Change default custom refresh rate value from 200% to 100% #691

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KeatonTheBot wants to merge 1 commits from custom-refresh-rate into master
3 changed files with 4 additions and 3 deletions

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@ -15,7 +15,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
/// <summary> /// <summary>
/// The current version of the file format /// The current version of the file format
/// </summary> /// </summary>
public const int CurrentVersion = 67; public const int CurrentVersion = 68;
/// <summary> /// <summary>
/// Version of the configuration file format /// Version of the configuration file format

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@ -438,7 +438,8 @@ namespace Ryujinx.Ava.Utilities.Configuration
(64, static cff => cff.LoggingEnableAvalonia = false), (64, static cff => cff.LoggingEnableAvalonia = false),
(65, static cff => cff.UpdateCheckerType = cff.CheckUpdatesOnStart ? UpdaterType.PromptAtStartup : UpdaterType.Off), (65, static cff => cff.UpdateCheckerType = cff.CheckUpdatesOnStart ? UpdaterType.PromptAtStartup : UpdaterType.Off),
(66, static cff => cff.DisableInputWhenOutOfFocus = false), (66, static cff => cff.DisableInputWhenOutOfFocus = false),
(67, static cff => cff.FocusLostActionType = cff.DisableInputWhenOutOfFocus ? FocusLostType.BlockInput : FocusLostType.DoNothing) (67, static cff => cff.FocusLostActionType = cff.DisableInputWhenOutOfFocus ? FocusLostType.BlockInput : FocusLostType.DoNothing),
(68, static cff => cff.CustomVSyncInterval = 60)
); );
} }
} }

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@ -187,7 +187,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
EnableHardwareAcceleration.Value = true; EnableHardwareAcceleration.Value = true;
HideCursor.Value = HideCursorMode.OnIdle; HideCursor.Value = HideCursorMode.OnIdle;
Graphics.VSyncMode.Value = VSyncMode.Switch; Graphics.VSyncMode.Value = VSyncMode.Switch;
Graphics.CustomVSyncInterval.Value = 120; Graphics.CustomVSyncInterval.Value = 60;
Graphics.EnableCustomVSyncInterval.Value = false; Graphics.EnableCustomVSyncInterval.Value = false;
Graphics.EnableShaderCache.Value = true; Graphics.EnableShaderCache.Value = true;
Graphics.EnableTextureRecompression.Value = false; Graphics.EnableTextureRecompression.Value = false;