TESTERS WANTED: RyuLDN implementation #65
@ -33,6 +33,7 @@
|
|||||||
<PackageVersion Include="OpenTK.Graphics" Version="4.8.2" />
|
<PackageVersion Include="OpenTK.Graphics" Version="4.8.2" />
|
||||||
<PackageVersion Include="OpenTK.Audio.OpenAL" Version="4.8.2" />
|
<PackageVersion Include="OpenTK.Audio.OpenAL" Version="4.8.2" />
|
||||||
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.8.2" />
|
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.8.2" />
|
||||||
|
<PackageVersion Include="Open.NAT.Core" Version="2.1.0.5" />
|
||||||
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
|
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
|
||||||
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" />
|
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" />
|
||||||
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
|
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
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||||||
|
@ -3,6 +3,7 @@ namespace Ryujinx.Common.Configuration.Multiplayer
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public enum MultiplayerMode
|
public enum MultiplayerMode
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{
|
{
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||||||
Disabled,
|
Disabled,
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|
LdnRyu,
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LdnMitm,
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LdnMitm,
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}
|
}
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}
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}
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|
@ -803,18 +803,6 @@ namespace Ryujinx.Common.Memory
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public Span<T> AsSpan() => MemoryMarshal.CreateSpan(ref _e0, Length);
|
public Span<T> AsSpan() => MemoryMarshal.CreateSpan(ref _e0, Length);
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}
|
}
|
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|
|
||||||
public struct Array256<T> : IArray<T> where T : unmanaged
|
|
||||||
{
|
|
||||||
T _e0;
|
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Array128<T> _other;
|
|
||||||
Array127<T> _other2;
|
|
||||||
public readonly int Length => 256;
|
|
||||||
public ref T this[int index] => ref AsSpan()[index];
|
|
||||||
|
|
||||||
[Pure]
|
|
||||||
public Span<T> AsSpan() => MemoryMarshal.CreateSpan(ref _e0, Length);
|
|
||||||
}
|
|
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|
|
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public struct Array140<T> : IArray<T> where T : unmanaged
|
public struct Array140<T> : IArray<T> where T : unmanaged
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||||||
{
|
{
|
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T _e0;
|
T _e0;
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||||||
@ -828,6 +816,18 @@ namespace Ryujinx.Common.Memory
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public Span<T> AsSpan() => MemoryMarshal.CreateSpan(ref _e0, Length);
|
public Span<T> AsSpan() => MemoryMarshal.CreateSpan(ref _e0, Length);
|
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}
|
}
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|
|
||||||
|
public struct Array256<T> : IArray<T> where T : unmanaged
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||||||
|
{
|
||||||
|
T _e0;
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||||||
|
Array128<T> _other;
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||||||
|
Array127<T> _other2;
|
||||||
|
public readonly int Length => 256;
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||||||
|
public ref T this[int index] => ref AsSpan()[index];
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|
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||||||
|
[Pure]
|
||||||
|
public Span<T> AsSpan() => MemoryMarshal.CreateSpan(ref _e0, Length);
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||||||
|
}
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||||||
|
|
||||||
public struct Array384<T> : IArray<T> where T : unmanaged
|
public struct Array384<T> : IArray<T> where T : unmanaged
|
||||||
{
|
{
|
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T _e0;
|
T _e0;
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|
@ -1,6 +1,7 @@
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using System.Buffers.Binary;
|
using System.Buffers.Binary;
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using System.Net;
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using System.Net;
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using System.Net.NetworkInformation;
|
using System.Net.NetworkInformation;
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|
using System.Runtime.InteropServices;
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|
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namespace Ryujinx.Common.Utilities
|
namespace Ryujinx.Common.Utilities
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{
|
{
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@ -65,6 +66,11 @@ namespace Ryujinx.Common.Utilities
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return (targetProperties, targetAddressInfo);
|
return (targetProperties, targetAddressInfo);
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}
|
}
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|
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|
public static bool SupportsDynamicDns()
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|
{
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|
return RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
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|
}
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|
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public static uint ConvertIpv4Address(IPAddress ipAddress)
|
public static uint ConvertIpv4Address(IPAddress ipAddress)
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{
|
{
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return BinaryPrimitives.ReadUInt32BigEndian(ipAddress.GetAddressBytes());
|
return BinaryPrimitives.ReadUInt32BigEndian(ipAddress.GetAddressBytes());
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|
@ -164,6 +164,21 @@ namespace Ryujinx.HLE
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/// </summary>
|
/// </summary>
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public MultiplayerMode MultiplayerMode { internal get; set; }
|
public MultiplayerMode MultiplayerMode { internal get; set; }
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|
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|
/// <summary>
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|
/// Disable P2P mode
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|
/// </summary>
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|
public bool MultiplayerDisableP2p { internal get; set; }
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|
/// <summary>
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|
/// Multiplayer Passphrase
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|
/// </summary>
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|
public string MultiplayerLdnPassphrase { internal get; set; }
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|
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|
/// <summary>
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|
/// LDN Server
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|
/// </summary>
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|
public string MultiplayerLdnServer { internal get; set; }
|
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|
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/// <summary>
|
/// <summary>
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/// An action called when HLE force a refresh of output after docked mode changed.
|
/// An action called when HLE force a refresh of output after docked mode changed.
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/// </summary>
|
/// </summary>
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@ -194,7 +209,10 @@ namespace Ryujinx.HLE
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float audioVolume,
|
float audioVolume,
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bool useHypervisor,
|
bool useHypervisor,
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string multiplayerLanInterfaceId,
|
string multiplayerLanInterfaceId,
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MultiplayerMode multiplayerMode)
|
MultiplayerMode multiplayerMode,
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|
bool multiplayerDisableP2p,
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|
string multiplayerLdnPassphrase,
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|
string multiplayerLdnServer)
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{
|
{
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VirtualFileSystem = virtualFileSystem;
|
VirtualFileSystem = virtualFileSystem;
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LibHacHorizonManager = libHacHorizonManager;
|
LibHacHorizonManager = libHacHorizonManager;
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@ -222,6 +240,9 @@ namespace Ryujinx.HLE
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UseHypervisor = useHypervisor;
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UseHypervisor = useHypervisor;
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MultiplayerLanInterfaceId = multiplayerLanInterfaceId;
|
MultiplayerLanInterfaceId = multiplayerLanInterfaceId;
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MultiplayerMode = multiplayerMode;
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MultiplayerMode = multiplayerMode;
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|
MultiplayerDisableP2p = multiplayerDisableP2p;
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|
MultiplayerLdnPassphrase = multiplayerLdnPassphrase;
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|
MultiplayerLdnServer = multiplayerLdnServer;
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}
|
}
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}
|
}
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}
|
}
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|
@ -3,7 +3,7 @@ using System.Runtime.InteropServices;
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|
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namespace Ryujinx.HLE.HOS.Services.Ldn.Types
|
namespace Ryujinx.HLE.HOS.Services.Ldn.Types
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{
|
{
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[StructLayout(LayoutKind.Sequential, Size = 0x20)]
|
[StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = 8)]
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struct NetworkConfig
|
struct NetworkConfig
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{
|
{
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public IntentId IntentId;
|
public IntentId IntentId;
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|
@ -3,7 +3,7 @@ using System.Runtime.InteropServices;
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|
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namespace Ryujinx.HLE.HOS.Services.Ldn.Types
|
namespace Ryujinx.HLE.HOS.Services.Ldn.Types
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{
|
{
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[StructLayout(LayoutKind.Sequential, Size = 0x60)]
|
[StructLayout(LayoutKind.Sequential, Size = 0x60, Pack = 8)]
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struct ScanFilter
|
struct ScanFilter
|
||||||
{
|
{
|
||||||
public NetworkId NetworkId;
|
public NetworkId NetworkId;
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|
@ -3,7 +3,7 @@ using System.Runtime.InteropServices;
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|||||||
|
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||||||
namespace Ryujinx.HLE.HOS.Services.Ldn.Types
|
namespace Ryujinx.HLE.HOS.Services.Ldn.Types
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{
|
{
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[StructLayout(LayoutKind.Sequential, Size = 0x44)]
|
[StructLayout(LayoutKind.Sequential, Size = 0x44, Pack = 2)]
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struct SecurityConfig
|
struct SecurityConfig
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{
|
{
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public SecurityMode SecurityMode;
|
public SecurityMode SecurityMode;
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|
@ -3,7 +3,7 @@ using System.Runtime.InteropServices;
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|
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namespace Ryujinx.HLE.HOS.Services.Ldn.Types
|
namespace Ryujinx.HLE.HOS.Services.Ldn.Types
|
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{
|
{
|
||||||
[StructLayout(LayoutKind.Sequential, Size = 0x20)]
|
[StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = 1)]
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struct SecurityParameter
|
struct SecurityParameter
|
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{
|
{
|
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public Array16<byte> Data;
|
public Array16<byte> Data;
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|
@ -3,7 +3,7 @@ using System.Runtime.InteropServices;
|
|||||||
|
|
||||||
namespace Ryujinx.HLE.HOS.Services.Ldn.Types
|
namespace Ryujinx.HLE.HOS.Services.Ldn.Types
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{
|
{
|
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[StructLayout(LayoutKind.Sequential, Size = 0x30)]
|
[StructLayout(LayoutKind.Sequential, Size = 0x30, Pack = 1)]
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struct UserConfig
|
struct UserConfig
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{
|
{
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public Array33<byte> UserName;
|
public Array33<byte> UserName;
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|
@ -15,6 +15,8 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
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public Array8<NodeLatestUpdate> LatestUpdates = new();
|
public Array8<NodeLatestUpdate> LatestUpdates = new();
|
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public bool Connected { get; private set; }
|
public bool Connected { get; private set; }
|
||||||
|
|
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|
public ProxyConfig Config => _parent.NetworkClient.Config;
|
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|
|
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public AccessPoint(IUserLocalCommunicationService parent)
|
public AccessPoint(IUserLocalCommunicationService parent)
|
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{
|
{
|
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_parent = parent;
|
_parent = parent;
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@ -23,11 +25,14 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
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}
|
}
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|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
|
{
|
||||||
|
if (_parent?.NetworkClient != null)
|
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{
|
{
|
||||||
_parent.NetworkClient.DisconnectNetwork();
|
_parent.NetworkClient.DisconnectNetwork();
|
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|
|
||||||
_parent.NetworkClient.NetworkChange -= NetworkChanged;
|
_parent.NetworkClient.NetworkChange -= NetworkChanged;
|
||||||
}
|
}
|
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|
}
|
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|
|
||||||
private void NetworkChanged(object sender, NetworkChangeEventArgs e)
|
private void NetworkChanged(object sender, NetworkChangeEventArgs e)
|
||||||
{
|
{
|
||||||
|
@ -6,6 +6,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
|
|||||||
{
|
{
|
||||||
interface INetworkClient : IDisposable
|
interface INetworkClient : IDisposable
|
||||||
{
|
{
|
||||||
|
ProxyConfig Config { get; }
|
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bool NeedsRealId { get; }
|
bool NeedsRealId { get; }
|
||||||
|
|
||||||
event EventHandler<NetworkChangeEventArgs> NetworkChange;
|
event EventHandler<NetworkChangeEventArgs> NetworkChange;
|
||||||
|
@ -9,6 +9,8 @@ using Ryujinx.HLE.HOS.Ipc;
|
|||||||
using Ryujinx.HLE.HOS.Kernel.Threading;
|
using Ryujinx.HLE.HOS.Kernel.Threading;
|
||||||
using Ryujinx.HLE.HOS.Services.Ldn.Types;
|
using Ryujinx.HLE.HOS.Services.Ldn.Types;
|
||||||
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm;
|
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm;
|
||||||
|
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu;
|
||||||
|
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
|
||||||
using Ryujinx.Horizon.Common;
|
using Ryujinx.Horizon.Common;
|
||||||
using Ryujinx.Memory;
|
using Ryujinx.Memory;
|
||||||
using System;
|
using System;
|
||||||
@ -21,6 +23,9 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
|
|||||||
{
|
{
|
||||||
class IUserLocalCommunicationService : IpcService, IDisposable
|
class IUserLocalCommunicationService : IpcService, IDisposable
|
||||||
{
|
{
|
||||||
|
public static string DefaultLanPlayHost = "ryuldn.vudjun.com";
|
||||||
|
public static short LanPlayPort = 30456;
|
||||||
|
|
||||||
public INetworkClient NetworkClient { get; private set; }
|
public INetworkClient NetworkClient { get; private set; }
|
||||||
|
|
||||||
private const int NifmRequestID = 90;
|
private const int NifmRequestID = 90;
|
||||||
@ -174,6 +179,16 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
|
|||||||
// NOTE: Return ResultCode.InvalidArgument if ip_address and subnet_mask are null, doesn't occur in our case.
|
// NOTE: Return ResultCode.InvalidArgument if ip_address and subnet_mask are null, doesn't occur in our case.
|
||||||
|
|
||||||
if (_state == NetworkState.AccessPointCreated || _state == NetworkState.StationConnected)
|
if (_state == NetworkState.AccessPointCreated || _state == NetworkState.StationConnected)
|
||||||
|
{
|
||||||
|
ProxyConfig config = _state switch
|
||||||
|
{
|
||||||
|
NetworkState.AccessPointCreated => _accessPoint.Config,
|
||||||
|
NetworkState.StationConnected => _station.Config,
|
||||||
|
|
||||||
|
_ => default
|
||||||
|
};
|
||||||
|
|
||||||
|
if (config.ProxyIp == 0)
|
||||||
{
|
{
|
||||||
(_, UnicastIPAddressInformation unicastAddress) = NetworkHelpers.GetLocalInterface(context.Device.Configuration.MultiplayerLanInterfaceId);
|
(_, UnicastIPAddressInformation unicastAddress) = NetworkHelpers.GetLocalInterface(context.Device.Configuration.MultiplayerLanInterfaceId);
|
||||||
|
|
||||||
@ -191,6 +206,14 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
|
Logger.Info?.Print(LogClass.ServiceLdn, $"LDN obtained proxy IP.");
|
||||||
|
|
||||||
|
context.ResponseData.Write(config.ProxyIp);
|
||||||
|
context.ResponseData.Write(config.ProxySubnetMask);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
return ResultCode.InvalidArgument;
|
return ResultCode.InvalidArgument;
|
||||||
}
|
}
|
||||||
@ -1066,6 +1089,27 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
|
|||||||
|
|
||||||
switch (mode)
|
switch (mode)
|
||||||
{
|
{
|
||||||
|
case MultiplayerMode.LdnRyu:
|
||||||
|
try
|
||||||
|
{
|
||||||
|
string ldnServer = context.Device.Configuration.MultiplayerLdnServer;
|
||||||
|
if (string.IsNullOrEmpty(ldnServer))
|
||||||
|
{
|
||||||
|
ldnServer = DefaultLanPlayHost;
|
||||||
|
}
|
||||||
|
if (!IPAddress.TryParse(ldnServer, out IPAddress ipAddress))
|
||||||
|
{
|
||||||
|
ipAddress = Dns.GetHostEntry(ldnServer).AddressList[0];
|
||||||
|
}
|
||||||
|
NetworkClient = new LdnMasterProxyClient(ipAddress.ToString(), LanPlayPort, context.Device.Configuration);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Logger.Error?.Print(LogClass.ServiceLdn, "Could not locate LdnRyu server. Defaulting to stubbed wireless.");
|
||||||
|
Logger.Error?.Print(LogClass.ServiceLdn, ex.Message);
|
||||||
|
NetworkClient = new LdnDisabledClient();
|
||||||
|
}
|
||||||
|
break;
|
||||||
case MultiplayerMode.LdnMitm:
|
case MultiplayerMode.LdnMitm:
|
||||||
NetworkClient = new LdnMitmClient(context.Device.Configuration);
|
NetworkClient = new LdnMitmClient(context.Device.Configuration);
|
||||||
break;
|
break;
|
||||||
@ -1103,7 +1147,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
|
|||||||
_accessPoint?.Dispose();
|
_accessPoint?.Dispose();
|
||||||
_accessPoint = null;
|
_accessPoint = null;
|
||||||
|
|
||||||
NetworkClient?.Dispose();
|
NetworkClient?.DisconnectAndStop();
|
||||||
NetworkClient = null;
|
NetworkClient = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
using Ryujinx.Common.Logging;
|
||||||
using Ryujinx.HLE.HOS.Services.Ldn.Types;
|
using Ryujinx.HLE.HOS.Services.Ldn.Types;
|
||||||
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
|
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
|
||||||
using System;
|
using System;
|
||||||
@ -6,12 +7,14 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
|
|||||||
{
|
{
|
||||||
class LdnDisabledClient : INetworkClient
|
class LdnDisabledClient : INetworkClient
|
||||||
{
|
{
|
||||||
|
public ProxyConfig Config { get; }
|
||||||
public bool NeedsRealId => true;
|
public bool NeedsRealId => true;
|
||||||
|
|
||||||
public event EventHandler<NetworkChangeEventArgs> NetworkChange;
|
public event EventHandler<NetworkChangeEventArgs> NetworkChange;
|
||||||
|
|
||||||
public NetworkError Connect(ConnectRequest request)
|
public NetworkError Connect(ConnectRequest request)
|
||||||
{
|
{
|
||||||
|
Logger.Warning?.PrintMsg(LogClass.ServiceLdn, "Attempted to connect to a network, but Multiplayer is disabled!");
|
||||||
NetworkChange?.Invoke(this, new NetworkChangeEventArgs(new NetworkInfo(), false));
|
NetworkChange?.Invoke(this, new NetworkChangeEventArgs(new NetworkInfo(), false));
|
||||||
|
|
||||||
return NetworkError.None;
|
return NetworkError.None;
|
||||||
@ -19,6 +22,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
|
|||||||
|
|
||||||
public NetworkError ConnectPrivate(ConnectPrivateRequest request)
|
public NetworkError ConnectPrivate(ConnectPrivateRequest request)
|
||||||
{
|
{
|
||||||
|
Logger.Warning?.PrintMsg(LogClass.ServiceLdn, "Attempted to connect to a network, but Multiplayer is disabled!");
|
||||||
NetworkChange?.Invoke(this, new NetworkChangeEventArgs(new NetworkInfo(), false));
|
NetworkChange?.Invoke(this, new NetworkChangeEventArgs(new NetworkInfo(), false));
|
||||||
|
|
||||||
return NetworkError.None;
|
return NetworkError.None;
|
||||||
@ -26,6 +30,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
|
|||||||
|
|
||||||
public bool CreateNetwork(CreateAccessPointRequest request, byte[] advertiseData)
|
public bool CreateNetwork(CreateAccessPointRequest request, byte[] advertiseData)
|
||||||
{
|
{
|
||||||
|
Logger.Warning?.PrintMsg(LogClass.ServiceLdn, "Attempted to create a network, but Multiplayer is disabled!");
|
||||||
NetworkChange?.Invoke(this, new NetworkChangeEventArgs(new NetworkInfo(), false));
|
NetworkChange?.Invoke(this, new NetworkChangeEventArgs(new NetworkInfo(), false));
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@ -33,6 +38,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
|
|||||||
|
|
||||||
public bool CreateNetworkPrivate(CreateAccessPointPrivateRequest request, byte[] advertiseData)
|
public bool CreateNetworkPrivate(CreateAccessPointPrivateRequest request, byte[] advertiseData)
|
||||||
{
|
{
|
||||||
|
Logger.Warning?.PrintMsg(LogClass.ServiceLdn, "Attempted to create a network, but Multiplayer is disabled!");
|
||||||
NetworkChange?.Invoke(this, new NetworkChangeEventArgs(new NetworkInfo(), false));
|
NetworkChange?.Invoke(this, new NetworkChangeEventArgs(new NetworkInfo(), false));
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@ -49,6 +55,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
|
|||||||
|
|
||||||
public NetworkInfo[] Scan(ushort channel, ScanFilter scanFilter)
|
public NetworkInfo[] Scan(ushort channel, ScanFilter scanFilter)
|
||||||
{
|
{
|
||||||
|
Logger.Warning?.PrintMsg(LogClass.ServiceLdn, "Attempted to scan for networks, but Multiplayer is disabled!");
|
||||||
return Array.Empty<NetworkInfo>();
|
return Array.Empty<NetworkInfo>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -12,6 +12,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
internal class LdnMitmClient : INetworkClient
|
internal class LdnMitmClient : INetworkClient
|
||||||
{
|
{
|
||||||
|
public ProxyConfig Config { get; }
|
||||||
public bool NeedsRealId => false;
|
public bool NeedsRealId => false;
|
||||||
|
|
||||||
public event EventHandler<NetworkChangeEventArgs> NetworkChange;
|
public event EventHandler<NetworkChangeEventArgs> NetworkChange;
|
||||||
|
@ -0,0 +1,7 @@
|
|||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu
|
||||||
|
{
|
||||||
|
interface IProxyClient
|
||||||
|
{
|
||||||
|
bool SendAsync(byte[] buffer);
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,645 @@
|
|||||||
|
using Ryujinx.Common.Logging;
|
||||||
|
using Ryujinx.Common.Utilities;
|
||||||
|
using Ryujinx.HLE.HOS.Services.Ldn.Types;
|
||||||
|
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy;
|
||||||
|
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types;
|
||||||
|
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
|
||||||
|
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Proxy;
|
||||||
|
using Ryujinx.HLE.Utilities;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Net;
|
||||||
|
using System.Net.NetworkInformation;
|
||||||
|
using System.Net.Sockets;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using TcpClient = NetCoreServer.TcpClient;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu
|
||||||
|
{
|
||||||
|
class LdnMasterProxyClient : TcpClient, INetworkClient, IProxyClient
|
||||||
|
{
|
||||||
|
public bool NeedsRealId => true;
|
||||||
|
|
||||||
|
private static InitializeMessage InitializeMemory = new InitializeMessage();
|
||||||
|
|
||||||
|
private const int InactiveTimeout = 6000;
|
||||||
|
private const int FailureTimeout = 4000;
|
||||||
|
private const int ScanTimeout = 1000;
|
||||||
|
|
||||||
|
private bool _useP2pProxy;
|
||||||
|
private NetworkError _lastError;
|
||||||
|
|
||||||
|
private readonly ManualResetEvent _connected = new ManualResetEvent(false);
|
||||||
|
private readonly ManualResetEvent _error = new ManualResetEvent(false);
|
||||||
|
private readonly ManualResetEvent _scan = new ManualResetEvent(false);
|
||||||
|
private readonly ManualResetEvent _reject = new ManualResetEvent(false);
|
||||||
|
private readonly AutoResetEvent _apConnected = new AutoResetEvent(false);
|
||||||
|
|
||||||
|
private readonly RyuLdnProtocol _protocol;
|
||||||
|
private readonly NetworkTimeout _timeout;
|
||||||
|
|
||||||
|
private readonly List<NetworkInfo> _availableGames = new List<NetworkInfo>();
|
||||||
|
private DisconnectReason _disconnectReason;
|
||||||
|
|
||||||
|
private P2pProxyServer _hostedProxy;
|
||||||
|
private P2pProxyClient _connectedProxy;
|
||||||
|
|
||||||
|
private bool _networkConnected;
|
||||||
|
|
||||||
|
private string _passphrase;
|
||||||
|
private byte[] _gameVersion = new byte[0x10];
|
||||||
|
|
||||||
|
private readonly HLEConfiguration _config;
|
||||||
|
|
||||||
|
public event EventHandler<NetworkChangeEventArgs> NetworkChange;
|
||||||
|
|
||||||
|
public ProxyConfig Config { get; private set; }
|
||||||
|
|
||||||
|
public LdnMasterProxyClient(string address, int port, HLEConfiguration config) : base(address, port)
|
||||||
|
{
|
||||||
|
if (ProxyHelpers.SupportsNoDelay())
|
||||||
|
{
|
||||||
|
OptionNoDelay = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
_protocol = new RyuLdnProtocol();
|
||||||
|
_timeout = new NetworkTimeout(InactiveTimeout, TimeoutConnection);
|
||||||
|
|
||||||
|
_protocol.Initialize += HandleInitialize;
|
||||||
|
_protocol.Connected += HandleConnected;
|
||||||
|
_protocol.Reject += HandleReject;
|
||||||
|
_protocol.RejectReply += HandleRejectReply;
|
||||||
|
_protocol.SyncNetwork += HandleSyncNetwork;
|
||||||
|
_protocol.ProxyConfig += HandleProxyConfig;
|
||||||
|
_protocol.Disconnected += HandleDisconnected;
|
||||||
|
|
||||||
|
_protocol.ScanReply += HandleScanReply;
|
||||||
|
_protocol.ScanReplyEnd += HandleScanReplyEnd;
|
||||||
|
_protocol.ExternalProxy += HandleExternalProxy;
|
||||||
|
|
||||||
|
_protocol.Ping += HandlePing;
|
||||||
|
_protocol.NetworkError += HandleNetworkError;
|
||||||
|
|
||||||
|
_config = config;
|
||||||
|
_useP2pProxy = !config.MultiplayerDisableP2p;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TimeoutConnection()
|
||||||
|
{
|
||||||
|
_connected.Reset();
|
||||||
|
|
||||||
|
DisconnectAsync();
|
||||||
|
|
||||||
|
while (IsConnected)
|
||||||
|
{
|
||||||
|
Thread.Yield();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool EnsureConnected()
|
||||||
|
{
|
||||||
|
if (IsConnected)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
_error.Reset();
|
||||||
|
|
||||||
|
ConnectAsync();
|
||||||
|
|
||||||
|
int index = WaitHandle.WaitAny(new WaitHandle[] { _connected, _error }, FailureTimeout);
|
||||||
|
|
||||||
|
if (IsConnected)
|
||||||
|
{
|
||||||
|
SendAsync(_protocol.Encode(PacketId.Initialize, InitializeMemory));
|
||||||
|
}
|
||||||
|
|
||||||
|
return index == 0 && IsConnected;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdatePassphraseIfNeeded()
|
||||||
|
{
|
||||||
|
string passphrase = _config.MultiplayerLdnPassphrase ?? "";
|
||||||
|
if (passphrase != _passphrase)
|
||||||
|
{
|
||||||
|
_passphrase = passphrase;
|
||||||
|
|
||||||
|
SendAsync(_protocol.Encode(PacketId.Passphrase, StringUtils.GetFixedLengthBytes(passphrase, 0x80, Encoding.UTF8)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnConnected()
|
||||||
|
{
|
||||||
|
Logger.Info?.PrintMsg(LogClass.ServiceLdn, $"LDN TCP client connected a new session with Id {Id}");
|
||||||
|
|
||||||
|
UpdatePassphraseIfNeeded();
|
||||||
|
|
||||||
|
_connected.Set();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnDisconnected()
|
||||||
|
{
|
||||||
|
Logger.Info?.PrintMsg(LogClass.ServiceLdn, $"LDN TCP client disconnected a session with Id {Id}");
|
||||||
|
|
||||||
|
_passphrase = null;
|
||||||
|
|
||||||
|
_connected.Reset();
|
||||||
|
|
||||||
|
if (_networkConnected)
|
||||||
|
{
|
||||||
|
DisconnectInternal();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DisconnectAndStop()
|
||||||
|
{
|
||||||
|
_timeout.Dispose();
|
||||||
|
|
||||||
|
DisconnectAsync();
|
||||||
|
|
||||||
|
while (IsConnected)
|
||||||
|
{
|
||||||
|
Thread.Yield();
|
||||||
|
}
|
||||||
|
|
||||||
|
Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnReceived(byte[] buffer, long offset, long size)
|
||||||
|
{
|
||||||
|
_protocol.Read(buffer, (int)offset, (int)size);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnError(SocketError error)
|
||||||
|
{
|
||||||
|
Logger.Info?.PrintMsg(LogClass.ServiceLdn, $"LDN TCP client caught an error with code {error}");
|
||||||
|
|
||||||
|
_error.Set();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private void HandleInitialize(LdnHeader header, InitializeMessage initialize)
|
||||||
|
{
|
||||||
|
InitializeMemory = initialize;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleExternalProxy(LdnHeader header, ExternalProxyConfig config)
|
||||||
|
{
|
||||||
|
int length = config.AddressFamily switch
|
||||||
|
{
|
||||||
|
AddressFamily.InterNetwork => 4,
|
||||||
|
AddressFamily.InterNetworkV6 => 16,
|
||||||
|
_ => 0
|
||||||
|
};
|
||||||
|
|
||||||
|
if (length == 0)
|
||||||
|
{
|
||||||
|
return; // Invalid external proxy.
