#232 
879 lines
58 KiB
JSON
879 lines
58 KiB
JSON
{
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"Language": "简体中文",
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"MenuBarFileOpenApplet": "打开小程序",
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"MenuBarFileOpenAppletOpenMiiApplet": "Mii Edit Applet",
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"MenuBarFileOpenAppletOpenMiiAppletToolTip": "打开独立的 Mii 小程序",
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"SettingsTabInputDirectMouseAccess": "直通鼠标操作",
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"SettingsTabSystemMemoryManagerMode": "内存管理模式:",
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"SettingsTabSystemMemoryManagerModeSoftware": "软件管理",
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"SettingsTabSystemMemoryManagerModeHost": "本机映射 (较快)",
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"SettingsTabSystemMemoryManagerModeHostUnchecked": "跳过检查的本机映射 (最快,不安全)",
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"SettingsTabSystemUseHypervisor": "使用 Hypervisor 虚拟化",
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"MenuBarFile": "文件(_F)",
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"MenuBarFileOpenFromFile": "加载游戏文件(_L)",
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"MenuBarFileOpenFromFileError": "未发现应用",
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"MenuBarFileOpenUnpacked": "加载解包后的游戏(_U)",
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"MenuBarFileLoadDlcFromFolder": "从文件夹加载DLC",
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"MenuBarFileLoadTitleUpdatesFromFolder": "从文件夹加载游戏更新",
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"MenuBarFileOpenEmuFolder": "打开 Ryujinx 系统目录",
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"MenuBarFileOpenLogsFolder": "打开日志目录",
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"MenuBarFileExit": "退出(_E)",
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"MenuBarOptions": "选项(_O)",
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"MenuBarOptionsToggleFullscreen": "切换全屏",
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"MenuBarOptionsStartGamesInFullscreen": "全屏模式启动游戏",
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"MenuBarOptionsStopEmulation": "停止模拟",
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"MenuBarOptionsSettings": "设置(_S)",
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"MenuBarOptionsManageUserProfiles": "管理用户账户(_M)",
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"MenuBarActions": "操作(_A)",
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"MenuBarOptionsSimulateWakeUpMessage": "模拟唤醒消息",
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"MenuBarActionsScanAmiibo": "扫描 Amiibo",
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"MenuBarTools": "工具(_T)",
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"MenuBarToolsInstallFirmware": "安装系统固件",
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"MenuBarFileToolsInstallFirmwareFromFile": "从 XCI 或 ZIP 文件中安装系统固件",
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"MenuBarFileToolsInstallFirmwareFromDirectory": "从文件夹中安装系统固件",
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"MenuBarToolsInstallKeys": "Install Keys",
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"MenuBarFileToolsInstallKeysFromFile": "Install keys from KEYS or ZIP",
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"MenuBarFileToolsInstallKeysFromFolder": "Install keys from a directory",
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"MenuBarToolsManageFileTypes": "管理文件扩展名",
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"MenuBarToolsInstallFileTypes": "关联文件扩展名",
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"MenuBarToolsUninstallFileTypes": "取消关联扩展名",
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"MenuBarToolsXCITrimmer": "Trim XCI Files",
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"MenuBarView": "视图(_V)",
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"MenuBarViewWindow": "窗口大小",
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"MenuBarViewWindow720": "720p",
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"MenuBarViewWindow1080": "1080p",
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"MenuBarHelp": "帮助(_H)",
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"MenuBarHelpCheckForUpdates": "检查更新",
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"MenuBarHelpAbout": "关于",
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"MenuSearch": "搜索…",
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"GameListHeaderFavorite": "收藏",
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"GameListHeaderIcon": "图标",
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"GameListHeaderApplication": "名称",
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"GameListHeaderDeveloper": "制作商",
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"GameListHeaderVersion": "版本",
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"GameListHeaderTimePlayed": "游玩时长",
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"GameListHeaderLastPlayed": "最近游玩",
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"GameListHeaderFileExtension": "扩展名",
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"GameListHeaderFileSize": "大小",
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"GameListHeaderPath": "路径",
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"GameListContextMenuOpenUserSaveDirectory": "打开用户存档目录",
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"GameListContextMenuOpenUserSaveDirectoryToolTip": "打开储存游戏用户存档的目录",
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"GameListContextMenuOpenDeviceSaveDirectory": "打开系统数据目录",
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"GameListContextMenuOpenDeviceSaveDirectoryToolTip": "打开储存游戏系统数据的目录",
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"GameListContextMenuOpenBcatSaveDirectory": "打开 BCAT 数据目录",
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"GameListContextMenuOpenBcatSaveDirectoryToolTip": "打开储存游戏 BCAT 数据的目录",
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"GameListContextMenuManageTitleUpdates": "管理游戏更新",
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"GameListContextMenuManageTitleUpdatesToolTip": "打开游戏更新管理窗口",
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"GameListContextMenuManageDlc": "管理 DLC",
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"GameListContextMenuManageDlcToolTip": "打开 DLC 管理窗口",
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"GameListContextMenuCacheManagement": "缓存管理",
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"GameListContextMenuCacheManagementPurgePptc": "清除 PPTC 缓存文件",
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"GameListContextMenuCacheManagementPurgePptcToolTip": "删除游戏的 PPTC 缓存文件,下次启动游戏时重新编译生成 PPTC 缓存文件",
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"GameListContextMenuCacheManagementPurgeShaderCache": "清除着色器缓存文件",
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"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "删除游戏的着色器缓存文件,下次启动游戏时重新生成着色器缓存文件",
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"GameListContextMenuCacheManagementOpenPptcDirectory": "打开 PPTC 缓存目录",
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"GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "打开储存游戏 PPTC 缓存文件的目录",
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"GameListContextMenuCacheManagementOpenShaderCacheDirectory": "打开着色器缓存目录",
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"GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "打开储存游戏着色器缓存文件的目录",
