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forked from MeloNX/MeloNX

2728 Commits

Author SHA1 Message Date
gdkchan
61d60a13a2 Add missing check for thread termination on ArbitrateLock (#4722)
* Add missing check for thread termination on ArbitrateLock

* Use TerminationRequested in all places where it can be used
2023-04-25 19:33:14 -03:00
gdkchan
03e0bd2503 Implement DMA texture copy component shuffle (#4717)
* Implement DMA texture copy component shuffle

* Set UInt24 alignment to 1
2023-04-24 15:28:03 +02:00
gdkchan
32cf29d020 Use vector transform feedback outputs with fragment shaders (#4708)
* Use vector transform feedback outputs with fragment shaders

* Shader cache version bump

* Fix missing outputs when vector transform feedback outputs are used
2023-04-24 08:34:38 +02:00
TSRBerry
93bddbf3cb Set the console title for GTK again (#4706)
Fixes a regression from #3707 where I accidentally removed that line.
2023-04-24 08:15:19 +02:00
TSRBerry
1ffa9b0927 Fix amiibo timeout issues & log errors/exceptions (#4712) 2023-04-24 02:08:31 +00:00
jhorv
84010a203e Reducing Memory Allocations 202303 (#4624)
* use ArrayPool, avoid 6000-7000 allocs/sec of runtime

* use ArrayPool, avoid ~7k allocs/second during game execution

* use ArrayPool, avoid ~3000 allocs/sec during game execution

* use MemoryPool, reduce 0.5 MB/sec of new allocations during game execution

* avoid over-allocation by setting List<> Capacity when known

* remove LINQ in KTimeManager.UnscheduleFutureInvocation

* KTimeManager - avoid spinning one more time when the time has arrived

* KTimeManager - let SpinWait decide when to Thread.Yield(), and don't SpinOnce() immediately after Thread.Yield()

* use MemoryPool, reduce ~175k bytes/sec allocation during game execution

* IpcService - call commands via dynamic methods instead of reflection .Invoke(). Faster to call and with fewer allocations because parameters can be passed directly instead of as an array

* Make ButtonMappingEntry a record struct to avoid allocations. Set the List<ButtonMappingEntry> capacity according to use.

* add MemoryBuffer type for working with MemoryPool<byte>

* update changes to use MemoryBuffer

* make parameter ReadOnlySpan instead of Span

* whitespace fix

* Revert "IpcService - call commands via dynamic methods instead of reflection .Invoke(). Faster to call and with fewer allocations because parameters can be passed directly instead of as an array"

This reverts commit f2c698bdf65f049e8481c9f2ec7138d9b9a8261d.

* tweak KTimeManager spin behavior

* replace MemoryBuffer with ByteMemoryPool modeled after System.Buffers.ArrayMemoryPool<T>

* make ByteMemoryPoolBuffer responsible for renting memory
2023-04-24 02:06:23 +00:00
riperiperi
6f0c4ed26d Shader: Bias textureGather instructions on AMD/Intel (#4703)
* Experimental (GLSL, forced)

* SPIR-V attempt

* Add capability

* Fix pCount == 1 on glsl

* Fix typo
2023-04-22 18:02:39 -03:00
SpicerXD
0f6c428211 Removed MotionInput Calibration (#4705)
Don't know why this is here.
It just seems to set the filter to an identity. Which then quickly returns to where its supposed to be anyways.
2023-04-22 15:31:28 +02:00
gdkchan
548c549242 Avoid LM service crashes by not reading more than the buffer size (#4701) 2023-04-20 17:10:17 +02:00
dependabot[bot]
3e1b1aa35f nuget: bump System.IdentityModel.Tokens.Jwt from 6.28.1 to 6.29.0 (#4694)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.28.1 to 6.29.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.28.1...6.29.0)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-17 21:31:12 +02:00
dependabot[bot]
a0fc538c43 nuget: bump System.Management from 7.0.0 to 7.0.1 (#4695)
Bumps [System.Management](https://github.com/dotnet/runtime) from 7.0.0 to 7.0.1.
- [Release notes](https://github.com/dotnet/runtime/releases)
- [Commits](https://github.com/dotnet/runtime/compare/v7.0.0...v7.0.1)

---
updated-dependencies:
- dependency-name: System.Management
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-17 21:30:40 +02:00
gdkchan
afd4d01980 Support copy between multisample and non-multisample depth textures (#4676)
* Support copy between multisample and non-multisample depth textures

* PR feedback
2023-04-17 08:13:53 +00:00
gdkchan
ace700e5e6 Revert "chore: Update Silk.NET to 2.17.1 (#4686)" (#4690)
This reverts commit e14678a24972905b1c331f63d2724db94ec3e607.
2023-04-16 20:56:27 -03:00
riperiperi
6e7625f413 Vulkan: HashTableSlim lookup optimization (#4688) 2023-04-16 14:57:01 -03:00
gdkchan
0189c2fb92 Change SMAA filter texture clear method (#4685)
* Change SMAA filter texture clear method