|
||||||
|
}
|
||||||
|
|
||||||
|
IPAddress address = new(config.ProxyIp.AsSpan()[..length].ToArray());
|
||||||
|
P2pProxyClient proxy = new(address.ToString(), config.ProxyPort);
|
||||||
|
|
||||||
|
_connectedProxy = proxy;
|
||||||
|
|
||||||
|
bool success = proxy.PerformAuth(config);
|
||||||
|
|
||||||
|
if (!success)
|
||||||
|
{
|
||||||
|
DisconnectInternal();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandlePing(LdnHeader header, PingMessage ping)
|
||||||
|
{
|
||||||
|
if (ping.Requester == 0) // Server requested.
|
||||||
|
{
|
||||||
|
// Send the ping message back.
|
||||||
|
|
||||||
|
SendAsync(_protocol.Encode(PacketId.Ping, ping));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleNetworkError(LdnHeader header, NetworkErrorMessage error)
|
||||||
|
{
|
||||||
|
if (error.Error == NetworkError.PortUnreachable)
|
||||||
|
{
|
||||||
|
_useP2pProxy = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_lastError = error.Error;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private NetworkError ConsumeNetworkError()
|
||||||
|
{
|
||||||
|
NetworkError result = _lastError;
|
||||||
|
|
||||||
|
_lastError = NetworkError.None;
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleSyncNetwork(LdnHeader header, NetworkInfo info)
|
||||||
|
{
|
||||||
|
NetworkChange?.Invoke(this, new NetworkChangeEventArgs(info, true));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleConnected(LdnHeader header, NetworkInfo info)
|
||||||
|
{
|
||||||
|
_networkConnected = true;
|
||||||
|
_disconnectReason = DisconnectReason.None;
|
||||||
|
|
||||||
|
_apConnected.Set();
|
||||||
|
|
||||||
|
NetworkChange?.Invoke(this, new NetworkChangeEventArgs(info, true));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleDisconnected(LdnHeader header, DisconnectMessage message)
|
||||||
|
{
|
||||||
|
DisconnectInternal();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleReject(LdnHeader header, RejectRequest reject)
|
||||||
|
{
|
||||||
|
// When the client receives a Reject request, we have been rejected and will be disconnected shortly.
|
||||||
|
_disconnectReason = reject.DisconnectReason;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleRejectReply(LdnHeader header)
|
||||||
|
{
|
||||||
|
_reject.Set();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleScanReply(LdnHeader header, NetworkInfo info)
|
||||||
|
{
|
||||||
|
_availableGames.Add(info);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleScanReplyEnd(LdnHeader obj)
|
||||||
|
{
|
||||||
|
_scan.Set();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DisconnectInternal()
|
||||||
|
{
|
||||||
|
if (_networkConnected)
|
||||||
|
{
|
||||||
|
_networkConnected = false;
|
||||||
|
|
||||||
|
_hostedProxy?.Dispose();
|
||||||
|
_hostedProxy = null;
|
||||||
|
|
||||||
|
_connectedProxy?.Dispose();
|
||||||
|
_connectedProxy = null;
|
||||||
|
|
||||||
|
_apConnected.Reset();
|
||||||
|
|
||||||
|
NetworkChange?.Invoke(this, new NetworkChangeEventArgs(new NetworkInfo(), false, _disconnectReason));
|
||||||
|
|
||||||
|
if (IsConnected)
|
||||||
|
{
|
||||||
|
_timeout.RefreshTimeout();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DisconnectNetwork()
|
||||||
|
{
|
||||||
|
if (_networkConnected)
|
||||||
|
{
|
||||||
|
SendAsync(_protocol.Encode(PacketId.Disconnect, new DisconnectMessage()));
|
||||||
|
|
||||||
|
DisconnectInternal();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public ResultCode Reject(DisconnectReason disconnectReason, uint nodeId)
|
||||||
|
{
|
||||||
|
if (_networkConnected)
|
||||||
|
{
|
||||||
|
_reject.Reset();
|
||||||
|
|
||||||
|
SendAsync(_protocol.Encode(PacketId.Reject, new RejectRequest(disconnectReason, nodeId)));
|
||||||
|
|
||||||
|
int index = WaitHandle.WaitAny(new WaitHandle[] { _reject, _error }, InactiveTimeout);
|
||||||
|
|
||||||
|
if (index == 0)
|
||||||
|
{
|
||||||
|
return (ConsumeNetworkError() != NetworkError.None) ? ResultCode.InvalidState : ResultCode.Success;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return ResultCode.InvalidState;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetAdvertiseData(byte[] data)
|
||||||
|
{
|
||||||
|
// TODO: validate we're the owner (the server will do this anyways tho)
|
||||||
|
if (_networkConnected)
|
||||||
|
{
|
||||||
|
SendAsync(_protocol.Encode(PacketId.SetAdvertiseData, data));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetGameVersion(byte[] versionString)
|
||||||
|
{
|
||||||
|
_gameVersion = versionString;
|
||||||
|
|
||||||
|
if (_gameVersion.Length < 0x10)
|
||||||
|
{
|
||||||
|
Array.Resize(ref _gameVersion, 0x10);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetStationAcceptPolicy(AcceptPolicy acceptPolicy)
|
||||||
|
{
|
||||||
|
// TODO: validate we're the owner (the server will do this anyways tho)
|
||||||
|
if (_networkConnected)
|
||||||
|
{
|
||||||
|
SendAsync(_protocol.Encode(PacketId.SetAcceptPolicy, new SetAcceptPolicyRequest
|
||||||
|
{
|
||||||
|
StationAcceptPolicy = acceptPolicy
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DisposeProxy()
|
||||||
|
{
|
||||||
|
_hostedProxy?.Dispose();
|
||||||
|
_hostedProxy = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ConfigureAccessPoint(ref RyuNetworkConfig request)
|
||||||
|
{
|
||||||
|
_gameVersion.AsSpan().CopyTo(request.GameVersion.AsSpan());
|
||||||
|
|
||||||
|
if (_useP2pProxy)
|
||||||
|
{
|
||||||
|
// Before sending the request, attempt to set up a proxy server.
|
||||||
|
// This can be on a range of private ports, which can be exposed on a range of public
|
||||||
|
// ports via UPnP. If any of this fails, we just fall back to using the master server.
|
||||||
|
|
||||||
|
int i = 0;
|
||||||
|
for (; i < P2pProxyServer.PrivatePortRange; i++)
|
||||||
|
{
|
||||||
|
_hostedProxy = new P2pProxyServer(this, (ushort)(P2pProxyServer.PrivatePortBase + i), _protocol);
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
_hostedProxy.Start();
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
catch (SocketException e)
|
||||||
|
{
|
||||||
|
_hostedProxy.Dispose();
|
||||||
|
_hostedProxy = null;
|
||||||
|
|
||||||
|
if (e.SocketErrorCode != SocketError.AddressAlreadyInUse)
|
||||||
|
{
|
||||||
|
i = P2pProxyServer.PrivatePortRange; // Immediately fail.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool openSuccess = i < P2pProxyServer.PrivatePortRange;
|
||||||
|
|
||||||
|
if (openSuccess)
|
||||||
|
{
|
||||||
|
Task<ushort> natPunchResult = _hostedProxy.NatPunch();
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (natPunchResult.Result != 0)
|
||||||
|
{
|
||||||
|
// Tell the server that we are hosting the proxy.
|
||||||
|
request.ExternalProxyPort = natPunchResult.Result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception) { }
|
||||||
|
|
||||||
|
if (request.ExternalProxyPort == 0)
|
||||||
|
{
|
||||||
|
Logger.Warning?.Print(LogClass.ServiceLdn, "Failed to open a port with UPnP for P2P connection. Proxying through the master server instead. Expect higher latency.");
|
||||||
|
_hostedProxy.Dispose();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Logger.Info?.Print(LogClass.ServiceLdn, $"Created a wireless P2P network on port {request.ExternalProxyPort}.");
|
||||||
|
_hostedProxy.Start();
|
||||||
|
|
||||||
|
(_, UnicastIPAddressInformation unicastAddress) = NetworkHelpers.GetLocalInterface();
|
||||||
|
|
||||||
|
unicastAddress.Address.GetAddressBytes().AsSpan().CopyTo(request.PrivateIp.AsSpan());
|
||||||
|
request.InternalProxyPort = _hostedProxy.PrivatePort;
|
||||||
|
request.AddressFamily = unicastAddress.Address.AddressFamily;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Logger.Warning?.Print(LogClass.ServiceLdn, "Cannot create a P2P server. Proxying through the master server instead. Expect higher latency.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool CreateNetworkCommon()
|
||||||
|
{
|
||||||
|
bool signalled = _apConnected.WaitOne(FailureTimeout);
|
||||||
|
|
||||||
|
if (!_useP2pProxy && _hostedProxy != null)
|
||||||
|
{
|
||||||
|
Logger.Warning?.Print(LogClass.ServiceLdn, "Locally hosted proxy server was not externally reachable. Proxying through the master server instead. Expect higher latency.");
|
||||||
|
|
||||||
|
DisposeProxy();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (signalled && _connectedProxy != null)
|
||||||
|
{
|
||||||
|
_connectedProxy.EnsureProxyReady();
|
||||||
|
|
||||||
|
Config = _connectedProxy.ProxyConfig;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
DisposeProxy();
|
||||||
|
}
|
||||||
|
|
||||||
|
return signalled;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CreateNetwork(CreateAccessPointRequest request, byte[] advertiseData)
|
||||||
|
{
|
||||||
|
_timeout.DisableTimeout();
|
||||||
|
|
||||||
|
ConfigureAccessPoint(ref request.RyuNetworkConfig);
|
||||||
|
|
||||||
|
if (!EnsureConnected())
|
||||||
|
{
|
||||||
|
DisposeProxy();
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdatePassphraseIfNeeded();
|
||||||
|
|
||||||
|
SendAsync(_protocol.Encode(PacketId.CreateAccessPoint, request, advertiseData));
|
||||||
|
|
||||||
|
// Send a network change event with dummy data immediately. Necessary to avoid crashes in some games
|
||||||
|
var networkChangeEvent = new NetworkChangeEventArgs(new NetworkInfo()
|
||||||
|
{
|
||||||
|
Common = new CommonNetworkInfo()
|
||||||
|
{
|
||||||
|
MacAddress = InitializeMemory.MacAddress,
|
||||||
|
Channel = request.NetworkConfig.Channel,
|
||||||
|
LinkLevel = 3,
|
||||||
|
NetworkType = 2,
|
||||||
|
Ssid = new Ssid()
|
||||||
|
{
|
||||||
|
Length = 32
|
||||||
|
}
|
||||||
|
},
|
||||||
|
Ldn = new LdnNetworkInfo()
|
||||||
|
{
|
||||||
|
AdvertiseDataSize = (ushort)advertiseData.Length,
|
||||||
|
AuthenticationId = 0,
|
||||||
|
NodeCount = 1,
|
||||||
|
NodeCountMax = request.NetworkConfig.NodeCountMax,
|
||||||
|
SecurityMode = (ushort)request.SecurityConfig.SecurityMode
|
||||||
|
}
|
||||||
|
}, true);
|
||||||
|
networkChangeEvent.Info.Ldn.Nodes[0] = new NodeInfo()
|
||||||
|
{
|
||||||
|
Ipv4Address = 175243265,
|
||||||
|
IsConnected = 1,
|
||||||
|
LocalCommunicationVersion = request.NetworkConfig.LocalCommunicationVersion,
|
||||||
|
MacAddress = InitializeMemory.MacAddress,
|
||||||
|
NodeId = 0,
|
||||||
|
UserName = request.UserConfig.UserName
|
||||||
|
};
|
||||||
|
"12345678123456781234567812345678"u8.ToArray().CopyTo(networkChangeEvent.Info.Common.Ssid.Name.AsSpan());
|
||||||
|
NetworkChange?.Invoke(this, networkChangeEvent);
|
||||||
|
|
||||||
|
return CreateNetworkCommon();
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CreateNetworkPrivate(CreateAccessPointPrivateRequest request, byte[] advertiseData)
|
||||||
|
{
|
||||||
|
_timeout.DisableTimeout();
|
||||||
|
|
||||||
|
ConfigureAccessPoint(ref request.RyuNetworkConfig);
|
||||||
|
|
||||||
|
if (!EnsureConnected())
|
||||||
|
{
|
||||||
|
DisposeProxy();
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdatePassphraseIfNeeded();
|
||||||
|
|
||||||
|
SendAsync(_protocol.Encode(PacketId.CreateAccessPointPrivate, request, advertiseData));
|
||||||
|
|
||||||
|
return CreateNetworkCommon();
|
||||||
|
}
|
||||||
|
|
||||||
|
public NetworkInfo[] Scan(ushort channel, ScanFilter scanFilter)
|
||||||
|
{
|
||||||
|
if (!_networkConnected)
|
||||||
|
{
|
||||||
|
_timeout.RefreshTimeout();
|
||||||
|
}
|
||||||
|
|
||||||
|
_availableGames.Clear();
|
||||||
|
|
||||||
|
int index = -1;
|
||||||
|
|
||||||
|
if (EnsureConnected())
|
||||||
|
{
|
||||||
|
UpdatePassphraseIfNeeded();
|
||||||
|
|
||||||
|
_scan.Reset();
|
||||||
|
|
||||||
|
SendAsync(_protocol.Encode(PacketId.Scan, scanFilter));
|
||||||
|
|
||||||
|
index = WaitHandle.WaitAny(new WaitHandle[] { _scan, _error }, ScanTimeout);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (index != 0)
|
||||||
|
{
|
||||||
|
// An error occurred or timeout. Write 0 games.
|
||||||
|
return Array.Empty<NetworkInfo>();
|
||||||
|
}
|
||||||
|
|
||||||
|
return _availableGames.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
private NetworkError ConnectCommon()
|
||||||
|
{
|
||||||
|
bool signalled = _apConnected.WaitOne(FailureTimeout);
|
||||||
|
|
||||||
|
NetworkError error = ConsumeNetworkError();
|
||||||
|
|
||||||
|
if (error != NetworkError.None)
|
||||||
|
{
|
||||||
|
return error;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (signalled && _connectedProxy != null)
|
||||||
|
{
|
||||||
|
_connectedProxy.EnsureProxyReady();
|
||||||
|
|
||||||
|
Config = _connectedProxy.ProxyConfig;
|
||||||
|
}
|
||||||
|
|
||||||
|
return signalled ? NetworkError.None : NetworkError.ConnectTimeout;
|
||||||
|
}
|
||||||
|
|
||||||
|
public NetworkError Connect(ConnectRequest request)
|
||||||
|
{
|
||||||
|
_timeout.DisableTimeout();
|
||||||
|
|
||||||
|
if (!EnsureConnected())
|
||||||
|
{
|
||||||
|
return NetworkError.Unknown;
|
||||||
|
}
|
||||||
|
|
||||||
|
SendAsync(_protocol.Encode(PacketId.Connect, request));
|
||||||
|
|
||||||
|
var networkChangeEvent = new NetworkChangeEventArgs(new NetworkInfo()
|
||||||
|
{
|
||||||
|
Common = request.NetworkInfo.Common,
|
||||||
|
Ldn = request.NetworkInfo.Ldn
|
||||||
|
}, true);
|
||||||
|
|
||||||
|
NetworkChange?.Invoke(this, networkChangeEvent);
|
||||||
|
|
||||||
|
return ConnectCommon();
|
||||||
|
}
|
||||||
|
|
||||||
|
public NetworkError ConnectPrivate(ConnectPrivateRequest request)
|
||||||
|
{
|
||||||
|
_timeout.DisableTimeout();
|
||||||
|
|
||||||
|
if (!EnsureConnected())
|
||||||
|
{
|
||||||
|
return NetworkError.Unknown;
|
||||||
|
}
|
||||||
|
|
||||||
|
SendAsync(_protocol.Encode(PacketId.ConnectPrivate, request));
|
||||||
|
|
||||||
|
return ConnectCommon();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleProxyConfig(LdnHeader header, ProxyConfig config)
|
||||||
|
{
|
||||||
|
Config = config;
|
||||||
|
|
||||||
|
SocketHelpers.RegisterProxy(new LdnProxy(config, this, _protocol));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,83 @@
|
|||||||
|
using System;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu
|
||||||
|
{
|
||||||
|
class NetworkTimeout : IDisposable
|
||||||
|
{
|
||||||
|
private readonly int _idleTimeout;
|
||||||
|
private readonly Action _timeoutCallback;
|
||||||
|
private CancellationTokenSource _cancel;
|
||||||
|
|
||||||
|
private readonly object _lock = new object();
|
||||||
|
|
||||||
|
public NetworkTimeout(int idleTimeout, Action timeoutCallback)
|
||||||
|
{
|
||||||
|
_idleTimeout = idleTimeout;
|
||||||
|
_timeoutCallback = timeoutCallback;
|
||||||
|
}
|
||||||
|
|
||||||
|
private async Task TimeoutTask()
|
||||||
|
{
|
||||||
|
CancellationTokenSource cts;
|
||||||
|
|
||||||
|
lock (_lock)
|
||||||
|
{
|
||||||
|
cts = _cancel;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (cts == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
await Task.Delay(_idleTimeout, cts.Token);
|
||||||
|
}
|
||||||
|
catch (TaskCanceledException)
|
||||||
|
{
|
||||||
|
return; // Timeout cancelled.
|
||||||
|
}
|
||||||
|
|
||||||
|
lock (_lock)
|
||||||
|
{
|
||||||
|
// Run the timeout callback. If the cancel token source has been replaced, we have _just_ been cancelled.
|
||||||
|
if (cts == _cancel)
|
||||||
|
{
|
||||||
|
_timeoutCallback();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool RefreshTimeout()
|
||||||
|
{
|
||||||
|
lock (_lock)
|
||||||
|
{
|
||||||
|
_cancel?.Cancel();
|
||||||
|
|
||||||
|
_cancel = new CancellationTokenSource();
|
||||||
|
|
||||||
|
Task.Run(TimeoutTask);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DisableTimeout()
|
||||||
|
{
|
||||||
|
lock (_lock)
|
||||||
|
{
|
||||||
|
_cancel?.Cancel();
|
||||||
|
|
||||||
|
_cancel = new CancellationTokenSource();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
DisableTimeout();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,53 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy
|
||||||
|
{
|
||||||
|
public class EphemeralPortPool
|
||||||
|
{
|
||||||
|
private const ushort EphemeralBase = 49152;
|
||||||
|
|
||||||
|
private readonly List<ushort> _ephemeralPorts = new List<ushort>();
|
||||||
|
|
||||||
|
private readonly object _lock = new object();
|
||||||
|
|
||||||
|
public ushort Get()
|
||||||
|
{
|
||||||
|
ushort port = EphemeralBase;
|
||||||
|
lock (_lock)
|
||||||
|
{
|
||||||
|
// Starting at the ephemeral port base, return an ephemeral port that is not in use.
|
||||||
|
// Returns 0 if the range is exhausted.
|
||||||
|
|
||||||
|
for (int i = 0; i < _ephemeralPorts.Count; i++)
|
||||||
|
{
|
||||||
|
ushort existingPort = _ephemeralPorts[i];
|
||||||
|
|
||||||
|
if (existingPort > port)
|
||||||
|
{
|
||||||
|
// The port was free - take it.
|
||||||
|
_ephemeralPorts.Insert(i, port);
|
||||||
|
|
||||||
|
return port;
|
||||||
|
}
|
||||||
|
|
||||||
|
port++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (port != 0)
|
||||||
|
{
|
||||||
|
_ephemeralPorts.Add(port);
|
||||||
|
}
|
||||||
|
|
||||||
|
return port;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Return(ushort port)
|
||||||
|
{
|
||||||
|
lock (_lock)
|
||||||
|
{
|
||||||
|
_ephemeralPorts.Remove(port);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,254 @@
|
|||||||
|
using Ryujinx.Common.Logging;
|
||||||
|
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types;
|
||||||
|
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Net;
|
||||||
|
using System.Net.Sockets;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy
|
||||||
|
{
|
||||||
|
class LdnProxy : IDisposable
|
||||||
|
{
|
||||||
|
public EndPoint LocalEndpoint { get; }
|
||||||
|
public IPAddress LocalAddress { get; }
|
||||||
|
|
||||||
|
private readonly List<LdnProxySocket> _sockets = new List<LdnProxySocket>();
|
||||||
|
private readonly Dictionary<ProtocolType, EphemeralPortPool> _ephemeralPorts = new Dictionary<ProtocolType, EphemeralPortPool>();
|
||||||
|
|
||||||
|
private readonly IProxyClient _parent;
|
||||||
|
private RyuLdnProtocol _protocol;
|
||||||
|
private readonly uint _subnetMask;
|
||||||
|
private readonly uint _localIp;
|
||||||
|
private readonly uint _broadcast;
|
||||||
|
|
||||||
|
public LdnProxy(ProxyConfig config, IProxyClient client, RyuLdnProtocol protocol)
|
||||||
|
{
|
||||||
|
_parent = client;
|
||||||
|
_protocol = protocol;
|
||||||
|
|
||||||
|
_ephemeralPorts[ProtocolType.Udp] = new EphemeralPortPool();
|
||||||
|
_ephemeralPorts[ProtocolType.Tcp] = new EphemeralPortPool();
|
||||||
|
|
||||||
|
byte[] address = BitConverter.GetBytes(config.ProxyIp);
|
||||||
|
Array.Reverse(address);
|
||||||
|
LocalAddress = new IPAddress(address);
|
||||||
|
|
||||||
|
_subnetMask = config.ProxySubnetMask;
|
||||||
|
_localIp = config.ProxyIp;
|
||||||
|
_broadcast = _localIp | (~_subnetMask);
|
||||||
|
|
||||||
|
RegisterHandlers(protocol);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Supported(AddressFamily domain, SocketType type, ProtocolType protocol)
|
||||||
|
{
|
||||||
|
if (protocol == ProtocolType.Tcp)
|
||||||
|
{
|
||||||
|
Logger.Error?.PrintMsg(LogClass.ServiceLdn, "Tcp proxy networking is untested. Please report this game so that it can be tested.");
|
||||||
|
}
|
||||||
|
return domain == AddressFamily.InterNetwork && (protocol == ProtocolType.Tcp || protocol == ProtocolType.Udp);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RegisterHandlers(RyuLdnProtocol protocol)
|
||||||
|
{
|
||||||
|
protocol.ProxyConnect += HandleConnectionRequest;
|
||||||
|
protocol.ProxyConnectReply += HandleConnectionResponse;
|
||||||
|
protocol.ProxyData += HandleData;
|
||||||
|
protocol.ProxyDisconnect += HandleDisconnect;
|
||||||
|
|
||||||
|
_protocol = protocol;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UnregisterHandlers(RyuLdnProtocol protocol)
|
||||||
|
{
|
||||||
|
protocol.ProxyConnect -= HandleConnectionRequest;
|
||||||
|
protocol.ProxyConnectReply -= HandleConnectionResponse;
|
||||||
|
protocol.ProxyData -= HandleData;
|
||||||
|
protocol.ProxyDisconnect -= HandleDisconnect;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ushort GetEphemeralPort(ProtocolType type)
|
||||||
|
{
|
||||||
|
return _ephemeralPorts[type].Get();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ReturnEphemeralPort(ProtocolType type, ushort port)
|
||||||
|
{
|
||||||
|
_ephemeralPorts[type].Return(port);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RegisterSocket(LdnProxySocket socket)
|
||||||
|
{
|
||||||
|
lock (_sockets)
|
||||||
|
{
|
||||||
|
_sockets.Add(socket);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UnregisterSocket(LdnProxySocket socket)
|
||||||
|
{
|
||||||
|
lock (_sockets)
|
||||||
|
{
|
||||||
|
_sockets.Remove(socket);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ForRoutedSockets(ProxyInfo info, Action<LdnProxySocket> action)
|
||||||
|
{
|
||||||
|
lock (_sockets)
|
||||||
|
{
|
||||||
|
foreach (LdnProxySocket socket in _sockets)
|
||||||
|
{
|
||||||
|
// Must match protocol and destination port.
|
||||||
|
if (socket.ProtocolType != info.Protocol || socket.LocalEndPoint is not IPEndPoint endpoint || endpoint.Port != info.DestPort)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// We can assume packets routed to us have been sent to our destination.
|
||||||
|
// They will either be sent to us, or broadcast packets.
