forked from MeloNX/MeloNX
# Conflicts: # .gitignore # Directory.Packages.props # README.md # src/ARMeilleure/Instructions/InstEmitMemoryHelper.cs # src/ARMeilleure/Memory/MemoryManagerType.cs # src/ARMeilleure/Signal/NativeSignalHandlerGenerator.cs # src/ARMeilleure/Signal/UnixSignalHandlerRegistration.cs # src/ARMeilleure/Translation/PTC/Ptc.cs # src/ARMeilleure/Translation/Translator.cs # src/Ryujinx.Ava/Ryujinx.Ava.csproj # src/Ryujinx.Ava/UI/Models/InputConfiguration.cs # src/Ryujinx.Ava/UI/Views/Input/ControllerInputView.axaml.cs # src/Ryujinx.Common/Configuration/AppDataManager.cs # src/Ryujinx.Common/Logging/Targets/ConsoleLogTarget.cs # src/Ryujinx.Common/ReleaseInformation.cs # src/Ryujinx.Cpu/AppleHv/HvMemoryManager.cs # src/Ryujinx.Cpu/Jit/JitCpuContext.cs # src/Ryujinx.Cpu/Jit/JitMemoryAllocator.cs # src/Ryujinx.Cpu/Jit/MemoryManagerHostTracked.cs # src/Ryujinx.Cpu/LightningJit/Arm32/Block.cs # src/Ryujinx.Cpu/LightningJit/Arm32/Decoder.cs # src/Ryujinx.Cpu/LightningJit/Arm32/MultiBlock.cs # src/Ryujinx.Cpu/LightningJit/Arm32/RegisterAllocator.cs # src/Ryujinx.Cpu/LightningJit/Arm32/Target/Arm64/Compiler.cs # src/Ryujinx.Cpu/LightningJit/Arm32/Target/Arm64/InstEmitFlow.cs # src/Ryujinx.Cpu/LightningJit/Arm32/Target/Arm64/InstEmitMemory.cs # src/Ryujinx.Cpu/LightningJit/Arm32/Target/Arm64/InstEmitMove.cs # src/Ryujinx.Cpu/LightningJit/Arm32/Target/Arm64/InstEmitNeonMemory.cs # src/Ryujinx.Cpu/LightningJit/Arm32/Target/Arm64/InstEmitSaturate.cs # src/Ryujinx.Cpu/LightningJit/Arm32/Target/Arm64/InstEmitSystem.cs # src/Ryujinx.Cpu/LightningJit/Arm64/InstName.cs # src/Ryujinx.Cpu/LightningJit/Arm64/RegisterAllocator.cs # src/Ryujinx.Cpu/LightningJit/Arm64/RegisterUtils.cs # src/Ryujinx.Cpu/LightningJit/Arm64/Target/Arm64/Compiler.cs # src/Ryujinx.Cpu/LightningJit/Arm64/Target/Arm64/Decoder.cs # src/Ryujinx.Cpu/LightningJit/Arm64/Target/Arm64/InstEmitMemory.cs # src/Ryujinx.Cpu/LightningJit/Arm64/Target/Arm64/InstEmitSystem.cs # src/Ryujinx.Cpu/LightningJit/Cache/CacheEntry.cs # src/Ryujinx.Cpu/LightningJit/Cache/NoWxCache.cs # src/Ryujinx.Cpu/LightningJit/LightningJitCpuContext.cs # src/Ryujinx.Cpu/LightningJit/LightningJitEngine.cs # src/Ryujinx.Cpu/LightningJit/Translator.cs # src/Ryujinx.Cpu/MemoryEhMeilleure.cs # src/Ryujinx.Graphics.Device/DeviceState.cs # src/Ryujinx.Graphics.GAL/ITexture.cs # src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataCommand.cs # src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceCommand.cs # src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs # src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs # src/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs # src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdateTracker.cs # src/Ryujinx.Graphics.Gpu/Image/Texture.cs # src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs # src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs # src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs # src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs # src/Ryujinx.Graphics.Texture/BCnDecoder.cs # src/Ryujinx.Graphics.Texture/BCnEncoder.cs # src/Ryujinx.Graphics.Texture/ETC2Decoder.cs # src/Ryujinx.Graphics.Texture/LayoutConverter.cs # src/Ryujinx.Graphics.Texture/PixelConverter.cs # src/Ryujinx.Graphics.Vulkan/CommandBufferPool.cs # src/Ryujinx.Graphics.Vulkan/DescriptorSetCollection.cs # src/Ryujinx.Graphics.Vulkan/DescriptorSetManager.cs # src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs # src/Ryujinx.Graphics.Vulkan/PipelineState.cs # src/Ryujinx.Graphics.Vulkan/TextureBuffer.cs # src/Ryujinx.Graphics.Vulkan/TextureView.cs # src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs # src/Ryujinx.Gtk3/UI/Applet/GtkHostUIHandler.cs # src/Ryujinx.HLE.Generators/CodeGenerator.cs # src/Ryujinx.HLE.Generators/IpcServiceGenerator.cs # src/Ryujinx.HLE.Generators/ServiceSyntaxReceiver.cs # src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs # src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardRendererBase.cs # src/Ryujinx.HLE/HOS/ArmProcessContextFactory.cs # src/Ryujinx.HLE/HOS/Services/Nifm/StaticService/Types/IpAddressSetting.cs # src/Ryujinx.HLE/Loaders/Processes/Extensions/PartitionFileSystemExtensions.cs # src/Ryujinx.HLE/Ryujinx.HLE.csproj # src/Ryujinx.HLE/UI/IHostUIHandler.cs # src/Ryujinx.Headless.SDL2/Program.cs # src/Ryujinx.Headless.SDL2/WindowBase.cs # src/Ryujinx.Memory/MemoryBlock.cs # src/Ryujinx.Memory/MemoryManagement.cs # src/Ryujinx.Memory/MemoryManagementUnix.cs # src/Ryujinx.SDL2.Common/SDL2Driver.cs # src/Ryujinx.Ui.Common/App/ApplicationLibrary.cs # src/Ryujinx/Assets/Styles/Styles.xaml # src/Ryujinx/UI/Applet/AvaHostUIHandler.cs # src/Ryujinx/UI/ViewModels/GamePadInputViewModel.cs # src/Ryujinx/UI/ViewModels/Input/InputViewModel.cs # src/Ryujinx/UI/ViewModels/InputViewModel.cs # src/Ryujinx/UI/ViewModels/KeyboardInputViewModel.cs # src/Ryujinx/UI/ViewModels/MainWindowViewModel.cs # src/Ryujinx/UI/Views/Input/ControllerInputView.axaml # src/Ryujinx/UI/Views/Input/GamePadInputView.axaml # src/Ryujinx/UI/Views/Input/GamePadInputView.axaml.cs # src/Ryujinx/UI/Views/Input/KeyboardInputView.axaml # src/Ryujinx/UI/Views/Input/KeyboardInputView.axaml.cs # src/Ryujinx/UI/Views/Input/MotionInputView.axaml.cs # src/Ryujinx/UI/Views/Input/RumbleInputView.axaml.cs # src/Ryujinx/UI/Windows/IconColorPicker.cs # src/Ryujinx/rd.xml
244 lines
4.2 KiB
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244 lines
4.2 KiB
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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# User-specific files
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*.suo
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*.user
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*.sln.docstates
