace into a new line; rename the method to Drop the brace into a new line; rename the method to `GetArguments`; it is returning a value and not setting anything
|
@ -6,11 +6,15 @@ namespace Ryujinx.Ava.Utilities
|
|||||||
public static class CommandLineState
|
public static class CommandLineState
|
||||||
{
|
{
|
||||||
public static string[] Arguments { get; private set; }
|
public static string[] Arguments { get; private set; }
|
||||||
|
public static int CountArguments { get; private set; }
|
||||||
public static bool? OverrideDockedMode { get; private set; }
|
public static bool? OverrideDockedMode { get; private set; }
|
||||||
public static bool? OverrideHardwareAcceleration { get; private set; }
|
public static bool? OverrideHardwareAcceleration { get; private set; }
|
||||||
public static string OverrideGraphicsBackend { get; private set; }
|
public static string OverrideGraphicsBackend { get; private set; }
|
||||||
public static string OverrideBackendThreading { get; private set; }
|
public static string OverrideBackendThreading { get; private set; }
|
||||||
|
public static string OverridePPTC { get; private set; }
|
||||||
|
public static string OverrideMemoryManagerMode { get; private set; }
|
||||||
|
public static string OverrideSystemRegion { get; private set; }
|
||||||
|
public static string OverrideSystemLanguage { get; private set; }
|
||||||
public static string OverrideHideCursor { get; private set; }
|
public static string OverrideHideCursor { get; private set; }
|
||||||
public static string BaseDirPathArg { get; private set; }
|
public static string BaseDirPathArg { get; private set; }
|
||||||
public static string Profile { get; private set; }
|
public static string Profile { get; private set; }
|
||||||
@ -28,6 +32,11 @@ namespace Ryujinx.Ava.Utilities
|
|||||||
{
|
{
|
||||||
string arg = args[i];
|
string arg = args[i];
|
||||||
|
|
||||||
|
if (arg.Contains("-") || arg.Contains("--"))
|
||||||
|
{
|
||||||
|
CountArguments++;
|
||||||
|
}
|
||||||
|
|
||||||
switch (arg)
|
switch (arg)
|
||||||
{
|
{
|
||||||
case "-r":
|
case "-r":
|
||||||
@ -85,6 +94,47 @@ namespace Ryujinx.Ava.Utilities
|
|||||||
|
|
||||||
OverrideBackendThreading = args[++i];
|
OverrideBackendThreading = args[++i];
|
||||||
break;
|
break;
|
||||||
|
case "--pptc":
|
||||||
|
if (i + 1 >= args.Length)
|
||||||
|
{
|
||||||
|
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
|
||||||
|
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
OverridePPTC = args[++i];
|
||||||
|
break;
|
||||||
|
case "-m":
|
||||||
|
case "--memory-manager-mode":
|
||||||
|
if (i + 1 >= args.Length)
|
||||||
|
{
|
||||||
|
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
|
||||||
|
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
OverrideMemoryManagerMode = args[++i];
|
||||||
|
break;
|
||||||
|
case "--system-region":
|
||||||
|
if (i + 1 >= args.Length)
|
||||||
|
{
|
||||||
|
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
|
||||||
|
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
OverrideSystemRegion = args[++i];
|
||||||
|
break;
|
||||||
|
case "--system-language":
|
||||||
|
if (i + 1 >= args.Length)
|
||||||
|
{
|
||||||
|
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
|
||||||
|
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
OverrideSystemLanguage = args[++i];
|
||||||
|
break;
|
||||||
case "-i":
|
case "-i":
|
||||||
case "--application-id":
|
case "--application-id":
|
||||||
LaunchApplicationId = args[++i];
|
LaunchApplicationId = args[++i];
|
||||||
|
@ -12,7 +12,7 @@ namespace Ryujinx.Ava.Utilities
|
|||||||
public static class ShortcutHelper
|
public static class ShortcutHelper
|
||||||
{
|
{
|
||||||
[SupportedOSPlatform("windows")]
|
[SupportedOSPlatform("windows")]
|
||||||
private static void CreateShortcutWindows(string applicationFilePath, string applicationId, byte[] iconData, string iconPath, string cleanedAppName, string desktopPath)
|
private static void CreateShortcutWindows(string applicationFilePath, string applicationId, byte[] iconData, string iconPath, string cleanedAppName, string desktopPath, string args = "")