|
||||||
|
|
||||||
|
action(socket);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HandleConnectionRequest(LdnHeader header, ProxyConnectRequest request)
|
||||||
|
{
|
||||||
|
ForRoutedSockets(request.Info, (socket) =>
|
||||||
|
{
|
||||||
|
socket.HandleConnectRequest(request);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HandleConnectionResponse(LdnHeader header, ProxyConnectResponse response)
|
||||||
|
{
|
||||||
|
ForRoutedSockets(response.Info, (socket) =>
|
||||||
|
{
|
||||||
|
socket.HandleConnectResponse(response);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HandleData(LdnHeader header, ProxyDataHeader proxyHeader, byte[] data)
|
||||||
|
{
|
||||||
|
ProxyDataPacket packet = new ProxyDataPacket() { Header = proxyHeader, Data = data };
|
||||||
|
|
||||||
|
ForRoutedSockets(proxyHeader.Info, (socket) =>
|
||||||
|
{
|
||||||
|
socket.IncomingData(packet);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HandleDisconnect(LdnHeader header, ProxyDisconnectMessage disconnect)
|
||||||
|
{
|
||||||
|
ForRoutedSockets(disconnect.Info, (socket) =>
|
||||||
|
{
|
||||||
|
socket.HandleDisconnect(disconnect);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private uint GetIpV4(IPEndPoint endpoint)
|
||||||
|
{
|
||||||
|
if (endpoint.AddressFamily != AddressFamily.InterNetwork)
|
||||||
|
{
|
||||||
|
throw new NotSupportedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
byte[] address = endpoint.Address.GetAddressBytes();
|
||||||
|
Array.Reverse(address);
|
||||||
|
|
||||||
|
return BitConverter.ToUInt32(address);
|
||||||
|
}
|
||||||
|
|
||||||
|
private ProxyInfo MakeInfo(IPEndPoint localEp, IPEndPoint remoteEP, ProtocolType type)
|
||||||
|
{
|
||||||
|
return new ProxyInfo
|
||||||
|
{
|
||||||
|
SourceIpV4 = GetIpV4(localEp),
|
||||||
|
SourcePort = (ushort)localEp.Port,
|
||||||
|
|
||||||
|
DestIpV4 = GetIpV4(remoteEP),
|
||||||
|
DestPort = (ushort)remoteEP.Port,
|
||||||
|
|
||||||
|
Protocol = type
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RequestConnection(IPEndPoint localEp, IPEndPoint remoteEp, ProtocolType type)
|
||||||
|
{
|
||||||
|
// We must ask the other side to initialize a connection, so they can accept a socket for us.
|
||||||
|
|
||||||
|
ProxyConnectRequest request = new ProxyConnectRequest
|
||||||
|
{
|
||||||
|
Info = MakeInfo(localEp, remoteEp, type)
|
||||||
|
};
|
||||||
|
|
||||||
|
_parent.SendAsync(_protocol.Encode(PacketId.ProxyConnect, request));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SignalConnected(IPEndPoint localEp, IPEndPoint remoteEp, ProtocolType type)
|
||||||
|
{
|
||||||
|
// We must tell the other side that we have accepted their request for connection.
|
||||||
|
|
||||||
|
ProxyConnectResponse request = new ProxyConnectResponse
|
||||||
|
{
|
||||||
|
Info = MakeInfo(localEp, remoteEp, type)
|
||||||
|
};
|
||||||
|
|
||||||
|
_parent.SendAsync(_protocol.Encode(PacketId.ProxyConnectReply, request));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EndConnection(IPEndPoint localEp, IPEndPoint remoteEp, ProtocolType type)
|
||||||
|
{
|
||||||
|
// We must tell the other side that our connection is dropped.
|
||||||
|
|
||||||
|
ProxyDisconnectMessage request = new ProxyDisconnectMessage
|
||||||
|
{
|
||||||
|
Info = MakeInfo(localEp, remoteEp, type),
|
||||||
|
DisconnectReason = 0 // TODO
|
||||||
|
};
|
||||||
|
|
||||||
|
_parent.SendAsync(_protocol.Encode(PacketId.ProxyDisconnect, request));
|
||||||
|
}
|
||||||
|
|
||||||
|
public int SendTo(ReadOnlySpan<byte> buffer, SocketFlags flags, IPEndPoint localEp, IPEndPoint remoteEp, ProtocolType type)
|
||||||
|
{
|
||||||
|
// We send exactly as much as the user wants us to, currently instantly.
|
||||||
|
// TODO: handle over "virtual mtu" (we have a max packet size to worry about anyways). fragment if tcp? throw if udp?
|
||||||
|
|
||||||
|
ProxyDataHeader request = new ProxyDataHeader
|
||||||
|
{
|
||||||
|
Info = MakeInfo(localEp, remoteEp, type),
|
||||||
|
DataLength = (uint)buffer.Length
|
||||||
|
};
|
||||||
|
|
||||||
|
_parent.SendAsync(_protocol.Encode(PacketId.ProxyData, request, buffer.ToArray()));
|
||||||
|
|
||||||
|
return buffer.Length;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsBroadcast(uint ip)
|
||||||
|
{
|
||||||
|
return ip == _broadcast;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsMyself(uint ip)
|
||||||
|
{
|
||||||
|
return ip == _localIp;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
UnregisterHandlers(_protocol);
|
||||||
|
|
||||||
|
lock (_sockets)
|
||||||
|
{
|
||||||
|
foreach (LdnProxySocket socket in _sockets)
|
||||||
|
{
|
||||||
|
socket.ProxyDestroyed();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,797 @@
|
|||||||
|
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types;
|
||||||
|
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl;
|
||||||
|
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Proxy;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Net;
|
||||||
|
using System.Net.Sockets;
|
||||||
|
using System.Threading;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// This socket is forwarded through a TCP stream that goes through the Ldn server.
|
||||||
|
/// The Ldn server will then route the packets we send (or need to receive) within the virtual adhoc network.
|
||||||
|
/// </summary>
|
||||||
|
class LdnProxySocket : ISocketImpl
|
||||||
|
{
|
||||||
|
private readonly LdnProxy _proxy;
|
||||||
|
|
||||||
|
private bool _isListening;
|
||||||
|
private readonly List<LdnProxySocket> _listenSockets = new List<LdnProxySocket>();
|
||||||
|
|
||||||
|
private readonly Queue<ProxyConnectRequest> _connectRequests = new Queue<ProxyConnectRequest>();
|
||||||
|
|
||||||
|
private readonly AutoResetEvent _acceptEvent = new AutoResetEvent(false);
|
||||||
|
private readonly int _acceptTimeout = -1;
|
||||||
|
|
||||||
|
private readonly Queue<int> _errors = new Queue<int>();
|
||||||
|
|
||||||
|
private readonly AutoResetEvent _connectEvent = new AutoResetEvent(false);
|
||||||
|
private ProxyConnectResponse _connectResponse;
|
||||||
|
|
||||||
|
private int _receiveTimeout = -1;
|
||||||
|
private readonly AutoResetEvent _receiveEvent = new AutoResetEvent(false);
|
||||||
|
private readonly Queue<ProxyDataPacket> _receiveQueue = new Queue<ProxyDataPacket>();
|
||||||
|
|
||||||
|
// private int _sendTimeout = -1; // Sends are techically instant right now, so not _really_ used.
|
||||||
|
|
||||||
|
private bool _connecting;
|
||||||
|
private bool _broadcast;
|
||||||
|
private bool _readShutdown;
|
||||||
|
// private bool _writeShutdown;
|
||||||
|
private bool _closed;
|
||||||
|
|
||||||
|
private readonly Dictionary<SocketOptionName, int> _socketOptions = new Dictionary<SocketOptionName, int>()
|
||||||
|
{
|
||||||
|
{ SocketOptionName.Broadcast, 0 }, //TODO: honor this value
|
||||||
|
{ SocketOptionName.DontLinger, 0 },
|
||||||
|
{ SocketOptionName.Debug, 0 },
|
||||||
|
{ SocketOptionName.Error, 0 },
|
||||||
|
{ SocketOptionName.KeepAlive, 0 },
|
||||||
|
{ SocketOptionName.OutOfBandInline, 0 },
|
||||||
|
{ SocketOptionName.ReceiveBuffer, 131072 },
|
||||||
|
{ SocketOptionName.ReceiveTimeout, -1 },
|
||||||
|
{ SocketOptionName.SendBuffer, 131072 },
|
||||||
|
{ SocketOptionName.SendTimeout, -1 },
|
||||||
|
{ SocketOptionName.Type, 0 },
|
||||||
|
{ SocketOptionName.ReuseAddress, 0 } //TODO: honor this value
|
||||||
|
};
|
||||||
|
|
||||||
|
public EndPoint RemoteEndPoint { get; private set; }
|
||||||
|
|
||||||
|
public EndPoint LocalEndPoint { get; private set; }
|
||||||
|
|
||||||
|
public bool Connected { get; private set; }
|
||||||
|
|
||||||
|
public bool IsBound { get; private set; }
|
||||||
|
|
||||||
|
public AddressFamily AddressFamily { get; }
|
||||||
|
|
||||||
|
public SocketType SocketType { get; }
|
||||||
|
|
||||||
|
public ProtocolType ProtocolType { get; }
|
||||||
|
|
||||||
|
public bool Blocking { get; set; }
|
||||||
|
|
||||||
|
public int Available
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
int result = 0;
|
||||||
|
|
||||||
|
lock (_receiveQueue)
|
||||||
|
{
|
||||||
|
foreach (ProxyDataPacket data in _receiveQueue)
|
||||||
|
{
|
||||||
|
result += data.Data.Length;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Readable
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_isListening)
|
||||||
|
{
|
||||||
|
lock (_connectRequests)
|
||||||
|
{
|
||||||
|
return _connectRequests.Count > 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (_readShutdown)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
lock (_receiveQueue)
|
||||||
|
{
|
||||||
|
return _receiveQueue.Count > 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public bool Writable => Connected || ProtocolType == ProtocolType.Udp;
|
||||||
|
public bool Error => false;
|
||||||
|
|
||||||
|
public LdnProxySocket(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType, LdnProxy proxy)
|
||||||
|
{
|
||||||
|
AddressFamily = addressFamily;
|
||||||
|
SocketType = socketType;
|
||||||
|
ProtocolType = protocolType;
|
||||||
|
|
||||||
|
_proxy = proxy;
|
||||||
|
_socketOptions[SocketOptionName.Type] = (int)socketType;
|
||||||
|
|
||||||
|
proxy.RegisterSocket(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
private IPEndPoint EnsureLocalEndpoint(bool replace)
|
||||||
|
{
|
||||||
|
if (LocalEndPoint != null)
|
||||||
|
{
|
||||||
|
if (replace)
|
||||||
|
{
|
||||||
|
_proxy.ReturnEphemeralPort(ProtocolType, (ushort)((IPEndPoint)LocalEndPoint).Port);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return (IPEndPoint)LocalEndPoint;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
IPEndPoint localEp = new IPEndPoint(_proxy.LocalAddress, _proxy.GetEphemeralPort(ProtocolType));
|
||||||
|
LocalEndPoint = localEp;
|
||||||
|
|
||||||
|
return localEp;
|
||||||
|
}
|
||||||
|
|
||||||
|
public LdnProxySocket AsAccepted(IPEndPoint remoteEp)
|
||||||
|
{
|
||||||
|
Connected = true;
|
||||||
|
RemoteEndPoint = remoteEp;
|
||||||
|
|
||||||
|
IPEndPoint localEp = EnsureLocalEndpoint(true);
|
||||||
|
|
||||||
|
_proxy.SignalConnected(localEp, remoteEp, ProtocolType);
|
||||||
|
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SignalError(WsaError error)
|
||||||
|
{
|
||||||
|
lock (_errors)
|
||||||
|
{
|
||||||
|
_errors.Enqueue((int)error);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IPEndPoint GetEndpoint(uint ipv4, ushort port)
|
||||||
|
{
|
||||||
|
byte[] address = BitConverter.GetBytes(ipv4);
|
||||||
|
Array.Reverse(address);
|
||||||
|
|
||||||
|
return new IPEndPoint(new IPAddress(address), port);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void IncomingData(ProxyDataPacket packet)
|
||||||
|
{
|
||||||
|
bool isBroadcast = _proxy.IsBroadcast(packet.Header.Info.DestIpV4);
|
||||||
|
|
||||||
|
if (!_closed && (_broadcast || !isBroadcast))
|
||||||
|
{
|
||||||
|
lock (_receiveQueue)
|
||||||
|
{
|
||||||
|
_receiveQueue.Enqueue(packet);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public ISocketImpl Accept()
|
||||||
|
{
|
||||||
|
if (!_isListening)
|
||||||
|
{
|
||||||
|
throw new InvalidOperationException();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Accept a pending request to this socket.
|
||||||
|
|
||||||
|
lock (_connectRequests)
|
||||||
|
{
|
||||||
|
if (!Blocking && _connectRequests.Count == 0)
|
||||||
|
{
|
||||||
|
throw new SocketException((int)WsaError.WSAEWOULDBLOCK);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
_acceptEvent.WaitOne(_acceptTimeout);
|
||||||
|
|
||||||
|
lock (_connectRequests)
|
||||||
|
{
|
||||||
|
while (_connectRequests.Count > 0)
|
||||||
|
{
|
||||||
|
ProxyConnectRequest request = _connectRequests.Dequeue();
|
||||||
|
|
||||||
|
if (_connectRequests.Count > 0)
|
||||||
|
{
|
||||||
|
_acceptEvent.Set(); // Still more accepts to do.
|
||||||
|
}
|
||||||
|
|
||||||
|
// Is this request made for us?
|
||||||
|
IPEndPoint endpoint = GetEndpoint(request.Info.DestIpV4, request.Info.DestPort);
|
||||||
|
|
||||||
|
if (Equals(endpoint, LocalEndPoint))
|
||||||
|
{
|
||||||
|
// Yes - let's accept.
|
||||||
|
IPEndPoint remoteEndpoint = GetEndpoint(request.Info.SourceIpV4, request.Info.SourcePort);
|
||||||
|
|
||||||
|
LdnProxySocket socket = new LdnProxySocket(AddressFamily, SocketType, ProtocolType, _proxy).AsAccepted(remoteEndpoint);
|
||||||
|
|
||||||
|
lock (_listenSockets)
|
||||||
|
{
|
||||||
|
_listenSockets.Add(socket);
|
||||||
|
}
|
||||||
|
|
||||||
|
return socket;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Bind(EndPoint localEP)
|
||||||
|
{
|
||||||
|
ArgumentNullException.ThrowIfNull(localEP);
|
||||||
|
|
||||||
|
if (LocalEndPoint != null)
|
||||||
|
{
|
||||||
|
_proxy.ReturnEphemeralPort(ProtocolType, (ushort)((IPEndPoint)LocalEndPoint).Port);
|
||||||
|
}
|
||||||
|
var asIPEndpoint = (IPEndPoint)localEP;
|
||||||
|
if (asIPEndpoint.Port == 0)
|
||||||
|
{
|
||||||
|
asIPEndpoint.Port = (ushort)_proxy.GetEphemeralPort(ProtocolType);
|
||||||
|
}
|
||||||
|
|
||||||
|
LocalEndPoint = (IPEndPoint)localEP;
|
||||||
|
|
||||||
|
IsBound = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Close()
|
||||||
|
{
|
||||||
|
_closed = true;
|
||||||
|
|
||||||
|
_proxy.UnregisterSocket(this);
|
||||||
|
|
||||||
|
if (Connected)
|
||||||
|
{
|
||||||
|
Disconnect(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
lock (_listenSockets)
|
||||||
|
{
|
||||||
|
foreach (LdnProxySocket socket in _listenSockets)
|
||||||
|
{
|
||||||
|
socket.Close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_isListening = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Connect(EndPoint remoteEP)
|
||||||
|
{
|
||||||
|
if (_isListening || !IsBound)
|
||||||
|
{
|
||||||
|
throw new InvalidOperationException();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (remoteEP is not IPEndPoint)
|
||||||
|
{
|
||||||
|
throw new NotSupportedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
IPEndPoint localEp = EnsureLocalEndpoint(true);
|
||||||
|
|
||||||
|
_connecting = true;
|
||||||
|
|
||||||
|
_proxy.RequestConnection(localEp, (IPEndPoint)remoteEP, ProtocolType);
|
||||||
|
|
||||||
|
if (!Blocking && ProtocolType == ProtocolType.Tcp)
|
||||||
|
{
|
||||||
|
throw new SocketException((int)WsaError.WSAEWOULDBLOCK);
|
||||||
|
}
|
||||||
|
|
||||||
|
_connectEvent.WaitOne(); //timeout?
|
||||||
|
|
||||||
|
if (_connectResponse.Info.SourceIpV4 == 0)
|
||||||
|
{
|
||||||
|
throw new SocketException((int)WsaError.WSAECONNREFUSED);
|
||||||
|
}
|
||||||
|
|
||||||
|
_connectResponse = default;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HandleConnectResponse(ProxyConnectResponse obj)
|
||||||
|
{
|
||||||
|
if (!_connecting)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_connecting = false;
|
||||||
|
|
||||||
|
if (_connectResponse.Info.SourceIpV4 != 0)
|
||||||
|
{
|
||||||
|
IPEndPoint remoteEp = GetEndpoint(obj.Info.SourceIpV4, obj.Info.SourcePort);
|
||||||
|
RemoteEndPoint = remoteEp;
|
||||||
|
|
||||||
|
Connected = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Connection failed
|
||||||
|
|
||||||
|
SignalError(WsaError.WSAECONNREFUSED);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Disconnect(bool reuseSocket)
|
||||||
|
{
|
||||||
|
if (Connected)
|
||||||
|
{
|
||||||
|
ConnectionEnded();
|
||||||
|
|
||||||
|
// The other side needs to be notified that connection ended.
|
||||||
|
_proxy.EndConnection(LocalEndPoint as IPEndPoint, RemoteEndPoint as IPEndPoint, ProtocolType);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ConnectionEnded()
|
||||||
|
{
|
||||||
|
if (Connected)
|
||||||
|
{
|
||||||
|
RemoteEndPoint = null;
|
||||||
|
Connected = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void GetSocketOption(SocketOptionLevel optionLevel, SocketOptionName optionName, byte[] optionValue)
|
||||||
|
{
|
||||||
|
if (optionLevel != SocketOptionLevel.Socket)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_socketOptions.TryGetValue(optionName, out int result))
|
||||||
|
{
|
||||||
|
byte[] data = BitConverter.GetBytes(result);
|
||||||
|
Array.Copy(data, 0, optionValue, 0, Math.Min(data.Length, optionValue.Length));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Listen(int backlog)
|
||||||
|
{
|
||||||
|
if (!IsBound)
|
||||||
|
{
|
||||||
|
throw new SocketException();
|
||||||
|
}
|
||||||
|
|
||||||
|
_isListening = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HandleConnectRequest(ProxyConnectRequest obj)
|
||||||
|
{
|
||||||
|
lock (_connectRequests)
|
||||||
|
{
|
||||||
|
_connectRequests.Enqueue(obj);
|
||||||
|
}
|
||||||
|
|
||||||
|
_connectEvent.Set();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HandleDisconnect(ProxyDisconnectMessage message)
|
||||||
|
{
|
||||||
|
Disconnect(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Receive(Span<byte> buffer)
|
||||||
|
{
|
||||||
|
EndPoint dummy = new IPEndPoint(IPAddress.Any, 0);
|
||||||
|
|
||||||
|
return ReceiveFrom(buffer, SocketFlags.None, ref dummy);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Receive(Span<byte> buffer, SocketFlags flags)
|
||||||
|
{
|
||||||
|
EndPoint dummy = new IPEndPoint(IPAddress.Any, 0);
|
||||||
|
|
||||||
|
return ReceiveFrom(buffer, flags, ref dummy);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Receive(Span<byte> buffer, SocketFlags flags, out SocketError socketError)
|
||||||
|
{
|
||||||
|
EndPoint dummy = new IPEndPoint(IPAddress.Any, 0);
|
||||||
|
|
||||||
|
return ReceiveFrom(buffer, flags, out socketError, ref dummy);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int ReceiveFrom(Span<byte> buffer, SocketFlags flags, ref EndPoint remoteEp)
|
||||||
|
{
|
||||||
|
// We just receive all packets meant for us anyways regardless of EP in the actual implementation.
|
||||||
|
// The point is mostly to return the endpoint that we got the data from.
|
||||||
|
|
||||||
|
if (!Connected && ProtocolType == ProtocolType.Tcp)
|
||||||
|
{
|
||||||
|
throw new SocketException((int)WsaError.WSAECONNRESET);
|
||||||
|
}
|
||||||
|
|
||||||
|
lock (_receiveQueue)
|
||||||
|
{
|
||||||
|
if (_receiveQueue.Count > 0)
|
||||||
|
{
|
||||||
|
return ReceiveFromQueue(buffer, flags, ref remoteEp);
|
||||||
|
}
|
||||||
|
else if (_readShutdown)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
else if (!Blocking)
|
||||||
|
{
|
||||||
|
throw new SocketException((int)WsaError.WSAEWOULDBLOCK);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int timeout = _receiveTimeout;
|
||||||
|
|
||||||
|
_receiveEvent.WaitOne(timeout == 0 ? -1 : timeout);
|
||||||
|
|
||||||
|
if (!Connected && ProtocolType == ProtocolType.Tcp)
|
||||||
|
{
|
||||||
|
throw new SocketException((int)WsaError.WSAECONNRESET);
|
||||||
|
}
|
||||||
|
|
||||||
|
lock (_receiveQueue)
|
||||||
|
{
|
||||||
|
if (_receiveQueue.Count > 0)
|
||||||
|
{
|
||||||
|
return ReceiveFromQueue(buffer, flags, ref remoteEp);
|
||||||
|
}
|
||||||
|
else if (_readShutdown)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throw new SocketException((int)WsaError.WSAETIMEDOUT);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int ReceiveFrom(Span<byte> buffer, SocketFlags flags, out SocketError socketError, ref EndPoint remoteEp)
|
||||||
|
{
|
||||||
|
// We just receive all packets meant for us anyways regardless of EP in the actual implementation.
|
||||||
|
// The point is mostly to return the endpoint that we got the data from.
|
||||||
|
|
||||||
|
if (!Connected && ProtocolType == ProtocolType.Tcp)
|
||||||
|
{
|
||||||
|
socketError = SocketError.ConnectionReset;
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
lock (_receiveQueue)
|
||||||
|
{
|
||||||
|
if (_receiveQueue.Count > 0)
|
||||||
|
{
|
||||||
|
return ReceiveFromQueue(buffer, flags, out socketError, ref remoteEp);
|
||||||
|
}
|
||||||
|
else if (_readShutdown)
|
||||||
|
{
|
||||||
|
socketError = SocketError.Success;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
else if (!Blocking)
|
||||||
|
{
|
||||||
|
throw new SocketException((int)WsaError.WSAEWOULDBLOCK);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int timeout = _receiveTimeout;
|
||||||
|
|
||||||
|
_receiveEvent.WaitOne(timeout == 0 ? -1 : timeout);
|
||||||
|
|
||||||
|
if (!Connected && ProtocolType == ProtocolType.Tcp)
|
||||||
|
{
|
||||||
|
throw new SocketException((int)WsaError.WSAECONNRESET);
|
||||||
|
}
|
||||||
|
|
||||||
|
lock (_receiveQueue)
|
||||||
|
{
|
||||||
|
if (_receiveQueue.Count > 0)
|
||||||
|
{
|
||||||
|
return ReceiveFromQueue(buffer, flags, out socketError, ref remoteEp);
|
||||||
|
}
|
||||||
|
else if (_readShutdown)
|
||||||
|
{
|
||||||
|
socketError = SocketError.Success;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
socketError = SocketError.TimedOut;
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private int ReceiveFromQueue(Span<byte> buffer, SocketFlags flags, ref EndPoint remoteEp)
|
||||||
|
{
|
||||||
|
int size = buffer.Length;
|
||||||
|
|
||||||
|
// Assumes we have the receive queue lock, and at least one item in the queue.
|
||||||
|
ProxyDataPacket packet = _receiveQueue.Peek();
|
||||||
|
|
||||||
|
remoteEp = GetEndpoint(packet.Header.Info.SourceIpV4, packet.Header.Info.SourcePort);
|
||||||
|
|
||||||
|
bool peek = (flags & SocketFlags.Peek) != 0;
|
||||||
|
|
||||||
|
int read;
|
||||||
|
|
||||||
|
if (packet.Data.Length > size)
|
||||||
|
{
|
||||||
|
read = size;
|
||||||
|
|
||||||
|
// Cannot fit in the output buffer. Copy up to what we've got.
|
||||||
|
packet.Data.AsSpan(0, size).CopyTo(buffer);
|
||||||
|
|
||||||
|
if (ProtocolType == ProtocolType.Udp)
|
||||||
|
{
|
||||||
|
// Udp overflows, loses the data, then throws an exception.
|
||||||
|
|
||||||
|
if (!peek)
|
||||||
|
{
|
||||||
|
_receiveQueue.Dequeue();
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new SocketException((int)WsaError.WSAEMSGSIZE);
|
||||||
|
}
|
||||||
|
else if (ProtocolType == ProtocolType.Tcp)
|
||||||
|
{
|
||||||
|
// Split the data at the buffer boundary. It will stay on the recieve queue.
|
||||||
|
|
||||||
|
byte[] newData = new byte[packet.Data.Length - size];
|
||||||
|
Array.Copy(packet.Data, size, newData, 0, newData.Length);
|
||||||
|
|
||||||
|
packet.Data = newData;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
read = packet.Data.Length;
|
||||||
|
|
||||||
|
packet.Data.AsSpan(0, packet.Data.Length).CopyTo(buffer);
|
||||||
|
|
||||||
|
if (!peek)
|
||||||
|
{
|
||||||
|
_receiveQueue.Dequeue();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return read;
|
||||||
|
}
|
||||||
|
|
||||||
|
private int ReceiveFromQueue(Span<byte> buffer, SocketFlags flags, out SocketError socketError, ref EndPoint remoteEp)
|
||||||
|
{
|
||||||
|
int size = buffer.Length;
|
||||||
|
|
||||||
|
// Assumes we have the receive queue lock, and at least one item in the queue.
|
||||||
|
ProxyDataPacket packet = _receiveQueue.Peek();
|
||||||
|
|
||||||
|
remoteEp = GetEndpoint(packet.Header.Info.SourceIpV4, packet.Header.Info.SourcePort);
|
||||||
|
|
||||||
|
bool peek = (flags & SocketFlags.Peek) != 0;
|
||||||
|
|
||||||
|
int read;
|
||||||
|
|
||||||
|
if (packet.Data.Length > size)
|
||||||
|
{
|
||||||
|
read = size;
|
||||||
|
|
||||||
|
// Cannot fit in the output buffer. Copy up to what we've got.
