Archived
1
0
forked from MeloNX/MeloNX
This repository has been archived on 2025-04-07. You can view files and clone it, but cannot push or open issues or pull requests.
MeloNX/.gitignore
Daniil Vinogradov ee179cacc4 Merge branch 'XC-ios-ht' into test
# Conflicts:
#	.gitignore
#	Directory.Packages.props
#	README.md
#	src/ARMeilleure/Instructions/InstEmitMemoryHelper.cs
#	src/ARMeilleure/Memory/MemoryManagerType.cs
#	src/ARMeilleure/Signal/NativeSignalHandlerGenerator.cs
#	src/ARMeilleure/Signal/UnixSignalHandlerRegistration.cs
#	src/ARMeilleure/Translation/PTC/Ptc.cs
#	src/ARMeilleure/Translation/Translator.cs
#	src/Ryujinx.Ava/Ryujinx.Ava.csproj
#	src/Ryujinx.Ava/UI/Models/InputConfiguration.cs
#	src/Ryujinx.Ava/UI/Views/Input/ControllerInputView.axaml.cs
#	src/Ryujinx.Common/Configuration/AppDataManager.cs
#	src/Ryujinx.Common/Logging/Targets/ConsoleLogTarget.cs
#	src/Ryujinx.Common/ReleaseInformation.cs
#	src/Ryujinx.Cpu/AppleHv/HvMemoryManager.cs
#	src/Ryujinx.Cpu/Jit/JitCpuContext.cs
#	src/Ryujinx.Cpu/Jit/JitMemoryAllocator.cs
#	src/Ryujinx.Cpu/Jit/MemoryManagerHostTracked.cs
#	src/Ryujinx.Cpu/LightningJit/Arm32/Block.cs
#	src/Ryujinx.Cpu/LightningJit/Arm32/Decoder.cs
#	src/Ryujinx.Cpu/LightningJit/Arm32/MultiBlock.cs
#	src/Ryujinx.Cpu/LightningJit/Arm32/RegisterAllocator.cs
#	src/Ryujinx.Cpu/LightningJit/Arm32/Target/Arm64/Compiler.cs
#	src/Ryujinx.Cpu/LightningJit/Arm32/Target/Arm64/InstEmitFlow.cs
#	src/Ryujinx.Cpu/LightningJit/Arm32/Target/Arm64/InstEmitMemory.cs
#	src/Ryujinx.Cpu/LightningJit/Arm32/Target/Arm64/InstEmitMove.cs
#	src/Ryujinx.Cpu/LightningJit/Arm32/Target/Arm64/InstEmitNeonMemory.cs
#	src/Ryujinx.Cpu/LightningJit/Arm32/Target/Arm64/InstEmitSaturate.cs
#	src/Ryujinx.Cpu/LightningJit/Arm32/Target/Arm64/InstEmitSystem.cs
#	src/Ryujinx.Cpu/LightningJit/Arm64/InstName.cs
#	src/Ryujinx.Cpu/LightningJit/Arm64/RegisterAllocator.cs
#	src/Ryujinx.Cpu/LightningJit/Arm64/RegisterUtils.cs
#	src/Ryujinx.Cpu/LightningJit/Arm64/Target/Arm64/Compiler.cs
#	src/Ryujinx.Cpu/LightningJit/Arm64/Target/Arm64/Decoder.cs
#	src/Ryujinx.Cpu/LightningJit/Arm64/Target/Arm64/InstEmitMemory.cs
#	src/Ryujinx.Cpu/LightningJit/Arm64/Target/Arm64/InstEmitSystem.cs
#	src/Ryujinx.Cpu/LightningJit/Cache/CacheEntry.cs
#	src/Ryujinx.Cpu/LightningJit/Cache/NoWxCache.cs
#	src/Ryujinx.Cpu/LightningJit/LightningJitCpuContext.cs
#	src/Ryujinx.Cpu/LightningJit/LightningJitEngine.cs
#	src/Ryujinx.Cpu/LightningJit/Translator.cs
#	src/Ryujinx.Cpu/MemoryEhMeilleure.cs
#	src/Ryujinx.Graphics.Device/DeviceState.cs
#	src/Ryujinx.Graphics.GAL/ITexture.cs
#	src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataCommand.cs
#	src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceCommand.cs
#	src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs
#	src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
#	src/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs
#	src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdateTracker.cs
#	src/Ryujinx.Graphics.Gpu/Image/Texture.cs
#	src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs
#	src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs
#	src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
#	src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs
#	src/Ryujinx.Graphics.Texture/BCnDecoder.cs
#	src/Ryujinx.Graphics.Texture/BCnEncoder.cs
#	src/Ryujinx.Graphics.Texture/ETC2Decoder.cs
#	src/Ryujinx.Graphics.Texture/LayoutConverter.cs
#	src/Ryujinx.Graphics.Texture/PixelConverter.cs
#	src/Ryujinx.Graphics.Vulkan/CommandBufferPool.cs
#	src/Ryujinx.Graphics.Vulkan/DescriptorSetCollection.cs
#	src/Ryujinx.Graphics.Vulkan/DescriptorSetManager.cs
#	src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs
#	src/Ryujinx.Graphics.Vulkan/PipelineState.cs
#	src/Ryujinx.Graphics.Vulkan/TextureBuffer.cs
#	src/Ryujinx.Graphics.Vulkan/TextureView.cs
#	src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
#	src/Ryujinx.Gtk3/UI/Applet/GtkHostUIHandler.cs
#	src/Ryujinx.HLE.Generators/CodeGenerator.cs
#	src/Ryujinx.HLE.Generators/IpcServiceGenerator.cs
#	src/Ryujinx.HLE.Generators/ServiceSyntaxReceiver.cs
#	src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs
#	src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardRendererBase.cs
#	