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"GameListContextMenuExtractData": "提取数据",
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"GameListContextMenuExtractDataExeFS": "ExeFS",
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"GameListContextMenuExtractDataExeFSToolTip": "从游戏的当前状态中提取 ExeFS 分区 (包括更新)",
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"GameListContextMenuExtractDataRomFS": "RomFS",
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"GameListContextMenuExtractDataRomFSToolTip": "从游戏的当前状态中提取 RomFS 分区 (包括更新)",
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"GameListContextMenuExtractDataLogo": "图标",
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"GameListContextMenuExtractDataLogoToolTip": "从游戏的当前状态中提取图标 (包括更新)",
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"GameListContextMenuCreateShortcut": "创建游戏快捷方式",
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"GameListContextMenuCreateShortcutToolTip": "创建一个直接启动此游戏的桌面快捷方式",
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"GameListContextMenuCreateShortcutToolTipMacOS": "在 macOS 的应用程序目录中创建一个直接启动此游戏的快捷方式",
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"GameListContextMenuOpenModsDirectory": "打开 MOD 目录",
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"GameListContextMenuOpenModsDirectoryToolTip": "打开存放游戏 MOD 的目录",
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"GameListContextMenuOpenSdModsDirectory": "打开大气层系统 MOD 目录",
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"GameListContextMenuOpenSdModsDirectoryToolTip": "打开存放适用于大气层系统的游戏 MOD 的目录,对于为真实硬件打包的 MOD 非常有用",
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"GameListContextMenuTrimXCI": "Check and Trim XCI File",
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"GameListContextMenuTrimXCIToolTip": "Check and Trim XCI File to Save Disk Space",
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"StatusBarGamesLoaded": "{0}/{1} 游戏加载完成",
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"StatusBarSystemVersion": "系统固件版本:{0}",
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"StatusBarXCIFileTrimming": "Trimming XCI File '{0}'",
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"LinuxVmMaxMapCountDialogTitle": "检测到操作系统内存映射最大数量被设置的过低",
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"LinuxVmMaxMapCountDialogTextPrimary": "你想要将操作系统 vm.max_map_count 的值增加到 {0} 吗",
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"LinuxVmMaxMapCountDialogTextSecondary": "有些游戏可能会尝试创建超过当前系统允许的内存映射最大数量,若超过当前最大数量,Ryujinx 模拟器将会闪退。",
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"LinuxVmMaxMapCountDialogButtonUntilRestart": "确定,临时保存(重启后失效)",
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"LinuxVmMaxMapCountDialogButtonPersistent": "确定,永久保存",
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"LinuxVmMaxMapCountWarningTextPrimary": "内存映射的最大数量低于推荐值。",
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"LinuxVmMaxMapCountWarningTextSecondary": "vm.max_map_count ({0}) 的当前值小于 {1}。 有些游戏可能会尝试创建超过当前系统允许的内存映射最大数量,若超过当前最大数量,Ryujinx 模拟器将会闪退。\n\n你可以手动增加内存映射最大数量,或者安装 pkexec,它可以辅助 Ryujinx 完成内存映射最大数量的修改操作。",
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"Settings": "设置",
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"SettingsTabGeneral": "用户界面",
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"SettingsTabGeneralGeneral": "常规",
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"SettingsTabGeneralEnableDiscordRichPresence": "启用 Discord 在线状态展示",
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"SettingsTabGeneralCheckUpdatesOnLaunch": "启动时检查更新",
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"SettingsTabGeneralShowConfirmExitDialog": "退出游戏时需要确认",
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"SettingsTabGeneralRememberWindowState": "记住窗口大小和位置",
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"SettingsTabGeneralShowTitleBar": "显示标题栏 (需要重启)",
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"SettingsTabGeneralHideCursor": "隐藏鼠标指针:",
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"SettingsTabGeneralHideCursorNever": "从不隐藏",
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"SettingsTabGeneralHideCursorOnIdle": "自动隐藏",
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"SettingsTabGeneralHideCursorAlways": "始终隐藏",
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"SettingsTabGeneralGameDirectories": "游戏目录",
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"SettingsTabGeneralAutoloadDirectories": "自动加载DLC/游戏更新目录",
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"SettingsTabGeneralAutoloadNote": "DLC/游戏更新可自动加载和卸载",
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"SettingsTabGeneralAdd": "添加",
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"SettingsTabGeneralRemove": "删除",
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"SettingsTabSystem": "系统",
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"SettingsTabSystemCore": "核心",
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"SettingsTabSystemSystemRegion": "系统区域:",
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"SettingsTabSystemSystemRegionJapan": "日本",
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"SettingsTabSystemSystemRegionUSA": "美国",
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"SettingsTabSystemSystemRegionEurope": "欧洲",
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"SettingsTabSystemSystemRegionAustralia": "澳大利亚",
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"SettingsTabSystemSystemRegionChina": "中国",
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"SettingsTabSystemSystemRegionKorea": "韩国",
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"SettingsTabSystemSystemRegionTaiwan": "台湾地区",
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"SettingsTabSystemSystemLanguage": "系统语言:",
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"SettingsTabSystemSystemLanguageJapanese": "日语",
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"SettingsTabSystemSystemLanguageAmericanEnglish": "英语(美国)",
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"SettingsTabSystemSystemLanguageFrench": "法语",
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"SettingsTabSystemSystemLanguageGerman": "德语",
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"SettingsTabSystemSystemLanguageItalian": "意大利语",
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"SettingsTabSystemSystemLanguageSpanish": "西班牙语",
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"SettingsTabSystemSystemLanguageChinese": "中文(简体)——无效",
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"SettingsTabSystemSystemLanguageKorean": "韩语",
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"SettingsTabSystemSystemLanguageDutch": "荷兰语",
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"SettingsTabSystemSystemLanguagePortuguese": "葡萄牙语",
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"SettingsTabSystemSystemLanguageRussian": "俄语",
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"SettingsTabSystemSystemLanguageTaiwanese": "中文(繁体)——无效",
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"SettingsTabSystemSystemLanguageBritishEnglish": "英语(英国)",
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"SettingsTabSystemSystemLanguageCanadianFrench": "加拿大法语",
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"SettingsTabSystemSystemLanguageLatinAmericanSpanish": "拉美西班牙语",
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"SettingsTabSystemSystemLanguageSimplifiedChinese": "简体中文(推荐)",
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"SettingsTabSystemSystemLanguageTraditionalChinese": "繁体中文(推荐)",
