HorrorTroll
dc507d3179
Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format ( #377 )
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* Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format
* Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format
* Revert "Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format"
This reverts commit aea5c9db3a5e0b11545c3520f885e411a3587113.
* Conflicts fix
* Wrong fix
* E
* e
2018-09-01 18:25:49 -03:00
gdkchan
5dec59ac45
Improve handling on QueryGet on the gpu ( #397 )
2018-09-01 11:54:56 -03:00
LDj3SNuD
002231ac58
Add Fcvtns_S, Fcvtns_V, Fcvtnu_S, Fcvtnu_V (AOpCodeSimd) FP & Umlal_V, Umlsl_V, Saddl_V, Ssubl_V, Usubl_V instructions; add 8 FP & 16 S/Umlal_V, S/Umlsl_V, S/Uaddl_V, S/Usubl_V Tests. ( #390 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdCvt.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update Instructions.cs
* Update CpuTestSimdReg.cs
* Update CpuTestSimd.cs
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update Instructions.cs
* Update CpuTestSimdReg.cs
* Add QCFlagBit.
* Add QCFlagBit.
2018-09-01 11:52:51 -03:00
Merry
dcde3a7d7f
Ryujinx.Tests: Add unicorn to test framework ( #389 )
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* Ryujinx.Tests: Add unicorn to test framework
* CpuTestSimdArithmetic: Comment out inaccurate results
2018-09-01 11:24:05 -03:00
ReinUsesLisp
e03bdb303b
Implement SSY/SYNC shader instructions ( #382 )
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* Use a program counter to control shaders' flow
* Cleanup
* Implement SSY/SYNC
* Address feedback
* Fixup commentary
* Fixup Ssy instruction
2018-08-31 13:14:04 -03:00
ReinUsesLisp
32df359dca
Fixup HasColor for depth/stencil values ( #379 )
2018-08-30 13:14:45 -03:00
HorrorTroll
4573cbcc00
Add R32_G32 texture format ( #383 )
2018-08-27 11:18:21 -03:00
LDj3SNuD
d767006a35
Add SHADD, SHSUB, UHSUB, SRHADD, URHADD, instructions; add 12 Tests. ( #380 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update Instructions.cs
* Update CpuTestSimdReg.cs
* Update CpuTest.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdCrypto.cs
2018-08-27 03:44:01 -03:00
ReinUsesLisp
da335e8238
Use mirrored texture wraps when available ( #361 )
2018-08-25 16:39:08 -03:00
ReinUsesLisp
9398339606
Implement vertex instancing ( #381 )
2018-08-25 01:16:58 -03:00
emmauss
bc8d5d7ac9
Update BSD service implementation ( #363 )
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* Update BSD service to handle libnx's 'smart IPC buffers' for address info
* Use existing "GetBufferType0x21" for certain BSD socket methods
* Parse address port as unsigned short
* Fix bounds check on reading the IPC buffer
* Implement Read, Write methods
* rebased and cleaned
* addressed nits
* remove unused swap method
* fixed alignments
2018-08-24 14:20:42 -03:00
ReinUsesLisp
e4fd1c4ef2
Implement multiple rendertarget attachments and depth writting ( #375 )
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* Add depth writting
* Implement multiple attachments
* Address feedback
2018-08-23 02:07:23 -03:00
gdkchan
576679e973
Fix BinarySearchLt to return less than rather than less than or equal value ( #372 )
2018-08-23 01:54:59 -03:00
ReinUsesLisp
45657062e4
Avoid querying and setting texture bindings in hot code ( #376 )
2018-08-23 01:54:32 -03:00
Thomas Guillemard
de483f52dd
Improve LM implementation ( #373 )
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- Manage end of the log packet correctly.
- Add drop count, time, and program name parsing.