* Alpha should be 1

* Delete more unnecessary code
2023-04-16 14:26:22 -03:00
TSRBerry
87179b5233 [GUI] Add network interface dropdown (#4597)
* Add network adapter dropdown from LDN build

* Ava: Add NetworkInterfaces to SettingsNetworkTab

* Add headless network interface option

* Add network interface dropdown to Avalonia

* Fix handling network interfaces without a gateway address

* gtk: Actually save selected network interface to config

* Increment config version
2023-04-16 15:25:20 +00:00
Mary
10c4914f86 Fix a crash in Ryujinx.Headless.SDL2 when loading an app (#4687)
Caused by the recent application loader changes.
2023-04-16 16:50:30 +02:00
Mary
e14678a249 chore: Update Silk.NET to 2.17.1 (#4686) 2023-04-16 09:38:07 +00:00
Ac_K
241f3e2440 Update README.md 2023-04-16 09:37:31 +00:00
Vincenzo Nizza
316b8fef8a Ensure the updater doesn't delete hidden or system files (#4626)
* Copy desktop.ini to update directory if it exists in HomeDir

* EnumerateFilesToDelete() exclude files with "Hidden" and "System" attributes
2023-04-16 09:19:33 +00:00
dependabot[bot]
4e36c852a4 nuget: bump DynamicData from 7.13.1 to 7.13.5 (#4654)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.13.1 to 7.13.5.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.13.1...7.13.5)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-16 09:02:06 +00:00
TSRBerry
715b9f65d4 Ava: Fix nca extraction window never closing & minor cleanup (#4569)
* ava: Remove unused doWhileDeferred parameters

* ava: Minimally improve swkbd dialog

It's currently impossible to get the dialog to redirect focus to the InputBox.

* ava: Fix nca extraction dialog never closing

Also contains some minor cleanup
2023-04-16 07:09:02 +00:00
NitroTears
09710b79a8 Ability to hide file types in Game List (#4555)
* Added HiddenFileTypes to config state, and check to file enumeration

* Added hiddenfiletypes checkboxes to the UI

* Added Ava version of HiddenFileTypes

* Inverted Hide to Show with file types, minor formatting

* all variables with a reference to 'hidden' is now 'shown'

* one more variable name changed

* review feedback

* added FileTypes extension methof to get the correlating config value

* moved extension method to new folder and file in Ryujinx.Ui.Common

* added default case for ToggleFileType

* changed exception type to OutOfRangeException
2023-04-16 01:03:35 +00:00
Daniel Shala
cd04db41fe Added check for eventual symlink when displaying game files. (#4526)
* Added check for eventual symlink when displaying game files.

* Moved symlink check logic

* Moved symlink check logic

* Fixed prev commit

---------

Co-authored-by: Daniel Shala <danielshala00@gmail.com>
2023-04-15 16:11:24 +00:00
Alex Barney
8c152ceef0 Rename Hipc to Cmif where appropriate (#3880) 2023-04-14 20:00:34 -03:00
MutantAura
024d1f83a2 Move swkbd message null check into constructor (#4671) 2023-04-12 21:18:40 +02:00
TSRBerry
b94181a155 HLE: Deal with empty title names properly (#4643)
* hle: Deal with empty titleNames in some languages

* gui: Fix displaying the wrong title name

* Remove unnecessary bounds check

* Fix a NRE when getting the version string

* Restore empty string logic
2023-04-12 01:09:47 +00:00
riperiperi
d922784378 Vulkan: add situational "Fast Flush" mode (#4667)
* Flush in the middle of long command buffers.

* Vulkan: add situational "Fast Flush" mode

The AutoFlushCounter class was added to periodically flush Vulkan command buffers throughout a frame, which reduces latency to the GPU as commands are submitted and processed much sooner. This was done by allowing command buffers to flush when framebuffer attachments changed.

However, some games have incredibly long render passes with a large number of draws, and really aggressive data access that forces GPU sync.

The Vulkan backend could potentially end up building a single command buffer for 4-5ms if a pass has enough draws, such as in BOTW. In the scenario where sync is waited on immediately after submission, this would have to wait for the completion of a much longer command buffer than usual.

The solution is to force command buffer submission periodically in a "fast flush" mode. This will end up splitting render passes, but it will only enable if sync is aggressive enough.

This should improve performance in GPU limited scenarios, or in games that aggressively wait on synchronization. In some games, it may only kick in when res scaling. It won't trigger in games like SMO where sync is not an issue.

Improves performance in Pokemon Scarlet/Violet (res scaled) and BOTW (in general).