|
||||||
|
packet.Data.AsSpan(0, size).CopyTo(buffer);
|
||||||
|
|
||||||
|
if (ProtocolType == ProtocolType.Udp)
|
||||||
|
{
|
||||||
|
// Udp overflows, loses the data, then throws an exception.
|
||||||
|
|
||||||
|
if (!peek)
|
||||||
|
{
|
||||||
|
_receiveQueue.Dequeue();
|
||||||
|
}
|
||||||
|
|
||||||
|
socketError = SocketError.MessageSize;
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
else if (ProtocolType == ProtocolType.Tcp)
|
||||||
|
{
|
||||||
|
// Split the data at the buffer boundary. It will stay on the recieve queue.
|
||||||
|
|
||||||
|
byte[] newData = new byte[packet.Data.Length - size];
|
||||||
|
Array.Copy(packet.Data, size, newData, 0, newData.Length);
|
||||||
|
|
||||||
|
packet.Data = newData;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
read = packet.Data.Length;
|
||||||
|
|
||||||
|
packet.Data.AsSpan(0, packet.Data.Length).CopyTo(buffer);
|
||||||
|
|
||||||
|
if (!peek)
|
||||||
|
{
|
||||||
|
_receiveQueue.Dequeue();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
socketError = SocketError.Success;
|
||||||
|
|
||||||
|
return read;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Send(ReadOnlySpan<byte> buffer)
|
||||||
|
{
|
||||||
|
// Send to the remote host chosen when we "connect" or "accept".
|
||||||
|
if (!Connected)
|
||||||
|
{
|
||||||
|
throw new SocketException();
|
||||||
|
}
|
||||||
|
|
||||||
|
return SendTo(buffer, SocketFlags.None, RemoteEndPoint);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Send(ReadOnlySpan<byte> buffer, SocketFlags flags)
|
||||||
|
{
|
||||||
|
// Send to the remote host chosen when we "connect" or "accept".
|
||||||
|
if (!Connected)
|
||||||
|
{
|
||||||
|
throw new SocketException();
|
||||||
|
}
|
||||||
|
|
||||||
|
return SendTo(buffer, flags, RemoteEndPoint);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Send(ReadOnlySpan<byte> buffer, SocketFlags flags, out SocketError socketError)
|
||||||
|
{
|
||||||
|
// Send to the remote host chosen when we "connect" or "accept".
|
||||||
|
if (!Connected)
|
||||||
|
{
|
||||||
|
throw new SocketException();
|
||||||
|
}
|
||||||
|
|
||||||
|
return SendTo(buffer, flags, out socketError, RemoteEndPoint);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int SendTo(ReadOnlySpan<byte> buffer, SocketFlags flags, EndPoint remoteEP)
|
||||||
|
{
|
||||||
|
if (!Connected && ProtocolType == ProtocolType.Tcp)
|
||||||
|
{
|
||||||
|
throw new SocketException((int)WsaError.WSAECONNRESET);
|
||||||
|
}
|
||||||
|
|
||||||
|
IPEndPoint localEp = EnsureLocalEndpoint(false);
|
||||||
|
|
||||||
|
if (remoteEP is not IPEndPoint)
|
||||||
|
{
|
||||||
|
throw new NotSupportedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
return _proxy.SendTo(buffer, flags, localEp, (IPEndPoint)remoteEP, ProtocolType);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int SendTo(ReadOnlySpan<byte> buffer, SocketFlags flags, out SocketError socketError, EndPoint remoteEP)
|
||||||
|
{
|
||||||
|
if (!Connected && ProtocolType == ProtocolType.Tcp)
|
||||||
|
{
|
||||||
|
socketError = SocketError.ConnectionReset;
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
IPEndPoint localEp = EnsureLocalEndpoint(false);
|
||||||
|
|
||||||
|
if (remoteEP is not IPEndPoint)
|
||||||
|
{
|
||||||
|
// throw new NotSupportedException();
|
||||||
|
socketError = SocketError.OperationNotSupported;
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
socketError = SocketError.Success;
|
||||||
|
|
||||||
|
return _proxy.SendTo(buffer, flags, localEp, (IPEndPoint)remoteEP, ProtocolType);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Poll(int microSeconds, SelectMode mode)
|
||||||
|
{
|
||||||
|
return mode switch
|
||||||
|
{
|
||||||
|
SelectMode.SelectRead => Readable,
|
||||||
|
SelectMode.SelectWrite => Writable,
|
||||||
|
SelectMode.SelectError => Error,
|
||||||
|
_ => false
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetSocketOption(SocketOptionLevel optionLevel, SocketOptionName optionName, int optionValue)
|
||||||
|
{
|
||||||
|
if (optionLevel != SocketOptionLevel.Socket)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (optionName)
|
||||||
|
{
|
||||||
|
case SocketOptionName.SendTimeout:
|
||||||
|
//_sendTimeout = optionValue;
|
||||||
|
break;
|
||||||
|
case SocketOptionName.ReceiveTimeout:
|
||||||
|
_receiveTimeout = optionValue;
|
||||||
|
break;
|
||||||
|
case SocketOptionName.Broadcast:
|
||||||
|
_broadcast = optionValue != 0;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
lock (_socketOptions)
|
||||||
|
{
|
||||||
|
_socketOptions[optionName] = optionValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetSocketOption(SocketOptionLevel optionLevel, SocketOptionName optionName, object optionValue)
|
||||||
|
{
|
||||||
|
// Just linger uses this for now in BSD, which we ignore.
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Shutdown(SocketShutdown how)
|
||||||
|
{
|
||||||
|
switch (how)
|
||||||
|
{
|
||||||
|
case SocketShutdown.Both:
|
||||||
|
_readShutdown = true;
|
||||||
|
// _writeShutdown = true;
|
||||||
|
break;
|
||||||
|
case SocketShutdown.Receive:
|
||||||
|
_readShutdown = true;
|
||||||
|
break;
|
||||||
|
case SocketShutdown.Send:
|
||||||
|
// _writeShutdown = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ProxyDestroyed()
|
||||||
|
{
|
||||||
|
// Do nothing, for now. Will likely be more useful with TCP.
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,93 @@
|
|||||||
|
using Ryujinx.Common.Logging;
|
||||||
|
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types;
|
||||||
|
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
|
||||||
|
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Proxy;
|
||||||
|
using System.Net.Sockets;
|
||||||
|
using System.Threading;
|
||||||
|
using TcpClient = NetCoreServer.TcpClient;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy
|
||||||
|
{
|
||||||
|
class P2pProxyClient : TcpClient, IProxyClient
|
||||||
|
{
|
||||||
|
private const int FailureTimeout = 4000;
|
||||||
|
|
||||||
|
public ProxyConfig ProxyConfig { get; private set; }
|
||||||
|
|
||||||
|
private readonly RyuLdnProtocol _protocol;
|
||||||
|
|
||||||
|
private readonly ManualResetEvent _connected = new ManualResetEvent(false);
|
||||||
|
private readonly ManualResetEvent _ready = new ManualResetEvent(false);
|
||||||
|
private readonly AutoResetEvent _error = new AutoResetEvent(false);
|
||||||
|
|
||||||
|
public P2pProxyClient(string address, int port) : base(address, port)
|
||||||
|
{
|
||||||
|
if (ProxyHelpers.SupportsNoDelay())
|
||||||
|
{
|
||||||
|
OptionNoDelay = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
_protocol = new RyuLdnProtocol();
|
||||||
|
|
||||||
|
_protocol.ProxyConfig += HandleProxyConfig;
|
||||||
|
|
||||||
|
ConnectAsync();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnConnected()
|
||||||
|
{
|
||||||
|
Logger.Info?.PrintMsg(LogClass.ServiceLdn, $"Proxy TCP client connected a new session with Id {Id}");
|
||||||
|
|
||||||
|
_connected.Set();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnDisconnected()
|
||||||
|
{
|
||||||
|
Logger.Info?.PrintMsg(LogClass.ServiceLdn, $"Proxy TCP client disconnected a session with Id {Id}");
|
||||||
|
|
||||||
|
SocketHelpers.UnregisterProxy();
|
||||||
|
|
||||||
|
_connected.Reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnReceived(byte[] buffer, long offset, long size)
|
||||||
|
{
|
||||||
|
_protocol.Read(buffer, (int)offset, (int)size);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnError(SocketError error)
|
||||||
|
{
|
||||||
|
Logger.Info?.PrintMsg(LogClass.ServiceLdn, $"Proxy TCP client caught an error with code {error}");
|
||||||
|
|
||||||
|
_error.Set();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleProxyConfig(LdnHeader header, ProxyConfig config)
|
||||||
|
{
|
||||||
|
ProxyConfig = config;
|
||||||
|
|
||||||
|
SocketHelpers.RegisterProxy(new LdnProxy(config, this, _protocol));
|
||||||
|
|
||||||
|
_ready.Set();
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool EnsureProxyReady()
|
||||||
|
{
|
||||||
|
return _ready.WaitOne(FailureTimeout);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool PerformAuth(ExternalProxyConfig config)
|
||||||
|
{
|
||||||
|
bool signalled = _connected.WaitOne(FailureTimeout);
|
||||||
|
|
||||||
|
if (!signalled)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
SendAsync(_protocol.Encode(PacketId.ExternalProxy, config));
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,388 @@
|
|||||||
|
using NetCoreServer;
|
||||||
|
using Open.Nat;
|
||||||
|
using Ryujinx.Common.Logging;
|
||||||
|
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types;
|
||||||
|
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Net;
|
||||||
|
using System.Net.Sockets;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy
|
||||||
|
{
|
||||||
|
class P2pProxyServer : TcpServer, IDisposable
|
||||||
|
{
|
||||||
|
public const ushort PrivatePortBase = 39990;
|
||||||
|
public const int PrivatePortRange = 10;
|
||||||
|
|
||||||
|
private const ushort PublicPortBase = 39990;
|
||||||
|
private const int PublicPortRange = 10;
|
||||||
|
|
||||||
|
private const ushort PortLeaseLength = 60;
|
||||||
|
private const ushort PortLeaseRenew = 50;
|
||||||
|
|
||||||
|
private const ushort AuthWaitSeconds = 1;
|
||||||
|
|
||||||
|
private readonly ReaderWriterLockSlim _lock = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion);
|
||||||
|
|
||||||
|
public ushort PrivatePort { get; }
|
||||||
|
|
||||||
|
private ushort _publicPort;
|
||||||
|
|
||||||
|
private bool _disposed;
|
||||||
|
private readonly CancellationTokenSource _disposedCancellation = new CancellationTokenSource();
|
||||||
|
|
||||||
|
private NatDevice _natDevice;
|
||||||
|
private Mapping _portMapping;
|
||||||
|
|
||||||
|
private readonly List<P2pProxySession> _players = new List<P2pProxySession>();
|
||||||
|
|
||||||
|
private readonly List<ExternalProxyToken> _waitingTokens = new List<ExternalProxyToken>();
|
||||||
|
private readonly AutoResetEvent _tokenEvent = new AutoResetEvent(false);
|
||||||
|
|
||||||
|
private uint _broadcastAddress;
|
||||||
|
|
||||||
|
private readonly LdnMasterProxyClient _master;
|
||||||
|
private readonly RyuLdnProtocol _masterProtocol;
|
||||||
|
private readonly RyuLdnProtocol _protocol;
|
||||||
|
|
||||||
|
public P2pProxyServer(LdnMasterProxyClient master, ushort port, RyuLdnProtocol masterProtocol) : base(IPAddress.Any, port)
|
||||||
|
{
|
||||||
|
if (ProxyHelpers.SupportsNoDelay())
|
||||||
|
{
|
||||||
|
OptionNoDelay = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
PrivatePort = port;
|
||||||
|
|
||||||
|
_master = master;
|
||||||
|
_masterProtocol = masterProtocol;
|
||||||
|
|
||||||
|
_masterProtocol.ExternalProxyState += HandleStateChange;
|
||||||
|
_masterProtocol.ExternalProxyToken += HandleToken;
|
||||||
|
|
||||||
|
_protocol = new RyuLdnProtocol();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleToken(LdnHeader header, ExternalProxyToken token)
|
||||||
|
{
|
||||||
|
_lock.EnterWriteLock();
|
||||||
|
|
||||||
|
_waitingTokens.Add(token);
|
||||||
|
|
||||||
|
_lock.ExitWriteLock();
|
||||||
|
|
||||||
|
_tokenEvent.Set();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleStateChange(LdnHeader header, ExternalProxyConnectionState state)
|
||||||
|
{
|
||||||
|
if (!state.Connected)
|
||||||
|
{
|
||||||
|
_lock.EnterWriteLock();
|
||||||
|
|
||||||
|
_waitingTokens.RemoveAll(token => token.VirtualIp == state.IpAddress);
|
||||||
|
|
||||||
|
_players.RemoveAll(player =>
|
||||||
|
{
|
||||||
|
if (player.VirtualIpAddress == state.IpAddress)
|
||||||
|
{
|
||||||
|
player.DisconnectAndStop();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
});
|
||||||
|
|
||||||
|
_lock.ExitWriteLock();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Configure(ProxyConfig config)
|
||||||
|
{
|
||||||
|
_broadcastAddress = config.ProxyIp | (~config.ProxySubnetMask);
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<ushort> NatPunch()
|
||||||
|
{
|
||||||
|
NatDiscoverer discoverer = new NatDiscoverer();
|
||||||
|
CancellationTokenSource cts = new CancellationTokenSource(1000);
|
||||||
|
|
||||||
|
NatDevice device;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
device = await discoverer.DiscoverDeviceAsync(PortMapper.Upnp, cts);
|
||||||
|
}
|
||||||
|
catch (NatDeviceNotFoundException)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
_publicPort = PublicPortBase;
|
||||||
|
|
||||||
|
for (int i = 0; i < PublicPortRange; i++)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
_portMapping = new Mapping(Protocol.Tcp, PrivatePort, _publicPort, PortLeaseLength, "Ryujinx Local Multiplayer");
|
||||||
|
|
||||||
|
await device.CreatePortMapAsync(_portMapping);
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
catch (MappingException)
|
||||||
|
{
|
||||||
|
_publicPort++;
|
||||||
|
}
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (i == PublicPortRange - 1)
|
||||||
|
{
|
||||||
|
_publicPort = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_publicPort != 0)
|
||||||
|
{
|
||||||
|
_ = Task.Delay(PortLeaseRenew * 1000, _disposedCancellation.Token).ContinueWith((task) => Task.Run(RefreshLease));
|
||||||
|
}
|
||||||
|
|
||||||
|
_natDevice = device;
|
||||||
|
|
||||||
|
return _publicPort;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Proxy handlers
|
||||||
|
|
||||||
|
private void RouteMessage(P2pProxySession sender, ref ProxyInfo info, Action<P2pProxySession> action)
|
||||||
|
{
|
||||||
|
if (info.SourceIpV4 == 0)
|
||||||
|
{
|
||||||
|
// If they sent from a connection bound on 0.0.0.0, make others see it as them.
|
||||||
|
info.SourceIpV4 = sender.VirtualIpAddress;
|
||||||
|
}
|
||||||
|
else if (info.SourceIpV4 != sender.VirtualIpAddress)
|
||||||
|
{
|
||||||
|
// Can't pretend to be somebody else.
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint destIp = info.DestIpV4;
|
||||||
|
|
||||||
|
if (destIp == 0xc0a800ff)
|
||||||
|
{
|
||||||
|
destIp = _broadcastAddress;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isBroadcast = destIp == _broadcastAddress;
|
||||||
|
|
||||||
|
_lock.EnterReadLock();
|
||||||
|
|
||||||
|
if (isBroadcast)
|
||||||
|
{
|
||||||
|
_players.ForEach(player =>
|
||||||
|
{
|
||||||
|
action(player);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
P2pProxySession target = _players.FirstOrDefault(player => player.VirtualIpAddress == destIp);
|
||||||
|
|
||||||
|
if (target != null)
|
||||||
|
{
|
||||||
|
action(target);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_lock.ExitReadLock();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HandleProxyDisconnect(P2pProxySession sender, LdnHeader header, ProxyDisconnectMessage message)
|
||||||
|
{
|
||||||
|
RouteMessage(sender, ref message.Info, (target) =>
|
||||||
|
{
|
||||||
|
target.SendAsync(sender.Protocol.Encode(PacketId.ProxyDisconnect, message));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HandleProxyData(P2pProxySession sender, LdnHeader header, ProxyDataHeader message, byte[] data)
|
||||||
|
{
|
||||||
|
RouteMessage(sender, ref message.Info, (target) =>
|
||||||
|
{
|
||||||
|
target.SendAsync(sender.Protocol.Encode(PacketId.ProxyData, message, data));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HandleProxyConnectReply(P2pProxySession sender, LdnHeader header, ProxyConnectResponse message)
|
||||||
|
{
|
||||||
|
RouteMessage(sender, ref message.Info, (target) =>
|
||||||
|
{
|
||||||
|
target.SendAsync(sender.Protocol.Encode(PacketId.ProxyConnectReply, message));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HandleProxyConnect(P2pProxySession sender, LdnHeader header, ProxyConnectRequest message)
|
||||||
|
{
|
||||||
|
RouteMessage(sender, ref message.Info, (target) =>
|
||||||
|
{
|
||||||
|
target.SendAsync(sender.Protocol.Encode(PacketId.ProxyConnect, message));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// End proxy handlers
|
||||||
|
|
||||||
|
private async Task RefreshLease()
|
||||||
|
{
|
||||||
|
if (_disposed || _natDevice == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
await _natDevice.CreatePortMapAsync(_portMapping);
|
||||||
|
}
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
_ = Task.Delay(PortLeaseRenew, _disposedCancellation.Token).ContinueWith((task) => Task.Run(RefreshLease));
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool TryRegisterUser(P2pProxySession session, ExternalProxyConfig config)
|
||||||
|
{
|
||||||
|
_lock.EnterWriteLock();
|
||||||
|
|
||||||
|
// Attempt to find matching configuration. If we don't find one, wait for a bit and try again.
|
||||||
|
// Woken by new tokens coming in from the master server.
|
||||||
|
|
||||||
|
IPAddress address = (session.Socket.RemoteEndPoint as IPEndPoint).Address;
|
||||||
|
byte[] addressBytes = ProxyHelpers.AddressTo16Byte(address);
|
||||||
|
|
||||||
|
long time;
|
||||||
|
long endTime = Stopwatch.GetTimestamp() + Stopwatch.Frequency * AuthWaitSeconds;
|
||||||
|
|
||||||
|
do
|
||||||
|
{
|
||||||
|
for (int i = 0; i < _waitingTokens.Count; i++)
|
||||||
|
{
|
||||||
|
ExternalProxyToken waitToken = _waitingTokens[i];
|
||||||
|
|
||||||
|
// Allow any client that has a private IP to connect. (indicated by the server as all 0 in the token)
|
||||||
|
|
||||||
|
bool isPrivate = waitToken.PhysicalIp.AsSpan().SequenceEqual(new byte[16]);
|
||||||
|
bool ipEqual = isPrivate || waitToken.AddressFamily == address.AddressFamily && waitToken.PhysicalIp.AsSpan().SequenceEqual(addressBytes);
|
||||||
|
|
||||||
|
if (ipEqual && waitToken.Token.AsSpan().SequenceEqual(config.Token.AsSpan()))
|
||||||
|
{
|
||||||
|
// This is a match.
|
||||||
|
|
||||||
|
_waitingTokens.RemoveAt(i);
|
||||||
|
|
||||||
|
session.SetIpv4(waitToken.VirtualIp);
|
||||||
|
|
||||||
|
ProxyConfig pconfig = new ProxyConfig
|
||||||
|
{
|
||||||
|
ProxyIp = session.VirtualIpAddress,
|
||||||
|
ProxySubnetMask = 0xFFFF0000 // TODO: Use from server.
|
||||||
|
};
|
||||||
|
|
||||||
|
if (_players.Count == 0)
|
||||||
|
{
|
||||||
|
Configure(pconfig);
|
||||||
|
}
|
||||||
|
|
||||||
|
_players.Add(session);
|
||||||
|
|
||||||
|
session.SendAsync(_protocol.Encode(PacketId.ProxyConfig, pconfig));
|
||||||
|
|
||||||
|
_lock.ExitWriteLock();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Couldn't find the token.
|
||||||
|
// It may not have arrived yet, so wait for one to arrive.
|
||||||
|
|
||||||
|
_lock.ExitWriteLock();
|
||||||
|
|
||||||
|
time = Stopwatch.GetTimestamp();
|
||||||
|
int remainingMs = (int)((endTime - time) / (Stopwatch.Frequency / 1000));
|
||||||
|
|
||||||
|
if (remainingMs < 0)
|
||||||
|
{
|
||||||
|
remainingMs = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
_tokenEvent.WaitOne(remainingMs);
|
||||||
|
|
||||||
|
_lock.EnterWriteLock();
|
||||||
|
|
||||||
|
} while (time < endTime);
|
||||||
|
|
||||||
|
_lock.ExitWriteLock();
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DisconnectProxyClient(P2pProxySession session)
|
||||||
|
{
|
||||||
|
_lock.EnterWriteLock();
|
||||||
|
|
||||||
|
bool removed = _players.Remove(session);
|
||||||
|
|
||||||
|
if (removed)
|
||||||
|
{
|
||||||
|
_master.SendAsync(_masterProtocol.Encode(PacketId.ExternalProxyState, new ExternalProxyConnectionState
|
||||||
|
{
|
||||||
|
IpAddress = session.VirtualIpAddress,
|
||||||
|
Connected = false
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
|
_lock.ExitWriteLock();
|
||||||
|
}
|
||||||
|
|
||||||
|
public new void Dispose()
|
||||||
|
{
|
||||||
|
base.Dispose();
|
||||||
|
|
||||||
|
_disposed = true;
|
||||||
|
_disposedCancellation.Cancel();
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Task delete = _natDevice?.DeletePortMapAsync(new Mapping(Protocol.Tcp, PrivatePort, _publicPort, 60, "Ryujinx Local Multiplayer"));
|
||||||
|
|
||||||
|
// Just absorb any exceptions.
|
||||||
|
delete?.ContinueWith((task) => { });
|
||||||
|
}
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
// Fail silently.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override TcpSession CreateSession()
|
||||||
|
{
|
||||||
|
return new P2pProxySession(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnError(SocketError error)
|
||||||
|
{
|
||||||
|
Logger.Info?.PrintMsg(LogClass.ServiceLdn, $"Proxy TCP server caught an error with code {error}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,90 @@
|
|||||||
|
using NetCoreServer;
|
||||||
|
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy
|
||||||
|
{
|
||||||
|
class P2pProxySession : TcpSession
|
||||||
|
{
|
||||||
|
public uint VirtualIpAddress { get; private set; }
|
||||||
|
public RyuLdnProtocol Protocol { get; }
|
||||||
|
|
||||||
|
private readonly P2pProxyServer _parent;
|
||||||
|
|
||||||
|
private bool _masterClosed;
|
||||||
|
|
||||||
|
public P2pProxySession(P2pProxyServer server) : base(server)
|
||||||
|
{
|
||||||
|
_parent = server;
|
||||||
|
|
||||||
|
Protocol = new RyuLdnProtocol();
|
||||||
|
|
||||||
|
Protocol.ProxyDisconnect += HandleProxyDisconnect;
|
||||||
|
Protocol.ProxyData += HandleProxyData;
|
||||||
|
Protocol.ProxyConnectReply += HandleProxyConnectReply;
|
||||||
|
Protocol.ProxyConnect += HandleProxyConnect;
|
||||||
|
|
||||||
|
Protocol.ExternalProxy += HandleAuthentication;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleAuthentication(LdnHeader header, ExternalProxyConfig token)
|
||||||
|
{
|
||||||
|
if (!_parent.TryRegisterUser(this, token))
|
||||||
|
{
|
||||||
|
Disconnect();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetIpv4(uint ip)
|
||||||
|
{
|
||||||
|
VirtualIpAddress = ip;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DisconnectAndStop()
|
||||||
|
{
|
||||||
|
_masterClosed = true;
|
||||||
|
|
||||||
|
Disconnect();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnDisconnected()
|
||||||
|
{
|
||||||
|
if (!_masterClosed)
|
||||||
|
{
|
||||||
|
_parent.DisconnectProxyClient(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnReceived(byte[] buffer, long offset, long size)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Protocol.Read(buffer, (int)offset, (int)size);
|
||||||
|
}
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
Disconnect();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleProxyDisconnect(LdnHeader header, ProxyDisconnectMessage message)
|
||||||
|
{
|
||||||
|
_parent.HandleProxyDisconnect(this, header, message);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleProxyData(LdnHeader header, ProxyDataHeader message, byte[] data)
|
||||||
|
{
|
||||||
|
_parent.HandleProxyData(this, header, message, data);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleProxyConnectReply(LdnHeader header, ProxyConnectResponse data)
|
||||||
|
{
|
||||||
|
_parent.HandleProxyConnectReply(this, header, data);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleProxyConnect(LdnHeader header, ProxyConnectRequest message)
|
||||||
|
{
|
||||||
|
_parent.HandleProxyConnect(this, header, message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,24 @@
|
|||||||
|
using System;
|
||||||
|
using System.Net;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy
|
||||||
|
{
|
||||||
|
static class ProxyHelpers
|
||||||
|
{
|
||||||
|
public static byte[] AddressTo16Byte(IPAddress address)
|
||||||
|
{
|
||||||
|
byte[] ipBytes = new byte[16];
|
||||||
|
byte[] srcBytes = address.GetAddressBytes();
|
||||||
|
|
||||||
|
Array.Copy(srcBytes, 0, ipBytes, 0, srcBytes.Length);
|
||||||
|
|
||||||
|
return ipBytes;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool SupportsNoDelay()
|
||||||
|
{
|
||||||
|
return RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,380 @@
|
|||||||
|
using Ryujinx.Common.Utilities;
|
||||||
|
using Ryujinx.HLE.HOS.Services.Ldn.Types;
|
||||||
|
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types;
|
||||||
|
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
|
||||||
|
using System;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu
|
||||||
|
{
|
||||||
|
class RyuLdnProtocol
|
||||||
|
{
|
||||||
|
private const byte CurrentProtocolVersion = 1;
|
||||||
|
private const int Magic = ('R' << 0) | ('L' << 8) | ('D' << 16) | ('N' << 24);
|
||||||
|
private const int MaxPacketSize = 131072;
|
||||||
|
|
||||||
|
private readonly int _headerSize = Marshal.SizeOf<LdnHeader>();
|
||||||
|
|
||||||
|
private readonly byte[] _buffer = new byte[MaxPacketSize];
|
||||||
|
private int _bufferEnd = 0;
|
||||||
|
|
||||||
|
// Client Packets.