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"SettingsTabSystemSystemTimeZone": "系统时区:",
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"SettingsTabSystemSystemTime": "系统时钟:",
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"SettingsTabSystemEnableVsync": "启用垂直同步",
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"SettingsTabSystemEnablePptc": "开启 PPTC 缓存",
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"SettingsTabSystemEnableLowPowerPptc": "低功耗 PPTC 加载",
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"SettingsTabSystemEnableFsIntegrityChecks": "启用文件系统完整性检查",
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"SettingsTabSystemAudioBackend": "音频处理引擎:",
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"SettingsTabSystemAudioBackendDummy": "无",
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"SettingsTabSystemAudioBackendOpenAL": "OpenAL",
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"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
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"SettingsTabSystemAudioBackendSDL2": "SDL2",
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"SettingsTabSystemHacks": "修改",
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"SettingsTabSystemHacksNote": "会导致模拟器不稳定",
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"SettingsTabSystemDramSize": "使用开发机的内存布局(开发人员使用)",
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"SettingsTabSystemDramSize4GiB": "4GiB",
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"SettingsTabSystemDramSize6GiB": "6GiB",
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"SettingsTabSystemDramSize8GiB": "8GiB",
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"SettingsTabSystemDramSize12GiB": "12GiB",
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"SettingsTabSystemIgnoreMissingServices": "忽略缺失的服务",
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"SettingsTabSystemIgnoreApplet": "忽略小程序",
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"SettingsTabGraphics": "图形",
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"SettingsTabGraphicsAPI": "图形 API",
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"SettingsTabGraphicsEnableShaderCache": "启用着色器缓存",
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"SettingsTabGraphicsAnisotropicFiltering": "各向异性过滤:",
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"SettingsTabGraphicsAnisotropicFilteringAuto": "自动",
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"SettingsTabGraphicsAnisotropicFiltering2x": "2x",
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"SettingsTabGraphicsAnisotropicFiltering4x": "4x",
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"SettingsTabGraphicsAnisotropicFiltering8x": "8x",
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"SettingsTabGraphicsAnisotropicFiltering16x": "16x",
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"SettingsTabGraphicsResolutionScale": "分辨率缩放:",
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"SettingsTabGraphicsResolutionScaleCustom": "自定义(不推荐)",
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"SettingsTabGraphicsResolutionScaleNative": "原生 (720p/1080p)",
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"SettingsTabGraphicsResolutionScale2x": "2 倍 (1440p/2160p)",
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"SettingsTabGraphicsResolutionScale3x": "3 倍 (2160p/3240p)",
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"SettingsTabGraphicsResolutionScale4x": "4 倍 (2880p/4320p) (不推荐)",
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"SettingsTabGraphicsAspectRatio": "宽高比:",
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"SettingsTabGraphicsAspectRatio4x3": "4:3",
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"SettingsTabGraphicsAspectRatio16x9": "16:9",
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"SettingsTabGraphicsAspectRatio16x10": "16:10",
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"SettingsTabGraphicsAspectRatio21x9": "21:9",
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"SettingsTabGraphicsAspectRatio32x9": "32:9",
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"SettingsTabGraphicsAspectRatioStretch": "拉伸以适应窗口",
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"SettingsTabGraphicsDeveloperOptions": "开发者选项",
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"SettingsTabGraphicsShaderDumpPath": "图形着色器转储路径:",
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"SettingsTabLogging": "日志",
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"SettingsTabLoggingLogging": "日志",
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"SettingsTabLoggingEnableLoggingToFile": "将日志写入文件",
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"SettingsTabLoggingEnableStubLogs": "启用存根日志",
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"SettingsTabLoggingEnableInfoLogs": "启用信息日志",
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"SettingsTabLoggingEnableWarningLogs": "启用警告日志",
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"SettingsTabLoggingEnableErrorLogs": "启用错误日志",
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"SettingsTabLoggingEnableTraceLogs": "启用跟踪日志",
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"SettingsTabLoggingEnableGuestLogs": "启用访客日志",
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"SettingsTabLoggingEnableFsAccessLogs": "启用文件访问日志",
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"SettingsTabLoggingFsGlobalAccessLogMode": "文件系统全局访问日志模式:",
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"SettingsTabLoggingDeveloperOptions": "开发者选项",
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"SettingsTabLoggingDeveloperOptionsNote": "警告:会降低模拟器性能",
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"SettingsTabLoggingGraphicsBackendLogLevel": "图形引擎日志级别:",
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"SettingsTabLoggingGraphicsBackendLogLevelNone": "无",
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"SettingsTabLoggingGraphicsBackendLogLevelError": "错误",
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"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "减速",
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"SettingsTabLoggingGraphicsBackendLogLevelAll": "全部",
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"SettingsTabLoggingEnableDebugLogs": "启用调试日志",
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"SettingsTabInput": "输入",
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"SettingsTabInputEnableDockedMode": "主机模式",
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"SettingsTabInputDirectKeyboardAccess": "直通键盘控制",
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"SettingsButtonSave": "保存",
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"SettingsButtonClose": "关闭",
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"SettingsButtonOk": "确定",
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"SettingsButtonCancel": "取消",
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"SettingsButtonApply": "应用",
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"ControllerSettingsPlayer": "玩家",
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"ControllerSettingsPlayer1": "玩家 1",
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"ControllerSettingsPlayer2": "玩家 2",
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"ControllerSettingsPlayer3": "玩家 3",
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"ControllerSettingsPlayer4": "玩家 4",
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"ControllerSettingsPlayer5": "玩家 5",