|
||||||
{
|
{
|
||||||
string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, AppDomain.CurrentDomain.FriendlyName + ".exe");
|
string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, AppDomain.CurrentDomain.FriendlyName + ".exe");
|
||||||
iconPath += ".ico";
|
iconPath += ".ico";
|
||||||
@ -22,13 +22,13 @@ namespace Ryujinx.Ava.Utilities
|
|||||||
image.Resize(new SKImageInfo(128, 128), SKFilterQuality.High);
|
image.Resize(new SKImageInfo(128, 128), SKFilterQuality.High);
|
||||||
SaveBitmapAsIcon(image, iconPath);
|
SaveBitmapAsIcon(image, iconPath);
|
||||||
|
|
||||||
Shortcut shortcut = Shortcut.CreateShortcut(basePath, GetArgsString(applicationFilePath, applicationId), iconPath, 0);
|
Shortcut shortcut = Shortcut.CreateShortcut(basePath, GetArgsString(applicationFilePath, applicationId, args), iconPath, 0);
|
||||||
shortcut.StringData.NameString = cleanedAppName;
|
shortcut.StringData.NameString = cleanedAppName;
|
||||||
shortcut.WriteToFile(Path.Combine(desktopPath, cleanedAppName + ".lnk"));
|
shortcut.WriteToFile(Path.Combine(desktopPath, cleanedAppName + ".lnk"));
|
||||||
}
|
}
|
||||||
|
|
||||||
[SupportedOSPlatform("linux")]
|
[SupportedOSPlatform("linux")]
|
||||||
private static void CreateShortcutLinux(string applicationFilePath, string applicationId, byte[] iconData, string iconPath, string desktopPath, string cleanedAppName)
|
private static void CreateShortcutLinux(string applicationFilePath, string applicationId, byte[] iconData, string iconPath, string desktopPath, string cleanedAppName, string args = "")
|
||||||
{
|
{
|
||||||
string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Ryujinx.sh");
|
string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Ryujinx.sh");
|
||||||
string desktopFile = EmbeddedResources.ReadAllText("Ryujinx/Assets/ShortcutFiles/shortcut-template.desktop");
|
string desktopFile = EmbeddedResources.ReadAllText("Ryujinx/Assets/ShortcutFiles/shortcut-template.desktop");
|
||||||
@ -40,11 +40,11 @@ namespace Ryujinx.Ava.Utilities
|
|||||||
data.SaveTo(file);
|
data.SaveTo(file);
|
||||||
|
|
||||||
using StreamWriter outputFile = new(Path.Combine(desktopPath, cleanedAppName + ".desktop"));
|
using StreamWriter outputFile = new(Path.Combine(desktopPath, cleanedAppName + ".desktop"));
|
||||||
outputFile.Write(desktopFile, cleanedAppName, iconPath, $"{basePath} {GetArgsString(applicationFilePath, applicationId)}");
|
outputFile.Write(desktopFile, cleanedAppName, iconPath, $"{basePath} {GetArgsString(applicationFilePath, applicationId, args)}");
|
||||||
}
|
}
|
||||||
|
|
||||||
[SupportedOSPlatform("macos")]
|
[SupportedOSPlatform("macos")]
|
||||||
private static void CreateShortcutMacos(string appFilePath, string applicationId, byte[] iconData, string desktopPath, string cleanedAppName)
|
private static void CreateShortcutMacos(string appFilePath, string applicationId, byte[] iconData, string desktopPath, string cleanedAppName, string args = "")
|
||||||
{
|
{
|
||||||
string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Ryujinx");
|
string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Ryujinx");
|
||||||
string plistFile = EmbeddedResources.ReadAllText("Ryujinx/Assets/ShortcutFiles/shortcut-template.plist");
|
string plistFile = EmbeddedResources.ReadAllText("Ryujinx/Assets/ShortcutFiles/shortcut-template.plist");
|
||||||
@ -63,7 +63,7 @@ namespace Ryujinx.Ava.Utilities
|
|||||||
string scriptPath = Path.Combine(scriptFolderPath, ScriptName);
|
string scriptPath = Path.Combine(scriptFolderPath, ScriptName);
|
||||||
using StreamWriter scriptFile = new(scriptPath);
|
using StreamWriter scriptFile = new(scriptPath);
|
||||||
|
|
||||||
scriptFile.Write(shortcutScript, basePath, GetArgsString(appFilePath, applicationId));
|
scriptFile.Write(shortcutScript, basePath, GetArgsString(appFilePath, applicationId, args));
|
||||||
|
|
||||||
// Set execute permission
|
// Set execute permission
|
||||||
FileInfo fileInfo = new(scriptPath);
|
FileInfo fileInfo = new(scriptPath);