|
||||||
|
public event Action<LdnHeader, InitializeMessage> Initialize;
|
||||||
|
public event Action<LdnHeader, PassphraseMessage> Passphrase;
|
||||||
|
public event Action<LdnHeader, NetworkInfo> Connected;
|
||||||
|
public event Action<LdnHeader, NetworkInfo> SyncNetwork;
|
||||||
|
public event Action<LdnHeader, NetworkInfo> ScanReply;
|
||||||
|
public event Action<LdnHeader> ScanReplyEnd;
|
||||||
|
public event Action<LdnHeader, DisconnectMessage> Disconnected;
|
||||||
|
|
||||||
|
// External Proxy Packets.
|
||||||
|
public event Action<LdnHeader, ExternalProxyConfig> ExternalProxy;
|
||||||
|
public event Action<LdnHeader, ExternalProxyConnectionState> ExternalProxyState;
|
||||||
|
public event Action<LdnHeader, ExternalProxyToken> ExternalProxyToken;
|
||||||
|
|
||||||
|
// Server Packets.
|
||||||
|
public event Action<LdnHeader, CreateAccessPointRequest, byte[]> CreateAccessPoint;
|
||||||
|
public event Action<LdnHeader, CreateAccessPointPrivateRequest, byte[]> CreateAccessPointPrivate;
|
||||||
|
public event Action<LdnHeader, RejectRequest> Reject;
|
||||||
|
public event Action<LdnHeader> RejectReply;
|
||||||
|
public event Action<LdnHeader, SetAcceptPolicyRequest> SetAcceptPolicy;
|
||||||
|
public event Action<LdnHeader, byte[]> SetAdvertiseData;
|
||||||
|
public event Action<LdnHeader, ConnectRequest> Connect;
|
||||||
|
public event Action<LdnHeader, ConnectPrivateRequest> ConnectPrivate;
|
||||||
|
public event Action<LdnHeader, ScanFilter> Scan;
|
||||||
|
|
||||||
|
// Proxy Packets.
|
||||||
|
public event Action<LdnHeader, ProxyConfig> ProxyConfig;
|
||||||
|
public event Action<LdnHeader, ProxyConnectRequest> ProxyConnect;
|
||||||
|
public event Action<LdnHeader, ProxyConnectResponse> ProxyConnectReply;
|
||||||
|
public event Action<LdnHeader, ProxyDataHeader, byte[]> ProxyData;
|
||||||
|
public event Action<LdnHeader, ProxyDisconnectMessage> ProxyDisconnect;
|
||||||
|
|
||||||
|
// Lifecycle Packets.
|
||||||
|
public event Action<LdnHeader, NetworkErrorMessage> NetworkError;
|
||||||
|
public event Action<LdnHeader, PingMessage> Ping;
|
||||||
|
|
||||||
|
public RyuLdnProtocol() { }
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
_bufferEnd = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Read(byte[] data, int offset, int size)
|
||||||
|
{
|
||||||
|
int index = 0;
|
||||||
|
|
||||||
|
while (index < size)
|
||||||
|
{
|
||||||
|
if (_bufferEnd < _headerSize)
|
||||||
|
{
|
||||||
|
// Assemble the header first.
|
||||||
|
|
||||||
|
int copyable = Math.Min(size - index, Math.Min(size, _headerSize - _bufferEnd));
|
||||||
|
|
||||||
|
Array.Copy(data, index + offset, _buffer, _bufferEnd, copyable);
|
||||||
|
|
||||||
|
index += copyable;
|
||||||
|
_bufferEnd += copyable;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_bufferEnd >= _headerSize)
|
||||||
|
{
|
||||||
|
// The header is available. Make sure we received all the data (size specified in the header)
|
||||||
|
|
||||||
|
LdnHeader ldnHeader = MemoryMarshal.Cast<byte, LdnHeader>(_buffer)[0];
|
||||||
|
|
||||||
|
if (ldnHeader.Magic != Magic)
|
||||||
|
{
|
||||||
|
throw new InvalidOperationException("Invalid magic number in received packet.");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ldnHeader.Version != CurrentProtocolVersion)
|
||||||
|
{
|
||||||
|
throw new InvalidOperationException($"Protocol version mismatch. Expected ${CurrentProtocolVersion}, was ${ldnHeader.Version}.");
|
||||||
|
}
|
||||||
|
|
||||||
|
int finalSize = _headerSize + ldnHeader.DataSize;
|
||||||
|
|
||||||
|
if (finalSize >= MaxPacketSize)
|
||||||
|
{
|
||||||
|
throw new InvalidOperationException($"Max packet size {MaxPacketSize} exceeded.");
|
||||||
|
}
|
||||||
|
|
||||||
|
int copyable = Math.Min(size - index, Math.Min(size, finalSize - _bufferEnd));
|
||||||
|
|
||||||
|
Array.Copy(data, index + offset, _buffer, _bufferEnd, copyable);
|
||||||
|
|
||||||
|
index += copyable;
|
||||||
|
_bufferEnd += copyable;
|
||||||
|
|
||||||
|
if (finalSize == _bufferEnd)
|
||||||
|
{
|
||||||
|
// The full packet has been retrieved. Send it to be decoded.
|
||||||
|
|
||||||
|
byte[] ldnData = new byte[ldnHeader.DataSize];
|
||||||
|
|
||||||
|
Array.Copy(_buffer, _headerSize, ldnData, 0, ldnData.Length);
|
||||||
|
|
||||||
|
DecodeAndHandle(ldnHeader, ldnData);
|
||||||
|
|
||||||
|
Reset();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private (T, byte[]) ParseWithData<T>(byte[] data) where T : struct
|
||||||
|
{
|
||||||
|
T str = default;
|
||||||
|
int size = Marshal.SizeOf(str);
|
||||||
|
|
||||||
|
byte[] remainder = new byte[data.Length - size];
|
||||||
|
|
||||||
|
if (remainder.Length > 0)
|
||||||
|
{
|
||||||
|
Array.Copy(data, size, remainder, 0, remainder.Length);
|
||||||
|
}
|
||||||
|
|
||||||
|
return (MemoryMarshal.Read<T>(data), remainder);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DecodeAndHandle(LdnHeader header, byte[] data)
|
||||||
|
{
|
||||||
|
switch ((PacketId)header.Type)
|
||||||
|
{
|
||||||
|
// Client Packets.
|
||||||
|
case PacketId.Initialize:
|
||||||
|
{
|
||||||
|
Initialize?.Invoke(header, MemoryMarshal.Read<InitializeMessage>(data));
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PacketId.Passphrase:
|
||||||
|
{
|
||||||
|
Passphrase?.Invoke(header, MemoryMarshal.Read<PassphraseMessage>(data));
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PacketId.Connected:
|
||||||
|
{
|
||||||
|
Connected?.Invoke(header, MemoryMarshal.Read<NetworkInfo>(data));
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PacketId.SyncNetwork:
|
||||||
|
{
|
||||||
|
SyncNetwork?.Invoke(header, MemoryMarshal.Read<NetworkInfo>(data));
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PacketId.ScanReply:
|
||||||
|
{
|
||||||
|
ScanReply?.Invoke(header, MemoryMarshal.Read<NetworkInfo>(data));
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case PacketId.ScanReplyEnd:
|
||||||
|
{
|
||||||
|
ScanReplyEnd?.Invoke(header);
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PacketId.Disconnect:
|
||||||
|
{
|
||||||
|
Disconnected?.Invoke(header, MemoryMarshal.Read<DisconnectMessage>(data));
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// External Proxy Packets.
|
||||||
|
case PacketId.ExternalProxy:
|
||||||
|
{
|
||||||
|
ExternalProxy?.Invoke(header, MemoryMarshal.Read<ExternalProxyConfig>(data));
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PacketId.ExternalProxyState:
|
||||||
|
{
|
||||||
|
ExternalProxyState?.Invoke(header, MemoryMarshal.Read<ExternalProxyConnectionState>(data));
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PacketId.ExternalProxyToken:
|
||||||
|
{
|
||||||
|
ExternalProxyToken?.Invoke(header, MemoryMarshal.Read<ExternalProxyToken>(data));
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Server Packets.
|
||||||
|
case PacketId.CreateAccessPoint:
|
||||||
|
{
|
||||||
|
(CreateAccessPointRequest packet, byte[] extraData) = ParseWithData<CreateAccessPointRequest>(data);
|
||||||
|
CreateAccessPoint?.Invoke(header, packet, extraData);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PacketId.CreateAccessPointPrivate:
|
||||||
|
{
|
||||||
|
(CreateAccessPointPrivateRequest packet, byte[] extraData) = ParseWithData<CreateAccessPointPrivateRequest>(data);
|
||||||
|
CreateAccessPointPrivate?.Invoke(header, packet, extraData);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PacketId.Reject:
|
||||||
|
{
|
||||||
|
Reject?.Invoke(header, MemoryMarshal.Read<RejectRequest>(data));
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PacketId.RejectReply:
|
||||||
|
{
|
||||||
|
RejectReply?.Invoke(header);
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PacketId.SetAcceptPolicy:
|
||||||
|
{
|
||||||
|
SetAcceptPolicy?.Invoke(header, MemoryMarshal.Read<SetAcceptPolicyRequest>(data));
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PacketId.SetAdvertiseData:
|
||||||
|
{
|
||||||
|
SetAdvertiseData?.Invoke(header, data);
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PacketId.Connect:
|
||||||
|
{
|
||||||
|
Connect?.Invoke(header, MemoryMarshal.Read<ConnectRequest>(data));
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PacketId.ConnectPrivate:
|
||||||
|
{
|
||||||
|
ConnectPrivate?.Invoke(header, MemoryMarshal.Read<ConnectPrivateRequest>(data));
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PacketId.Scan:
|
||||||
|
{
|
||||||
|
Scan?.Invoke(header, MemoryMarshal.Read<ScanFilter>(data));
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Proxy Packets
|
||||||
|
case PacketId.ProxyConfig:
|
||||||
|
{
|
||||||
|
ProxyConfig?.Invoke(header, MemoryMarshal.Read<ProxyConfig>(data));
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PacketId.ProxyConnect:
|
||||||
|
{
|
||||||
|
ProxyConnect?.Invoke(header, MemoryMarshal.Read<ProxyConnectRequest>(data));
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PacketId.ProxyConnectReply:
|
||||||
|
{
|
||||||
|
ProxyConnectReply?.Invoke(header, MemoryMarshal.Read<ProxyConnectResponse>(data));
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PacketId.ProxyData:
|
||||||
|
{
|
||||||
|
(ProxyDataHeader packet, byte[] extraData) = ParseWithData<ProxyDataHeader>(data);
|
||||||
|
|
||||||
|
ProxyData?.Invoke(header, packet, extraData);
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PacketId.ProxyDisconnect:
|
||||||
|
{
|
||||||
|
ProxyDisconnect?.Invoke(header, MemoryMarshal.Read<ProxyDisconnectMessage>(data));
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Lifecycle Packets.
|
||||||
|
case PacketId.Ping:
|
||||||
|
{
|
||||||
|
Ping?.Invoke(header, MemoryMarshal.Read<PingMessage>(data));
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PacketId.NetworkError:
|
||||||
|
{
|
||||||
|
NetworkError?.Invoke(header, MemoryMarshal.Read<NetworkErrorMessage>(data));
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static LdnHeader GetHeader(PacketId type, int dataSize)
|
||||||
|
{
|
||||||
|
return new LdnHeader()
|
||||||
|
{
|
||||||
|
Magic = Magic,
|
||||||
|
Version = CurrentProtocolVersion,
|
||||||
|
Type = (byte)type,
|
||||||
|
DataSize = dataSize
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public byte[] Encode(PacketId type)
|
||||||
|
{
|
||||||
|
LdnHeader header = GetHeader(type, 0);
|
||||||
|
|
||||||
|
return SpanHelpers.AsSpan<LdnHeader, byte>(ref header).ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
public byte[] Encode(PacketId type, byte[] data)
|
||||||
|
{
|
||||||
|
LdnHeader header = GetHeader(type, data.Length);
|
||||||
|
|
||||||
|
byte[] result = SpanHelpers.AsSpan<LdnHeader, byte>(ref header).ToArray();
|
||||||
|
|
||||||
|
Array.Resize(ref result, result.Length + data.Length);
|
||||||
|
Array.Copy(data, 0, result, Marshal.SizeOf<LdnHeader>(), data.Length);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public byte[] Encode<T>(PacketId type, T packet) where T : unmanaged
|
||||||
|
{
|
||||||
|
byte[] packetData = SpanHelpers.AsSpan<T, byte>(ref packet).ToArray();
|
||||||
|
|
||||||
|
LdnHeader header = GetHeader(type, packetData.Length);
|
||||||
|
|
||||||
|
byte[] result = SpanHelpers.AsSpan<LdnHeader, byte>(ref header).ToArray();
|
||||||
|
|
||||||
|
Array.Resize(ref result, result.Length + packetData.Length);
|
||||||
|
Array.Copy(packetData, 0, result, Marshal.SizeOf<LdnHeader>(), packetData.Length);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public byte[] Encode<T>(PacketId type, T packet, byte[] data) where T : unmanaged
|
||||||
|
{
|
||||||
|
byte[] packetData = SpanHelpers.AsSpan<T, byte>(ref packet).ToArray();
|
||||||
|
|
||||||
|
LdnHeader header = GetHeader(type, packetData.Length + data.Length);
|
||||||
|
|
||||||
|
byte[] result = SpanHelpers.AsSpan<LdnHeader, byte>(ref header).ToArray();
|
||||||
|
|
||||||
|
Array.Resize(ref result, result.Length + packetData.Length + data.Length);
|
||||||
|
Array.Copy(packetData, 0, result, Marshal.SizeOf<LdnHeader>(), packetData.Length);
|
||||||
|
Array.Copy(data, 0, result, Marshal.SizeOf<LdnHeader>() + packetData.Length, data.Length);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,10 @@
|
|||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
|
||||||
|
{
|
||||||
|
[StructLayout(LayoutKind.Sequential, Size = 0x4)]
|
||||||
|
struct DisconnectMessage
|
||||||
|
{
|
||||||
|
public uint DisconnectIP;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,19 @@
|
|||||||
|
using Ryujinx.Common.Memory;
|
||||||
|
using System.Net.Sockets;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Sent by the server to point a client towards an external server being used as a proxy.
|
||||||
|
/// The client then forwards this to the external proxy after connecting, to verify the connection worked.
|
||||||
|
/// </summary>
|
||||||
|
[StructLayout(LayoutKind.Sequential, Size = 0x26, Pack = 1)]
|
||||||
|
struct ExternalProxyConfig
|
||||||
|
{
|
||||||
|
public Array16<byte> ProxyIp;
|
||||||
|
public AddressFamily AddressFamily;
|
||||||
|
public ushort ProxyPort;
|
||||||
|
public Array16<byte> Token;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,18 @@
|
|||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Indicates a change in connection state for the given client.
|
||||||
|
/// Is sent to notify the master server when connection is first established.
|
||||||
|
/// Can be sent by the external proxy to the master server to notify it of a proxy disconnect.
|
||||||
|
/// Can be sent by the master server to notify the external proxy of a user leaving a room.
|
||||||
|
/// Both will result in a force kick.
|
||||||
|
/// </summary>
|
||||||
|
[StructLayout(LayoutKind.Sequential, Size = 0x8, Pack = 4)]
|
||||||
|
struct ExternalProxyConnectionState
|
||||||
|
{
|
||||||
|
public uint IpAddress;
|
||||||
|
public bool Connected;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,20 @@
|
|||||||
|
using Ryujinx.Common.Memory;
|
||||||
|
using System.Net.Sockets;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Sent by the master server to an external proxy to tell them someone is going to connect.
|
||||||
|
/// This drives authentication, and lets the proxy know what virtual IP to give to each joiner,
|
||||||
|
/// as these are managed by the master server.
|
||||||
|
/// </summary>
|
||||||
|
[StructLayout(LayoutKind.Sequential, Size = 0x28)]
|
||||||
|
struct ExternalProxyToken
|
||||||
|
{
|
||||||
|
public uint VirtualIp;
|
||||||
|
public Array16<byte> Token;
|
||||||
|
public Array16<byte> PhysicalIp;
|
||||||
|
public AddressFamily AddressFamily;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,20 @@
|
|||||||
|
using Ryujinx.Common.Memory;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// This message is first sent by the client to identify themselves.
|
||||||
|
/// If the server has a token+mac combo that matches the submission, then they are returned their new ID and mac address. (the mac is also reassigned to the new id)
|
||||||
|
/// Otherwise, they are returned a random mac address.
|
||||||
|
/// </summary>
|
||||||
|
[StructLayout(LayoutKind.Sequential, Size = 0x16)]
|
||||||
|
struct InitializeMessage
|
||||||
|
{
|
||||||
|
// All 0 if we don't have an ID yet.
|
||||||
|
public Array16<byte> Id;
|
||||||
|
|
||||||
|
// All 0 if we don't have a mac yet.
|
||||||
|
public Array6<byte> MacAddress;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,13 @@
|
|||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
|
||||||
|
{
|
||||||
|
[StructLayout(LayoutKind.Sequential, Size = 0xA)]
|
||||||
|
struct LdnHeader
|
||||||
|
{
|
||||||
|
public uint Magic;
|
||||||
|
public byte Type;
|
||||||
|
public byte Version;
|
||||||
|
public int DataSize;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,36 @@
|
|||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
|
||||||
|
{
|
||||||
|
enum PacketId
|
||||||
|
{
|
||||||
|
Initialize,
|
||||||
|
Passphrase,
|
||||||
|
|
||||||
|
CreateAccessPoint,
|
||||||
|
CreateAccessPointPrivate,
|
||||||
|
ExternalProxy,
|
||||||
|
ExternalProxyToken,
|
||||||
|
ExternalProxyState,
|
||||||
|
SyncNetwork,
|
||||||
|
Reject,
|
||||||
|
RejectReply,
|
||||||
|
Scan,
|
||||||
|
ScanReply,
|
||||||
|
ScanReplyEnd,
|
||||||
|
Connect,
|
||||||
|
ConnectPrivate,
|
||||||
|
Connected,
|
||||||
|
Disconnect,
|
||||||
|
|
||||||
|
ProxyConfig,
|
||||||
|
ProxyConnect,
|
||||||
|
ProxyConnectReply,
|
||||||
|
ProxyData,
|
||||||
|
ProxyDisconnect,
|
||||||
|
|
||||||
|
SetAcceptPolicy,
|
||||||
|
SetAdvertiseData,
|
||||||
|
|
||||||
|
Ping = 254,
|
||||||
|
NetworkError = 255
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
using Ryujinx.Common.Memory;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
|
||||||
|
{
|
||||||
|
[StructLayout(LayoutKind.Sequential, Size = 0x80)]
|
||||||
|
struct PassphraseMessage
|
||||||
|
{
|
||||||
|
public Array128<byte> Passphrase;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
|
||||||
|
{
|
||||||
|
[StructLayout(LayoutKind.Sequential, Size = 0x2)]
|
||||||
|
struct PingMessage
|
||||||
|
{
|
||||||
|
public byte Requester;
|
||||||
|
public byte Id;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,10 @@
|
|||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
|
||||||
|
{
|
||||||
|
[StructLayout(LayoutKind.Sequential, Size = 0x10)]
|
||||||
|
struct ProxyConnectRequest
|
||||||
|
{
|
||||||
|
public ProxyInfo Info;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,10 @@
|
|||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
|
||||||
|
{
|
||||||
|
[StructLayout(LayoutKind.Sequential, Size = 0x10)]
|
||||||
|
struct ProxyConnectResponse
|
||||||
|
{
|
||||||
|
public ProxyInfo Info;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,14 @@
|
|||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Represents data sent over a transport layer.
|
||||||
|
/// </summary>
|
||||||
|
[StructLayout(LayoutKind.Sequential, Size = 0x14)]
|
||||||
|
struct ProxyDataHeader
|
||||||
|
{
|
||||||
|
public ProxyInfo Info;
|
||||||
|
public uint DataLength; // Followed by the data with the specified byte length.
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,8 @@
|
|||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
|
||||||
|
{
|
||||||
|
class ProxyDataPacket
|
||||||
|
{
|
||||||
|
public ProxyDataHeader Header;
|
||||||
|
public byte[] Data;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
|
||||||
|
{
|
||||||
|
[StructLayout(LayoutKind.Sequential, Size = 0x14)]
|
||||||
|
struct ProxyDisconnectMessage
|
||||||
|
{
|
||||||
|
public ProxyInfo Info;
|
||||||
|
public int DisconnectReason;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,20 @@
|
|||||||
|
using System.Net.Sockets;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Information included in all proxied communication.
|
||||||
|
/// </summary>
|
||||||
|
[StructLayout(LayoutKind.Sequential, Size = 0x10, Pack = 1)]
|
||||||
|
struct ProxyInfo
|
||||||
|
{
|
||||||
|
public uint SourceIpV4;
|
||||||
|
public ushort SourcePort;
|
||||||
|
|
||||||
|
public uint DestIpV4;
|
||||||
|
public ushort DestPort;
|
||||||
|
|
||||||
|
public ProtocolType Protocol;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,18 @@
|
|||||||
|
using Ryujinx.HLE.HOS.Services.Ldn.Types;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
|
||||||
|
{
|
||||||
|
[StructLayout(LayoutKind.Sequential, Size = 0x8)]
|
||||||
|
struct RejectRequest
|
||||||
|
{
|
||||||
|
public uint NodeId;
|
||||||
|
public DisconnectReason DisconnectReason;
|
||||||
|
|
||||||
|
public RejectRequest(DisconnectReason disconnectReason, uint nodeId)
|
||||||
|
{
|
||||||
|
DisconnectReason = disconnectReason;
|
||||||
|
NodeId = nodeId;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,23 @@
|
|||||||
|
using Ryujinx.Common.Memory;
|
||||||
|
using System.Net.Sockets;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
|
||||||
|
{
|
||||||
|
[StructLayout(LayoutKind.Sequential, Size = 0x28, Pack = 1)]
|
||||||
|
struct RyuNetworkConfig
|
||||||
|
{
|
||||||
|
public Array16<byte> GameVersion;
|
||||||
|
|
||||||
|
// PrivateIp is included for external proxies for the case where a client attempts to join from
|
||||||
|
// their own LAN. UPnP forwarding can fail when connecting devices on the same network over the public IP,
|
||||||
|
// so if their public IP is identical, the internal address should be sent instead.
|
||||||
|
|
||||||
|
// The fields below are 0 if not hosting a p2p proxy.
|
||||||
|
|
||||||
|
public Array16<byte> PrivateIp;
|
||||||
|
public AddressFamily AddressFamily;
|
||||||
|
public ushort ExternalProxyPort;
|
||||||
|
public ushort InternalProxyPort;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
using Ryujinx.HLE.HOS.Services.Ldn.Types;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types
|
||||||
|
{
|
||||||
|
[StructLayout(LayoutKind.Sequential, Size = 0x1, Pack = 1)]
|
||||||
|
struct SetAcceptPolicyRequest
|
||||||
|
{
|
||||||
|
public AcceptPolicy StationAcceptPolicy;
|
||||||
|
}
|
||||||
|
}
|
@ -14,6 +14,8 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
|
|||||||
|
|
||||||
public bool Connected { get; private set; }
|
public bool Connected { get; private set; }
|
||||||
|
|
||||||
|
public ProxyConfig Config => _parent.NetworkClient.Config;
|
||||||
|
|
||||||
public Station(IUserLocalCommunicationService parent)
|
public Station(IUserLocalCommunicationService parent)
|
||||||
{
|
{
|
||||||
_parent = parent;
|
_parent = parent;
|
||||||
@ -47,11 +49,14 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
|
{
|
||||||
|
if (_parent.NetworkClient != null)
|
||||||
{
|
{
|
||||||
_parent.NetworkClient.DisconnectNetwork();
|
_parent.NetworkClient.DisconnectNetwork();
|
||||||
|
|
||||||
_parent.NetworkClient.NetworkChange -= NetworkChanged;
|
_parent.NetworkClient.NetworkChange -= NetworkChanged;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private ResultCode NetworkErrorToResult(NetworkError error)
|
private ResultCode NetworkErrorToResult(NetworkError error)
|
||||||
{
|
{
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using Ryujinx.HLE.HOS.Services.Ldn.Types;
|
using Ryujinx.HLE.HOS.Services.Ldn.Types;
|
||||||
|
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types
|
||||||
@ -14,5 +15,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types
|
|||||||
public UserConfig UserConfig;
|
public UserConfig UserConfig;
|
||||||
public NetworkConfig NetworkConfig;
|
public NetworkConfig NetworkConfig;
|
||||||
public AddressList AddressList;
|
public AddressList AddressList;
|
||||||
|
|
||||||
|
public RyuNetworkConfig RyuNetworkConfig;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using Ryujinx.HLE.HOS.Services.Ldn.Types;
|
using Ryujinx.HLE.HOS.Services.Ldn.Types;
|
||||||
|
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types
|
||||||
@ -6,11 +7,13 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types
|
|||||||
/// <remarks>
|
/// <remarks>
|
||||||
/// Advertise data is appended separately (remaining data in the buffer).
|
/// Advertise data is appended separately (remaining data in the buffer).