* Add conversions in milliseconds next to flush timers.
2023-04-11 09:23:41 +02:00
riperiperi
098bc6c546 ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext (#4661)
* ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext

Some games access these system registers several tens of thousands of times in a second from many different threads. While this isn't really crippling, it is a lot of wasted time spent in a reverse pinvoke transition.

Example games are Pokemon Scarlet/Violet and BOTW. These games have a lot of different potential bottlenecks so it's unlikely you will see a consistent improvement, but it definitely disappears from the cpu profile.

* Remove unreachable code.

* Add ulong conversion for offsets

* Nit
2023-04-11 08:55:04 +02:00
riperiperi
577ca3c238 OpenGL: Fix OBS/Overlays again by binding FB before present (#4668)
This seems to have been removed by the Post-Processing PR, but it is required for the display in OBS to be the right way up and properly scaled.

I've tested this with AA and FSR on MK8D and it seems to behave properly. Testing is welcome.
2023-04-11 08:32:31 +02:00
MutantAura
c556b9f4f9 Force activate parent window before dialog is shown (#4663) 2023-04-11 00:04:31 +02:00
TSRBerry
8bc1440ce0 gtk: Fix a NRE when disposing OpenGL (#4648) 2023-04-10 17:00:23 +02:00
riperiperi
f8486fc3f8 ARMeilleure: Respect FZ/RM flags for all floating point operations (#4618)
* ARMeilleure: Respect Fz flag for all floating point operations.

This is a change in strategy for emulating the Fz FPCR flag. Before, it was set before instructions that "needed it" and reset after. However, this missed a few hot instructions like the multiplication instruction, and the entirety of A32.

The new strategy is to set the Fz flag only in the following circumstances:

- Set to match FPCR before translated functions/loop are executed.
- Reset when calling SoftFloat methods, set when returning.
- Reset when exiting execution.

This allows us to remove the code around the existing Fz aware instructions, and get the accuracy benefits on all floating point instructions executed while in translated code.

Single step executions now need to be called with a context wrapper - right now it just contains the Fz flag initialization, and won't actually do anything on ARM.

This fixes a bug in Breath of the Wild where some physics interactions could randomly crash the game due to subnormal values not flushing to zero.

This is draft right now because I need to answer the questions:
- Does dotnet avoid changing the value of Mxcsr?
- Is it a good idea to assume that? Or should the flag set/restore be done on every managed method call, not just softfloat?
- If we assume that, do we want a unit test to verify the behaviour?

I recommend testing a bunch of games, especially games affected when this was originally added, such as #1611.

* Remove unused method

* Use FMA for Fmadd, Fmsub, Fnmadd, Fnmsub, Fmla, Fmls

...when available.

Similar implementation to A32

* Use FMA for Frecps, Frsqrts

* Don't set DAZ.

* Add round mode to ARM FP mode

* Fix mistakes

* Add test for FP state when calling managed methods

* Add explanatory comment to test.

* Cleanup

* Add A64 FPCR flags

* Vrintx_S A32 fast path on A64 backend

* Address feedback 1, re-enable DAZ

* Fix FMA instructions By Elem

* Address feedback
2023-04-10 12:22:58 +02:00
gdkchan
b563e59ce2 Implement remaining Arm64 HINT instructions as NOP (#4658)
* Implement remaining HINT instructions as NOP

* Split HINT encodings more to account for CSDB
2023-04-09 13:21:16 -03:00
jhorv
0fdc8b6931 Eliminate boxing allocations caused by ISampledData structs (#4556)
* Redesign use of ISampledData for accessing the SamplingNumber value on input data structs.

* Always read SamplingNumber as little-endian

* Restored field order for SixAxisSensorState. Rework to allow possibility of non-zero offsets for the SamplingNumber field. Set StructLayout Pack=8 - the KeyboardState struct is 4 bytes shorter with any other value.

* fix spelling

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

* set Pack = 1 for ISampledDataStruct types, added Unknown field to KeyboardState

* extend size of KeyboardModifier

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2023-04-05 17:42:32 -03:00
Mary
d120364727 vulkan: Cleanup PhysicalDevice and Instance querying (#4632)
* vulkan: Move most of the properties enumeration to VulkanPhysicalDevice

That clean up a bit of duplicate logic.
Also move to use an hashset for device extensions.

* vulkan: Move instance querying to VulkanInstance

Also cleanup code to use span when possible instead of unsafe pointers.