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"ControllerSettingsPlayer6": "玩家 6",
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"ControllerSettingsPlayer7": "玩家 7",
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"ControllerSettingsPlayer8": "玩家 8",
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"ControllerSettingsHandheld": "掌机模式",
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"ControllerSettingsInputDevice": "输入设备",
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"ControllerSettingsRefresh": "刷新",
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"ControllerSettingsDeviceDisabled": "禁用",
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"ControllerSettingsControllerType": "手柄类型",
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"ControllerSettingsControllerTypeHandheld": "掌机",
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"ControllerSettingsControllerTypeProController": "Pro 手柄",
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"ControllerSettingsControllerTypeJoyConPair": "双 JoyCon 手柄",
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"ControllerSettingsControllerTypeJoyConLeft": "左 JoyCon 手柄",
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"ControllerSettingsControllerTypeJoyConRight": "右 JoyCon 手柄",
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"ControllerSettingsProfile": "配置文件",
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"ControllerSettingsProfileDefault": "默认设置",
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"ControllerSettingsLoad": "加载",
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"ControllerSettingsAdd": "新建",
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"ControllerSettingsRemove": "删除",
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"ControllerSettingsButtons": "基础按键",
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"ControllerSettingsButtonA": "A",
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"ControllerSettingsButtonB": "B",
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"ControllerSettingsButtonX": "X",
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"ControllerSettingsButtonY": "Y",
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"ControllerSettingsButtonPlus": "+",
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"ControllerSettingsButtonMinus": "-",
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"ControllerSettingsDPad": "方向键",
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"ControllerSettingsDPadUp": "上",
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"ControllerSettingsDPadDown": "下",
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"ControllerSettingsDPadLeft": "左",
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"ControllerSettingsDPadRight": "右",
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"ControllerSettingsStickButton": "按下摇杆",
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"ControllerSettingsStickUp": "上",
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"ControllerSettingsStickDown": "下",
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"ControllerSettingsStickLeft": "左",
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"ControllerSettingsStickRight": "右",
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"ControllerSettingsStickStick": "摇杆",
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"ControllerSettingsStickInvertXAxis": "摇杆左右反转",
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"ControllerSettingsStickInvertYAxis": "摇杆上下反转",
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"ControllerSettingsStickDeadzone": "死区:",
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"ControllerSettingsLStick": "左摇杆",
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"ControllerSettingsRStick": "右摇杆",
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"ControllerSettingsTriggersLeft": "左扳机",
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"ControllerSettingsTriggersRight": "右扳机",
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"ControllerSettingsTriggersButtonsLeft": "左扳机键",
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"ControllerSettingsTriggersButtonsRight": "右扳机键",
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"ControllerSettingsTriggers": "扳机",
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"ControllerSettingsTriggerL": "L",
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"ControllerSettingsTriggerR": "R",
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"ControllerSettingsTriggerZL": "ZL",
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"ControllerSettingsTriggerZR": "ZR",
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"ControllerSettingsLeftSL": "SL",
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"ControllerSettingsLeftSR": "SR",
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"ControllerSettingsRightSL": "SL",
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"ControllerSettingsRightSR": "SR",
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"ControllerSettingsExtraButtonsLeft": "左背键",
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"ControllerSettingsExtraButtonsRight": "右背键",
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"ControllerSettingsMisc": "其他",
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"ControllerSettingsTriggerThreshold": "扳机阈值:",
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"ControllerSettingsMotion": "体感",
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"ControllerSettingsMotionUseCemuhookCompatibleMotion": "使用 CemuHook 兼容的体感协议",
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"ControllerSettingsMotionControllerSlot": "手柄槽位:",
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"ControllerSettingsMotionMirrorInput": "镜像操作",
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"ControllerSettingsMotionRightJoyConSlot": "右 JoyCon 槽位:",
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"ControllerSettingsMotionServerHost": "服务器地址:",
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"ControllerSettingsMotionGyroSensitivity": "陀螺仪敏感度:",
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"ControllerSettingsMotionGyroDeadzone": "陀螺仪死区:",
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"ControllerSettingsSave": "保存",
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"ControllerSettingsClose": "关闭",
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"KeyUnknown": "未知",
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"KeyShiftLeft": "左侧Shift",
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"KeyShiftRight": "右侧Shift",
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"KeyControlLeft": "左侧Ctrl",
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"KeyMacControlLeft": "左侧⌃",
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"KeyControlRight": "右侧Ctrl",
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"KeyMacControlRight": "右侧⌃",
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"KeyAltLeft": "左侧Alt",
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"KeyMacAltLeft": "左侧⌥",
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"KeyAltRight": "右侧Alt",
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"KeyMacAltRight": "右侧⌥",
|
||
"KeyWinLeft": "左侧⊞",
|
||
"KeyMacWinLeft": "左侧⌘",
|
||
"KeyWinRight": "右侧⊞",
|
||
"KeyMacWinRight": "右侧⌘",
|
||
"KeyMenu": "菜单键",
|
||
"KeyUp": "上",
|
||
"KeyDown": "下",
|
||
"KeyLeft": "左",
|
||
"KeyRight": "右",
|
||
"KeyEnter": "回车键",
|
||
"KeyEscape": "Esc",
|
||
"KeySpace": "空格键",
|
||
"KeyTab": "Tab",
|
||
"KeyBackSpace": "退格键",
|
||
"KeyInsert": "Insert",
|
||
"KeyDelete": "Delete",
|
||
"KeyPageUp": "Page Up",
|
||
"KeyPageDown": "Page Down",