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.vs
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.vscode
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# Build results
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dotnet.xcconfig
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[Dd]ebug/
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[Rr]elease/
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x64/
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build/
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[Bb]in/
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[Oo]bj/
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# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
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!packages/*/build/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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*_i.c
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*_p.c
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*.ilk
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*.meta
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*.obj
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*.pch
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*.pdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.scc
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opensdf
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*.sdf
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*.cachefile
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# Visual Studio profiler
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*.psess
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*.vsp
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*.vspx
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# Guidance Automation Toolkit
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*.gpState
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# ReSharper is a .NET coding add-in
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_ReSharper*/
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*.[Rr]e[Ss]harper
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# TeamCity is a build add-in
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_TeamCity*
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# DotCover is a Code Coverage Tool
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*.dotCover
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# Rider is a Visual Studio alternative
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.idea/*
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# NCrunch
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*.ncrunch*
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.*crunch*.local.xml
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# Installshield output folder
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[Ee]xpress/
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
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DocProject/Help/html
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# Click-Once directory
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publish/
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# Publish Web Output
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*.Publish.xml
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# NuGet Packages Directory
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## TODO: If you have NuGet Package Restore enabled, uncomment the next line
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#packages/
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# Windows Azure Build Output
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csx
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*.build.csdef
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# Windows Store app package directory
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AppPackages/
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# Others
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sql/
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*.Cache
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ClientBin/
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[Ss]tyle[Cc]op.*
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~$*
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*~
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*.dbmdl
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*.[Pp]ublish.xml
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*.pfx
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*.publishsettings
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packages/*
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*.config
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# Include nuget.config
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!nuget.config
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# RIA/Silverlight projects
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Generated_Code/
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# Backup & report files from converting an old project file to a newer
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# Visual Studio version. Backup files are not needed, because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.htm
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# SQL Server files
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App_Data/*.mdf
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App_Data/*.ldf
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#LightSwitch generated files
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GeneratedArtifacts/
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_Pvt_Extensions/