* Address gdkchan's comments
2023-04-05 14:48:38 -03:00
dependabot[bot]
0d9277118c nuget: bump System.IdentityModel.Tokens.Jwt from 6.27.0 to 6.28.1 (#4639)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.27.0 to 6.28.1.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.27.0...6.28.1)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-05 07:55:57 +02:00
gdkchan
f79adc708b Use index fragment shader output when dual source blend is enabled (#4404)
* Use index fragment shader output when dual source blend is enabled

* Shader cache version bump

* Actually set DualSourceBlendEnabled to true

* Fix XML doc

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-04-05 05:25:19 +02:00
TSRBerry
2e86d9223a hle: Set ProcessResult name from NACP (#4633)
* Extract titleName from nacp

* Address formatting feedback

* Check if the desired language is actually available
2023-04-05 03:34:21 +02:00
TSRBerry
5557ca025d Fix missing string enum converters for the config (#4634)
* Fix missing string enum converters for the config

* Revert changing KeyboardHotkeys to struct

This needs to be done because
Avalonia's TwoWay Binding breaks otherwise.
2023-04-03 15:37:27 +02:00
Andrey Sukharev
f9ba99a116 Source generated json serializers (#4582)
* Use source generated json serializers in order to improve code trimming

* Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing

* Use separate model for LogEventArgs serialization

* Make dynamic object formatter static. Fix string builder pooling.

* Do not inherit json version of LogEventArgs from EventArgs

* Fix extra space in object formatting

* Write log json directly to stream instead of using buffer writer

* Rebase fixes

* Rebase fixes

* Rebase fixes

* Enforce block-scoped namespaces in the solution. Convert style for existing code

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Rebase indent fix

* Fix indent

* Delete unnecessary json properties

* Rebase fix

* Remove overridden json property names as they are handled in the options

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Use default json options in github api calls

* Indentation and spacing fixes

* Fix json serialization

* Fix missing JsonConverter for config enums

* Add double \n\n after the whole string, not inside join

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-04-03 10:14:19 +00:00
dependabot[bot]
797694818d nuget: bump DynamicData from 7.12.11 to 7.13.1 (#4490)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.12.11 to 7.13.1.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.12.11...7.13.1)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-01 08:23:09 +00:00
Mary
d4a8f5ce78 vulkan: Separate debug utils logic from VulkanInitialization (#4609)
* vulkan: Separate debug utils logic from VulkanInitialization

Also checks for VK_EXT_debug_utils existence instead of force enabling it and allow possible error during messenger init

* Address gdkchan's comment

* Use CreateDebugUtilsMessenger Span variant
2023-04-01 08:05:02 +00:00
TSRBerry
6483b7c934 nuget: bump Avalonia dependencies from 0.10.18 to 0.10.19 (#4602)
* infra: Update Avalonia to 0.10.19

* infra: Update XamlNameReferenceGenerator to 1.6.1
2023-04-01 07:27:34 +00:00
Ac_K
510d605feb HLE: Refactoring of ApplicationLoader (#4480)
* HLE: Refactoring of ApplicationLoader

* Fix SDL2 Headless

* Addresses gdkchan feedback

* Fixes LoadUnpackedNca RomFS loading

* remove useless casting

* Cleanup and fixe empty application name

* Remove ProcessInfo

* Fixes typo

* ActiveProcess to ActiveApplication

* Update check

* Clean using.

* Use the correct filepath when loading Homebrew.npdm

* Fix NRE in ProcessResult if MetaLoader is null

* Add more checks for valid processId & return success

* Add missing logging statement for npdm error

* Return result for LoadKip()

* Move error logging out of PFS load extension method

This avoids logging "Could not find Main NCA"
followed by "Loading main..." when trying to start hbl.

* Fix GUIs not checking load results

* Fix style and formatting issues

* Fix formatting and wording

* gtk: Refactor LoadApplication()

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-03-31 21:16:46 +02:00
jhorv
a26f7a866e Fix Linux hang on shutdown (#4617)
* Rework StdErr-to-log redirection to use built-in FileStream, and do reads asynchronously to avoid hanging the process shutdown.

* set _disposable to false ASAP
2023-03-30 22:07:07 +02:00
ACGNnsj
193eee4468 Slight Code Refactoring (#4373)
* Simplify return statements by using ternary expressions

* Remove a redundant type conversion

* Reduce nesting by inverting "if" statements

* Try to improve code readability by using LINQ and inverting "if" statements

* Try to improve code readability by using LINQ, using ternary expressions, and inverting "if" statements

* Add line breaks to long LINQ

* Add line breaks to long LINQ
2023-03-28 14:59:43 +02:00
Mary
abdfedd260 audout: Fix a possible crash with SDL2 when the SDL2 audio backend is dummy (#4605)
This change makes audio device error not fatal.
In case of error, the SDL2 audio backend will behave like the dummy
backend.
2023-03-27 20:56:36 +02:00
Mary
5a9da5c4f7 vulkan: Fix access level of extensions fields and make them readonly (#4608) 2023-03-27 08:40:27 +02:00
Mary
41c3ef0025 vulkan: Remove CreateCommandBufferPool from VulkanInitialization (#4606)
It was only called in one place, that can be simplified.
2023-03-27 02:16:31 +00:00