|
||
"KeyHome": "Home",
|
||
"KeyEnd": "End",
|
||
"KeyCapsLock": "Caps Lock",
|
||
"KeyScrollLock": "Scroll Lock",
|
||
"KeyPrintScreen": "Print Screen",
|
||
"KeyPause": "Pause",
|
||
"KeyNumLock": "Num Lock",
|
||
"KeyClear": "清除键",
|
||
"KeyKeypad0": "小键盘0",
|
||
"KeyKeypad1": "小键盘1",
|
||
"KeyKeypad2": "小键盘2",
|
||
"KeyKeypad3": "小键盘3",
|
||
"KeyKeypad4": "小键盘4",
|
||
"KeyKeypad5": "小键盘5",
|
||
"KeyKeypad6": "小键盘6",
|
||
"KeyKeypad7": "小键盘7",
|
||
"KeyKeypad8": "小键盘8",
|
||
"KeyKeypad9": "小键盘9",
|
||
"KeyKeypadDivide": "小键盘/",
|
||
"KeyKeypadMultiply": "小键盘*",
|
||
"KeyKeypadSubtract": "小键盘-",
|
||
"KeyKeypadAdd": "小键盘+",
|
||
"KeyKeypadDecimal": "小键盘.",
|
||
"KeyKeypadEnter": "小键盘回车键",
|
||
"KeyNumber0": "0",
|
||
"KeyNumber1": "1",
|
||
"KeyNumber2": "2",
|
||
"KeyNumber3": "3",
|
||
"KeyNumber4": "4",
|
||
"KeyNumber5": "5",
|
||
"KeyNumber6": "6",
|
||
"KeyNumber7": "7",
|
||
"KeyNumber8": "8",
|
||
"KeyNumber9": "9",
|
||
"KeyTilde": "~",
|
||
"KeyGrave": "`",
|
||
"KeyMinus": "-",
|
||
"KeyPlus": "+",
|
||
"KeyBracketLeft": "[",
|
||
"KeyBracketRight": "]",
|
||
"KeySemicolon": ";",
|
||
"KeyQuote": "\"",
|
||
"KeyComma": ",",
|
||
"KeyPeriod": ".",
|
||
"KeySlash": "/",
|
||
"KeyBackSlash": "\\",
|
||
"KeyUnbound": "未分配",
|
||
"GamepadLeftStick": "左摇杆按键",
|
||
"GamepadRightStick": "右摇杆按键",
|
||
"GamepadLeftShoulder": "左肩键L",
|
||
"GamepadRightShoulder": "右肩键R",
|
||
"GamepadLeftTrigger": "左扳机键ZL",
|
||
"GamepadRightTrigger": "右扳机键ZR",
|
||
"GamepadDpadUp": "上键",
|
||
"GamepadDpadDown": "下键",
|
||
"GamepadDpadLeft": "左键",
|
||
"GamepadDpadRight": "右键",
|
||
"GamepadMinus": "-键",
|
||
"GamepadPlus": "+键",
|
||
"GamepadGuide": "主页键",
|
||
"GamepadMisc1": "截图键",
|
||
"GamepadPaddle1": "其他按键1",
|
||
"GamepadPaddle2": "其他按键2",
|
||
"GamepadPaddle3": "其他按键3",
|
||
"GamepadPaddle4": "其他按键4",
|
||
"GamepadTouchpad": "触摸板",
|
||
"GamepadSingleLeftTrigger0": "左扳机0",
|
||
"GamepadSingleRightTrigger0": "右扳机0",
|
||
"GamepadSingleLeftTrigger1": "左扳机1",
|
||
"GamepadSingleRightTrigger1": "右扳机1",
|
||
"StickLeft": "左摇杆",
|
||
"StickRight": "右摇杆",
|
||
"UserProfilesSelectedUserProfile": "选定的用户账户:",
|
||
"UserProfilesSaveProfileName": "保存名称",
|
||
"UserProfilesChangeProfileImage": "更换头像",
|
||
"UserProfilesAvailableUserProfiles": "现有用户账户:",
|
||
"UserProfilesAddNewProfile": "新建账户",
|
||
"UserProfilesDelete": "删除",
|
||
"UserProfilesClose": "关闭",
|
||
"ProfileNameSelectionWatermark": "输入昵称",
|
||
"ProfileImageSelectionTitle": "选择头像",
|
||
"ProfileImageSelectionHeader": "选择合适的头像图片",
|
||
"ProfileImageSelectionNote": "您可以导入自定义头像,或从模拟器系统固件中选择预设头像",
|
||
"ProfileImageSelectionImportImage": "导入图像文件",
|
||
"ProfileImageSelectionSelectAvatar": "选择预设头像",
|
||
"InputDialogTitle": "输入对话框",
|
||
"InputDialogOk": "完成",
|
||
"InputDialogCancel": "取消",
|
||
"InputDialogCancelling": "Cancelling",
|
||
"InputDialogClose": "Close",
|
||
"InputDialogAddNewProfileTitle": "选择用户名称",
|
||
"InputDialogAddNewProfileHeader": "请输入账户名称",
|
||
"InputDialogAddNewProfileSubtext": "(最大长度:{0})",
|
||
"AvatarChoose": "保存选定头像",
|
||
"AvatarSetBackgroundColor": "设置背景色",
|
||
"AvatarClose": "关闭",
|
||
"ControllerSettingsLoadProfileToolTip": "加载配置文件",
|
||
"ControllerSettingsViewProfileToolTip": "预览配置文件",
|
||
"ControllerSettingsAddProfileToolTip": "新增配置文件",
|
||
"ControllerSettingsRemoveProfileToolTip": "删除配置文件",
|
||
"ControllerSettingsSaveProfileToolTip": "保存配置文件",
|
||
"MenuBarFileToolsTakeScreenshot": "保存截屏",
|
||
"MenuBarFileToolsHideUi": "隐藏菜单栏和状态栏",
|
||
"GameListContextMenuRunApplication": "启动游戏",
|
||
"GameListContextMenuToggleFavorite": "收藏",
|
||
"GameListContextMenuToggleFavoriteToolTip": "切换游戏的收藏状态",
|
||
"SettingsTabGeneralTheme": "主题:",
|
||
"SettingsTabGeneralThemeAuto": "自动",
|
||
"SettingsTabGeneralThemeDark": "深色(暗黑)",
|
||
"SettingsTabGeneralThemeLight": "浅色(亮色)",
|
||
"ControllerSettingsConfigureGeneral": "配置",
|
||
"ControllerSettingsRumble": "震动",
|
||
"ControllerSettingsRumbleStrongMultiplier": "强震动幅度",
|
||
"ControllerSettingsRumbleWeakMultiplier": "弱震动幅度",
|
||
"DialogMessageSaveNotAvailableMessage": "没有{0} [{1:x16}]的游戏存档",
|
||
"DialogMessageSaveNotAvailableCreateSaveMessage": "是否创建该游戏的存档?",
|
||
"DialogConfirmationTitle": "Ryujinx - 确认",
|
||
"DialogUpdaterTitle": "Ryujinx - 更新",
|
||
"DialogErrorTitle": "Ryujinx - 错误",
|
||
"DialogWarningTitle": "Ryujinx - 警告",
|
||
"DialogExitTitle": "Ryujinx - 退出",
|
||
"DialogErrorMessage": "Ryujinx 模拟器发生错误",
|
||
"DialogExitMessage": "是否关闭 Ryujinx 模拟器?",
|
||
"DialogExitSubMessage": "未保存的进度将会丢失!",
|
||
"DialogMessageCreateSaveErrorMessage": "创建指定存档时出错:{0}",
|
||
"DialogMessageFindSaveErrorMessage": "查找指定存档时出错:{0}",
|
||
"FolderDialogExtractTitle": "选择要提取到的文件夹",
|
||
"DialogNcaExtractionMessage": "提取 {1} 的 {0} 分区...",
|
||
"DialogNcaExtractionTitle": "NCA 分区提取",
|
||
"DialogNcaExtractionMainNcaNotFoundErrorMessage": "提取失败,所选文件中没有 NCA 文件",
|
||
"DialogNcaExtractionCheckLogErrorMessage": "提取失败,请查看日志文件获取详情",
|
||
"DialogNcaExtractionSuccessMessage": "提取成功!",
|
||
"DialogUpdaterConvertFailedMessage": "无法切换当前 Ryujinx 版本。",
|
||
"DialogUpdaterCancelUpdateMessage": "取消更新!",
|
||
"DialogUpdaterAlreadyOnLatestVersionMessage": "您使用的 Ryujinx 模拟器是最新版本。",
|
||
"DialogUpdaterFailedToGetVersionMessage": "尝试从 Github 获取版本信息时无效,可能由于 GitHub Actions 正在编译新版本。\n请过一会再试。",
|
||
"DialogUpdaterConvertFailedGithubMessage": "无法切换至从 Github 接收到的新版 Ryujinx 模拟器。",
|
||
"DialogUpdaterDownloadingMessage": "下载更新中...",
|
||
"DialogUpdaterExtractionMessage": "正在提取更新...",
|
||
"DialogUpdaterRenamingMessage": "正在重命名更新...",
|
||
"DialogUpdaterAddingFilesMessage": "安装更新中...",
|
||
"DialogUpdaterShowChangelogMessage": "Show Changelog",
|
||
"DialogUpdaterCompleteMessage": "更新成功!",
|
||
"DialogUpdaterRestartMessage": "是否立即重启 Ryujinx 模拟器?",
|
||
"DialogUpdaterNoInternetMessage": "没有连接到网络",
|
||
"DialogUpdaterNoInternetSubMessage": "请确保互联网连接正常。",
|
||
"DialogUpdaterDirtyBuildMessage": "无法更新非官方版本的 Ryujinx 模拟器!",
|
||
"DialogUpdaterDirtyBuildSubMessage": "如果想使用受支持的版本,请您在 https://ryujinx.app/download 下载官方版本。",
|
||
"DialogRestartRequiredMessage": "需要重启模拟器",
|
||
"DialogThemeRestartMessage": "主题设置已保存,需要重启模拟器才能生效。",
|
||
"DialogThemeRestartSubMessage": "是否要重启模拟器?",
|
||
"DialogFirmwareInstallEmbeddedMessage": "要安装游戏文件中内嵌的系统固件吗?(固件版本 {0})",
|
||
"DialogFirmwareInstallEmbeddedSuccessMessage": "Ryujinx 模拟器已经从当前游戏文件中安装了系统固件 {0} 。\n模拟器现在可以正常运行了。",
|
||
"DialogFirmwareNoFirmwareInstalledMessage": "未安装系统固件",
|
||
"DialogFirmwareInstalledMessage": "已安装系统固件 {0}",
|
||
"DialogInstallFileTypesSuccessMessage": "关联文件类型成功!",
|
||
"DialogInstallFileTypesErrorMessage": "关联文件类型失败!",
|
||
"DialogUninstallFileTypesSuccessMessage": "成功解除文件类型关联!",
|
||
"DialogUninstallFileTypesErrorMessage": "解除文件类型关联失败!",
|
||
"DialogOpenSettingsWindowLabel": "打开设置窗口",
|
||
"DialogOpenXCITrimmerWindowLabel": "XCI Trimmer Window",
|
||
"DialogControllerAppletTitle": "控制器小窗口",
|
||
"DialogMessageDialogErrorExceptionMessage": "显示消息对话框时出错:{0}",
|
||
"DialogSoftwareKeyboardErrorExceptionMessage": "显示软件键盘时出错:{0}",
|
||
"DialogErrorAppletErrorExceptionMessage": "显示错误对话框时出错:{0}",
|
||
"DialogUserErrorDialogMessage": "{0}: {1}",
|
||
"DialogUserErrorDialogInfoMessage": "\n有关修复此错误的更多信息,可以查看我们的安装指南。",
|
||
"DialogUserErrorDialogTitle": "Ryujinx 错误 ({0})",
|
||
"DialogAmiiboApiTitle": "Amiibo API",
|
||
"DialogAmiiboApiFailFetchMessage": "从 API 获取信息时出错。",
|
||
"DialogAmiiboApiConnectErrorMessage": "无法连接到 Amiibo API 服务器,服务可能已关闭,或者没有连接互联网。",
|
||
"DialogProfileInvalidProfileErrorMessage": "配置文件 {0} 与当前输入配置系统不兼容。",
|
||
"DialogProfileDefaultProfileOverwriteErrorMessage": "不允许覆盖默认配置文件",
|
||
"DialogProfileDeleteProfileTitle": "删除配置文件",
|
||
"DialogProfileDeleteProfileMessage": "删除后不可恢复,确认删除吗?",
|
||