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
[StructLayout(LayoutKind.Sequential, Size = 0x94, CharSet = CharSet.Ansi)]
|
[StructLayout(LayoutKind.Sequential, Size = 0xBC, Pack = 1)]
|
||||||
struct CreateAccessPointRequest
|
struct CreateAccessPointRequest
|
||||||
{
|
{
|
||||||
public SecurityConfig SecurityConfig;
|
public SecurityConfig SecurityConfig;
|
||||||
public UserConfig UserConfig;
|
public UserConfig UserConfig;
|
||||||
public NetworkConfig NetworkConfig;
|
public NetworkConfig NetworkConfig;
|
||||||
|
|
||||||
|
public RyuNetworkConfig RyuNetworkConfig;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,11 @@
|
|||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types
|
||||||
|
{
|
||||||
|
[StructLayout(LayoutKind.Sequential, Size = 0x8)]
|
||||||
|
struct ProxyConfig
|
||||||
|
{
|
||||||
|
public uint ProxyIp;
|
||||||
|
public uint ProxySubnetMask;
|
||||||
|
}
|
||||||
|
}
|
@ -95,7 +95,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ISocket newBsdSocket = new ManagedSocket(netDomain, (SocketType)type, protocol)
|
ISocket newBsdSocket = new ManagedSocket(netDomain, (SocketType)type, protocol, context.Device.Configuration.MultiplayerLanInterfaceId)
|
||||||
{
|
{
|
||||||
Blocking = !creationFlags.HasFlag(BsdSocketCreationFlags.NonBlocking),
|
Blocking = !creationFlags.HasFlag(BsdSocketCreationFlags.NonBlocking),
|
||||||
};
|
};
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using Ryujinx.Common.Logging;
|
using Ryujinx.Common.Logging;
|
||||||
|
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Proxy;
|
||||||
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types;
|
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@ -21,21 +22,21 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
|
|||||||
|
|
||||||
public bool Blocking { get => Socket.Blocking; set => Socket.Blocking = value; }
|
public bool Blocking { get => Socket.Blocking; set => Socket.Blocking = value; }
|
||||||
|
|
||||||
public nint Handle => Socket.Handle;
|
public nint Handle => IntPtr.Zero;
|
||||||
|
|
||||||
public IPEndPoint RemoteEndPoint => Socket.RemoteEndPoint as IPEndPoint;
|
public IPEndPoint RemoteEndPoint => Socket.RemoteEndPoint as IPEndPoint;
|
||||||
|
|
||||||
public IPEndPoint LocalEndPoint => Socket.LocalEndPoint as IPEndPoint;
|
public IPEndPoint LocalEndPoint => Socket.LocalEndPoint as IPEndPoint;
|
||||||
|
|
||||||
public Socket Socket { get; }
|
public ISocketImpl Socket { get; }
|
||||||
|
|
||||||
public ManagedSocket(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType)
|
public ManagedSocket(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType, string lanInterfaceId)
|
||||||
{
|
{
|
||||||
Socket = new Socket(addressFamily, socketType, protocolType);
|
Socket = SocketHelpers.CreateSocket(addressFamily, socketType, protocolType, lanInterfaceId);
|
||||||
Refcount = 1;
|
Refcount = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
private ManagedSocket(Socket socket)
|
private ManagedSocket(ISocketImpl socket)
|
||||||
{
|
{
|
||||||
Socket = socket;
|
Socket = socket;
|
||||||
Refcount = 1;
|
Refcount = 1;
|
||||||
@ -185,6 +186,8 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool hasEmittedBlockingWarning = false;
|
||||||
|
|
||||||
public LinuxError Receive(out int receiveSize, Span<byte> buffer, BsdSocketFlags flags)
|
public LinuxError Receive(out int receiveSize, Span<byte> buffer, BsdSocketFlags flags)
|
||||||
{
|
{
|
||||||
LinuxError result;
|
LinuxError result;
|
||||||
@ -199,6 +202,12 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
|
|||||||
shouldBlockAfterOperation = true;
|
shouldBlockAfterOperation = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Blocking && !hasEmittedBlockingWarning)
|
||||||
|
{
|
||||||
|
Logger.Warning?.PrintMsg(LogClass.ServiceBsd, "Blocking socket operations are not yet working properly. Expect network errors.");
|
||||||
|
hasEmittedBlockingWarning = true;
|
||||||
|
}
|
||||||
|
|
||||||
receiveSize = Socket.Receive(buffer, ConvertBsdSocketFlags(flags));
|
receiveSize = Socket.Receive(buffer, ConvertBsdSocketFlags(flags));
|
||||||
|
|
||||||
result = LinuxError.SUCCESS;
|
result = LinuxError.SUCCESS;
|
||||||
@ -236,6 +245,12 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
|
|||||||
shouldBlockAfterOperation = true;
|
shouldBlockAfterOperation = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Blocking && !hasEmittedBlockingWarning)
|
||||||
|
{
|
||||||
|
Logger.Warning?.PrintMsg(LogClass.ServiceBsd, "Blocking socket operations are not yet working properly. Expect network errors.");
|
||||||
|
hasEmittedBlockingWarning = true;
|
||||||
|
}
|
||||||
|
|
||||||
if (!Socket.IsBound)
|
if (!Socket.IsBound)
|
||||||
{
|
{
|
||||||
receiveSize = -1;
|
receiveSize = -1;
|
||||||
@ -313,7 +328,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
|
|||||||
Logger.Warning?.Print(LogClass.ServiceBsd, $"Unsupported GetSockOpt Option: {option} Level: {level}");
|
Logger.Warning?.Print(LogClass.ServiceBsd, $"Unsupported GetSockOpt Option: {option} Level: {level}");
|
||||||
optionValue.Clear();
|
optionValue.Clear();
|
||||||
|
|
||||||
return LinuxError.SUCCESS;
|
return LinuxError.EOPNOTSUPP;
|
||||||
}
|
}
|
||||||
|
|
||||||
byte[] tempOptionValue = new byte[optionValue.Length];
|
byte[] tempOptionValue = new byte[optionValue.Length];
|
||||||
@ -347,7 +362,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
|
|||||||
{
|
{
|
||||||
Logger.Warning?.Print(LogClass.ServiceBsd, $"Unsupported SetSockOpt Option: {option} Level: {level}");
|
Logger.Warning?.Print(LogClass.ServiceBsd, $"Unsupported SetSockOpt Option: {option} Level: {level}");
|
||||||
|
|
||||||
return LinuxError.SUCCESS;
|
return LinuxError.EOPNOTSUPP;
|
||||||
}
|
}
|
||||||
|
|
||||||
int value = optionValue.Length >= 4 ? MemoryMarshal.Read<int>(optionValue) : MemoryMarshal.Read<byte>(optionValue);
|
int value = optionValue.Length >= 4 ? MemoryMarshal.Read<int>(optionValue) : MemoryMarshal.Read<byte>(optionValue);
|
||||||
@ -493,7 +508,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
int receiveSize = Socket.Receive(ConvertMessagesToBuffer(message), ConvertBsdSocketFlags(flags), out SocketError socketError);
|
int receiveSize = (Socket as DefaultSocket).BaseSocket.Receive(ConvertMessagesToBuffer(message), ConvertBsdSocketFlags(flags), out SocketError socketError);
|
||||||
|
|
||||||
if (receiveSize > 0)
|
if (receiveSize > 0)
|
||||||
{
|
{
|
||||||
@ -531,7 +546,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
int sendSize = Socket.Send(ConvertMessagesToBuffer(message), ConvertBsdSocketFlags(flags), out SocketError socketError);
|
int sendSize = (Socket as DefaultSocket).BaseSocket.Send(ConvertMessagesToBuffer(message), ConvertBsdSocketFlags(flags), out SocketError socketError);
|
||||||
|
|
||||||
if (sendSize > 0)
|
if (sendSize > 0)
|
||||||
{
|
{
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using Ryujinx.Common.Logging;
|
using Ryujinx.Common.Logging;
|
||||||
|
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Proxy;
|
||||||
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types;
|
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Net.Sockets;
|
using System.Net.Sockets;
|
||||||
@ -26,37 +27,37 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
|
|||||||
|
|
||||||
public LinuxError Poll(List<PollEvent> events, int timeoutMilliseconds, out int updatedCount)
|
public LinuxError Poll(List<PollEvent> events, int timeoutMilliseconds, out int updatedCount)
|
||||||
{
|
{
|
||||||
List<Socket> readEvents = new();
|
List<ISocketImpl> readEvents = new();
|
||||||
List<Socket> writeEvents = new();
|
List<ISocketImpl> writeEvents = new();
|
||||||
List<Socket> errorEvents = new();
|
List<ISocketImpl> errorEvents = new();
|
||||||
|
|
||||||
updatedCount = 0;
|
updatedCount = 0;
|
||||||
|
|
||||||
foreach (PollEvent evnt in events)
|
foreach (PollEvent evnt in events)
|
||||||
{
|
{
|
||||||
ManagedSocket socket = (ManagedSocket)evnt.FileDescriptor;
|
if (evnt.FileDescriptor is ManagedSocket ms)
|
||||||
|
{
|
||||||
bool isValidEvent = evnt.Data.InputEvents == 0;
|
bool isValidEvent = evnt.Data.InputEvents == 0;
|
||||||
|
|
||||||
errorEvents.Add(socket.Socket);
|
errorEvents.Add(ms.Socket);
|
||||||
|
|
||||||
if ((evnt.Data.InputEvents & PollEventTypeMask.Input) != 0)
|
if ((evnt.Data.InputEvents & PollEventTypeMask.Input) != 0)
|
||||||
{
|
{
|
||||||
readEvents.Add(socket.Socket);
|
readEvents.Add(ms.Socket);
|
||||||
|
|
||||||
isValidEvent = true;
|
isValidEvent = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((evnt.Data.InputEvents & PollEventTypeMask.UrgentInput) != 0)
|
if ((evnt.Data.InputEvents & PollEventTypeMask.UrgentInput) != 0)
|
||||||
{
|
{
|
||||||
readEvents.Add(socket.Socket);
|
readEvents.Add(ms.Socket);
|
||||||
|
|
||||||
isValidEvent = true;
|
isValidEvent = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((evnt.Data.InputEvents & PollEventTypeMask.Output) != 0)
|
if ((evnt.Data.InputEvents & PollEventTypeMask.Output) != 0)
|
||||||
{
|
{
|
||||||
writeEvents.Add(socket.Socket);
|
writeEvents.Add(ms.Socket);
|
||||||
|
|
||||||
isValidEvent = true;
|
isValidEvent = true;
|
||||||
}
|
}
|
||||||
@ -67,12 +68,13 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
|
|||||||
return LinuxError.EINVAL;
|
return LinuxError.EINVAL;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
int actualTimeoutMicroseconds = timeoutMilliseconds == -1 ? -1 : timeoutMilliseconds * 1000;
|
int actualTimeoutMicroseconds = timeoutMilliseconds == -1 ? -1 : timeoutMilliseconds * 1000;
|
||||||
|
|
||||||
Socket.Select(readEvents, writeEvents, errorEvents, actualTimeoutMicroseconds);
|
SocketHelpers.Select(readEvents, writeEvents, errorEvents, actualTimeoutMicroseconds);
|
||||||
}
|
}
|
||||||
catch (SocketException exception)
|
catch (SocketException exception)
|
||||||
{
|
{
|
||||||
@ -81,11 +83,13 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
|
|||||||
|
|
||||||
foreach (PollEvent evnt in events)
|
foreach (PollEvent evnt in events)
|
||||||
{
|
{
|
||||||
Socket socket = ((ManagedSocket)evnt.FileDescriptor).Socket;
|
if (evnt.FileDescriptor is ManagedSocket ms)
|
||||||
|
{
|
||||||
|
ISocketImpl socket = ms.Socket;
|
||||||
|
|
||||||
PollEventTypeMask outputEvents = evnt.Data.OutputEvents & ~evnt.Data.InputEvents;
|
PollEventTypeMask outputEvents = evnt.Data.OutputEvents & ~evnt.Data.InputEvents;
|
||||||
|
|
||||||
if (errorEvents.Contains(socket))
|
if (errorEvents.Contains(ms.Socket))
|
||||||
{
|
{
|
||||||
outputEvents |= PollEventTypeMask.Error;
|
outputEvents |= PollEventTypeMask.Error;
|
||||||
|
|
||||||
@ -95,7 +99,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (readEvents.Contains(socket))
|
if (readEvents.Contains(ms.Socket))
|
||||||
{
|
{
|
||||||
if ((evnt.Data.InputEvents & PollEventTypeMask.Input) != 0)
|
if ((evnt.Data.InputEvents & PollEventTypeMask.Input) != 0)
|
||||||
{
|
{
|
||||||
@ -103,13 +107,14 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (writeEvents.Contains(socket))
|
if (writeEvents.Contains(ms.Socket))
|
||||||
{
|
{
|
||||||
outputEvents |= PollEventTypeMask.Output;
|
outputEvents |= PollEventTypeMask.Output;
|
||||||
}
|
}
|
||||||
|
|
||||||
evnt.Data.OutputEvents = outputEvents;
|
evnt.Data.OutputEvents = outputEvents;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
updatedCount = readEvents.Count + writeEvents.Count + errorEvents.Count;
|
updatedCount = readEvents.Count + writeEvents.Count + errorEvents.Count;
|
||||||
|
|
||||||
@ -118,55 +123,57 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
|
|||||||
|
|
||||||
public LinuxError Select(List<PollEvent> events, int timeout, out int updatedCount)
|
public LinuxError Select(List<PollEvent> events, int timeout, out int updatedCount)
|
||||||
{
|
{
|
||||||
List<Socket> readEvents = new();
|
List<ISocketImpl> readEvents = new();
|
||||||
List<Socket> writeEvents = new();
|
List<ISocketImpl> writeEvents = new();
|
||||||
List<Socket> errorEvents = new();
|
List<ISocketImpl> errorEvents = new();
|
||||||
|
|
||||||
updatedCount = 0;
|
updatedCount = 0;
|
||||||
|
|
||||||
foreach (PollEvent pollEvent in events)
|
foreach (PollEvent pollEvent in events)
|
||||||
{
|
{
|
||||||
ManagedSocket socket = (ManagedSocket)pollEvent.FileDescriptor;
|
if (pollEvent.FileDescriptor is ManagedSocket ms)
|
||||||
|
{
|
||||||
if (pollEvent.Data.InputEvents.HasFlag(PollEventTypeMask.Input))
|
if (pollEvent.Data.InputEvents.HasFlag(PollEventTypeMask.Input))
|
||||||
{
|
{
|
||||||
readEvents.Add(socket.Socket);
|
readEvents.Add(ms.Socket);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pollEvent.Data.InputEvents.HasFlag(PollEventTypeMask.Output))
|
if (pollEvent.Data.InputEvents.HasFlag(PollEventTypeMask.Output))
|
||||||
{
|
{
|
||||||
writeEvents.Add(socket.Socket);
|
writeEvents.Add(ms.Socket);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pollEvent.Data.InputEvents.HasFlag(PollEventTypeMask.Error))
|
if (pollEvent.Data.InputEvents.HasFlag(PollEventTypeMask.Error))
|
||||||
{
|
{
|
||||||
errorEvents.Add(socket.Socket);
|
errorEvents.Add(ms.Socket);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Socket.Select(readEvents, writeEvents, errorEvents, timeout);
|
SocketHelpers.Select(readEvents, writeEvents, errorEvents, timeout);
|
||||||
|
|
||||||
updatedCount = readEvents.Count + writeEvents.Count + errorEvents.Count;
|
updatedCount = readEvents.Count + writeEvents.Count + errorEvents.Count;
|
||||||
|
|
||||||
foreach (PollEvent pollEvent in events)
|
foreach (PollEvent pollEvent in events)
|
||||||
{
|
{
|
||||||
ManagedSocket socket = (ManagedSocket)pollEvent.FileDescriptor;
|
if (pollEvent.FileDescriptor is ManagedSocket ms)
|
||||||
|
{
|
||||||
if (readEvents.Contains(socket.Socket))
|
if (readEvents.Contains(ms.Socket))
|
||||||
{
|
{
|
||||||
pollEvent.Data.OutputEvents |= PollEventTypeMask.Input;
|
pollEvent.Data.OutputEvents |= PollEventTypeMask.Input;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (writeEvents.Contains(socket.Socket))
|
if (writeEvents.Contains(ms.Socket))
|
||||||
{
|
{
|
||||||
pollEvent.Data.OutputEvents |= PollEventTypeMask.Output;
|
pollEvent.Data.OutputEvents |= PollEventTypeMask.Output;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (errorEvents.Contains(socket.Socket))
|
if (errorEvents.Contains(ms.Socket))
|
||||||
{
|
{
|
||||||
pollEvent.Data.OutputEvents |= PollEventTypeMask.Error;
|
pollEvent.Data.OutputEvents |= PollEventTypeMask.Error;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return LinuxError.SUCCESS;
|
return LinuxError.SUCCESS;
|
||||||
}
|
}
|
||||||
|
178
src/Ryujinx.HLE/HOS/Services/Sockets/Bsd/Proxy/DefaultSocket.cs
Normal file
178
src/Ryujinx.HLE/HOS/Services/Sockets/Bsd/Proxy/DefaultSocket.cs
Normal file
@ -0,0 +1,178 @@
|
|||||||
|
using Ryujinx.Common.Utilities;
|
||||||
|
using System;
|
||||||
|
using System.Net;
|
||||||
|
using System.Net.NetworkInformation;
|
||||||
|
using System.Net.Sockets;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Proxy
|
||||||
|
{
|
||||||
|
class DefaultSocket : ISocketImpl
|
||||||
|
{
|
||||||
|
public Socket BaseSocket { get; }
|
||||||
|
|
||||||
|
public EndPoint RemoteEndPoint => BaseSocket.RemoteEndPoint;
|
||||||
|
|
||||||
|
public EndPoint LocalEndPoint => BaseSocket.LocalEndPoint;
|
||||||
|
|
||||||
|
public bool Connected => BaseSocket.Connected;
|
||||||
|
|
||||||
|
public bool IsBound => BaseSocket.IsBound;
|
||||||
|
|
||||||
|
public AddressFamily AddressFamily => BaseSocket.AddressFamily;
|
||||||
|
|
||||||
|
public SocketType SocketType => BaseSocket.SocketType;
|
||||||
|
|
||||||
|
public ProtocolType ProtocolType => BaseSocket.ProtocolType;
|
||||||
|
|
||||||
|
public bool Blocking { get => BaseSocket.Blocking; set => BaseSocket.Blocking = value; }
|
||||||
|
|
||||||
|
public int Available => BaseSocket.Available;
|
||||||
|
|
||||||
|
private readonly string _lanInterfaceId;
|
||||||
|
|
||||||
|
public DefaultSocket(Socket baseSocket, string lanInterfaceId)
|
||||||
|
{
|
||||||
|
_lanInterfaceId = lanInterfaceId;
|
||||||
|
|
||||||
|
BaseSocket = baseSocket;
|
||||||
|
}
|
||||||
|
|
||||||
|
public DefaultSocket(AddressFamily domain, SocketType type, ProtocolType protocol, string lanInterfaceId)
|
||||||
|
{
|
||||||
|
_lanInterfaceId = lanInterfaceId;
|
||||||
|
|
||||||
|
BaseSocket = new Socket(domain, type, protocol);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void EnsureNetworkInterfaceBound()
|
||||||
|
{
|
||||||
|
if (_lanInterfaceId != "0" && !BaseSocket.IsBound)
|
||||||
|
{
|
||||||
|
(_, UnicastIPAddressInformation ipInfo) = NetworkHelpers.GetLocalInterface(_lanInterfaceId);
|
||||||
|
|
||||||
|
BaseSocket.Bind(new IPEndPoint(ipInfo.Address, 0));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public ISocketImpl Accept()
|
||||||
|
{
|
||||||
|
return new DefaultSocket(BaseSocket.Accept(), _lanInterfaceId);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Bind(EndPoint localEP)
|
||||||
|
{
|
||||||
|
// NOTE: The guest is able to receive on 0.0.0.0 without it being limited to the chosen network interface.
|
||||||
|
// This is because it must get loopback traffic as well. This could allow other network traffic to leak in.