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ModelManifest.xml
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# =========================
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# Windows detritus
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# =========================
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# Windows image file caches
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Thumbs.db
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ehthumbs.db
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# Folder config file
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Desktop.ini
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# Recycle Bin used on file shares
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$RECYCLE.BIN/
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.DS_Store
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# VS Launch Settings
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launchSettings.json
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PublishProfiles/
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# Glade backup files
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*.glade~
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src/MeloNX/MeloNX/Dependencies/Dynamic Libraries/Ryujinx.Headless.SDL2.dylib
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# SWIFT GITIGNORE
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# Xcode
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#
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# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
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## User settings
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xcuserdata/
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## Obj-C/Swift specific
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*.hmap
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## App packaging
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*.ipa
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*.dSYM.zip
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*.dSYM
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## Playgrounds
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timeline.xctimeline
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playground.xcworkspace
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# Swift Package Manager
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#
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# Add this line if you want to avoid checking in source code from Swift Package Manager dependencies.
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# Packages/
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# Package.pins
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# Package.resolved
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# *.xcodeproj
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#
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# Xcode automatically generates this directory with a .xcworkspacedata file and xcuserdata
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# hence it is not needed unless you have added a package configuration file to your project
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# .swiftpm
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.build/
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# CocoaPods
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#
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# We recommend against adding the Pods directory to your .gitignore. However
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# you should judge for yourself, the pros and cons are mentioned at:
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# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
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#
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# Pods/
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#
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# Add this line if you want to avoid checking in source code from the Xcode workspace
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# *.xcworkspace
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# Carthage
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#
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# Add this line if you want to avoid checking in source code from Carthage dependencies.
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# Carthage/Checkouts
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Carthage/Build/
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# fastlane
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#
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# It is recommended to not store the screenshots in the git repo.
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# Instead, use fastlane to re-generate the screenshots whenever they are needed.
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# For more information about the recommended setup visit:
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# https://docs.fastlane.tools/best-practices/source-control/#source-control
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fastlane/report.xml
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fastlane/Preview.html
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fastlane/screenshots/**/*.png
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fastlane/test_output
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/src/RyujinxAndroid/.idea
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/src/RyujinxAndroid/app/src/main/jniLibs/arm64-v8a
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