"DialogWarning": "警告",
|
||
"DialogPPTCDeletionMessage": "您即将删除:\n\n{0} 的 PPTC 缓存文件\n\n确定吗?",
|
||
"DialogPPTCDeletionErrorMessage": "清除 {0} 的 PPTC 缓存文件时出错:{1}",
|
||
"DialogShaderDeletionMessage": "您即将删除:\n\n{0} 的着色器缓存文件\n\n确定吗?",
|
||
"DialogShaderDeletionErrorMessage": "清除 {0} 的着色器缓存文件时出错:{1}",
|
||
"DialogRyujinxErrorMessage": "Ryujinx 模拟器发生错误",
|
||
"DialogInvalidTitleIdErrorMessage": "用户界面错误:所选游戏没有有效的游戏 ID",
|
||
"DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "在路径 {0} 中找不到有效的 Switch 系统固件。",
|
||
"DialogFirmwareInstallerFirmwareInstallTitle": "安装系统固件 {0}",
|
||
"DialogFirmwareInstallerFirmwareInstallMessage": "即将安装系统固件版本 {0} 。",
|
||
"DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\n替换当前系统固件版本 {0} 。",
|
||
"DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\n是否继续?",
|
||
"DialogFirmwareInstallerFirmwareInstallWaitMessage": "安装系统固件中...",
|
||
"DialogFirmwareInstallerFirmwareInstallSuccessMessage": "成功安装系统固件版本 {0} 。",
|
||
"DialogKeysInstallerKeysNotFoundErrorMessage": "An invalid Keys file was found in {0}",
|
||
"DialogKeysInstallerKeysInstallTitle": "Install Keys",
|
||
"DialogKeysInstallerKeysInstallMessage": "New Keys file will be installed.",
|
||
"DialogKeysInstallerKeysInstallSubMessage": "\n\nThis may replace some of the current installed Keys.",
|
||
"DialogKeysInstallerKeysInstallConfirmMessage": "\n\nDo you want to continue?",
|
||
"DialogKeysInstallerKeysInstallWaitMessage": "Installing Keys...",
|
||
"DialogKeysInstallerKeysInstallSuccessMessage": "New Keys file successfully installed.",
|
||
"DialogUserProfileDeletionWarningMessage": "删除后将没有可用的账户",
|
||
"DialogUserProfileDeletionConfirmMessage": "是否删除所选账户",
|
||
"DialogUserProfileUnsavedChangesTitle": "警告 - 有未保存的更改",
|
||
"DialogUserProfileUnsavedChangesMessage": "您对该账户的更改尚未保存。",
|
||
"DialogUserProfileUnsavedChangesSubMessage": "确定要放弃更改吗?",
|
||
"DialogControllerSettingsModifiedConfirmMessage": "当前的输入设置已更新",
|
||
"DialogControllerSettingsModifiedConfirmSubMessage": "是否保存?",
|
||
"DialogLoadFileErrorMessage": "{0}. 错误的文件:{1}",
|
||
"DialogModAlreadyExistsMessage": "MOD 已存在",
|
||
"DialogModInvalidMessage": "指定的目录找不到 MOD 文件!",
|
||
"DialogModDeleteNoParentMessage": "删除失败:找不到 MOD 的父目录“{0}”!",
|
||
"DialogDlcNoDlcErrorMessage": "选择的文件不是当前游戏的 DLC!",
|
||
"DialogPerformanceCheckLoggingEnabledMessage": "您启用了跟踪日志,该功能仅供开发人员使用。",
|
||
"DialogPerformanceCheckLoggingEnabledConfirmMessage": "为了获得最佳性能,建议禁用跟踪日志记录。您是否要立即禁用?",
|
||
"DialogPerformanceCheckShaderDumpEnabledMessage": "您启用了着色器转储,该功能仅供开发人员使用。",
|
||
"DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "为了获得最佳性能,建议禁用着色器转储。您是否要立即禁用?",
|
||
"DialogLoadAppGameAlreadyLoadedMessage": "游戏已经启动",
|
||
"DialogLoadAppGameAlreadyLoadedSubMessage": "请停止模拟或关闭模拟器,再启动另一个游戏。",
|
||
"DialogUpdateAddUpdateErrorMessage": "选择的文件不是当前游戏的更新!",
|
||
"DialogSettingsBackendThreadingWarningTitle": "警告 - 图形引擎多线程",
|
||
"DialogSettingsBackendThreadingWarningMessage": "更改此选项后,必须重启 Ryujinx 模拟器才能生效。\n\n当启用图形引擎多线程时,根据显卡不同,您可能需要手动禁用显卡驱动程序自身的多线程(线程优化)。",
|
||
"DialogModManagerDeletionWarningMessage": "您即将删除 MOD:{0} \n\n确定吗?",
|
||
"DialogModManagerDeletionAllWarningMessage": "您即将删除该游戏的所有 MOD,\n\n确定吗?",
|
||
"SettingsTabGraphicsFeaturesOptions": "功能",
|
||
"SettingsTabGraphicsBackendMultithreading": "图形引擎多线程:",
|
||
"CommonAuto": "自动(推荐)",
|
||
"CommonOff": "关闭",
|
||
"CommonOn": "打开",
|
||
"InputDialogYes": "是",
|
||
"InputDialogNo": "否",
|
||
"DialogProfileInvalidProfileNameErrorMessage": "文件名包含无效字符,请重试。",
|
||
"MenuBarOptionsPauseEmulation": "暂停",
|
||
"MenuBarOptionsResumeEmulation": "继续",
|
||
"AboutUrlTooltipMessage": "在浏览器中打开 Ryujinx 模拟器官网。",
|
||
"AboutDisclaimerMessage": "Ryujinx 与 Nintendo™ 以及其合作伙伴没有任何关联。",
|
||
"AboutAmiiboDisclaimerMessage": "我们的 Amiibo 模拟使用了\nAmiiboAPI (www.amiiboapi.com)。",
|
||
"AboutPatreonUrlTooltipMessage": "在浏览器中打开 Ryujinx 的 Patreon 赞助页。",
|
||
"AboutGithubUrlTooltipMessage": "在浏览器中打开 Ryujinx 的 GitHub 代码库。",
|
||
"AboutDiscordUrlTooltipMessage": "在浏览器中打开 Ryujinx 的 Discord 邀请链接。",
|
||
"AboutTwitterUrlTooltipMessage": "在浏览器中打开 Ryujinx 的 Twitter 主页。",
|
||
"AboutRyujinxAboutTitle": "关于:",
|
||
"AboutRyujinxAboutContent": "Ryujinx 是一款 Nintendo Switch™ 模拟器。\n您可以在 Patreon 上赞助 Ryujinx。\n关注 Twitter 或 Discord 可以获取模拟器最新动态。\n如果您对开发感兴趣,欢迎来 GitHub 或 Discord 加入我们!",
|
||
"AboutRyujinxMaintainersTitle": "开发维护人员名单:",
|
||
"AboutRyujinxMaintainersContentTooltipMessage": "在浏览器中打开贡献者页面",
|
||
"AboutRyujinxSupprtersTitle": "感谢 Patreon 上的赞助者:",
|
||
"AmiiboSeriesLabel": "Amiibo 系列",
|
||
"AmiiboCharacterLabel": "角色",
|
||
"AmiiboScanButtonLabel": "扫描",
|
||
"AmiiboOptionsShowAllLabel": "显示所有 Amiibo",
|
||
"AmiiboOptionsUsRandomTagLabel": "修改:使用随机生成的Amiibo ID",
|
||
"DlcManagerTableHeadingEnabledLabel": "已启用",
|
||
"DlcManagerTableHeadingTitleIdLabel": "游戏 ID",
|
||
"DlcManagerTableHeadingContainerPathLabel": "容器路径",
|
||
"DlcManagerTableHeadingFullPathLabel": "完整路径",
|
||
"DlcManagerRemoveAllButton": "全部删除",
|
||
"DlcManagerEnableAllButton": "全部启用",
|
||
"DlcManagerDisableAllButton": "全部停用",
|
||
"ModManagerDeleteAllButton": "全部刪除",
|
||
"MenuBarOptionsChangeLanguage": "更改界面语言",
|
||
"MenuBarShowFileTypes": "主页显示的文件类型",
|
||
"CommonSort": "排序",
|
||
"CommonShowNames": "显示名称",
|
||
"CommonFavorite": "收藏",
|
||
"OrderAscending": "升序",
|
||
"OrderDescending": "降序",
|
||
"SettingsTabGraphicsFeatures": "功能与优化",
|
||
"ErrorWindowTitle": "错误窗口",
|
||
"ToggleDiscordTooltip": "选择是否在 Discord 中显示您的游玩状态",
|
||
"AddGameDirBoxTooltip": "输入要添加的游戏目录",
|
||
"AddGameDirTooltip": "添加游戏目录到列表中",
|
||
"RemoveGameDirTooltip": "移除选中的目录",
|
||
"AddAutoloadDirBoxTooltip": "输入需要添加到列表中的自动加载目录",
|
||
"AddAutoloadDirTooltip": "添加一个自动加载目录到列表中",
|
||
"RemoveAutoloadDirTooltip": "移除被选中的自动加载目录",
|
||
"CustomThemeCheckTooltip": "使用自定义的 Avalonia 主题作为模拟器菜单的外观",
|
||
"CustomThemePathTooltip": "自定义主题的目录",
|
||
"CustomThemeBrowseTooltip": "查找自定义主题",
|
||
"DockModeToggleTooltip": "启用 Switch 的主机模式(电视模式、底座模式),就是模拟 Switch 连接底座的情况;若禁用主机模式,则使用 Switch 的掌机模式,就是模拟手持 Switch 运行游戏的情况。\n对于绝大多数游戏而言,主机模式会比掌机模式,画质更高,同时性能消耗也更高。\n\n简而言之,想要更好画质则启用主机模式;电脑硬件性能不足则禁用主机模式。\n\n如果使用主机模式,请选择“玩家 1”的手柄设置;如果使用掌机模式,请选择“掌机模式”的手柄设置。\n\n如果不确定,请保持开启状态。",
|
||
"DirectKeyboardTooltip": "直接键盘访问(HID)支持,游戏可以直接访问键盘作为文本输入设备。\n\n仅适用于在 Switch 硬件上原生支持键盘的游戏。\n\n如果不确定,请保持关闭状态。",
|
||
"DirectMouseTooltip": "直接鼠标访问(HID)支持,游戏可以直接访问鼠标作为指针输入设备。\n\n只适用于在 Switch 硬件上原生支持鼠标控制的游戏,这种游戏很少。\n\n启用后,触屏功能可能无法正常工作。\n\n如果不确定,请保持关闭状态。",
|
||
"RegionTooltip": "更改系统区域",
|
||
"LanguageTooltip": "更改系统语言",
|
||
"TimezoneTooltip": "更改系统时区",
|
||
"TimeTooltip": "更改系统时间",
|
||
"VSyncToggleTooltip": "模拟控制台的垂直同步,开启后会降低大部分游戏的帧率。关闭后,可以获得更高的帧率,但也可能导致游戏画面加载耗时更长或卡住。\n\n在游戏中可以使用热键进行切换(默认为 F1 键)。\n\n如果不确定,请保持开启状态。",
|
||
"PptcToggleTooltip": "缓存已编译的游戏指令,这样每次游戏加载时就无需重新编译。\n\n可以减少卡顿和启动时间,提高游戏响应速度。\n\n如果不确定,请保持开启状态。",
|
||
"LowPowerPptcToggleTooltip": "使用三分之一的核心数加载PPTC.",
|
||
"FsIntegrityToggleTooltip": "启动游戏时检查游戏文件的完整性,并在日志中记录损坏的文件。\n\n对性能没有影响,用于排查故障。\n\n如果不确定,请保持开启状态。",
|
||
"AudioBackendTooltip": "更改音频处理引擎。\n\n推荐选择“SDL2”,另外“OpenAL”和“SoundIO”可以作为备选,选择“无”将没有声音。\n\n如果不确定,请设置为“SDL2”。",
|
||
"MemoryManagerTooltip": "更改模拟器内存映射和访问的方式,对模拟器 CPU 的性能影响很大。\n\n如果不确定,请设置为“跳过检查的本机映射”。",
|
||
"MemoryManagerSoftwareTooltip": "使用软件内存页进行内存地址映射,最准确但是速度最慢。",
|
||
"MemoryManagerHostTooltip": "直接映射内存页到电脑内存,使得即时编译和执行的效率更高。",
|
||
"MemoryManagerUnsafeTooltip": "直接映射内存页到电脑内存,并且不检查内存溢出,使得效率更高,但牺牲了安全。\n游戏程序可以访问模拟器内存的任意地址,所以不安全。\n建议此模式下只运行您信任的游戏程序。",
|
||
"UseHypervisorTooltip": "使用 Hypervisor 虚拟机代替即时编译,在可用的情况下能大幅提高性能,但目前可能还不稳定。",
|
||
"DRamTooltip": "模拟 Switch 开发机的内存布局。\n\n不会提高性能,某些高清纹理包或 4k 分辨率 MOD 可能需要使用此选项。\n\n如果不确定,请保持关闭状态。",
|
||
"IgnoreMissingServicesTooltip": "开启后,游戏会忽略未实现的系统服务,从而继续运行。\n少部分新发布的游戏由于使用了新的未知系统服务,可能需要此选项来避免闪退。\n模拟器更新完善系统服务之后,则无需开启此选项。\n\n如果不确定,请保持关闭状态。",
|