|
||||||
|
|
||||||
|
BaseSocket.Bind(localEP);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Close()
|
||||||
|
{
|
||||||
|
BaseSocket.Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Connect(EndPoint remoteEP)
|
||||||
|
{
|
||||||
|
EnsureNetworkInterfaceBound();
|
||||||
|
|
||||||
|
BaseSocket.Connect(remoteEP);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Disconnect(bool reuseSocket)
|
||||||
|
{
|
||||||
|
BaseSocket.Disconnect(reuseSocket);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void GetSocketOption(SocketOptionLevel optionLevel, SocketOptionName optionName, byte[] optionValue)
|
||||||
|
{
|
||||||
|
BaseSocket.GetSocketOption(optionLevel, optionName, optionValue);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Listen(int backlog)
|
||||||
|
{
|
||||||
|
BaseSocket.Listen(backlog);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Receive(Span<byte> buffer)
|
||||||
|
{
|
||||||
|
EnsureNetworkInterfaceBound();
|
||||||
|
|
||||||
|
return BaseSocket.Receive(buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Receive(Span<byte> buffer, SocketFlags flags)
|
||||||
|
{
|
||||||
|
EnsureNetworkInterfaceBound();
|
||||||
|
|
||||||
|
return BaseSocket.Receive(buffer, flags);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Receive(Span<byte> buffer, SocketFlags flags, out SocketError socketError)
|
||||||
|
{
|
||||||
|
EnsureNetworkInterfaceBound();
|
||||||
|
|
||||||
|
return BaseSocket.Receive(buffer, flags, out socketError);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int ReceiveFrom(Span<byte> buffer, SocketFlags flags, ref EndPoint remoteEP)
|
||||||
|
{
|
||||||
|
EnsureNetworkInterfaceBound();
|
||||||
|
|
||||||
|
return BaseSocket.ReceiveFrom(buffer, flags, ref remoteEP);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Send(ReadOnlySpan<byte> buffer)
|
||||||
|
{
|
||||||
|
EnsureNetworkInterfaceBound();
|
||||||
|
|
||||||
|
return BaseSocket.Send(buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Send(ReadOnlySpan<byte> buffer, SocketFlags flags)
|
||||||
|
{
|
||||||
|
EnsureNetworkInterfaceBound();
|
||||||
|
|
||||||
|
return BaseSocket.Send(buffer, flags);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Send(ReadOnlySpan<byte> buffer, SocketFlags flags, out SocketError socketError)
|
||||||
|
{
|
||||||
|
EnsureNetworkInterfaceBound();
|
||||||
|
|
||||||
|
return BaseSocket.Send(buffer, flags, out socketError);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int SendTo(ReadOnlySpan<byte> buffer, SocketFlags flags, EndPoint remoteEP)
|
||||||
|
{
|
||||||
|
EnsureNetworkInterfaceBound();
|
||||||
|
|
||||||
|
return BaseSocket.SendTo(buffer, flags, remoteEP);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Poll(int microSeconds, SelectMode mode)
|
||||||
|
{
|
||||||
|
return BaseSocket.Poll(microSeconds, mode);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetSocketOption(SocketOptionLevel optionLevel, SocketOptionName optionName, int optionValue)
|
||||||
|
{
|
||||||
|
BaseSocket.SetSocketOption(optionLevel, optionName, optionValue);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetSocketOption(SocketOptionLevel optionLevel, SocketOptionName optionName, object optionValue)
|
||||||
|
{
|
||||||
|
BaseSocket.SetSocketOption(optionLevel, optionName, optionValue);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Shutdown(SocketShutdown how)
|
||||||
|
{
|
||||||
|
BaseSocket.Shutdown(how);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
BaseSocket.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
47
src/Ryujinx.HLE/HOS/Services/Sockets/Bsd/Proxy/ISocket.cs
Normal file
47
src/Ryujinx.HLE/HOS/Services/Sockets/Bsd/Proxy/ISocket.cs
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
using System;
|
||||||
|
using System.Net;
|
||||||
|
using System.Net.Sockets;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Proxy
|
||||||
|
{
|
||||||
|
interface ISocketImpl : IDisposable
|
||||||
|
{
|
||||||
|
EndPoint RemoteEndPoint { get; }
|
||||||
|
EndPoint LocalEndPoint { get; }
|
||||||
|
bool Connected { get; }
|
||||||
|
bool IsBound { get; }
|
||||||
|
|
||||||
|
AddressFamily AddressFamily { get; }
|
||||||
|
SocketType SocketType { get; }
|
||||||
|
ProtocolType ProtocolType { get; }
|
||||||
|
|
||||||
|
bool Blocking { get; set; }
|
||||||
|
int Available { get; }
|
||||||
|
|
||||||
|
int Receive(Span<byte> buffer);
|
||||||
|
int Receive(Span<byte> buffer, SocketFlags flags);
|
||||||
|
int Receive(Span<byte> buffer, SocketFlags flags, out SocketError socketError);
|
||||||
|
int ReceiveFrom(Span<byte> buffer, SocketFlags flags, ref EndPoint remoteEP);
|
||||||
|
|
||||||
|
int Send(ReadOnlySpan<byte> buffer);
|
||||||
|
int Send(ReadOnlySpan<byte> buffer, SocketFlags flags);
|
||||||
|
int Send(ReadOnlySpan<byte> buffer, SocketFlags flags, out SocketError socketError);
|
||||||
|
int SendTo(ReadOnlySpan<byte> buffer, SocketFlags flags, EndPoint remoteEP);
|
||||||
|
|
||||||
|
bool Poll(int microSeconds, SelectMode mode);
|
||||||
|
|
||||||
|
ISocketImpl Accept();
|
||||||
|
|
||||||
|
void Bind(EndPoint localEP);
|
||||||
|
void Connect(EndPoint remoteEP);
|
||||||
|
void Listen(int backlog);
|
||||||
|
|
||||||
|
void GetSocketOption(SocketOptionLevel optionLevel, SocketOptionName optionName, byte[] optionValue);
|
||||||
|
void SetSocketOption(SocketOptionLevel optionLevel, SocketOptionName optionName, int optionValue);
|
||||||
|
void SetSocketOption(SocketOptionLevel optionLevel, SocketOptionName optionName, object optionValue);
|
||||||
|
|
||||||
|
void Shutdown(SocketShutdown how);
|
||||||
|
void Disconnect(bool reuseSocket);
|
||||||
|
void Close();
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,74 @@
|
|||||||
|
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Net.Sockets;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Proxy
|
||||||
|
{
|
||||||
|
static class SocketHelpers
|
||||||
|
{
|
||||||
|
private static LdnProxy _proxy;
|
||||||
|
|
||||||
|
public static void Select(List<ISocketImpl> readEvents, List<ISocketImpl> writeEvents, List<ISocketImpl> errorEvents, int timeout)
|
||||||
|
{
|
||||||
|
var readDefault = readEvents.Select(x => (x as DefaultSocket)?.BaseSocket).Where(x => x != null).ToList();
|
||||||
|
var writeDefault = writeEvents.Select(x => (x as DefaultSocket)?.BaseSocket).Where(x => x != null).ToList();
|
||||||
|
var errorDefault = errorEvents.Select(x => (x as DefaultSocket)?.BaseSocket).Where(x => x != null).ToList();
|
||||||
|
|
||||||
|
if (readDefault.Count != 0 || writeDefault.Count != 0 || errorDefault.Count != 0)
|
||||||
|
{
|
||||||
|
Socket.Select(readDefault, writeDefault, errorDefault, timeout);
|
||||||
|
}
|
||||||
|
|
||||||
|
void FilterSockets(List<ISocketImpl> removeFrom, List<Socket> selectedSockets, Func<LdnProxySocket, bool> ldnCheck)
|
||||||
|
{
|
||||||
|
removeFrom.RemoveAll(socket =>
|
||||||
|
{
|
||||||
|
switch (socket)
|
||||||
|
{
|
||||||
|
case DefaultSocket dsocket:
|
||||||
|
return !selectedSockets.Contains(dsocket.BaseSocket);
|
||||||
|
case LdnProxySocket psocket:
|
||||||
|
return !ldnCheck(psocket);
|
||||||
|
default:
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
FilterSockets(readEvents, readDefault, (socket) => socket.Readable);
|
||||||
|
FilterSockets(writeEvents, writeDefault, (socket) => socket.Writable);
|
||||||
|
FilterSockets(errorEvents, errorDefault, (socket) => socket.Error);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void RegisterProxy(LdnProxy proxy)
|
||||||
|
{
|
||||||
|
if (_proxy != null)
|
||||||
|
{
|
||||||
|
UnregisterProxy();
|
||||||
|
}
|
||||||
|
|
||||||
|
_proxy = proxy;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void UnregisterProxy()
|
||||||
|
{
|
||||||
|
_proxy?.Dispose();
|
||||||
|
_proxy = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static ISocketImpl CreateSocket(AddressFamily domain, SocketType type, ProtocolType protocol, string lanInterfaceId)
|
||||||
|
{
|
||||||
|
if (_proxy != null)
|
||||||
|
{
|
||||||
|
if (_proxy.Supported(domain, type, protocol))
|
||||||
|
{
|
||||||
|
return new LdnProxySocket(domain, type, protocol, _proxy);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return new DefaultSocket(domain, type, protocol, lanInterfaceId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -292,7 +292,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Sfdnsres
|
|||||||
{
|
{
|
||||||
string host = MemoryHelper.ReadAsciiString(context.Memory, inputBufferPosition, (int)inputBufferSize);
|
string host = MemoryHelper.ReadAsciiString(context.Memory, inputBufferPosition, (int)inputBufferSize);
|
||||||
|
|
||||||
if (!context.Device.Configuration.EnableInternetAccess)
|
if (host != "localhost" && !context.Device.Configuration.EnableInternetAccess)
|
||||||
{
|
{
|
||||||
Logger.Info?.Print(LogClass.ServiceSfdnsres, $"Guest network access disabled, DNS Blocked: {host}");
|
Logger.Info?.Print(LogClass.ServiceSfdnsres, $"Guest network access disabled, DNS Blocked: {host}");
|
||||||
|
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
using Ryujinx.HLE.HOS.Services.Sockets.Bsd;
|
using Ryujinx.HLE.HOS.Services.Sockets.Bsd;
|
||||||
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl;
|
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl;
|
||||||
|
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Proxy;
|
||||||
using Ryujinx.HLE.HOS.Services.Ssl.Types;
|
using Ryujinx.HLE.HOS.Services.Ssl.Types;
|
||||||
using System;
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
@ -116,7 +117,7 @@ namespace Ryujinx.HLE.HOS.Services.Ssl.SslService
|
|||||||
public ResultCode Handshake(string hostName)
|
public ResultCode Handshake(string hostName)
|
||||||
{
|
{
|
||||||
StartSslOperation();
|
StartSslOperation();
|
||||||
_stream = new SslStream(new NetworkStream(((ManagedSocket)Socket).Socket, false), false, null, null);
|
_stream = new SslStream(new NetworkStream(((DefaultSocket)((ManagedSocket)Socket).Socket).BaseSocket, false), false, null, null);
|
||||||
hostName = RetrieveHostName(hostName);
|
hostName = RetrieveHostName(hostName);
|
||||||
_stream.AuthenticateAsClient(hostName, null, TranslateSslVersion(_sslVersion), false);
|
_stream.AuthenticateAsClient(hostName, null, TranslateSslVersion(_sslVersion), false);
|
||||||
EndSslOperation();
|
EndSslOperation();
|
||||||
|
@ -29,6 +29,7 @@
|
|||||||
<PackageReference Include="SkiaSharp" />
|
<PackageReference Include="SkiaSharp" />
|
||||||
<PackageReference Include="SkiaSharp.NativeAssets.Linux" />
|
<PackageReference Include="SkiaSharp.NativeAssets.Linux" />
|
||||||
<PackageReference Include="NetCoreServer" />
|
<PackageReference Include="NetCoreServer" />
|
||||||
|
<PackageReference Include="Open.NAT.Core" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -577,7 +577,10 @@ namespace Ryujinx.Headless.SDL2
|
|||||||
options.AudioVolume,
|
options.AudioVolume,
|
||||||
options.UseHypervisor ?? true,
|
options.UseHypervisor ?? true,
|
||||||
options.MultiplayerLanInterfaceId,
|
options.MultiplayerLanInterfaceId,
|
||||||
Common.Configuration.Multiplayer.MultiplayerMode.Disabled);
|
Common.Configuration.Multiplayer.MultiplayerMode.Disabled,
|
||||||
|
false,
|
||||||
|
"",
|
||||||
|
"");
|
||||||
|
|
||||||
return new Switch(configuration);
|
return new Switch(configuration);
|
||||||
}
|
}
|
||||||
|
@ -27,6 +27,8 @@ namespace Ryujinx.UI.App.Common
|
|||||||
public ulong Id { get; set; }
|
public ulong Id { get; set; }
|
||||||
public string Developer { get; set; } = "Unknown";
|
public string Developer { get; set; } = "Unknown";
|
||||||
public string Version { get; set; } = "0";
|
public string Version { get; set; } = "0";
|
||||||
|
public int PlayerCount { get; set; }
|
||||||
|
public int GameCount { get; set; }
|
||||||
public TimeSpan TimePlayed { get; set; }
|
public TimeSpan TimePlayed { get; set; }
|
||||||
public DateTime? LastPlayed { get; set; }
|
public DateTime? LastPlayed { get; set; }
|
||||||
public string FileExtension { get; set; }
|
public string FileExtension { get; set; }
|
||||||
|
@ -12,6 +12,7 @@ using LibHac.Tools.Fs;
|
|||||||
using LibHac.Tools.FsSystem;
|
using LibHac.Tools.FsSystem;
|
||||||
using LibHac.Tools.FsSystem.NcaUtils;
|
using LibHac.Tools.FsSystem.NcaUtils;
|
||||||
using Ryujinx.Common.Configuration;
|
using Ryujinx.Common.Configuration;
|
||||||
|
using Ryujinx.Common.Configuration.Multiplayer;
|
||||||
using Ryujinx.Common.Logging;
|
using Ryujinx.Common.Logging;
|
||||||
using Ryujinx.Common.Utilities;
|
using Ryujinx.Common.Utilities;
|
||||||
using Ryujinx.HLE.FileSystem;
|
using Ryujinx.HLE.FileSystem;
|
||||||
@ -27,10 +28,12 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using System.Net.Http;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
using ContentType = LibHac.Ncm.ContentType;
|
using ContentType = LibHac.Ncm.ContentType;
|
||||||
using MissingKeyException = LibHac.Common.Keys.MissingKeyException;
|
using MissingKeyException = LibHac.Common.Keys.MissingKeyException;
|
||||||
using Path = System.IO.Path;
|
using Path = System.IO.Path;
|
||||||
@ -41,8 +44,10 @@ namespace Ryujinx.UI.App.Common
|
|||||||
{
|
{
|
||||||
public class ApplicationLibrary
|
public class ApplicationLibrary
|
||||||
{
|
{
|
||||||
|
public static string DefaultLanPlayWebHost = "ryuldnweb.vudjun.com";
|
||||||
public Language DesiredLanguage { get; set; }
|
public Language DesiredLanguage { get; set; }
|
||||||
public event EventHandler<ApplicationCountUpdatedEventArgs> ApplicationCountUpdated;
|
public event EventHandler<ApplicationCountUpdatedEventArgs> ApplicationCountUpdated;
|
||||||
|
public event EventHandler<LdnGameDataReceivedEventArgs> LdnGameDataReceived;
|
||||||
|
|
||||||
public readonly IObservableCache<ApplicationData, ulong> Applications;
|
public readonly IObservableCache<ApplicationData, ulong> Applications;
|
||||||
public readonly IObservableCache<(TitleUpdateModel TitleUpdate, bool IsSelected), TitleUpdateModel> TitleUpdates;
|
public readonly IObservableCache<(TitleUpdateModel TitleUpdate, bool IsSelected), TitleUpdateModel> TitleUpdates;
|
||||||
@ -62,6 +67,7 @@ namespace Ryujinx.UI.App.Common
|
|||||||
private readonly SourceCache<(DownloadableContentModel Dlc, bool IsEnabled), DownloadableContentModel> _downloadableContents = new(it => it.Dlc);
|
private readonly SourceCache<(DownloadableContentModel Dlc, bool IsEnabled), DownloadableContentModel> _downloadableContents = new(it => it.Dlc);
|
||||||
|
|
||||||
private static readonly ApplicationJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
|
private static readonly ApplicationJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
|
||||||
|
private static readonly LdnGameDataSerializerContext _ldnDataSerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
|
||||||
|
|
||||||
public ApplicationLibrary(VirtualFileSystem virtualFileSystem, IntegrityCheckLevel checkLevel)
|
public ApplicationLibrary(VirtualFileSystem virtualFileSystem, IntegrityCheckLevel checkLevel)
|
||||||
{
|
{
|
||||||
@ -719,6 +725,7 @@ namespace Ryujinx.UI.App.Common
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Loops through applications list, creating a struct and then firing an event containing the struct for each application
|
// Loops through applications list, creating a struct and then firing an event containing the struct for each application
|
||||||
foreach (string applicationPath in applicationPaths)
|
foreach (string applicationPath in applicationPaths)
|
||||||
{
|
{
|
||||||
@ -775,6 +782,46 @@ namespace Ryujinx.UI.App.Common
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public async Task RefreshLdn()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (ConfigurationState.Instance.Multiplayer.Mode == MultiplayerMode.LdnRyu)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
string ldnWebHost = ConfigurationState.Instance.Multiplayer.LdnServer;
|
||||||
|
if (string.IsNullOrEmpty(ldnWebHost))
|
||||||
|
{
|
||||||
|
ldnWebHost = DefaultLanPlayWebHost;
|
||||||
|
}
|
||||||
|
IEnumerable<LdnGameData> ldnGameDataArray = Array.Empty<LdnGameData>();
|
||||||
|
using HttpClient httpClient = new HttpClient();
|
||||||
|
string ldnGameDataArrayString = await httpClient.GetStringAsync($"https://{ldnWebHost}/api/public_games");
|
||||||
|
ldnGameDataArray = JsonHelper.Deserialize(ldnGameDataArrayString, _ldnDataSerializerContext.IEnumerableLdnGameData);
|
||||||
|
var evt = new LdnGameDataReceivedEventArgs
|
||||||
|
{
|
||||||
|
LdnData = ldnGameDataArray
|
||||||
|
};
|
||||||
|
LdnGameDataReceived?.Invoke(null, evt);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Logger.Warning?.Print(LogClass.Application, $"Failed to fetch the public games JSON from the API. Player and game count in the game list will be unavailable.\n{ex.Message}");
|
||||||
|
LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs()
|
||||||
|
{
|
||||||
|
LdnData = Array.Empty<LdnGameData>()
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs()
|
||||||
|
{
|
||||||
|
LdnData = Array.Empty<LdnGameData>()
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Replace the currently stored DLC state for the game with the provided DLC state.
|
// Replace the currently stored DLC state for the game with the provided DLC state.
|
||||||
public void SaveDownloadableContentsForGame(ApplicationData application, List<(DownloadableContentModel, bool IsEnabled)> dlcs)
|
public void SaveDownloadableContentsForGame(ApplicationData application, List<(DownloadableContentModel, bool IsEnabled)> dlcs)
|
||||||
{
|
{
|
||||||
|
16
src/Ryujinx.UI.Common/App/LdnGameData.cs
Normal file
16
src/Ryujinx.UI.Common/App/LdnGameData.cs
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace Ryujinx.UI.App.Common
|
||||||
|
{
|
||||||
|
public struct LdnGameData
|
||||||
|
{
|
||||||
|
public string Id { get; set; }
|
||||||
|
public int PlayerCount { get; set; }
|
||||||
|
public int MaxPlayerCount { get; set; }
|
||||||
|
public string GameName { get; set; }
|
||||||
|
public string TitleId { get; set; }
|
||||||
|
public string Mode { get; set; }
|
||||||
|
public string Status { get; set; }
|
||||||
|
public IEnumerable<string> Players { get; set; }
|
||||||
|
}
|
||||||
|
}
|
10
src/Ryujinx.UI.Common/App/LdnGameDataReceivedEventArgs.cs
Normal file
10
src/Ryujinx.UI.Common/App/LdnGameDataReceivedEventArgs.cs
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace Ryujinx.UI.App.Common
|
||||||
|
{
|
||||||
|
public class LdnGameDataReceivedEventArgs : EventArgs
|
||||||
|
{
|
||||||
|
public IEnumerable<LdnGameData> LdnData { get; set; }
|
||||||
|
}
|
||||||
|
}
|
11
src/Ryujinx.UI.Common/App/LdnGameDataSerializerContext.cs
Normal file
11
src/Ryujinx.UI.Common/App/LdnGameDataSerializerContext.cs
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace Ryujinx.UI.App.Common
|
||||||
|
{
|
||||||
|
[JsonSerializable(typeof(IEnumerable<LdnGameData>))]
|
||||||
|
internal partial class LdnGameDataSerializerContext : JsonSerializerContext
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
@ -392,6 +392,21 @@ namespace Ryujinx.UI.Common.Configuration
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public string MultiplayerLanInterfaceId { get; set; }
|
public string MultiplayerLanInterfaceId { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Disable P2p Toggle
|
||||||
|
/// </summary>
|
||||||
|
public bool MultiplayerDisableP2p { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Local network passphrase, for private networks.
|
||||||
|
/// </summary>
|
||||||
|
public string MultiplayerLdnPassphrase { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Custom LDN Server
|
||||||
|
/// </summary>
|
||||||
|
public string LdnServer { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Uses Hypervisor over JIT if available
|
/// Uses Hypervisor over JIT if available
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
using Ryujinx.Common.Configuration;
|
using Ryujinx.Common.Configuration;
|
||||||
using Ryujinx.Common.Configuration.Hid;
|
using Ryujinx.Common.Configuration.Hid;
|
||||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||||
using Ryujinx.Common.Configuration.Hid.Keyboard;
|
using Ryujinx.Common.Configuration.Hid.Keyboard;
|
||||||
@ -703,6 +703,9 @@ namespace Ryujinx.UI.Common.Configuration
|
|||||||
|
|
||||||
Multiplayer.LanInterfaceId.Value = configurationFileFormat.MultiplayerLanInterfaceId;
|
Multiplayer.LanInterfaceId.Value = configurationFileFormat.MultiplayerLanInterfaceId;
|
||||||
Multiplayer.Mode.Value = configurationFileFormat.MultiplayerMode;
|
Multiplayer.Mode.Value = configurationFileFormat.MultiplayerMode;
|
||||||
|
Multiplayer.DisableP2p.Value = configurationFileFormat.MultiplayerDisableP2p;
|
||||||
|
Multiplayer.LdnPassphrase.Value = configurationFileFormat.MultiplayerLdnPassphrase;
|
||||||
|
Multiplayer.LdnServer.Value = configurationFileFormat.LdnServer;
|
||||||
|
|
||||||
if (configurationFileUpdated)
|
if (configurationFileUpdated)
|
||||||
{
|
{
|
||||||
|
@ -25,6 +25,7 @@ namespace Ryujinx.UI.Common.Configuration
|
|||||||
public ReactiveObject<bool> AppColumn { get; private set; }
|
public ReactiveObject<bool> AppColumn { get; private set; }
|
||||||
public ReactiveObject<bool> DevColumn { get; private set; }
|
public ReactiveObject<bool> DevColumn { get; private set; }
|
||||||
public ReactiveObject<bool> VersionColumn { get; private set; }
|
public ReactiveObject<bool> VersionColumn { get; private set; }
|
||||||
|
public ReactiveObject<bool> LdnInfoColumn { get; private set; }
|
||||||
public ReactiveObject<bool> TimePlayedColumn { get; private set; }
|
public ReactiveObject<bool> TimePlayedColumn { get; private set; }
|
||||||
public ReactiveObject<bool> LastPlayedColumn { get; private set; }
|
public ReactiveObject<bool> LastPlayedColumn { get; private set; }
|
||||||
public ReactiveObject<bool> FileExtColumn { get; private set; }
|
public ReactiveObject<bool> FileExtColumn { get; private set; }
|
||||||
@ -38,6 +39,7 @@ namespace Ryujinx.UI.Common.Configuration
|
|||||||
AppColumn = new ReactiveObject<bool>();
|
AppColumn = new ReactiveObject<bool>();
|
||||||
DevColumn = new ReactiveObject<bool>();
|
DevColumn = new ReactiveObject<bool>();
|
||||||
VersionColumn = new ReactiveObject<bool>();
|
VersionColumn = new ReactiveObject<bool>();
|
||||||
|
LdnInfoColumn = new ReactiveObject<bool>();
|
||||||
TimePlayedColumn = new ReactiveObject<bool>();
|
TimePlayedColumn = new ReactiveObject<bool>();
|
||||||
LastPlayedColumn = new ReactiveObject<bool>();
|
LastPlayedColumn = new ReactiveObject<bool>();
|
||||||
FileExtColumn = new ReactiveObject<bool>();
|
FileExtColumn = new ReactiveObject<bool>();
|
||||||
@ -572,11 +574,32 @@ namespace Ryujinx.UI.Common.Configuration
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public ReactiveObject<MultiplayerMode> Mode { get; private set; }
|
public ReactiveObject<MultiplayerMode> Mode { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Disable P2P
|
||||||
|
/// </summary>
|
||||||
|
public ReactiveObject<bool> DisableP2p { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// LDN PassPhrase
|
||||||
|
/// </summary>
|
||||||
|
public ReactiveObject<string> LdnPassphrase { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// LDN Server
|
||||||
|
/// </summary>
|
||||||
|
public ReactiveObject<string> LdnServer { get; private set; }
|
||||||
|
|
||||||
public MultiplayerSection()
|
public MultiplayerSection()
|
||||||
{
|
{
|
||||||
LanInterfaceId = new ReactiveObject<string>();
|
LanInterfaceId = new ReactiveObject<string>();
|
||||||
Mode = new ReactiveObject<MultiplayerMode>();
|
Mode = new ReactiveObject<MultiplayerMode>();
|
||||||
Mode.LogChangesToValue(nameof(MultiplayerMode));
|
Mode.LogChangesToValue(nameof(MultiplayerMode));
|
||||||
|
DisableP2p = new ReactiveObject<bool>();
|
||||||
|
DisableP2p.LogChangesToValue(nameof(DisableP2p));
|
||||||
|
LdnPassphrase = new ReactiveObject<string>();
|
||||||
|
LdnPassphrase.LogChangesToValue(nameof(LdnPassphrase));
|
||||||
|
LdnServer = new ReactiveObject<string>();
|
||||||
|
LdnServer.LogChangesToValue(nameof(LdnServer));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -87,6 +87,7 @@ namespace Ryujinx.UI.Common.Configuration
|
|||||||
AppColumn = UI.GuiColumns.AppColumn,
|
AppColumn = UI.GuiColumns.AppColumn,
|
||||||
DevColumn = UI.GuiColumns.DevColumn,
|
DevColumn = UI.GuiColumns.DevColumn,
|
||||||
VersionColumn = UI.GuiColumns.VersionColumn,
|
VersionColumn = UI.GuiColumns.VersionColumn,
|
||||||
|
LdnInfoColumn = UI.GuiColumns.LdnInfoColumn,
|
||||||
TimePlayedColumn = UI.GuiColumns.TimePlayedColumn,
|
TimePlayedColumn = UI.GuiColumns.TimePlayedColumn,
|
||||||
LastPlayedColumn = UI.GuiColumns.LastPlayedColumn,
|
LastPlayedColumn = UI.GuiColumns.LastPlayedColumn,
|
||||||
FileExtColumn = UI.GuiColumns.FileExtColumn,
|
FileExtColumn = UI.GuiColumns.FileExtColumn,
|
||||||
@ -136,6 +137,9 @@ namespace Ryujinx.UI.Common.Configuration
|
|||||||
PreferredGpu = Graphics.PreferredGpu,
|
PreferredGpu = Graphics.PreferredGpu,
|
||||||
MultiplayerLanInterfaceId = Multiplayer.LanInterfaceId,
|
MultiplayerLanInterfaceId = Multiplayer.LanInterfaceId,
|
||||||
MultiplayerMode = Multiplayer.Mode,
|
MultiplayerMode = Multiplayer.Mode,
|
||||||
|
MultiplayerDisableP2p = Multiplayer.DisableP2p,
|
||||||
|
MultiplayerLdnPassphrase = Multiplayer.LdnPassphrase,
|
||||||
|
LdnServer = Multiplayer.LdnServer,
|
||||||
};
|
};
|
||||||
|
|
||||||
return configurationFile;
|
return configurationFile;
|
||||||
@ -195,6 +199,9 @@ namespace Ryujinx.UI.Common.Configuration
|
|||||||
System.UseHypervisor.Value = true;
|
System.UseHypervisor.Value = true;
|
||||||
Multiplayer.LanInterfaceId.Value = "0";
|