- Use the correct buffer type. (0x21 not 0x9)
- Prefix unknown fields with "Field"
2018-08-22 18:06:29 -03:00
Thomas Guillemard
6096764e3b
SvcSetHeapSize: match kernel check for invalid size ( #374 )
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This fix games like DK Country
2018-08-21 13:05:12 -03:00
ReinUsesLisp
a729e59ffa
Avoid gpr overwritting on Ld_C instruction ( #371 )
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* Avoid gpr overwritting on LD_C instruction
* Address feedback
* Ignore invalid registers
2018-08-20 23:31:10 -03:00
ReinUsesLisp
97bcf897a0
Use signed and unsigned vertex types ( #370 )
2018-08-20 16:02:38 -03:00
LDj3SNuD
cd18d9ac78
Add AESD, AESE, AESIMC, AESMC instructions; add 4 simple Tests (closed box). ( #365 )
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* Create CpuTestSimdCrypto.cs
* Update AOpCodeTable.cs
* Create AInstEmitSimdCrypto.cs
* Update ASoftFallback.cs
* Create ACryptoHelper.cs
2018-08-20 01:20:26 -03:00
ReinUsesLisp
fbf4386b52
Rendertarget attachments, texture and image changes ( #358 )
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* Add multiple color outputs for fragment shaders
* Add registers and gal enums
* Use textures for framebuffers and split color and zeta framebuffers
* Abstract texture and framebuffer targets as an image
* Share images between framebuffers and textures
* Unstub formats
* Add some formats
* Disable multiple attachments
* Cache framebuffer attachments
* Handle format types
* Add some rendertarget formats
* Code cleanup
* Fixup half float types
* Address feedback
* Disable multiple attachments in shaders
* Add A4B4G4R4 image format
* Add reversed section for image enums
2018-08-19 22:25:26 -03:00
gdkchan
2d944822e2
Fix MapPhysicalMemory when block position is less than map position ( #359 )
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* Fix MapPhysicalMemory when block position is less than map position
* Only try to free pages that are actually mapped
* Only unmap after freeing the memory
2018-08-17 10:39:35 -03:00
LDj3SNuD
8fb76fd03e
Add SHA256H, SHA256H2, SHA256SU0, SHA256SU1 instructions; add 4 Tests (closed box). ( #352 )
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* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update Bits.cs
* Update Integer.cs
* Update AOpCodeTable.cs
* Create AInstEmitSimdHash.cs
* Update ASoftFallback.cs
2018-08-16 21:44:44 -03:00
gdkchan
35c06c7f44
Code style fixes and nits on the HLE project ( #355 )
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* Some style fixes and nits on ITimeZoneService
* Remove some unneeded usings
* Remove the Ryujinx.HLE.OsHle.Handles namespace
* Remove hbmenu automatic load on process exit
* Rename Ns to Device, rename Os to System, rename SystemState to State
* Move Exceptions and Utilities out of OsHle
* Rename OsHle to HOS
* Rename OsHle folder to HOS
* IManagerDisplayService and ISystemDisplayService style fixes
* BsdError shouldn't be public
* Add a empty new line before using static
* Remove unused file
* Some style fixes on NPDM
* Exit gracefully when the application is closed
* Code style fixes on IGeneralService
* Add 0x prefix on values printed as hex
* Small improvements on finalization code
* Move ProcessId and ThreadId out of AThreadState
* Rename VFs to FileSystem
* FsAccessHeader shouldn't be public. Also fix file names casing
* More case changes on NPDM
* Remove unused files
* Move using to the correct place on NPDM
* Use properties on KernelAccessControlMmio
* Address PR feedback
2018-08-16 20:47:36 -03:00
gdkchan
3ec37c0a2f
Remove artificial call count limit for EndGl ( #357 )
2018-08-16 20:45:00 -03:00
ReinUsesLisp
1858dd5c4c
Implement PointCoord and PointSize shader attributes ( #353 )
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* Implement PointCoord and PointSize shader attributes
* Address feedback
2018-08-16 02:26:03 -03:00
gdkchan
935eef96e8
More flexible memory manager ( #307 )
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* Keep track mapped buffers with fixed offsets
* Started rewriting the memory manager
* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks
* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks
* Rebased
* Optimize the map/unmap physical memory svcs
* Integrate shared font support
* Fix address space reserve alignment
* Some fixes related to gpu memory mapping
* Some cleanup
* Only try uploading const buffers that are really used
* Check if memory region is contiguous
* Rebased
* Add missing count increment on IsRegionModified
* Check for reads/writes outside of the address space, optimize translation with a tail call
2018-08-15 15:59:51 -03:00
emmauss
21b668061d
Implement ITimeZone 201, 202 ( #327 )
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* Implement ITimeZone 201, 202
* fix alignment
* fix array count
* fix mismatching datetime kind and timezone
2018-08-15 15:53:23 -03:00
gdkchan
0ea9a116ff
Zero out bits 63:32 of scalar float operations with SSE intrinsics ( #273 )
2018-08-14 23:54:12 -03:00
ReinUsesLisp
9afa1f6d08
Reset cache on command buffer execution instead of sync calls ( #341 )
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Also resets const buffer cache on CbData calls.
Non-const buffer data might also change while a command buffer is
executing but that's very unlikely.