||
"IgnoreAppletTooltip": "如果游戏手柄在游戏过程中断开连接,则不会出现外部对话框“控制器小程序”。不会提示关闭对话框或设置新控制器。一旦先前断开连接的控制器重新连接,游戏将自动恢复。",
|
||
"GraphicsBackendThreadingTooltip": "在第二个线程上执行图形引擎指令。\n\n可以加速着色器编译,减少卡顿,提高 GPU 的性能。\n\n如果不确定,请设置为“自动”。",
|
||
"GalThreadingTooltip": "在第二个线程上执行图形引擎指令。\n\n可以加速着色器编译,减少卡顿,提高 GPU 的性能。\n\n如果不确定,请设置为“自动”。",
|
||
"ShaderCacheToggleTooltip": "模拟器将已编译的着色器保存到硬盘,可以减少游戏再次渲染相同图形导致的卡顿。\n\n如果不确定,请保持开启状态。",
|
||
"ResolutionScaleTooltip": "将游戏的渲染分辨率乘以一个倍数。\n\n有些游戏可能不适用这项设置,而且即使提高了分辨率仍然看起来像素化;对于这些游戏,您可能需要找到移除抗锯齿或提高内部渲染分辨率的 MOD。当使用这些 MOD 时,建议设置为“原生”。\n\n在游戏运行时,通过点击下面的“应用”按钮可以使设置生效;你可以将设置窗口移开,并试验找到您喜欢的游戏画面效果。\n\n请记住,对于几乎所有人而言,4倍分辨率都是过度的。",
|
||
"ResolutionScaleEntryTooltip": "建议设置为整数倍,带小数的分辨率缩放倍数(例如1.5),非整数倍的缩放容易导致问题或闪退。",
|
||
"AnisotropyTooltip": "各向异性过滤等级,可以提高倾斜视角纹理的清晰度。\n当设置为“自动”时,使用游戏自身设定的等级。",
|
||
"AspectRatioTooltip": "游戏渲染窗口的宽高比。\n\n只有当游戏使用了修改宽高比的 MOD 时才需要修改这个设置,否则图像会被拉伸。\n\n如果不确定,请保持为“16:9”。",
|
||
"ShaderDumpPathTooltip": "转储图形着色器的路径",
|
||
"FileLogTooltip": "将控制台日志保存到硬盘文件,不影响性能。",
|
||
"StubLogTooltip": "在控制台中显示存根日志,不影响性能。",
|
||
"InfoLogTooltip": "在控制台中显示信息日志,不影响性能。",
|
||
"WarnLogTooltip": "在控制台中显示警告日志,不影响性能。",
|
||
"ErrorLogTooltip": "在控制台中显示错误日志,不影响性能。",
|
||
"TraceLogTooltip": "在控制台中显示跟踪日志。",
|
||
"GuestLogTooltip": "在控制台中显示访客日志,不影响性能。",
|
||
"FileAccessLogTooltip": "在控制台中显示文件访问日志。",
|
||
"FSAccessLogModeTooltip": "在控制台中显示文件系统访问日志,可选模式为 0-3。",
|
||
"DeveloperOptionTooltip": "请谨慎使用",
|
||
"OpenGlLogLevel": "需要启用适当的日志级别",
|
||
"DebugLogTooltip": "在控制台中显示调试日志。\n\n仅在特别需要时使用此功能,因为它会导致日志信息难以阅读,并降低模拟器性能。",
|
||
"LoadApplicationFileTooltip": "选择 Switch 游戏文件并加载",
|
||
"LoadApplicationFolderTooltip": "选择解包后的 Switch 游戏目录并加载",
|
||
"LoadDlcFromFolderTooltip": "打开文件资源管理器以选择一个或多个文件夹来批量加载DLC。",
|
||
"LoadTitleUpdatesFromFolderTooltip": "打开文件资源管理器以选择一个或多个文件夹来批量加载游戏更新。",
|
||
"OpenRyujinxFolderTooltip": "打开 Ryujinx 模拟器系统目录",
|
||
"OpenRyujinxLogsTooltip": "打开日志存放的目录",
|
||
"ExitTooltip": "退出 Ryujinx 模拟器",
|
||
"OpenSettingsTooltip": "打开设置窗口",
|
||
"OpenProfileManagerTooltip": "打开用户账户管理窗口",
|
||
"StopEmulationTooltip": "停止运行当前游戏,并回到主界面",
|
||
"CheckUpdatesTooltip": "检查 Ryujinx 新版本",
|
||
"OpenAboutTooltip": "打开关于窗口",
|
||
"GridSize": "网格尺寸",
|
||
"GridSizeTooltip": "调整网格项目的大小",
|
||
"SettingsTabSystemSystemLanguageBrazilianPortuguese": "巴西葡萄牙语",
|
||
"AboutRyujinxContributorsButtonHeader": "查看所有贡献者",
|
||
"SettingsTabSystemAudioVolume": "音量:",
|
||
"AudioVolumeTooltip": "调节音量",
|
||
"SettingsTabSystemEnableInternetAccess": "启用网络连接(局域网)",
|
||
"EnableInternetAccessTooltip": "允许模拟的游戏程序访问网络。\n\n当多个模拟器或实体 Switch 连接到同一个网络时,带有局域网模式的游戏便可以相互通信。\n\n即使开启此选项也无法访问 Nintendo 服务器,有可能导致某些尝试联网的游戏闪退。\n\n如果不确定,请保持关闭状态。",
|
||
"GameListContextMenuManageCheatToolTip": "管理当前游戏的金手指",
|
||
"GameListContextMenuManageCheat": "管理金手指",
|
||
"GameListContextMenuManageModToolTip": "管理当前游戏的 MOD",
|
||
"GameListContextMenuManageMod": "管理 MOD",
|
||
"ControllerSettingsStickRange": "范围:",
|
||
"DialogStopEmulationTitle": "Ryujinx - 停止模拟",
|
||
"DialogStopEmulationMessage": "确定要停止模拟?",
|
||
"SettingsTabCpu": "CPU",
|
||
"SettingsTabAudio": "音频",
|
||
"SettingsTabNetwork": "网络",
|
||
"SettingsTabNetworkConnection": "网络连接",
|
||
"SettingsTabCpuCache": "CPU 缓存",
|
||
"SettingsTabCpuMemory": "CPU 模式",
|
||
"DialogUpdaterFlatpakNotSupportedMessage": "请通过 FlatHub 更新 Ryujinx 模拟器。",
|
||
"UpdaterDisabledWarningTitle": "已禁用更新!",
|
||
"ControllerSettingsRotate90": "顺时针旋转 90°",
|
||
"IconSize": "图标尺寸",
|
||
"IconSizeTooltip": "更改游戏图标的显示尺寸",
|
||
"MenuBarOptionsShowConsole": "显示控制台",
|
||
"ShaderCachePurgeError": "清除 {0} 的着色器缓存文件时出错:{1}",
|
||
"UserErrorNoKeys": "找不到密钥Keys",
|
||
"UserErrorNoFirmware": "未安装系统固件",
|
||
"UserErrorFirmwareParsingFailed": "固件文件解析出错",
|
||
"UserErrorApplicationNotFound": "找不到游戏程序",
|
||
"UserErrorUnknown": "未知错误",
|
||
"UserErrorUndefined": "未定义错误",
|
||
"UserErrorNoKeysDescription": "Ryujinx 模拟器找不到“prod.keys”密钥文件",
|
||
"UserErrorNoFirmwareDescription": "Ryujinx 模拟器未安装 Switch 系统固件",
|
||
"UserErrorFirmwareParsingFailedDescription": "Ryujinx 模拟器无法解密当前固件,一般是由于使用了旧版的密钥导致的。",
|
||
"UserErrorApplicationNotFoundDescription": "Ryujinx 模拟器在所选路径中找不到有效的游戏程序。",
|
||
"UserErrorUnknownDescription": "出现未知错误!",
|
||
"UserErrorUndefinedDescription": "出现未定义错误!此类错误不应出现,请联系开发者!",
|
||
"OpenSetupGuideMessage": "打开安装指南",
|
||
"NoUpdate": "无更新(默认版本)",
|
||
"TitleUpdateVersionLabel": "游戏更新的版本 {0}",
|
||
"TitleBundledUpdateVersionLabel": "捆绑:版本 {0}",
|
||
"TitleBundledDlcLabel": "捆绑:",
|
||
"TitleXCIStatusPartialLabel": "Partial",
|
||
"TitleXCIStatusTrimmableLabel": "Untrimmed",
|
||
"TitleXCIStatusUntrimmableLabel": "Trimmed",
|
||
"TitleXCIStatusFailedLabel": "(Failed)",
|
||
"TitleXCICanSaveLabel": "Save {0:n0} Mb",
|
||
"TitleXCISavingLabel": "Saved {0:n0} Mb",
|
||
"RyujinxInfo": "Ryujinx - 信息",
|
||
"RyujinxConfirm": "Ryujinx - 确认",
|
||
"FileDialogAllTypes": "全部类型",
|
||
"Never": "从不",
|
||
"SwkbdMinCharacters": "不少于 {0} 个字符",
|
||
"SwkbdMinRangeCharacters": "必须为 {0}-{1} 个字符",
|
||
"SoftwareKeyboard": "软键盘",
|
||
"SoftwareKeyboardModeNumeric": "只能输入 0-9 或 \".\"",
|
||
"SoftwareKeyboardModeAlphabet": "仅支持非中文字符",
|
||
"SoftwareKeyboardModeASCII": "仅支持 ASCII 字符",
|
||
"ControllerAppletControllers": "支持的手柄:",
|
||
"ControllerAppletPlayers": "玩家:",
|
||
"ControllerAppletDescription": "您当前的输入配置无效。打开设置并重新设置您的输入选项。",
|
||
"ControllerAppletDocked": "已经设置为主机模式,应禁用掌机手柄操控。",
|
||
"UpdaterRenaming": "正在重命名旧文件...",
|
||
"UpdaterRenameFailed": "更新过程中无法重命名文件:{0}",
|
||
"UpdaterAddingFiles": "安装更新中...",
|
||
"UpdaterExtracting": "正在提取更新...",
|
||
"UpdaterDownloading": "下载更新中...",
|
||
"Game": "游戏",
|
||
"Docked": "主机模式",
|
||
"Handheld": "掌机模式",
|
||
"ConnectionError": "连接错误。",
|
||
"AboutPageDeveloperListMore": "{0} 等开发者...",
|
||
"ApiError": "API 错误。",
|
||
"LoadingHeading": "正在启动 {0}",
|
||
"CompilingPPTC": "编译 PPTC 缓存中",
|
||
"CompilingShaders": "编译着色器中",
|
||
"AllKeyboards": "所有键盘",
|
||
"OpenFileDialogTitle": "选择支持的游戏文件并加载",
|
||
"OpenFolderDialogTitle": "选择包含解包游戏的目录并加载",
|
||
"AllSupportedFormats": "所有支持的格式",
|
||
"RyujinxUpdater": "Ryujinx 更新",
|
||
"SettingsTabHotkeys": "快捷键",
|
||
"SettingsTabHotkeysHotkeys": "键盘快捷键",
|
||
"SettingsTabHotkeysToggleVsyncHotkey": "开启或关闭垂直同步:",
|
||
"SettingsTabHotkeysScreenshotHotkey": "保存截屏:",
|
||
"SettingsTabHotkeysShowUiHotkey": "隐藏菜单栏和状态栏:",
|
||
"SettingsTabHotkeysPauseHotkey": "暂停:",
|
||
"SettingsTabHotkeysToggleMuteHotkey": "静音:",
|
||
"ControllerMotionTitle": "体感设置",
|
||
"ControllerRumbleTitle": "震动设置",
|
||
"SettingsSelectThemeFileDialogTitle": "选择主题文件",
|
||
"SettingsXamlThemeFile": "Xaml 主题文件",
|
||
"AvatarWindowTitle": "管理账户 - 头像",
|
||
"Amiibo": "Amiibo",
|
||
"Unknown": "未知",
|
||
"Usage": "用法",
|
||
"Writable": "可写入",
|
||
"SelectDlcDialogTitle": "选择 DLC 文件",
|
||
"SelectUpdateDialogTitle": "选择更新文件",
|
||
"SelectModDialogTitle": "选择 MOD 目录",
|
||
"TrimXCIFileDialogTitle": "Check and Trim XCI File",
|
||
"TrimXCIFileDialogPrimaryText": "This function will first check the empty space and then trim the XCI File to save disk space.",
|
||
"TrimXCIFileDialogSecondaryText": "Current File Size: {0:n} MB\nGame Data Size: {1:n} MB\nDisk Space Savings: {2:n} MB",
|
||
"TrimXCIFileNoTrimNecessary": "XCI File does not need to be trimmed. Check logs for further details",
|
||
"TrimXCIFileNoUntrimPossible": "XCI File cannot be untrimmed. Check logs for further details",
|
||
"TrimXCIFileReadOnlyFileCannotFix": "XCI File is Read Only and could not be made writable. Check logs for further details",
|
||
"TrimXCIFileFileSizeChanged": "XCI File has changed in size since it was scanned. Please check the file is not being written to and try again.",
|
||
"TrimXCIFileFreeSpaceCheckFailed": "XCI File has data in the free space area, it is not safe to trim",