Multiplayer.LanInterfaceId.Value = "0";
|
||||||
Multiplayer.Mode.Value = MultiplayerMode.Disabled;
|
Multiplayer.Mode.Value = MultiplayerMode.Disabled;
|
||||||
|
Multiplayer.DisableP2p.Value = false;
|
||||||
|
Multiplayer.LdnPassphrase.Value = "";
|
||||||
|
Multiplayer.LdnServer.Value = "";
|
||||||
UI.GuiColumns.FavColumn.Value = true;
|
UI.GuiColumns.FavColumn.Value = true;
|
||||||
UI.GuiColumns.IconColumn.Value = true;
|
UI.GuiColumns.IconColumn.Value = true;
|
||||||
UI.GuiColumns.AppColumn.Value = true;
|
UI.GuiColumns.AppColumn.Value = true;
|
||||||
@ -308,4 +315,4 @@ namespace Ryujinx.UI.Common.Configuration
|
|||||||
return GraphicsBackend.OpenGl;
|
return GraphicsBackend.OpenGl;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,6 +7,7 @@ namespace Ryujinx.UI.Common.Configuration.UI
|
|||||||
public bool AppColumn { get; set; }
|
public bool AppColumn { get; set; }
|
||||||
public bool DevColumn { get; set; }
|
public bool DevColumn { get; set; }
|
||||||
public bool VersionColumn { get; set; }
|
public bool VersionColumn { get; set; }
|
||||||
|
public bool LdnInfoColumn { get; set; }
|
||||||
public bool TimePlayedColumn { get; set; }
|
public bool TimePlayedColumn { get; set; }
|
||||||
public bool LastPlayedColumn { get; set; }
|
public bool LastPlayedColumn { get; set; }
|
||||||
public bool FileExtColumn { get; set; }
|
public bool FileExtColumn { get; set; }
|
||||||
|
@ -207,6 +207,9 @@ namespace Ryujinx.Ava
|
|||||||
ConfigurationState.Instance.System.EnableInternetAccess.Event += UpdateEnableInternetAccessState;
|
ConfigurationState.Instance.System.EnableInternetAccess.Event += UpdateEnableInternetAccessState;
|
||||||
ConfigurationState.Instance.Multiplayer.LanInterfaceId.Event += UpdateLanInterfaceIdState;
|
ConfigurationState.Instance.Multiplayer.LanInterfaceId.Event += UpdateLanInterfaceIdState;
|
||||||
ConfigurationState.Instance.Multiplayer.Mode.Event += UpdateMultiplayerModeState;
|
ConfigurationState.Instance.Multiplayer.Mode.Event += UpdateMultiplayerModeState;
|
||||||
|
ConfigurationState.Instance.Multiplayer.LdnPassphrase.Event += UpdateLdnPassphraseState;
|
||||||
|
ConfigurationState.Instance.Multiplayer.LdnServer.Event += UpdateLdnServerState;
|
||||||
|
ConfigurationState.Instance.Multiplayer.DisableP2p.Event += UpdateDisableP2pState;
|
||||||
|
|
||||||
_gpuCancellationTokenSource = new CancellationTokenSource();
|
_gpuCancellationTokenSource = new CancellationTokenSource();
|
||||||
_gpuDoneEvent = new ManualResetEvent(false);
|
_gpuDoneEvent = new ManualResetEvent(false);
|
||||||
@ -491,6 +494,21 @@ namespace Ryujinx.Ava
|
|||||||
Device.Configuration.MultiplayerMode = e.NewValue;
|
Device.Configuration.MultiplayerMode = e.NewValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void UpdateLdnPassphraseState(object sender, ReactiveEventArgs<string> e)
|
||||||
|
{
|
||||||
|
Device.Configuration.MultiplayerLdnPassphrase = e.NewValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateLdnServerState(object sender, ReactiveEventArgs<string> e)
|
||||||
|
{
|
||||||
|
Device.Configuration.MultiplayerLdnServer = e.NewValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateDisableP2pState(object sender, ReactiveEventArgs<bool> e)
|
||||||
|
{
|
||||||
|
Device.Configuration.MultiplayerDisableP2p = e.NewValue;
|
||||||
|
}
|
||||||
|
|
||||||
public void ToggleVSync()
|
public void ToggleVSync()
|
||||||
{
|
{
|
||||||
Device.EnableDeviceVsync = !Device.EnableDeviceVsync;
|
Device.EnableDeviceVsync = !Device.EnableDeviceVsync;
|
||||||
@ -863,10 +881,11 @@ namespace Ryujinx.Ava
|
|||||||
ConfigurationState.Instance.Graphics.AspectRatio,
|
ConfigurationState.Instance.Graphics.AspectRatio,
|
||||||
ConfigurationState.Instance.System.AudioVolume,
|
ConfigurationState.Instance.System.AudioVolume,
|
||||||
ConfigurationState.Instance.System.UseHypervisor,
|
ConfigurationState.Instance.System.UseHypervisor,
|
||||||
ConfigurationState.Instance.Multiplayer.LanInterfaceId,
|
ConfigurationState.Instance.Multiplayer.LanInterfaceId.Value,
|
||||||
ConfigurationState.Instance.Multiplayer.Mode
|
ConfigurationState.Instance.Multiplayer.Mode,
|
||||||
)
|
ConfigurationState.Instance.Multiplayer.DisableP2p,
|
||||||
);
|
ConfigurationState.Instance.Multiplayer.LdnPassphrase,
|
||||||
|
ConfigurationState.Instance.Multiplayer.LdnServer));
|
||||||
}
|
}
|
||||||
|
|
||||||
private static IHardwareDeviceDriver InitializeAudio()
|
private static IHardwareDeviceDriver InitializeAudio()
|
||||||
|
@ -848,5 +848,17 @@
|
|||||||
"MultiplayerMode": "Mode:",
|
"MultiplayerMode": "Mode:",
|
||||||
"MultiplayerModeTooltip": "Change LDN multiplayer mode.\n\nLdnMitm will modify local wireless/local play functionality in games to function as if it were LAN, allowing for local, same-network connections with other Ryujinx instances and hacked Nintendo Switch consoles that have the ldn_mitm module installed.\n\nMultiplayer requires all players to be on the same game version (i.e. Super Smash Bros. Ultimate v13.0.1 can't connect to v13.0.0).\n\nLeave DISABLED if unsure.",
|
"MultiplayerModeTooltip": "Change LDN multiplayer mode.\n\nLdnMitm will modify local wireless/local play functionality in games to function as if it were LAN, allowing for local, same-network connections with other Ryujinx instances and hacked Nintendo Switch consoles that have the ldn_mitm module installed.\n\nMultiplayer requires all players to be on the same game version (i.e. Super Smash Bros. Ultimate v13.0.1 can't connect to v13.0.0).\n\nLeave DISABLED if unsure.",
|
||||||
"MultiplayerModeDisabled": "Disabled",
|
"MultiplayerModeDisabled": "Disabled",
|
||||||
"MultiplayerModeLdnMitm": "ldn_mitm"
|
"MultiplayerModeLdnMitm": "ldn_mitm",
|
||||||
|
"MultiplayerModeLdnRyu": "RyuLDN",
|
||||||
|
"MultiplayerDisableP2P": "Disable P2P Network Hosting (may increase latency)",
|
||||||
|
"MultiplayerDisableP2PTooltip": "Disable P2P network hosting, peers will proxy through the master server instead of connecting to you directly.",
|
||||||
|
"LdnPassphrase": "Network Passphrase:",
|
||||||
|
"LdnPassphraseTooltip": "You will only be able to see hosted games with the same passphrase as you.",
|
||||||
|
"LdnPassphraseInputTooltip": "Enter a passphrase in the format Ryujinx-<8 hex chars>. You will only be able to see hosted games with the same passphrase as you.",
|
||||||
|
"LdnPassphraseInputPublic": "(public)",
|
||||||
|
"GenLdnPass": "Generate Random",
|
||||||
|
"GenLdnPassTooltip": "Generates a new passphrase, which can be shared with other players.",
|
||||||
|
"ClearLdnPass": "Clear",
|
||||||
|
"ClearLdnPassTooltip": "Clears the current passphrase, returning to the public network.",
|
||||||
|
"InvalidLdnPassphrase": "Invalid Passphrase! Must be in the format \"Ryujinx-<8 hex chars>\""
|
||||||
}
|
}
|
||||||
|
@ -229,11 +229,9 @@ namespace Ryujinx.Ava
|
|||||||
|
|
||||||
var enabledLogLevels = Logger.GetEnabledLevels().ToArray();
|
var enabledLogLevels = Logger.GetEnabledLevels().ToArray();
|
||||||
|
|
||||||
Logger.Notice.Print(LogClass.Application, $"Logs Enabled: {
|
Logger.Notice.Print(LogClass.Application, $"Logs Enabled: {(enabledLogLevels.Length is 0
|
||||||
(enabledLogLevels.Length is 0
|
|
||||||
? "<None>"
|
? "<None>"
|
||||||
: enabledLogLevels.JoinToString(", "))
|
: enabledLogLevels.JoinToString(", "))}");
|
||||||
}");
|
|
||||||
|
|
||||||
Logger.Notice.Print(LogClass.Application,
|
Logger.Notice.Print(LogClass.Application,
|
||||||
AppDataManager.Mode == AppDataManager.LaunchMode.Custom
|
AppDataManager.Mode == AppDataManager.LaunchMode.Custom
|
||||||
@ -247,7 +245,7 @@ namespace Ryujinx.Ava
|
|||||||
string message = $"Unhandled exception caught: {ex}";
|
string message = $"Unhandled exception caught: {ex}";
|
||||||
|
|
||||||
// ReSharper disable once ConstantConditionalAccessQualifier
|
// ReSharper disable once ConstantConditionalAccessQualifier
|
||||||
if (sender?.GetType()?.AsPrettyString() is {} senderName)
|
if (sender?.GetType()?.AsPrettyString() is { } senderName)
|
||||||
log.Print(LogClass.Application, message, senderName);
|
log.Print(LogClass.Application, message, senderName);
|
||||||
else
|
else
|
||||||
log.PrintMsg(LogClass.Application, message);
|
log.PrintMsg(LogClass.Application, message);
|
||||||
|
@ -7,6 +7,7 @@
|
|||||||
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
|
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
|
||||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||||
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
|
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
|
||||||
|
xmlns:converters="clr-namespace:Avalonia.Data.Converters;assembly=Avalonia.Base"
|
||||||
d:DesignHeight="450"
|
d:DesignHeight="450"
|
||||||
d:DesignWidth="800"
|
d:DesignWidth="800"
|
||||||
Focusable="True"
|
Focusable="True"
|
||||||
@ -110,6 +111,11 @@
|
|||||||
Text="{Binding FileExtension}"
|
Text="{Binding FileExtension}"
|
||||||
TextAlignment="Start"
|
TextAlignment="Start"
|
||||||
TextWrapping="Wrap" />
|
TextWrapping="Wrap" />
|
||||||
|
<TextBlock
|
||||||
|
HorizontalAlignment="Stretch"
|
||||||
|
Text="{Binding Converter={helpers:MultiplayerInfoConverter}}"
|
||||||
|
TextAlignment="Start"
|
||||||
|
TextWrapping="Wrap"/>
|
||||||
</StackPanel>
|
</StackPanel>
|
||||||
<StackPanel
|
<StackPanel
|
||||||
Grid.Column="4"
|
Grid.Column="4"
|
||||||
|
44
src/Ryujinx/UI/Helpers/MultiplayerInfoConverter.cs
Normal file
44
src/Ryujinx/UI/Helpers/MultiplayerInfoConverter.cs
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
using Avalonia.Data.Converters;
|
||||||
|
using Avalonia.Markup.Xaml;
|
||||||
|
using Ryujinx.Ava.Common.Locale;
|
||||||
|
using Ryujinx.UI.App.Common;
|
||||||
|
using Ryujinx.UI.Common.Helper;
|
||||||
|
using System;
|
||||||
|
using System.Globalization;
|
||||||
|
|
||||||
|
namespace Ryujinx.Ava.UI.Helpers
|
||||||
|
{
|
||||||
|
internal class MultiplayerInfoConverter : MarkupExtension, IValueConverter
|
||||||
|
{
|
||||||
|
private static readonly MultiplayerInfoConverter _instance = new();
|
||||||
|
|
||||||
|
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
|
||||||
|
{
|
||||||
|
if (value is ApplicationData applicationData)
|
||||||
|
{
|
||||||
|
if (applicationData.PlayerCount != 0 && applicationData.GameCount != 0)
|
||||||
|
{
|
||||||
|
return $"Hosted Games: {applicationData.GameCount}\nOnline Players: {applicationData.PlayerCount}";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
|
||||||
|
{
|
||||||
|
throw new NotSupportedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override object ProvideValue(IServiceProvider serviceProvider)
|
||||||
|
{
|
||||||
|
return _instance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -117,6 +117,8 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||||||
public ApplicationData ListSelectedApplication;
|
public ApplicationData ListSelectedApplication;
|
||||||
public ApplicationData GridSelectedApplication;
|
public ApplicationData GridSelectedApplication;
|
||||||
|
|
||||||
|
public IEnumerable<LdnGameData> LastLdnGameData;
|
||||||
|
|
||||||
public static readonly Bitmap IconBitmap =
|
public static readonly Bitmap IconBitmap =
|
||||||
new(Assembly.GetAssembly(typeof(ConfigurationState))!.GetManifestResourceStream("Ryujinx.UI.Common.Resources.Logo_Ryujinx.png")!);
|
new(Assembly.GetAssembly(typeof(ConfigurationState))!.GetManifestResourceStream("Ryujinx.UI.Common.Resources.Logo_Ryujinx.png")!);
|
||||||
|
|
||||||
|
@ -25,12 +25,13 @@ using System.Collections.ObjectModel;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Net.NetworkInformation;
|
using System.Net.NetworkInformation;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Text.RegularExpressions;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using TimeZone = Ryujinx.Ava.UI.Models.TimeZone;
|
using TimeZone = Ryujinx.Ava.UI.Models.TimeZone;
|
||||||
|
|
||||||
namespace Ryujinx.Ava.UI.ViewModels
|
namespace Ryujinx.Ava.UI.ViewModels
|
||||||
{
|
{
|
||||||
public class SettingsViewModel : BaseModel
|
public partial class SettingsViewModel : BaseModel
|
||||||
{
|
{
|
||||||
private readonly VirtualFileSystem _virtualFileSystem;
|
private readonly VirtualFileSystem _virtualFileSystem;
|
||||||
private readonly ContentManager _contentManager;
|
private readonly ContentManager _contentManager;
|
||||||
@ -56,6 +57,8 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||||||
public event Action SaveSettingsEvent;
|
public event Action SaveSettingsEvent;
|
||||||
private int _networkInterfaceIndex;
|
private int _networkInterfaceIndex;
|
||||||
private int _multiplayerModeIndex;
|
private int _multiplayerModeIndex;
|
||||||
|
private string _ldnPassphrase;
|
||||||
|
private string _LdnServer;
|
||||||
|
|
||||||
public int ResolutionScale
|
public int ResolutionScale
|
||||||
{
|
{
|
||||||
@ -180,10 +183,24 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||||||
|
|
||||||
public bool IsVulkanSelected => GraphicsBackendIndex == 0;
|
public bool IsVulkanSelected => GraphicsBackendIndex == 0;
|
||||||
public bool UseHypervisor { get; set; }
|
public bool UseHypervisor { get; set; }
|
||||||
|
public bool DisableP2P { get; set; }
|
||||||
|
|
||||||
public string TimeZone { get; set; }
|
public string TimeZone { get; set; }
|
||||||
public string ShaderDumpPath { get; set; }
|
public string ShaderDumpPath { get; set; }
|
||||||
|
|
||||||
|
public string LdnPassphrase
|
||||||
|
{
|
||||||
|
get => _ldnPassphrase;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_ldnPassphrase = value;
|
||||||
|
IsInvalidLdnPassphraseVisible = !ValidateLdnPassphrase(value);
|
||||||
|
|
||||||
|
OnPropertyChanged();
|
||||||
|
OnPropertyChanged(nameof(IsInvalidLdnPassphraseVisible));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public int Language { get; set; }
|
public int Language { get; set; }
|
||||||
public int Region { get; set; }
|
public int Region { get; set; }
|
||||||
public int FsGlobalAccessLogMode { get; set; }
|
public int FsGlobalAccessLogMode { get; set; }
|
||||||
@ -276,6 +293,21 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[GeneratedRegex("Ryujinx-[0-9a-f]{8}")]
|
||||||
|
private static partial Regex LdnPassphraseRegex();
|
||||||
|
|
||||||
|
public bool IsInvalidLdnPassphraseVisible { get; set; }
|
||||||
|
|
||||||
|
public string LdnServer
|
||||||
|
{
|
||||||
|
get => _LdnServer;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_LdnServer = value;
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public SettingsViewModel(VirtualFileSystem virtualFileSystem, ContentManager contentManager) : this()
|
public SettingsViewModel(VirtualFileSystem virtualFileSystem, ContentManager contentManager) : this()
|
||||||
{
|
{
|
||||||
_virtualFileSystem = virtualFileSystem;
|
_virtualFileSystem = virtualFileSystem;
|
||||||
@ -393,6 +425,11 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||||||
Dispatcher.UIThread.Post(() => OnPropertyChanged(nameof(NetworkInterfaceIndex)));
|
Dispatcher.UIThread.Post(() => OnPropertyChanged(nameof(NetworkInterfaceIndex)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool ValidateLdnPassphrase(string passphrase)
|
||||||
|
{
|
||||||
|
return string.IsNullOrEmpty(passphrase) || (passphrase.Length == 16 && LdnPassphraseRegex().IsMatch(passphrase));
|
||||||
|
}
|
||||||
|
|
||||||
public void ValidateAndSetTimeZone(string location)
|
public void ValidateAndSetTimeZone(string location)
|
||||||
{
|
{
|
||||||
if (_validTzRegions.Contains(location))
|
if (_validTzRegions.Contains(location))
|
||||||
@ -497,6 +534,9 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||||||
OpenglDebugLevel = (int)config.Logger.GraphicsDebugLevel.Value;
|
OpenglDebugLevel = (int)config.Logger.GraphicsDebugLevel.Value;
|
||||||
|
|
||||||
MultiplayerModeIndex = (int)config.Multiplayer.Mode.Value;
|
MultiplayerModeIndex = (int)config.Multiplayer.Mode.Value;
|
||||||
|
DisableP2P = config.Multiplayer.DisableP2p.Value;
|
||||||
|
LdnPassphrase = config.Multiplayer.LdnPassphrase.Value;
|
||||||
|
LdnServer = config.Multiplayer.LdnServer.Value;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SaveSettings()
|
public void SaveSettings()
|
||||||
@ -613,6 +653,9 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||||||
|
|
||||||
config.Multiplayer.LanInterfaceId.Value = _networkInterfaces[NetworkInterfaceList[NetworkInterfaceIndex]];
|
config.Multiplayer.LanInterfaceId.Value = _networkInterfaces[NetworkInterfaceList[NetworkInterfaceIndex]];
|
||||||
config.Multiplayer.Mode.Value = (MultiplayerMode)MultiplayerModeIndex;
|
config.Multiplayer.Mode.Value = (MultiplayerMode)MultiplayerModeIndex;
|
||||||
|
config.Multiplayer.DisableP2p.Value = DisableP2P;
|
||||||
|
config.Multiplayer.LdnPassphrase.Value = LdnPassphrase;
|
||||||
|
config.Multiplayer.LdnServer.Value = LdnServer;
|
||||||
|
|
||||||
config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
|
config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
|
||||||
|
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
<UserControl
|
<UserControl
|
||||||
x:Class="Ryujinx.Ava.UI.Views.Settings.SettingsNetworkView"
|
x:Class="Ryujinx.Ava.UI.Views.Settings.SettingsNetworkView"
|
||||||
xmlns="https://github.com/avaloniaui"
|
xmlns="https://github.com/avaloniaui"
|
||||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
@ -36,11 +36,57 @@
|
|||||||
<ComboBoxItem>
|
<ComboBoxItem>
|
||||||
<TextBlock Text="{ext:Locale MultiplayerModeDisabled}" />
|
<TextBlock Text="{ext:Locale MultiplayerModeDisabled}" />
|
||||||
</ComboBoxItem>
|
</ComboBoxItem>
|
||||||
|
<ComboBoxItem>
|
||||||
|
<TextBlock Text="{ext:Locale MultiplayerModeLdnRyu}" />
|
||||||
|
</ComboBoxItem>
|
||||||
<ComboBoxItem>
|
<ComboBoxItem>
|
||||||
<TextBlock Text="{ext:Locale MultiplayerModeLdnMitm}" />
|
<TextBlock Text="{ext:Locale MultiplayerModeLdnMitm}" />
|
||||||
</ComboBoxItem>
|
</ComboBoxItem>
|
||||||
</ComboBox>
|
</ComboBox>
|
||||||
|
<CheckBox Margin="10,0,0,0" IsChecked="{Binding DisableP2P}">
|
||||||
|
<TextBlock Text="{ext:Locale MultiplayerDisableP2P}"
|
||||||
|
ToolTip.Tip="{ext:Locale MultiplayerDisableP2PTooltip}" />
|
||||||
|
</CheckBox>
|
||||||
</StackPanel>
|
</StackPanel>
|
||||||
|
<StackPanel Margin="10,0,0,0" Orientation="Horizontal">
|
||||||
|
<TextBlock VerticalAlignment="Center"
|
||||||
|
Text="{ext:Locale LdnPassphrase}"
|
||||||
|
ToolTip.Tip="{ext:Locale LdnPassphraseTooltip}"
|
||||||
|
Width="200" />
|
||||||
|
<TextBox Name="LdnPassphrase"
|
||||||
|
Text="{Binding LdnPassphrase}"
|
||||||
|
Width="250"
|
||||||
|
MaxLength="16"
|
||||||
|
ToolTip.Tip="{ext:Locale LdnPassphraseInputTooltip}"
|
||||||
|
Watermark="{ext:Locale LdnPassphraseInputPublic}" />
|
||||||
|
<Button
|
||||||
|
Name="GenLdnPassButton"
|
||||||
|
Grid.Column="1"
|
||||||
|
MinWidth="90"
|
||||||
|
Margin="10,0,0,0"
|
||||||
|
ToolTip.Tip="{ext:Locale GenLdnPassTooltip}"
|
||||||
|
Click="GenLdnPassButton_OnClick">
|
||||||
|
<TextBlock HorizontalAlignment="Center"
|
||||||
|
Text="{ext:Locale GenLdnPass}" />
|
||||||
|
</Button>
|
||||||
|
<Button
|
||||||
|
Name="ClearLdnPassButton"
|
||||||
|
Grid.Column="1"
|
||||||
|
MinWidth="90"
|
||||||
|
Margin="10,0,0,0"
|
||||||
|
ToolTip.Tip="{ext:Locale ClearLdnPassTooltip}"
|
||||||
|
Click="ClearLdnPassButton_OnClick">
|
||||||
|
<TextBlock HorizontalAlignment="Center"
|
||||||
|
Text="{ext:Locale ClearLdnPass}" />
|
||||||
|
</Button>
|
||||||
|
</StackPanel>
|
||||||
|
<TextBlock Margin="10,0,0,0"
|
||||||
|
VerticalAlignment="Center"
|
||||||
|
Name="InvalidLdnPassphraseBlock"
|
||||||
|
FontStyle="Italic"
|
||||||
|
IsVisible="{Binding IsInvalidLdnPassphraseVisible}"
|
||||||
|
Focusable="False"
|
||||||
|
Text="{ext:Locale InvalidLdnPassphrase}" />
|
||||||
<Separator Height="1" />
|
<Separator Height="1" />
|
||||||
<TextBlock Classes="h1" Text="{ext:Locale SettingsTabNetworkConnection}" />
|
<TextBlock Classes="h1" Text="{ext:Locale SettingsTabNetworkConnection}" />
|
||||||
<CheckBox Margin="10,0,0,0" IsChecked="{Binding EnableInternetAccess}">
|
<CheckBox Margin="10,0,0,0" IsChecked="{Binding EnableInternetAccess}">
|
||||||
|
@ -1,12 +1,29 @@
|
|||||||
using Avalonia.Controls;
|
using Avalonia.Controls;
|
||||||
|
using Avalonia.Interactivity;
|
||||||
|
using Ryujinx.Ava.UI.ViewModels;
|
||||||
|
using System;
|
||||||
|
|
||||||
namespace Ryujinx.Ava.UI.Views.Settings
|
namespace Ryujinx.Ava.UI.Views.Settings
|
||||||
{
|
{
|
||||||
public partial class SettingsNetworkView : UserControl
|
public partial class SettingsNetworkView : UserControl
|
||||||
{
|
{
|
||||||
|
public SettingsViewModel ViewModel;
|
||||||
|
|
||||||
public SettingsNetworkView()
|
public SettingsNetworkView()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void GenLdnPassButton_OnClick(object sender, RoutedEventArgs e)
|
||||||
|
{
|
||||||
|
byte[] code = new byte[4];
|
||||||
|
new Random().NextBytes(code);
|
||||||
|
ViewModel.LdnPassphrase = $"Ryujinx-{BitConverter.ToUInt32(code):x8}";
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ClearLdnPassButton_OnClick(object sender, RoutedEventArgs e)
|
||||||
|
{
|
||||||
|
ViewModel.LdnPassphrase = "";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -154,6 +154,36 @@ namespace Ryujinx.Ava.UI.Windows
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void ApplicationLibrary_LdnGameDataReceived(object sender, LdnGameDataReceivedEventArgs e)
|
||||||
|
{
|
||||||
|
Dispatcher.UIThread.Post(() =>
|
||||||
|
{
|
||||||
|
var ldnGameDataArray = e.LdnData;
|
||||||
|
ViewModel.LastLdnGameData = ldnGameDataArray;
|
||||||
|
foreach (var application in ViewModel.Applications)
|
||||||
|
{
|
||||||
|
UpdateApplicationWithLdnData(application);
|
||||||
|
}
|
||||||
|
ViewModel.RefreshView();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateApplicationWithLdnData(ApplicationData application)
|
||||||
|
{
|
||||||
|
if (application.ControlHolder.ByteSpan.Length > 0 && ViewModel.LastLdnGameData != null)
|
||||||
|
{
|
||||||
|
IEnumerable<LdnGameData> ldnGameData = ViewModel.LastLdnGameData.Where(game => application.ControlHolder.Value.LocalCommunicationId.Items.Contains(Convert.ToUInt64(game.TitleId, 16)));
|
||||||
|
|
||||||
|
application.PlayerCount = ldnGameData.Sum(game => game.PlayerCount);
|
||||||
|
application.GameCount = ldnGameData.Count();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
application.PlayerCount = 0;
|
||||||
|
application.GameCount = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void Application_Opened(object sender, ApplicationOpenedEventArgs args)
|
public void Application_Opened(object sender, ApplicationOpenedEventArgs args)
|
||||||
{
|
{
|
||||||
if (args.Application != null)
|
if (args.Application != null)
|
||||||
@ -450,7 +480,20 @@ namespace Ryujinx.Ava.UI.Windows
|
|||||||
.Connect()
|
.Connect()
|
||||||
.ObserveOn(SynchronizationContext.Current!)
|
.ObserveOn(SynchronizationContext.Current!)
|
||||||
.Bind(ViewModel.Applications)
|
.Bind(ViewModel.Applications)
|
||||||
|
.OnItemAdded(UpdateApplicationWithLdnData)
|
||||||
.Subscribe();
|
.Subscribe();
|
||||||
|
ApplicationLibrary.LdnGameDataReceived += ApplicationLibrary_LdnGameDataReceived;
|
||||||
|
|
||||||
|
ConfigurationState.Instance.Multiplayer.Mode.Event += (sender, evt) =>
|
||||||
|
{
|
||||||
|
_ = Task.Run(ViewModel.ApplicationLibrary.RefreshLdn);
|
||||||
|
};
|
||||||
|
|
||||||
|
ConfigurationState.Instance.Multiplayer.LdnServer.Event += (sender, evt) =>
|
||||||
|
{
|
||||||
|
_ = Task.Run(ViewModel.ApplicationLibrary.RefreshLdn);
|
||||||
|
};
|
||||||
|
_ = Task.Run(ViewModel.ApplicationLibrary.RefreshLdn);
|
||||||
|
|
||||||
ViewModel.RefreshFirmwareStatus();
|
ViewModel.RefreshFirmwareStatus();
|
||||||
|
|
||||||
@ -588,13 +631,26 @@ namespace Ryujinx.Ava.UI.Windows
|
|||||||
{
|
{
|
||||||
switch (fileType)
|
switch (fileType)
|
||||||
{
|
{
|
||||||
case "NSP": ConfigurationState.Instance.UI.ShownFileTypes.NSP.Toggle(); break;
|
case "NSP":
|
||||||
case "PFS0": ConfigurationState.Instance.UI.ShownFileTypes.PFS0.Toggle(); break;
|
ConfigurationState.Instance.UI.ShownFileTypes.NSP.Toggle();
|
||||||
case "XCI": ConfigurationState.Instance.UI.ShownFileTypes.XCI.Toggle(); break;
|
break;
|
||||||
case "NCA": ConfigurationState.Instance.UI.ShownFileTypes.NCA.Toggle(); break;
|
case "PFS0":
|
||||||
case "NRO": ConfigurationState.Instance.UI.ShownFileTypes.NRO.Toggle(); break;
|
ConfigurationState.Instance.UI.ShownFileTypes.PFS0.Toggle();
|
||||||
case "NSO": ConfigurationState.Instance.UI.ShownFileTypes.NSO.Toggle(); break;
|
break;
|
||||||
default: throw new ArgumentOutOfRangeException(fileType);
|
case "XCI":
|
||||||
|
ConfigurationState.Instance.UI.ShownFileTypes.XCI.Toggle();
|
||||||
|
break;
|
||||||
|
case "NCA":
|
||||||
|
ConfigurationState.Instance.UI.ShownFileTypes.NCA.Toggle();
|
||||||
|
break;
|
||||||
|
case "NRO":
|
||||||
|
ConfigurationState.Instance.UI.ShownFileTypes.NRO.Toggle();
|
||||||
|
break;
|
||||||
|
case "NSO":
|
||||||
|
ConfigurationState.Instance.UI.ShownFileTypes.NSO.Toggle();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException(fileType);
|
||||||
}
|
}
|
||||||
|
|
||||||
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
|
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
|
||||||
|
@ -80,6 +80,7 @@ namespace Ryujinx.Ava.UI.Windows
|
|||||||
NavPanel.Content = AudioPage;
|
NavPanel.Content = AudioPage;
|
||||||
break;
|
break;
|
||||||
case "NetworkPage":
|
case "NetworkPage":
|
||||||
|
NetworkPage.ViewModel = ViewModel;
|
||||||
NavPanel.Content = NetworkPage;
|
NavPanel.Content = NetworkPage;
|
||||||
break;
|
break;
|
||||||
case "LoggingPage":
|
case "LoggingPage":
|
||||||
|
Loading…
x
Reference in New Issue
Block a user