2018-08-14 22:27:05 -03:00
gdkchan
87ff1eb12e
Better support for user accounts ( #349 )
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* Better support for user accounts
* Nits
* Check for invalid ids
2018-08-14 19:02:42 -03:00
emmauss
94ac7d3840
Implement IProfile Get and GetBase ( #266 )
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* implement IProfile Get(Base)
* use default user
* changed userid
2018-08-13 21:13:01 -03:00
gdkchan
ea1685008c
Fix FMUL and TEXS shader instructions ( #347 )
2018-08-13 19:46:36 -03:00
emmauss
2ac564d2b8
Implement AcquireNpadStyleSetUpdate event ( #306 )
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* implement get npad set event
* move npad style set event to hid service
* fix spacing
* change event to field
* dispose event
2018-08-13 18:31:09 -03:00
gdkchan
8bf6a11a3a
Add partial support to the TEX.B shader instruction ( #342 )
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* Add partial support to the TEX.B shader instruction, fix for mixed indexed and non-indexed drawing
* Better exception
2018-08-13 18:22:09 -03:00
LDj3SNuD
543ed093ca
Add Sadalp_V, Saddlp_V, Uadalp_V, Uaddlp_V instructions; add 8 Tests. ( #340 )
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* Update Instructions.cs
* Update CpuTestSimd.cs
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
2018-08-13 18:10:02 -03:00
emmauss
7b96bec7ad
Merge pull request #344 from greggameplayer/patch-1
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fix toggleable variable in config to set the docked mode
2018-08-11 16:33:12 +03:00
Unknown
2d4eb9601f
fix DockedMode variable
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delete unneeded spaces
fix DockedMode variable
fix DockedMode variable
change PerformanceMode cast to int
align ICommonStateGetter Commands
2018-08-11 15:31:34 +02:00
emmauss
4736a6b940
Merge pull request #304 from emmauss/listdisplays
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Implemented IApplicationDisplayService:ListDisplays
2018-08-11 15:32:56 +03:00
emmauss
b683b30d33
fix dock mode style issues
2018-08-11 12:24:55 +00:00
greggameplayer
c9ce01fcc4
Add the ability to set or not docked mode via config file ( #227 )
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* Add a toggleable DockedMode bool
2018-08-11 15:12:28 +03:00
LDj3SNuD
c8b6bf11c7
Add Sqdmulh_S, Sqdmulh_V, Sqrdmulh_S, Sqrdmulh_V instructions; add 6 Tests. Now all saturating methods are on ASoftFallback. ( #334 )
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* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdHelper.cs
* Update ASoftFallback.cs
* Update CpuTestAlu.cs
* Update CpuTestAluImm.cs
* Update CpuTestAluRs.cs
* Update CpuTestAluRx.cs
* Update CpuTestBfm.cs
* Update CpuTestCcmpImm.cs
* Update CpuTestCcmpReg.cs
* Update CpuTestCsel.cs
* Update CpuTestMov.cs
* Update CpuTestMul.cs
* Update Ryujinx.Tests.csproj
* Update Ryujinx.csproj
* Update Luea.csproj
* Update Ryujinx.ShaderTools.csproj
* Address PR feedback (further tested).
* Address PR feedback.
2018-08-10 14:27:15 -03:00
gdkchan
f1ece03ded
Fix load/store exclusive/atomic pairwise instructions ( #337 )
2018-08-10 01:14:27 -03:00
ReinUsesLisp
80f6db03a9
Low level graphics API prerequisites ( #319 )
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* Add GalPipelineState and IGalPipeline
* Separate UploadVertex call
* Add ConstBuffer cache
* Move Vertex Assembly into GalPipelineState
* Move Uniform binds to GalPipelineState
* Move framebuffer flip into a buffer
* Rebase
* Fix regression
* Move clear values from VertexEndGl to ClearBuffers
* Rename obscure names O->Old S->New
2018-08-10 01:09:40 -03:00
greggameplayer
134b395d20
Add SetScreenShotImageOrientation ( #310 )
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* Add SetScreenShotImageOrientation
* add a stubbed print
2018-08-08 03:00:54 -03:00
gdkchan
fad62608f7
Fix race condition on IdDictionary ( #333 )
2018-08-07 23:32:24 -03:00
Darabat
f2e753de23
Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes. ( #332 )
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* Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes.
* aligning code
* step back
* Redoing changes
* Redoing changes
* Redoing changes and avoiding concatenations
* redoing changes
2018-08-06 22:26:19 -03:00
gdkchan
327b481502
Fix silly copy/paste error on float variant of the FMINNM instruction
2018-08-05 18:56:30 -03:00
gdkchan
93a24a0ff2
More accurate impl of FMINNM/FMAXNM, add vector variants ( #296 )
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* More accurate impl of FMINNM/FMAXNM, add vector variants
* Optimize for the 0 case when op1 != op2
* Address PR feedback
2018-08-05 02:54:21 -03:00
Thomas Guillemard
768676d629
Implement Shared Fonts ( #215 )
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* Implement Shared Fonts
This fully implements shared fonts.
This commit is provided without fonts.
This commit also add Size to HSharedMem.Positions to be able to add fonts to shared zones when RequestLoad is called.
* Require the user to provide fonts in RyuFS/system
* Use File.Exits instead of relying ona try/catch and change system resource exception format a bit
* Make sure that font sum doesn't exceed 17MB
Also rename font data dictionary for coherence.
2018-08-04 18:38:49 -03:00
LDj3SNuD
b069a4125e
Add SQADD, UQADD, SQSUB, UQSUB, SUQADD, USQADD, SQABS, SQNEG (Scalar, Vector) instructions; add 24 Tests. Most saturation instructions now on ASoftFallback. ( #314 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdArithmetic.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdHelper.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdHelper.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdHelper.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdHelper.cs
* Opt. (retest).
2018-08-04 16:58:54 -03:00