|
||
"TrimXCIFileInvalidXCIFile": "XCI File contains invalid data. Check logs for further details",
|
||
"TrimXCIFileFileIOWriteError": "XCI File could not be opened for writing. Check logs for further details",
|
||
"TrimXCIFileFailedPrimaryText": "Trimming of the XCI file failed",
|
||
"TrimXCIFileCancelled": "The operation was cancelled",
|
||
"TrimXCIFileFileUndertermined": "No operation was performed",
|
||
"UserProfileWindowTitle": "管理用户账户",
|
||
"CheatWindowTitle": "金手指管理器",
|
||
"DlcWindowTitle": "管理 {0} ({1}) 的 DLC",
|
||
"ModWindowTitle": "管理 {0} ({1}) 的 MOD",
|
||
"UpdateWindowTitle": "游戏更新管理器",
|
||
"XCITrimmerWindowTitle": "XCI File Trimmer",
|
||
"XCITrimmerTitleStatusCount": "{0} of {1} Title(s) Selected",
|
||
"XCITrimmerTitleStatusCountWithFilter": "{0} of {1} Title(s) Selected ({2} displayed)",
|
||
"XCITrimmerTitleStatusTrimming": "Trimming {0} Title(s)...",
|
||
"XCITrimmerTitleStatusUntrimming": "Untrimming {0} Title(s)...",
|
||
"XCITrimmerTitleStatusFailed": "Failed",
|
||
"XCITrimmerPotentialSavings": "Potential Savings",
|
||
"XCITrimmerActualSavings": "Actual Savings",
|
||
"XCITrimmerSavingsMb": "{0:n0} Mb",
|
||
"XCITrimmerSelectDisplayed": "Select Shown",
|
||
"XCITrimmerDeselectDisplayed": "Deselect Shown",
|
||
"XCITrimmerSortName": "Title",
|
||
"XCITrimmerSortSaved": "Space Savings",
|
||
"XCITrimmerTrim": "Trim",
|
||
"XCITrimmerUntrim": "Untrim",
|
||
"UpdateWindowUpdateAddedMessage": "{0} 个更新被添加",
|
||
"UpdateWindowBundledContentNotice": "游戏整合的更新无法移除,可尝试禁用。",
|
||
"CheatWindowHeading": "适用于 {0} [{1}] 的金手指",
|
||
"BuildId": "游戏版本 ID:",
|
||
"DlcWindowBundledContentNotice": "游戏整合的DLC无法移除,可尝试禁用。",
|
||
"DlcWindowHeading": "{0} 个 DLC",
|
||
"DlcWindowDlcAddedMessage": "{0} 个DLC被添加",
|
||
"AutoloadDlcAddedMessage": "{0} 个DLC被添加",
|
||
"AutoloadDlcRemovedMessage": "{0} 个失效的DLC已移除",
|
||
"AutoloadUpdateAddedMessage": "{0} 个游戏更新被添加",
|
||
"AutoloadUpdateRemovedMessage": "{0} 个失效的游戏更新已移除",
|
||
"ModWindowHeading": "{0} Mod",
|
||
"UserProfilesEditProfile": "编辑所选",
|
||
"Continue": "Continue",
|
||
"Cancel": "取消",
|
||
"Save": "保存",
|
||
"Discard": "放弃",
|
||
"Paused": "已暂停",
|
||
"UserProfilesSetProfileImage": "选择头像",
|
||
"UserProfileEmptyNameError": "必须输入名称",
|
||
"UserProfileNoImageError": "必须设置头像",
|
||
"GameUpdateWindowHeading": "管理 {0} ({1}) 的更新",
|
||
"SettingsTabHotkeysResScaleUpHotkey": "提高分辨率:",
|
||
"SettingsTabHotkeysResScaleDownHotkey": "降低分辨率:",
|
||
"UserProfilesName": "名称:",
|
||
"UserProfilesUserId": "用户 ID:",
|
||
"SettingsTabGraphicsBackend": "图形渲染引擎:",
|
||
"SettingsTabGraphicsBackendTooltip": "选择模拟器中使用的图像渲染引擎。\n\n安装了最新显卡驱动程序的所有现代显卡基本都支持 Vulkan,Vulkan 能够提供更快的着色器编译(较少的卡顿)。\n\n在旧版 Nvidia 显卡上、Linux 上的旧版 AMD 显卡,或者显存较低的显卡上,OpenGL 可能会取得更好的效果,但着色器编译更慢(更多的卡顿)。\n\n如果不确定,请设置为“Vulkan”。如果您的 GPU 已安装了最新显卡驱动程序也不支持 Vulkan,那请设置为“OpenGL”。",
|
||
"SettingsEnableTextureRecompression": "启用纹理压缩",
|
||
"SettingsEnableTextureRecompressionTooltip": "压缩 ASTC 纹理以减少 VRAM (显存)的占用。\n\n使用此纹理格式的游戏包括:异界锁链(Astral Chain),蓓优妮塔3(Bayonetta 3),火焰纹章Engage(Fire Emblem Engage),密特罗德 究极(Metroid Prime Remased),超级马力欧兄弟 惊奇(Super Mario Bros. Wonder)以及塞尔达传说 王国之泪(The Legend of Zelda: Tears of the Kingdom)。\n\n显存小于4GB的显卡在运行这些游戏时可能会偶发闪退。\n\n只有当您在上述游戏中的显存不足时才需要启用此选项。\n\n如果不确定,请保持关闭状态。",
|
||
"SettingsTabGraphicsPreferredGpu": "首选 GPU:",
|
||
"SettingsTabGraphicsPreferredGpuTooltip": "选择 Vulkan 图形引擎使用的 GPU。\n\n此选项不会影响 OpenGL 使用的 GPU。\n\n如果不确定,建议选择\"独立显卡(dGPU)\"。如果没有独立显卡,则无需改动此选项。",
|
||
"SettingsAppRequiredRestartMessage": "Ryujinx 模拟器需要重启",
|
||
"SettingsGpuBackendRestartMessage": "您修改了图形引擎或 GPU 设置,需要重启模拟器才能生效",
|
||
"SettingsGpuBackendRestartSubMessage": "是否要立即重启模拟器?",
|
||
"RyujinxUpdaterMessage": "是否更新 Ryujinx 到最新的版本?",
|
||
"SettingsTabHotkeysVolumeUpHotkey": "音量加:",
|
||
"SettingsTabHotkeysVolumeDownHotkey": "音量减:",
|
||
"SettingsEnableMacroHLE": "启用 HLE 宏加速",
|
||
"SettingsEnableMacroHLETooltip": "GPU 宏指令的高级模拟。\n\n提高性能表现,但一些游戏可能会出现图形错误。\n\n如果不确定,请保持开启状态。",
|
||
"SettingsEnableColorSpacePassthrough": "色彩空间直通",
|
||
"SettingsEnableColorSpacePassthroughTooltip": "使 Vulkan 图形引擎直接传输原始色彩信息。对于广色域 (例如 DCI-P3) 显示器的用户来说,可以产生更鲜艳的颜色,代价是损失部分色彩准确度。",
|
||
"VolumeShort": "音量",
|
||
"UserProfilesManageSaves": "管理存档",
|
||
"DeleteUserSave": "确定删除此游戏的用户存档吗?",
|
||
"IrreversibleActionNote": "删除后不可恢复。",
|
||
"SaveManagerHeading": "管理 {0} ({1}) 的存档",
|
||
"SaveManagerTitle": "存档管理器",
|
||
"Name": "名称",
|
||
"Size": "大小",
|
||
"Search": "搜索",
|
||
"UserProfilesRecoverLostAccounts": "恢复丢失的账户",
|
||
"Recover": "恢复",
|
||
"UserProfilesRecoverHeading": "找到了这些用户的存档数据",
|
||
"UserProfilesRecoverEmptyList": "没有可以恢复的用户数据",
|
||
"GraphicsAATooltip": "抗锯齿是一种图形处理技术,用于减少图像边缘的锯齿状现象,使图像更加平滑。\n\nFXAA(快速近似抗锯齿)是一种性能开销相对较小的抗锯齿方法,但可能会使得整体图像看起来有些模糊。\n\nSMAA(增强型子像素抗锯齿)则更加精细,它会尝试找到锯齿边缘并平滑它们,相比 FXAA 有更好的图像质量,但性能开销可能会稍大一些。\n\n如果开启了 FSR(FidelityFX Super Resolution,超级分辨率锐画技术)来提高性能或图像质量,不建议再启用抗锯齿,因为它们会产生不必要的图形处理开销,或者相互之间效果不协调。\n\n在游戏运行时,通过点击下面的“应用”按钮可以使设置生效;你可以将设置窗口移开,并试验找到您喜欢的游戏画面效果。\n\n如果不确定,请保持为“无”。",
|
||
"GraphicsAALabel": "抗锯齿:",
|
||
"GraphicsScalingFilterLabel": "缩放过滤:",
|
||
"GraphicsScalingFilterTooltip": "选择在分辨率缩放时将使用的缩放过滤器。\n\nBilinear(双线性过滤)对于3D游戏效果较好,是一个安全的默认选项。\n\nNearest(最近邻过滤)推荐用于像素艺术游戏。\n\nFSR(超级分辨率锐画)只是一个锐化过滤器,不推荐与 FXAA 或 SMAA 抗锯齿一起使用。\n\nArea(局部过滤),当渲染分辨率大于窗口实际分辨率,推荐该选项。该选项在渲染比例大于2.0的情况下,可以实现超采样的效果。\n\n在游戏运行时,通过点击下面的“应用”按钮可以使设置生效;你可以将设置窗口移开,并试验找到您喜欢的游戏画面效果。\n\n如果不确定,请保持为“Bilinear(双线性过滤)”。",
|
||
"GraphicsScalingFilterBilinear": "Bilinear(双线性过滤)",
|
||
"GraphicsScalingFilterNearest": "Nearest(邻近过滤)",
|
||
"GraphicsScalingFilterFsr": "FSR(超级分辨率锐画技术)",
|
||
"GraphicsScalingFilterArea": "Area(区域过滤)",
|
||
"GraphicsScalingFilterLevelLabel": "等级",
|
||
"GraphicsScalingFilterLevelTooltip": "设置 FSR 1.0 的锐化等级,数值越高,图像越锐利。",
|
||
"SmaaLow": "SMAA 低质量",
|
||
"SmaaMedium": "SMAA 中质量",
|
||
"SmaaHigh": "SMAA 高质量",
|
||
"SmaaUltra": "SMAA 超高质量",
|
||
"UserEditorTitle": "编辑用户",
|
||
"UserEditorTitleCreate": "创建用户",
|
||
"SettingsTabNetworkInterface": "网络接口:",
|
||
"NetworkInterfaceTooltip": "用于局域网(LAN)/本地网络发现(LDN)功能的网络接口。\n\n结合 VPN 或 XLink Kai 以及支持局域网功能的游戏,可以在互联网上伪造为同一网络连接。\n\n如果不确定,请保持为“默认”。",
|
||
"NetworkInterfaceDefault": "默认",
|
||
"PackagingShaders": "整合着色器中",
|
||
"AboutChangelogButton": "在 Github 上查看更新日志",
|
||
"AboutChangelogButtonTooltipMessage": "点击这里在浏览器中打开此版本的更新日志。",
|
||
"SettingsTabNetworkMultiplayer": "多人联机游玩",
|
||
"MultiplayerMode": "联机模式:",
|
||
"MultiplayerModeTooltip": "修改 LDN 多人联机游玩模式。\n\nldn_mitm 联机插件将修改游戏中的本地无线和本地游玩功能,使其表现得像局域网一样,允许和其他安装了 ldn_mitm 插件的 Ryujinx 模拟器和破解的任天堂 Switch 主机在同一网络下进行本地连接,实现多人联机游玩。\n\n多人联机游玩要求所有玩家必须运行相同的游戏版本(例如,游戏版本 v13.0.1 无法与 v13.0.0 联机)。\n\n如果不确定,请保持为“禁用”。",
|
||
"MultiplayerModeDisabled": "禁用",
|
||
"MultiplayerModeLdnMitm": "ldn_mitm",
|
||
"MultiplayerModeLdnRyu": "RyuLDN",
|
||
"MultiplayerDisableP2P": "Disable P2P Network Hosting (may increase latency)",
|
||
"MultiplayerDisableP2PTooltip": "Disable P2P network hosting, peers will proxy through the master server instead of connecting to you directly.",
|
||
"LdnPassphrase": "Network Passphrase:",
|
||
"LdnPassphraseTooltip": "You will only be able to see hosted games with the same passphrase as you.",
|
||
"LdnPassphraseInputTooltip": "Enter a passphrase in the format Ryujinx-<8 hex chars>. You will only be able to see hosted games with the same passphrase as you.",
|
||
"LdnPassphraseInputPublic": "(public)",
|
||
"GenLdnPass": "Generate Random",
|
||
"GenLdnPassTooltip": "Generates a new passphrase, which can be shared with other players.",
|
||
"ClearLdnPass": "Clear",
|
||
"ClearLdnPassTooltip": "Clears the current passphrase, returning to the public network.",
|
||
"InvalidLdnPassphrase": "Invalid Passphrase! Must be in the format \"Ryujinx-<8 hex chars>\""
|
||
}
|