src/Ryujinx.HLE/HOS/ArmProcessContextFactory.cs
#	src/Ryujinx.HLE/HOS/Services/Nifm/StaticService/Types/IpAddressSetting.cs
#	src/Ryujinx.HLE/Loaders/Processes/Extensions/PartitionFileSystemExtensions.cs
#	src/Ryujinx.HLE/Ryujinx.HLE.csproj
#	src/Ryujinx.HLE/UI/IHostUIHandler.cs
#	src/Ryujinx.Headless.SDL2/Program.cs
#	src/Ryujinx.Headless.SDL2/WindowBase.cs
#	src/Ryujinx.Memory/MemoryBlock.cs
#	src/Ryujinx.Memory/MemoryManagement.cs
#	src/Ryujinx.Memory/MemoryManagementUnix.cs
#	src/Ryujinx.SDL2.Common/SDL2Driver.cs
#	src/Ryujinx.Ui.Common/App/ApplicationLibrary.cs
#	src/Ryujinx/Assets/Styles/Styles.xaml
#	src/Ryujinx/UI/Applet/AvaHostUIHandler.cs
#	src/Ryujinx/UI/ViewModels/GamePadInputViewModel.cs
#	src/Ryujinx/UI/ViewModels/Input/InputViewModel.cs
#	src/Ryujinx/UI/ViewModels/InputViewModel.cs
#	src/Ryujinx/UI/ViewModels/KeyboardInputViewModel.cs
#	src/Ryujinx/UI/ViewModels/MainWindowViewModel.cs
#	src/Ryujinx/UI/Views/Input/ControllerInputView.axaml
#	src/Ryujinx/UI/Views/Input/GamePadInputView.axaml
#	src/Ryujinx/UI/Views/Input/GamePadInputView.axaml.cs
#	src/Ryujinx/UI/Views/Input/KeyboardInputView.axaml
#	src/Ryujinx/UI/Views/Input/KeyboardInputView.axaml.cs
#	src/Ryujinx/UI/Views/Input/MotionInputView.axaml.cs
#	src/Ryujinx/UI/Views/Input/RumbleInputView.axaml.cs
#	src/Ryujinx/UI/Windows/IconColorPicker.cs
#	src/Ryujinx/rd.xml
2025-03-01 21:58:58 +01:00

244 lines
4.2 KiB
Plaintext

## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
.vs
.vscode
# Build results
dotnet.xcconfig
[Dd]ebug/
[Rr]elease/
x64/
build/
[Bb]in/
[Oo]bj/
# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
!packages/*/build/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.scc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# Rider is a Visual Studio alternative
.idea/*
# NCrunch
*.ncrunch*
.*crunch*.local.xml
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.Publish.xml
# NuGet Packages Directory
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
#packages/
# Windows Azure Build Output
csx
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.[Pp]ublish.xml
*.pfx
*.publishsettings
packages/*
*.config
# Include nuget.config
!nuget.config
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
App_Data/*.mdf
App_Data/*.ldf
#LightSwitch generated files
GeneratedArtifacts/
_Pvt_Extensions/
ModelManifest.xml
# =========================
# Windows detritus
# =========================
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Mac desktop service store files
.DS_Store
# VS Launch Settings
launchSettings.json
# NetCore Publishing Profiles
PublishProfiles/
# Glade backup files
*.glade~
src/MeloNX/MeloNX/Dependencies/Dynamic Libraries/Ryujinx.Headless.SDL2.dylib
# SWIFT GITIGNORE
# Xcode
#
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
## User settings
xcuserdata/
## Obj-C/Swift specific
*.hmap
## App packaging
*.ipa
*.dSYM.zip
*.dSYM
## Playgrounds
timeline.xctimeline
playground.xcworkspace
# Swift Package Manager
#
# Add this line if you want to avoid checking in source code from Swift Package Manager dependencies.
# Packages/
# Package.pins
# Package.resolved
# *.xcodeproj
#
# Xcode automatically generates this directory with a .xcworkspacedata file and xcuserdata
# hence it is not needed unless you have added a package configuration file to your project
# .swiftpm
.build/
# CocoaPods
#
# We recommend against adding the Pods directory to your .gitignore. However
# you should judge for yourself, the pros and cons are mentioned at:
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
#
# Pods/
#
# Add this line if you want to avoid checking in source code from the Xcode workspace
# *.xcworkspace
# Carthage
#
# Add this line if you want to avoid checking in source code from Carthage dependencies.
# Carthage/Checkouts
Carthage/Build/
# fastlane
#
# It is recommended to not store the screenshots in the git repo.
# Instead, use fastlane to re-generate the screenshots whenever they are needed.
# For more information about the recommended setup visit:
# https://docs.fastlane.tools/best-practices/source-control/#source-control
fastlane/report.xml
fastlane/Preview.html
fastlane/screenshots/**/*.png
fastlane/test_output
/src/RyujinxAndroid/.idea
/src/RyujinxAndroid/app/src/main/jniLibs/arm64-v8a