|
||||||
@ -87,7 +87,7 @@ namespace Ryujinx.Ava.Utilities
|
|||||||
outputFile.Write(plistFile, ScriptName, cleanedAppName, IconName);
|
outputFile.Write(plistFile, ScriptName, cleanedAppName, IconName);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void CreateAppShortcut(string applicationFilePath, string applicationName, string applicationId, byte[] iconData)
|
public static void CreateAppShortcut(string applicationFilePath, string applicationName, string applicationId, byte[] iconData, string args = "")
|
||||||
{
|
{
|
||||||
string desktopPath = Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory);
|
string desktopPath = Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory);
|
||||||
string cleanedAppName = string.Join("_", applicationName.Split(Path.GetInvalidFileNameChars()));
|
string cleanedAppName = string.Join("_", applicationName.Split(Path.GetInvalidFileNameChars()));
|
||||||
@ -96,7 +96,7 @@ namespace Ryujinx.Ava.Utilities
|
|||||||
{
|
{
|
||||||
string iconPath = Path.Combine(AppDataManager.BaseDirPath, "games", applicationId, "app");
|
string iconPath = Path.Combine(AppDataManager.BaseDirPath, "games", applicationId, "app");
|
||||||
|
|
||||||
CreateShortcutWindows(applicationFilePath, applicationId, iconData, iconPath, cleanedAppName, desktopPath);
|
CreateShortcutWindows(applicationFilePath, applicationId, iconData, iconPath, cleanedAppName, desktopPath, args);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -106,14 +106,14 @@ namespace Ryujinx.Ava.Utilities
|
|||||||
string iconPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".local", "share", "icons", "Ryujinx");
|
string iconPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".local", "share", "icons", "Ryujinx");
|
||||||
|
|
||||||
Directory.CreateDirectory(iconPath);
|
Directory.CreateDirectory(iconPath);
|
||||||
CreateShortcutLinux(applicationFilePath, applicationId, iconData, Path.Combine(iconPath, applicationId), desktopPath, cleanedAppName);
|
CreateShortcutLinux(applicationFilePath, applicationId, iconData, Path.Combine(iconPath, applicationId), desktopPath, cleanedAppName, args);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (OperatingSystem.IsMacOS())
|
if (OperatingSystem.IsMacOS())
|
||||||
{
|
{
|
||||||
CreateShortcutMacos(applicationFilePath, applicationId, iconData, desktopPath, cleanedAppName);
|
CreateShortcutMacos(applicationFilePath, applicationId, iconData, desktopPath, cleanedAppName, args);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -121,7 +121,7 @@ namespace Ryujinx.Ava.Utilities
|
|||||||
throw new NotImplementedException("Shortcut support has not been implemented yet for this OS.");
|
throw new NotImplementedException("Shortcut support has not been implemented yet for this OS.");
|
||||||
}
|
}
|
||||||
|
|
||||||
private static string GetArgsString(string appFilePath, string applicationId)
|
private static string GetArgsString(string appFilePath, string applicationId, string config = "")
|
||||||
{
|
{
|
||||||
// args are first defined as a list, for easier adjustments in the future
|
// args are first defined as a list, for easier adjustments in the future
|
||||||
List<string> argsList = [];
|
List<string> argsList = [];
|
||||||
@ -132,6 +132,11 @@ namespace Ryujinx.Ava.Utilities
|
|||||||
argsList.Add($"\"{CommandLineState.BaseDirPathArg}\"");
|
argsList.Add($"\"{CommandLineState.BaseDirPathArg}\"");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(config))
|
||||||
|
{
|
||||||
|
argsList.Add(config);
|
||||||
|
}
|
||||||
|
|
||||||
if (appFilePath.ToLower().EndsWith(".xci"))
|
if (appFilePath.ToLower().EndsWith(".xci"))
|
||||||
{
|
{
|
||||||
argsList.Add("--application-id");
|
argsList.Add("--application-id");
|
||||||
|
I don't think the LED clearing logic is needed here
I don't think the LED clearing logic is needed here
Drop the brace into a new line; rename the method to
GetArguments
; it is returning a value and not setting anythingDrop the brace into a new line; rename the method to
GetArguments
; it is returning a value and not setting anything