Looks like certain namespaces are overlapping.. You were right 🤣

This commit is contained in:
reggie 2024-10-08 21:02:13 -05:00
parent c037fc36a9
commit 3b3c0b99dc

View File

@ -313,12 +313,12 @@ namespace Ryujinx.Input.SDL2
return value * ConvertRate;
}
private JoyconConfigControllerStick<GamepadInputId, Controller.StickInputId> GetLogicalJoyStickConfig(StickInputId inputId)
private JoyconConfigControllerStick<GamepadInputId, Common.Configuration.Hid.Controller.StickInputId> GetLogicalJoyStickConfig(StickInputId inputId)
{
switch (inputId)
{
case StickInputId.Left:
if (_configuration.RightJoyconStick.Joystick == Controller.StickInputId.Left)
if (_configuration.RightJoyconStick.Joystick == Common.Configuration.Hid.Controller.StickInputId.Left)
{
return _configuration.RightJoyconStick;
}
@ -327,7 +327,7 @@ namespace Ryujinx.Input.SDL2
return _configuration.LeftJoyconStick;
}
case StickInputId.Right:
if (_configuration.LeftJoyconStick.Joystick == Controller.StickInputId.Right)
if (_configuration.LeftJoyconStick.Joystick == Common.Configuration.Hid.Controller.StickInputId.Right)
{
return _configuration.LeftJoyconStick;
}