Change default custom refresh rate value from 200% to 100% #691
@ -15,7 +15,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The current version of the file format
|
/// The current version of the file format
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public const int CurrentVersion = 67;
|
public const int CurrentVersion = 68;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Version of the configuration file format
|
/// Version of the configuration file format
|
||||||
|
@ -438,7 +438,8 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
|||||||
(64, static cff => cff.LoggingEnableAvalonia = false),
|
(64, static cff => cff.LoggingEnableAvalonia = false),
|
||||||
(65, static cff => cff.UpdateCheckerType = cff.CheckUpdatesOnStart ? UpdaterType.PromptAtStartup : UpdaterType.Off),
|
(65, static cff => cff.UpdateCheckerType = cff.CheckUpdatesOnStart ? UpdaterType.PromptAtStartup : UpdaterType.Off),
|
||||||
(66, static cff => cff.DisableInputWhenOutOfFocus = false),
|
(66, static cff => cff.DisableInputWhenOutOfFocus = false),
|
||||||
(67, static cff => cff.FocusLostActionType = cff.DisableInputWhenOutOfFocus ? FocusLostType.BlockInput : FocusLostType.DoNothing)
|
(67, static cff => cff.FocusLostActionType = cff.DisableInputWhenOutOfFocus ? FocusLostType.BlockInput : FocusLostType.DoNothing),
|
||||||
|
(68, static cff => cff.CustomVSyncInterval = 60)
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -187,7 +187,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
|||||||
EnableHardwareAcceleration.Value = true;
|
EnableHardwareAcceleration.Value = true;
|
||||||
HideCursor.Value = HideCursorMode.OnIdle;
|
HideCursor.Value = HideCursorMode.OnIdle;
|
||||||
Graphics.VSyncMode.Value = VSyncMode.Switch;
|
Graphics.VSyncMode.Value = VSyncMode.Switch;
|
||||||
Graphics.CustomVSyncInterval.Value = 120;
|
Graphics.CustomVSyncInterval.Value = 60;
|
||||||
Graphics.EnableCustomVSyncInterval.Value = false;
|
Graphics.EnableCustomVSyncInterval.Value = false;
|
||||||
Graphics.EnableShaderCache.Value = true;
|
Graphics.EnableShaderCache.Value = true;
|
||||||
Graphics.EnableTextureRecompression.Value = false;
|
Graphics.EnableTextureRecompression.Value = false;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user